Drago 9th level Character Sheet
Great Horned Dragon Hatchling
Alias: “The Chosen One”, “Son of Styphonthal”, John, Sara, etc. Alignment: Aberrant (Good)
Birth Order: Unknown Birth Origin: Maryland Cave Birth Status: Freeborn Self-Hatch
Racial Character Class: Great Horned Dragon Maturity Level: Hatchling Psionic: Major
Drago is a heralded shapeshifting mage prodigy with an incredibly potent twenty some years of adventures which include petrifying one of the Four Horsemen of the Apocalypse and a Greater Alien Intelligence. This disciple of Kim-nar-kmar has been touched by Isis and Death, brazenly stolen directly from a Vampire Intelligence and Splynncryth, ferociously battled Adult and Ancients Dragons, vanquished countless xitixic and much more. With a powerful and seasoned motley crew of fellow adventures, a Tyrannosaurus Rex Animal Familiar, hundreds and hundreds of millions worth of precious gems, magic items, and other treasures this hatchling old soul is ready to slow his role to mind the lore and untapped potential of his secret hoards of riches.
Spell Strength: 14 Penetration Rating: 8 Magic & Poison Save: +3 (+1+2) Psionic Save: +4 (+1)
SDC: 1200 ISP: 150 P.P.E: 200 (+10) Hit Point: 400 Invincible Armor: 675 sdc Horror Save: +4 (+1)
IQ: 22 (+8%)(36% learn scroll) Curse Save: +3 Mind Control & Possession Save: +2
ME: 23 (+4 vs. psychic attack)
MA: 25 (84% trust / intimidate)
PS: 30 (+15)(+10 Dragon)
PP: 22 (+4 parry, dodge, stk)
PE: 20 (+3 vs poison/magic) (10% coma/death)
25 w/spirit scarf (+5 poison /magic)(+20% coma /death)
PB: 20 (50% charm / impress)
Spd: 44 (run 30 mph / 70 fly)
Perception Roll (+3) (x 2 near Ley Line); (D&D +6 Search; +18 spot)
H2H Dragon Combat @ 9th Level:
Attacks: 5 + 1 w/Spear Damage Bonus: 55 Critical: 20
Strike: + 6 (+1mi) +10/+11 w/ Spear Regenerate: 3d4 sdc per minute Roll: + 7
Parry: + 8(+2ss)(+2 spd) +12 Spear Entangle: +6 (+3 whip) Disarm:+6
Parry: + 8(+2ss)(+2 spd) +12 Spear Entangle: +6 (+3 whip) Disarm:+6
Initiative: +4(+2qd +6ss)(+2 mi) Dodge: + 8 (+3 ss) (+3 fly)(+6 spd)(+2 mi) Pull: +8
Scintillating Blue Scarf: +1 to Strike Drago; easier to spot in the dark; 500 sdc.
+1 Enduring Spirit Scarf:+ 5 PE; +10 PPE; 50 sdc
Super Speed Ring: +2 parry, +6 dodge, no fatigue. Self or others by touch. 10 minute duration. Spd 44+
Multiple Image: 18 or higher to Save, creates 3 images of mage, +2 initiative, +2 dodge, +1 strike
Multiple Image: 18 or higher to Save, creates 3 images of mage, +2 initiative, +2 dodge, +1 strike
Giant: 4800 sdc PS: 45; +1 attack per melee; -3 dodge; regen extra 6d6; +1 strike/parry, 6,000lbs,
W/Crystal Fire Rod (CFR): +1 All Saving Throws; Damage: 5d6 2000ft; 50ft daylight; (more pending )
Spear Strike: +10 to Strike; Damage: 3d6 x 3 + 55; +1 attack w spear in tail
Spear Throw: +11 to Strike. Range: 150ft
Flight or Wing Attacks
Advanced Wing Attack – 70% chance to pin or knock down opponent w/body block like attack
Wing Sweep: learned lvl 6; 15ft range, takes 2 turns; 80% knock off feet; same as tail sweep effects.
Wing Sweep: learned lvl 6; 15ft range, takes 2 turns; 80% knock off feet; same as tail sweep effects.
Wing Gliding Sweep Attack: req full melee round, full spd, does Pwr Punch Damage to 15ft area,
Mouth Attacks
Fire Breath 2d6 x 5, 120ft range
Bite: 2d6 x 3 +55
Bite & Grip - gently hold something in mouth w/o damage if strike roll of 11+ otherwise ½ damage.
Breath Weapon Concentrated Beam – takes 2 melees, triple breath range, once per melee round.
Tail Attacks
Tail Sweep: 15ft range. 2 opp if same size; 3d6 +55 dam; knocked off feet, lose initiative & 2 attacks.
