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Thursday, October 12, 2023
On the War with the Phoenix Empire
Thursday, November 3, 2022
118 Call of the Princess
Princess Shack is 242ish miles to the east of Cincinnati / merctown in the city of New Port on the ohio river, which is downstream from the tenessea in huntsville, reachable by boat from the river near cincinnati.
"Husband! A strange person Lord One Eye is here claiming I am in some sort of federation, that he was sent by Lord Dunscon, and wishing to be granted the right to settle his platoon of goblins who came in a magic boat pulled by a flying monkey. They claim they need to build a mustering point to rift in more defenses for some war to free Merctown?
Should I destroy them? With our faithful beasts, I and the defense drone could easily slaughter them if it is your wish, but I thought i should ask first because I know not which lands you have conquered on this backwards planet. One Eye claims to serve the needs of Knight Caldor's Lord Drago and want to discuss tribute terms for the right to settle. Please come to New Port, I have a gift for you. Another egg! Your children honor you with their conquests."
ENCOUNTER THREE: UFO GHOST astral projects to talk to dragon
ENCOUNTER FOUR worm possesses tickles to prevent his domination by trolls
Tuesday, September 20, 2022
117 Captain Targtun's Arrival
First Floor of 3rd Eye Base
6 Wounded tended to by Renna in RED
7 Mary 4th Level Psi Ghost +600 +1000 near death takes Jennys stuff, - .50 gunshot 1x by shane,, comatose and has lost alot of blood, saved by Rena from immediate death, if next medical skill to remove bullet fails, will have to make one more coma save or die.
8 Randy 6th Level SuperSpy Mage +200xp +500 near death shot and bandaged, conscious and desperately trying to trade magic with Zamok to save his safe zone...
Caldor has a bullet removed by Renna's psychic surgery.
Outside in tents, rest Sandra and Gabe after helping valen with his aqueduct stone magic construction ritual. The aqueduct is completed but no water is flowing.
10 Ray - MiB 6th level Detective Commando OCC
Chipwell Vampire Combat Power Armor Mark II 130MDC/650SDC p70 mercops
VAI-V water cannon 100ft 1d6x10 md to vamp 60blasts, cross spotlight, silver claws 3d6 . steak shooter payload 2 2d6SDc 100ft
11 Rob - MiB 6th lvl detective Juicer OCC
12 Roger MIB the 5th lvl Pilot RPA in "requisitioned" Merctown Defender's Samson Powerarmor
Monday, January 17, 2022
FoM Declares War on Phoenix Empire
Tickles and Caldor sign the follow declaration to solicit support from Dunscon in Merctown.
"
The Knight Requests War Declaration 125 ( "December 7, PA107 A Date Which Will Live in Infamy" Address to the Coucil of Lords Asking That a State of War Be Declared Between the Federation of Magic and The Phoenix Empire.
Ms. High Lord Denali and Knight Caldor, and Members of the Federation of Magic, consider this petiton.
Yesterday, December 7, PA107 a date which will live in infamy the Federation of Magic was suddenly and deliberately attacked by Unlicensed Vampiric forces of Set and the Phoenix Empire.
The Federation Of Magic was at peace with that Phoenix Empire and, at the solicitation of Rama Set, was still in conversation with its Government and its Pharoh looking toward the maintenance of peace in the Magic Zone. Indeed, one hour after Phoenix Vampiric squadrons had commenced bombing in the Federation Enclave of TrollParadise, the Phoenix Ambassador to the Federation of Magic and his colleague delivered to our Knights a formal reply to a recent Federation of Magic message. And while this reply stated that it seemed useless to continue the existing diplomatic negotiations, it contained no threat or hint of war or of armed attack.
It will be recorded that the distance of The Magic Zone from Africa makes it obvious that the attack was deliberately planned many days or even weeks ago. During the intervening time the Phoenix Empire has deliberately sought to deceive the Federation of Magic by false statements and expressions of hope for continued peace.
The attack yesterday on the Magic Zone has caused severe damage to Federation naval and military forces. I regret to tell you that very many Federation lives have been lost. In addition Federation ships have been reported torpedoed on the Ohio River between Merctown, The City of Brass and New Port, the queens domain.
125. The Knight Requests War Declaration
Yesterday the Phoenix Empire also launched an attack against the Merctown Arms Bazaar. Last night Phoenix allied Horune attacked the Merctown Docks: Last night Phoenix aligned Horsemen forces attacked Federation Of Magic allies the Boosterboys. Last night Phoenix Empire Arangar Demonic forces attacked the Federation of Magic allie Ignatos. Last night the Traitor king baki sent forces to take the Simon safe zone. And this morning the Baki attacs the 3rd eye safe zone without Federation sanction.
The Phoenix Empire has, therefore, undertaken a surprise offensive extending throughout the Merctown area. The facts of yesterday and today speak for themselves. The people of the Federation of Magic have already formed their opinions and well understand the implications to the very life and safety of our Magic Zone.
As Commander in Knight of the Federation I have directed that all measures be taken for our defense.
But always will our whole Magic Zone remember the character of the onslaught against us.
No matter how long it may take us to overcome this premeditated invasion, the Federation of Magic people in their righteous might will win through to absolute victory.
I believe that I interpret the will of theFederation of Magic Lord's Council and of the people when I assert that we will not only defend ourselves to the uttermost but will make it very certain that this form of treachery shall never again endanger us.
Until such time that the Vampiric infestation can be properly yoked to serve the interests of the Federation, this state of war shall persist.
Hostilities exist. There is no blinking at the fact that our people, our territory, and our interests are in grave danger.
With confidence in our magical forces with the unbounding determination of our people we will gain the inevitable triumph so help us Dunson.
I ask that Your grace, Leader of the Federation ofagic, Lord Dunscon declare that since the unprovoked and dastardly attack by Federation of Magic holdings in Merctown on Sunday, December 7, 104PA, a state of war has existed between the Federation of Magic and the Phoenix Empire.
Friday, October 22, 2021
111 Troll Paradise
Group camps outside Gore's Junkyard. Gore Jr kicks the group out and the Jin stands guard by the fence looking on.
Outside the junkyard they see cages with childrens clothes in them.
Tow jam realizes his bionics are still hacked by towjams worm and sending his location to a location northwest of the college arcana in the merctown magic zone where the set worshipers have a HQ.
Towjam cant stop the signal, and soon a max max style heavy car with 4 ogres and a werewolf sniper come and attack.
After a full minute of battle, the ogres are pinned down behind the wreckage of their car about 500ft away from the group, towjam is in melee with a ogre who has dropped into a coma after the fight at his feet.
The werewolf is sniping caldor who has been dodging gunfire like wild, getting hit with BB6 rounds from the ogres and then keeps dodging
XP
Caldor 14351
+200 show up +100 fight ogres +100 snipped by werewolf +75 skills +100 sniping rp +50 shoots werewolf with laser fire doing 0 damage :)
14976
Towjam 65065
+200 show up +100 fight ogres +100 werewolf +100 daring hand to hand +500 first to join gametable +100 skills +50 fails to disarm radio