Tail Sweep: 15ft range. 2 opp if same size; 3d6 +55 dam; knocked off feet, lose initiative & 2 attacks.
Tail Sweep learned lvl 4. Pulled: No damage, but same effects otherwise.
Tail Parry: learned lvl 5; can swat mdc swords, vibro blades, etc.
Tail Parry: learned lvl 5; can swat mdc swords, vibro blades, etc.
Power Tail Slap – 4d6 x 6 + 55, takes 2 melees, power punch damage.
Tail Whip: 4d6 x 3 +55
Arm Attacks
Punch:4d6 x 3 +55
Power Punch: 4d6 x 6 +55
Claw: 5d6 x 3 +55
Claw: 5d6 x 3 +55
Power Claw: 5d6 x 6 +55
Leg Attacks
Kick: 5d6 x 3 +55
Kick: 5d6 x 3 +55
Power Kick: 5d6 x 6 +55
Claw Kick: 6d6 x 3 +55
Claw Kick: 6d6 x 3 +55
Power Claw Kick: 6d6 x 6 +55
Stomp: 2d6 x 10 + 55
Stomp: 2d6 x 10 + 55
Embrace Attacks
Crush - 4d6 x 3 +55, must already be holding opponent, double damage if Drago is twice as big.
Grappling Hold: lvl 6; 2 attacks if successful; strength of 1.5 needed to pry off; opp -3 strike & .5 dam
knocked 1d4 x 10 meters away, lose 3 melee actions & initiative,
knocked 1d4 x 10 meters away, lose 3 melee actions & initiative,
Natural Dragon Abilities:
Winged or wingless flight at 70mph
See Invisible & Nightvision 90ft
Fire 1/2 Damage & Cold 1/2 Damage
Carry 1500lbs & Lift 3000lbs
Teleport 44% @ 9th Level ; Dimensional Teleport (+5%)
Metamorphosis takes 2 melee actions, lasts 2hrs per day.
Regenerates: 3d4 x 10 per 5min or 3d4 x 2 per minute (3 x touching tree)
Fire 1/2 Damage & Cold 1/2 Damage
Carry 1500lbs & Lift 3000lbs
Teleport 44% @ 9th Level ; Dimensional Teleport (+5%)
Metamorphosis takes 2 melee actions, lasts 2hrs per day.
Regenerates: 3d4 x 10 per 5min or 3d4 x 2 per minute (3 x touching tree)
Line Walker Abilities:
9th Level Sense Ley Line – 90 Mile Range Skill @ 75%
9th Level Sense Ley Line Nexus – Can follow Ley Line to Nexus @ 85%
9th Level Sense Rift – 140 mile range. Can sense any Rift on connecting Ley Line.
9th Level Sense Magic in Use – Can Feel TW or actual magic w/in 900 feet
See Magic Energy – Can see 20+ ppe in use. Can see magically invisible things.
Read Ley Line – Instantly knows direction & distance, locations of nexus & rifts, natural disasters.
Ley Line Transmission – Mage can send a message to another person along ley line. Under 100 words. One way transmission. Ranged limited by ley line length. Can send 9 simultaneous messgaes to different people and/or locations at 9th level.
Ley Line Phasing (teleport) – can FLAWLESSLY teleport to anywhere on the same ley line including into the air (ley line typically .5 mile to 2 miles tall). Can walk on ley lines or float upon them. (+20% to prowl if floating on ley line). Requires 1d4 melees of deep concentration. Doesn't know where he teleports to if out of sight but does not end up in other objects like trees or homes. Automatic ability with No PPE cost. Max of four phases per hour. Can teleport self and possessions. Can phase onto other ley lines along a Nexus.
Ley Line Walking or Drifting – virtually becoming a part of the ley line the walker can float along a ley line at a speed of 10 excreting no ppe and no physical energy. Floats 1-5ft unless he concentrates then he can float as tall as the ley line.
Ley Line Rejuvenation – with concentration Drago can double his natural physical healing capabilities (3d4 x 20 per 5min or 3d4 x 4per minute). Once per 24 hours Drago can instantly heal: 20 hit points + 9d6 hit points AND 20 sdc + (12d6 x 9) @ 9th level. Costs No PPE. Only along ley line.
Ley Line Observation Ball – a blue or white globe of light the size of a soccer ball links to Drago like a third eye. Drago sees and hears all the orb sees and hears. Exists until Drago leaves ley line or it is dispelled. Typical Observation Ball Stats @ 9th Level: 27 sdc; 4500ft range; Spd 44; Dodge +3;
Ley Line Forcefield – @ 9th level Drago can place a 104 sdc energy forcefield around himself along a ley line. Costs 10 ppe activate initially but reactivates automatically every melee round off 10 of the ambient ppe available to Drago (20). Drago must will it to stop otherwise.
Can Learn New Spells -spells and rituals of any magic level can be learned.
Can Supplement PPE -can draw 20 ppe on ley line and 40 ppe on a nexus point. PPE can be stolen from living creatures by killing them! Double PPE of victim at time of death.
PPE Recovery – 7 ppe recovered per hour of sleep or 15 ppe for an hour of meditation which also restores the body as if Drago was sleeping.
O.C.C Bonuses - +4 Horror Save; +2 Possession /Mind Control Save; +3 Curse Save; +1 to Save vs Magic at levels 3, 7, 10, and 13. +1 Perception Rolls at levels 2, 5, 7, 10, and 13; double @ ley line.
Note: Line Walker Skills, Stats, & Other Stock Abilities Not Applicable
D&D Acquired Abilities from living in Maylinn's Human Body
Rouge: W.P. Quick Draw: +2 to initiative to when drawing
Wizard: Familiar Link:
#1. Plato, was the first familiar, an owl from D&D who gave Drago + 3 spot in dark and empathic link. Plato died 8/19/105pa. Drago could not bond again for 6 months.
#2 Tiny-T was a 5,000lb two year old tyrannosauruses rex when Drago first flew by his predatory kin on January 12th 2012 RL in 106 P.A. The pair of giant lizards bonded instinctively. Tiny has spent most of his time as Drago's familiar gorging at the generous buffet that is the Newport Nexus protecting Princess Shaq and the only remaining Kreegor progeny in the known universe. Drago has been known to cast Giant upon Tiny-T then enhance with Invincible Armor.
Weight: 5,000 lbs SDC: 1800 Strength: 59 Bite Damage: 6d4 x 10 + 90 Fears: Bodies of Water
Speed: 45 mph Natural Abilities: Tremendous Hearing and Smell Size: Depends on Size of Meals
Giant Form (GF) SDC: 5400 Strengthen: 89 Weight: 15,000 lbs Bite Damage: 6d4 x 30 + 120
Psionic Abilities:
Minor:
Telekinesis : +4 to parry (8), 1d6 every 20lbs hurled (*)
Restore PPE (4): 2 ISP = 1 PPE
Ectoplasmic Disguise (12): self, 10 min per lvl, 77% @ 9th level for specific person, +3 per level,
Sense Evil (2)
Sixth Sense (2)
Sense Magic (3)
Mask P.P.E. (4)
Mask I.S.P (7)
Total Recall (2)
Mind Block (4)
Telepathy (4)
Object Read: (6)
See Aura (6)
Astral Projection (8)
Rd Dim Portal (?)
Minor:
Telekinesis : +4 to parry (8), 1d6 every 20lbs hurled (*)
Restore PPE (4): 2 ISP = 1 PPE
Ectoplasmic Disguise (12): self, 10 min per lvl, 77% @ 9th level for specific person, +3 per level,
Sense Evil (2)
Sixth Sense (2)
Sense Magic (3)
Mask P.P.E. (4)
Mask I.S.P (7)
Total Recall (2)
Mind Block (4)
Telepathy (4)
Object Read: (6)
See Aura (6)
Astral Projection (8)
Rd Dim Portal (?)
Major: None
Skills:
English……………..98%
Dragonese……….. 98%
Orc......................... 98%
Gobly..................... 98%
Radio Basic……… 90% @ 9th,(+5)
Astronomy..............87% @ 9th, (+5)
Lore Robots/PA…. 83% @ 9th,(+3)
Lore Magic:…….....75% @ 9th, (+4)
Pilot Robots/PA......74% @ 6th (+3)
Lore D-Bee………..70% @ 9th,(+5)
Lore D-Bee………..70% @ 9th,(+5)
Lore Faerie………..66% @ 9th,(+4)
Demolitions………..69% @ 3rd,(+3)
Demolitions………..69% @ 3rd,(+3)
Track Animals……. 65% @ 9th,(+5)
Prowl...................... 63% @ 2nd, (+3)
Prowl...................... 63% @ 2nd, (+3)
Pilot Automobile...... 62% @ 2nd, (+2)
WP Spear: +4 strike & parry, extra +5 thrown strike, 150ft range
learning from Bluey: Computer Operations (since level 7)
learning from Bluey: Weapons Systems (since level 7)
learning from Bluey: Read Sensory Equipment (since level 7)
learning from Bluey: Weapons Systems (since level 7)
learning from Bluey: Read Sensory Equipment (since level 7)
D&D Sklls:
Concentration: +10 Hide: +16
Decipher Script: +12 Bluff: +4
Disable Device: +6 Listen: +6
Gather Information: +6 Spot: +18
Knowledge Arcana: +10 Search: +6
Use Magic Device: +6 Spellcraft: +14
Move Silently: +16
Magic Spells:
Detect Magic: D&D spell
Daze: D&D spell (Befuddle)
Message: D&D spell (Magic Pigeon)
Mage Hand: D&D spell
Charm Person: D&D spell
Enlarge Person: D&D spell (Giant)
Accel Plant Growth (7) 25 ppe; -4 to save; permanent duration; 60ft range; grows fuller & healthier than normally would; instantly ages plant 9 x 3d6 months @ 9th level; mage choose exactly how much it ages. With time invested mage can manipulate foilage with own hands. Spell can produce fruit out of season, cover tracks, create barrier of foliage, replace damaged woodland and other purposes.
Annimate & Control Dead (7) 20 ppe; 400ft & line of sight; 45 minutes @ 9th level; 11 corpses per casting @ 9th level; must maintain undead in line of sight; they can wield melee weapons.
Attacks: 2; Spd: 7; 1d6 sdc from bite, punch, etc; sdc depends on size; bullets ½ damage.
Befuddle (2) 6 ppe; 100ft range; 18 minutes @ 9th level; causes confusion & disorientation. Impairs concentration and reaction. Victims are -2 s/p/d; attacks reduced by half; and skill -20%.
Blinding Flash (1): 1 ppe, 10ft radius upto 60 ft away, for extra 3 ppe -1 save, -10 s/p/d, 50% fall 10ft
Carpet of Adhesion (4): 10 ppe 270ft range 22 minnute 30 sec duration @ 9th level; creates 10ft x 20ft or 200 sq ft magic carpet. Can be cast upon a person or item. If victim makes a successful save vs magic that person rolls 2d6 to determine melee rounds it takes to pull free. Works on robots and power armors.
Create Ice / Wall of Ice )(4): 20/40 ppe @ 9th level: lasts 36 minutes, measures up to 72 x 72 x 36ft = 186,624 cubic feet which weighs over 10 millions pounds! (10,637,568 lbs). Can be cast 60ft away. 1800 SDC,
Create Mummy Ritual (11): 160 ppe Ritual consists of wrapping a corpse in mystically treated cloth linens to create a machine-like “thing” that follows simple commands, feels no pain, IF linens are destroyed fire does double damage and sun inflicts 3d6 per melee. Mummy is virtually immortal, immune to physical attacks and most magics & psionics. Fearless though respects fire. Can wield melee weapons and wear body armor. Only fire and explosives damage the corpse which is sheilded under the virtually indestructible magic linens.
IQ: 4 P.S. 20 Spd: 7 Parry: +1 Damage: +5 sdc Corpse: 70 sdc Linens: 50 sdc
Create Steel Mummy Ritual (14?): 200 ppe; Ritual consists of wrapping a corpse in steel to create a machine-like “thing” that follows simple commands, feels no pain. Mummy is virtually immortal, immune to physical attacks and most magics & psionics. Fearless, even to fire. Can wield melee weapons and wear body armor. Ten times tougher than regular mummy!
IQ: 4 P.S. 20 Spd: 7 Parry: +1 Damage: +5 sdc Corpse: 700 sdc Linens: 500 sdc
Create Wood (3) 10ppe soft wood; 20ppe hardwood = 100Lbs per such expenditure.
Create Water (6): 15 ppe, 10 ft line of sight or touch,
Close Rift l (14) 200 ppe; 100ft range; Rift gets a saving throw. 12 for spell 16 for ritual. Instant effect.
Cloud Of Smoke 2 (1) 2 ppe; 90ft range; 9 minutes @ 9th level; 30' x30' x 30' black smoke. While in cloud victim are: -5 s/p/d and can only see blurry shapes within 3ft of themselves.
Light Healing (3) 6 ppe; touch; mage places both hands on another to heal 1d6sdc or 1d4 hit points.
Cure Minor Disorder/Curse (4) 10 ppe; 10ft range; negates simple curses and disorders instantly.
Commune with Spirits (8) 25 ppe; self or others 200ft away; no saving throw; 45 minutes @ 9th level; enables spell caster to see and speak with all types on “entities” including Poltergeists, Haunting Spirits, trapped entities, imprisoned entities, and possessing entities, and most other ghostly spirits.
Deflect (4) 10ppe; lasts 9 actions @ 9th level; self; +4 spell + 4 pp = +8 to Deflect. Succes shoots projectile 1d4x10 yards away if on ground. Powerful projectiles req a second d20 roll. 1-4 hits ally nearest mage, 5-8 bystander, 9+ usually fine.
Electric Arc 8ppe, 270ft @ 9th level, +2 strike; 2d6 x 3 sdc;
Energy Field (4)10ppe; 60ft; 9 min @ 9th level; 6-8 people; 180 sdc, x2 ley line 360, x3 nexus 540.
Exorcism (8) 30ppe; 30ft range; 3 minute spell 20 minute ritual; results lats 6 months +; 14 save vs spelll 18 save vs ritual @ 9th level, Forces supernatural possessing entity out of host. Gives victim +12 to save vs possession and mage +6; if evil intelligence fails two consecutive attempts to take another host body in immediate area roll d100: 01-52% instantly returned to own dimension; 53-00% flees area.
Extinguish Fire (2) 4 ppe; 20ft radius 170ft range @ 9th level. 9 minutes @ 9th level. No saving throw.
Globe of Day Light (1): 2 ppe, 30ft Range, @ 9th level 27 minutes, illuminates 108 ft, speed of 12, etc.
Heavy Breathing (2): 5 ppe, up to 60 ft away 6 ft radius, controlled fearful breathing, over 11 minutes, causes fear & panic, 60% of being frightened or killed, if fail -2 strike, -1 parry & dodge, shake in boots
Invincible Armor (8): 30 ppe, @ 9th level, 27 minutes, -15% to physical skills. Absorbs final impact, regenerates 3d6 per melee round; full environmental w/oxygen supply; ½ damage from energy attacks.
Multiple Image (4): 7 ppe, self, @ 9th level 9 mins, -4 to Save, creates 3 images of mage, +2 initiative, +2 dodge, +1 strike
Magic Net (4): @ 9th level 4.5 minutes, snares 1-6 humans 10 ft area, mdc net req 2 rounds to cut out
Magic Pigeon (6): 20 ppe, @ 9th level 18 months, flies 30 mph or 720 mp day, magic can trap or dispel it
Magic Sheild (3) 6ppe; 18 minutes @ level 9, 180 sdc large energy shield. ¼ damage from parry & +1.
Orb of Cold (3) 6ppe; 200ft; 1d4 minutes of numbness + 3d6 x 3 sdc; +1 strike; if orb hits & victim fails save vs Magic they love one melee action, -2 initiative, -1 s/p/d, spd reduced 10%. Not cumulative.
Paralysis Lesser (3)5ppe; 60ft; 9 mins @ 9th level; paralyzed leg = -2 parry & dodge. Nothing internal.
Pertrification (8) 80 ppe; 95ft @ 9th level; instantly changes mortal living creature to solid stone! If stone is smashed the life essence is destroyed. Generally human mortals are permanently petrified w/ 300 sdc while supernatural & creatures of magic are petrified a 9 month duration at 9th level w/ 3000 sdc. *Learn from a scroll Drago traded from the Necromancer in the Splynn Dimensional Market in a mid battle attmept to defeat Mavis.
Reflection (4) 7 ppe; 20ft range; 18 minutes @ 9th level; mage can freeze an image on a mirror or reflective surface. Mage can make moving image of self appear on all reflective images w/in 20ft.
Repel Animals (4) 7 ppe; 30ft range; durations is hours; up to 6 animals per casting.
Sonic Stun (Blast) (7) 25 ppe; 20ft radius; spell caster and friends touching mage are unaffected. Victims are temporarily deafened 2d4 minutes; -2 attacks; -8 initiative; -3 parry/dodge; -25% skills. 40% chance of being knocked down then lose another melee action. Rattles windows and terriffies.
Strengthen Plants
Tongues 3 (6) 12 ppe; 27 minutes @ 9th level; understands and speaks all spoken language.
Water Seal (5): 10 ppe, 3ft Range, @ 9th level 9 hours, makes any container airtight and water resistant
Wood-2-Stone (6) 30 ppe; 90ft @ 9th level; instant & permanent; up to 540 lbs of wood @ 9th level.
Petrification Highlights:
Murex Metzla (dropped into a lake)
Freehold Megaversal Thulan Kugan the C'ro Demon Mage
Young Xitixic Queen Guarding Seal at base of Minnesota Hive
Avatar of Balphagor Demon Lord of Hades
Avatar of Famine of the Four Horseman
Petey the Splugorthian Slaver on Barge
Greater Alien Intelligence Nyxla Harvester of Souls
Wearing or Carrying:
Head
TW- Radio Communication Band; translates all languages heard, 14ppe recharge
Neck
*Robes of Scintillating Colors 500 sdc; Permanently enchants Chromatic Protection- which automatically activates against any short or medium ranged attacker rending the opponent blind for 1d4 melee rounds. (+1 to strike against Drago; easier to see); light adjusts to spectrum that attacker uses to see; Standard save vs magic. Failure: - 10 strike, parry, dodge, -4 initiative, lose 1 melee each round. Victim cannot move faster than spd 8 w/o falling or stumbling, -80% to skill rolls requiring sight. Light will penetrate non-magic full environmental power armor, Lesser and minor supernatural being recover in half the time and greater beings are immune. Lights triggers from near any hostile action including drawing a weapon but hostility must be initiated by the opponent.
* Robes of Enduring Spirit Vestments +1 + 5 PE; +10 PPE; 50 sdc
*Both robes are tied around the neck of Drago in scarf-like fashion concealing the two amulets beneath the robes. The faintly blue glowing Robe of Scintillating Colors is draped over Spirit Vestments.
Isis' Amulet of Turn Undead (Neck)
Amulet of Life + 1 (Neck)
Torso or Custom NE-02S Servo-Harness - 750 sdc
Magic Native Indian 6ft Spear (Giant Servo-Harness) Damage: 3d6 x 3 + 55; +1 attack w spear in tail
Magic Native Indian 6ft Spear (Giant Servo-Harness) Damage: 3d6 x 3 + 55; +1 attack w spear in tail
Left Hand
Ring of Super Human Speed ( Middle Finger) +2 Parry; +6 Dodge; Does not Fatigue
Right Hand
Greatest Rune Weapon Crystal FireRod (Right Hand) (info pending)
Giant Utility Belt (15' x 1' x 6”) - 300 sdc
Scroll: Undisclosed
Scroll: Escape
Scroll: Wind Cushion
Scroll: Control / Enslave Entity
Scroll: Summon Worms of Taut
Scroll: Wall of Flame
Scroll: Firequake
Small Leather Pouch of Gems
- Pearl of Power: can be charged with one 5th level spell
- See Nxla Loot
Corrupted Milennium Tree Stave(info pending)
Sjambok Magic Leather Whip Entangle: +3; Damage: 3d6 x 3 + 55 (info pending)
Lightning Rod
102,000 gold
4,000 credit Harvester coin w/face of Powerful Human
1 Paralysis Lesser Grenade
1 Vampire Grenades
Damaged Talisman of Armor 1/da 300sdc armor of ithan
Potion of Touch of the Sea: breath w/o air 10th level.
Potion of Good Hope: +2 All Saving Throws, Attacks Rolls, Skill Check, & Damage Rolls
Oil of Magic Weapon: Lightblade
Oil of Purify Food or Drink
Headband of Knucklebones: Animate/Control undead, zombies, and ghouls 3 x per day
Wand of Blur
Giant Back Pack – 500 sdc
Erin Tarn's Diary
Mystic Power Armor
Portable Computer
Common Male outfit
Attractive Female outfit
Mystic Power Armor
Portable Computer
Common Male outfit
Attractive Female outfit
Scroll: Snow Storm
Scroll: Lightblade
Scroll: Ironwood
Scroll: Escape
Scroll: Sum & Cont Heat Wave
Scroll: Freq Jamming
Scroll: Poison Touch
Scroll: Crushing Fist
Scroll: Stone Fist
Scroll: Circle of Protection Simple
Scroll: Identify
Scroll: Protection from Good
Scroll: Detect Poison
Scroll: Voice Alteration
Scroll: Sub-particle Acceleration
Scroll: Part Water
Scroll: Create Fountain of Water
Scroll: Poison Touch. Poisons food pg 34 b.o.m.
Wand of Detect Magic (sense magic 5th level)
Wand of Cure Light Wounds: Heal Wounds
Wand of Shout: 8 charge Distant Voice. Allows 2-way communication 2000ft w/line of sight. Pg 57 bom
Drago's Undead Minions:
- Mummy Thorax, Atlantis Lair. . Wearing Bark Armor 270 sdc
- Greater Mummy Unicorn Demon
- Greater Mummy Unicorn Demon
- 6 Steel Mummy Pigs (+1 to Hu-Bot)
Drago's Aprenteces or Followers
Bluey 7th? Level Dog Pack Magic Apprentice
Mike 4th Level the Gypsy Scientist Magic Student
Gromek Bender – Squire and Apprentice to Drago. Cyberknight in training.
People Near Original Tree Location
Contact List
[3/3} Valen Stone master
[2/3] Vask “Lord of Letter” Dean of the Tolkein School of Magic (Tolkien)
[2/2[ Grey Fox 11th Level Sioux Paradox Shaman
[2/1] Mage's Father 15th Level Ley line Walker who had Scroll Shop in Tolkein
[2/1] Dr. Beltrov 10th Level Nazca Line Maker and Decorated Hawakr-Duck Zenobiologist (Tolkien)
[1/1] King Creed & The Circle of 12 (1. Mida Alexis 2. Kueda the Grey: old man who spoke w/ver re: black plague. Others pendings..) (Tolkien)
[1/4] Allister Dunscan (Federation of Magic)
[1/2] Mestpoh Denali 10th Level Hidden Corrupt Enforcer (Federation of Magic)
[1/1] Slither at 1/e Alchemy Shop in (Atlantis)
[1/1] Jhin Necromancer – Splynn Dimensional Market
[2/5] Isis aka Katrina Sun- alley in extinguishing xiticix cave. Placed Osiris body parts in Caldor .
[1/1] Merl the Guntersville Smuggler (Southerner)
[1/1] Dirk Diggler – Charismatic smuggler Golden Age Weaponsmith Scout(Cincinnatie; Golden Age)
[1/1] Spacetime Kid- Blackmarket Dealer
STASHES: (To be Further Updated)
*See Nxla Loot
3 x Motion Detectors (Back Pack) (used in lairs)
Daggar w 2 Carot Agate in Pommel (Back Pack)
2 x Receipts for Scale Trades in Splynn (Back Pack)
2 x Receipts for Scale Trades in Splynn (Back Pack)
Black Pearl (Back Pack)
10 Quartz Gems (Back Pack)
2 Paralysis Less Gre (Back Pack)
2 x Scrolls: Create Water (Back Pack)
2 x Scrolls: Breath w/o Air (Back Pack)
Earring 1 Carat Electrom (Back Pack)
10 Quartz Gems (Back Pack)
2 Paralysis Less Gre (Back Pack)
2 x Scrolls: Create Water (Back Pack)
2 x Scrolls: Breath w/o Air (Back Pack)
Earring 1 Carat Electrom (Back Pack)
7 Vampire Grenades (Back Pack)
2 Frag Grenades
2 Plasma Grenades
2 Smoke Grenades
2 Vampire Grenades
1 Paralysis Lesser Grenade
2 Plasma Grenades
2 Smoke Grenades
2 Vampire Grenades
1 Paralysis Lesser Grenade
Giant TW Pulse Cannon (mountable on shoulder of NE-02S Harness)
Damage: 2d6 x 30 Per Bolt (x3 Near Ley Line) PPE: 50 per shot
Weight: 124 lbs Payload: 6 Range: 2000 ft Charge: 50 ppe or 100 isp
(book of magic p326) Cost: 520,000 credits Custom Holds: 3 E-Clips
Giant Custom Forearm Armor Electro-Mace (right forearm) (triax pg 150)
- 4d6 x 3 + 55 (+30 if electrified) OR 1d4 x 30 Electric Bolt
Giant Custom Forearm Armor Electro-Mace (right forearm) (triax pg 150)
- 4d6 x 3 + 55 (+30 if electrified) OR 1d4 x 30 Electric Bolt
Range 1000ft (3 per melee round)
Tales of The Dragon (to be continued)
The year was 1994 (RL) when this rumored son of Styphonthal first clawed through his birth egg in a dark Maryland cave. Moments after his first breath a sense of pending attack a team of Splugorth Slavers with a Murvoma Metzla in tow came hunting for the newborn...
1st Adult Great Horned Dragon:
A small town defended by a modest clan of cybernights asked Drago and Kathmandu to help shun the onslaught of three hatchling dragons and one adult Great Horned Dragon known as Neanderthal. After making quick work of the attacking hatchlings they were joined by an experienced cybernight with a rune dragon sword, as they sought out the layer of the great dragon. After a long dangerous trek the trio infiltrated Neaderthal’s cavernous layer to find an impressive mound or gold, jewels, and magic riches. Drago quickly grabbed a chest of scrolls when only seconds later the Adult Dragon seemingly teleported right before the adventures. Neanderthal was visibly drained and battered from a battle he just evaded. After a series of attacks, counter attacks, and defenses Neanderthal leveled the Knight with one final death blow while Drago read from one of Neaderthal’s own scrolls. As Drago spoke his last word of magic a throbbing pitch black orb zoomed from his hand to the body of the faltering Adult Dragon. Neanderthal’s eye dilated with fear as he miraculously disappeared just before the Annihilation struck (natural 20 to dodge w/no actions remaining). With one of the remaining scrolls Drago resurrected the cybernight back to life. They returned to town as heralded heroes and Honorary Cyberknights!
Open Rift w/Xitixic Swarm:
Yes gentlemen, the rumors are true. With one melee action Drago, the Great Horned Dragon Hatchling, dismantled a rifting xitix swarm with a scroll of Summon and Control Storm. Katmandu was elated. After only 15 minutes the gaming session ended abruptly. (no xp was given)
Xiticix Hive & Queen:
Drago convinced Isis, who suffered from a magic induced amnesia, to help him extinguish an entire Xiticix Hive to get to a Seal at the bottom of it. Drago managed to petrify the Xiticix Queen at the end.
Esteban’s Vampire Caravan
Esteban’s Vampire Caravan
After a series of debilitating encounters and several days without some shuteye Drago decides to recharge his soul in the woods with Mage keeping watch. Little did they know that a Vampire Caravan about 300 deep would soon find them obstructing their path. Master Vampire Esteban sat affront this parade of evil and stopped at the foot of Drago’s massive sleeping Black Dragon form. Mage told the belligerent Esteban that if he wanted the Dragon out of their way, perhaps he should move the Dragon himself. Esteban wasted no time in commanding his minions to do as Mage suggested. Luckily (sixth sense) Drago woke as the Vampries approached the sleeping giant. Drago stretched his wings, puffed his chest, and unleashed a massive roar of fire into the night air. Half the henchmen flad in terror while the rest struck with reckless abandon. Paying no mind to the steadfast immortals and onslaught of projectiles Drago focues his furry in a flying lunge towards the Master Vampire barking orders. Esteban tried to elude the cavernous mouth of the Black Dragon but failed miserably as Drago snapped the Vampire from his throne. A minion launched a missile at the Dragon, but Drago blew fire through Esetban onto the incoming missile both igniting the missile prematurely and temporarily rending Esteban unconscious. With his next thought Drago teleported away with the corpse and looted it for several gems and minor weapons. Esteban came to under the foot of the Dragon then turned to mist and disappeared in the breath of Drago’s fire. We can only assume that he returned to his caravan of hundreds naked, embarrassed, and furious.
2nd C.S. Military Base:
Drago Cuts Off Own Hand for an Undead Pug
What seemed like an innocent attempt to teleport back to Atlantis found Drago opening his eyes to a massive black adult Balrog sporting a bone colored crown. Unable to move, cast, morph, or teleport Drago listened attentively as the Balrog instructed Drago to deliver a pug dog to his spoiled brat of a Balrog daughter. The daughter, wearing a pink crown, shoved Drago through a portal into what Drago learned was the Splynn Dimensional Market. After truncating his own hand, Drago handed it to a merchant necromancer in exchange for a Greater Undead Pug. His babysitter was so overjoyed with her new pet that she failed to notice Drago slip away with the blink of an eye.
Drago Leaves Valen with a Scroll of the Legendary Spell Metropolis
Resisting 7 Consecutive Petrification Attempts from Basalisk Not Enough
Travels to Earth Elemental Dimension Feb 18th 2012 Saw 3 Greater Earth Elementals w/20,000 sdc each. “Mountains”
Blackmailed by the Coalition States told to take out Nxla or never see Tree or Valen again.
Nxla Aftermath f<agic Pigeon received from D/Nali saying ballroom event offered if Drago decides to congque 3+ Nexuses in Dunscan's name in exchange for Lord Status in the Federation of Magic + Paying his Debt. Drago sees signs of a dwarfs fleeing the Nxla petrification scene. Four greater being turned from myst into snake beings who disappeared after ice blocked dropped upon them. They seemed to disappear as party healed and rebuffed or regrouped. Drago traded Communication band with optics to the snakemen who told that Bess can be found at the Cliftonk Park stop (6th stop after Marshal).
Lairs
Athens:Very Well Built Tomb Mountain Layer in January 4th 2012 original location of stuck spaceship and five sci-gooblins.
Atlantis Boulder Bunker Camouflaged 2-Tier Jungle Layer Thrynax Mummy Dog IQ: 4; P.S: 25; Attacks: 3; Spd: 7; SDC: 70; Only Fears Fire. Friendly with Neighbors of Hesoth Tribe for saving 35 people from boulder rain. They gave Drago advise of the demons in the forests and oceans in the area.
- 5 suits of body armor
- sunken Horune Skimmer
- Sunken Cyclops
- Magic View Finder: allows wielder to see wards. *Given to by girl he saved from boulder.
- 4 Coins w/Mark of Styphon worth 100,000 each
Minnesota Tree Lair
Location of Millennium Tree spawned by a Spirit Ferd summoned with his Elf Character.
1St Level: white machine gun 5d6 x 50 sdc; shoots ram jets 4 bursts remain
- 7 Larmac Corpses
- 7 Orton Bodies
- 1 Indian Body'
- 1 Xiticix Body
- 1 Human Size Urn
Africa
Other Places Drago Has Been
Newport, Ohio- Nexus
Splynn Dimensional Market
Athens – Nexus, Mountain Lair, Tomb of Corpses,
Nashville, Tennesse
Ishpaming
Earth Elemental Dimension
Cincinnati, Ohio – Nexus
City of Brass – Nostrous Federation of Magic
Tolkien : Borderline, Mad Town, Freehold, etc
(Total recall knowledge of Lay Line Map)
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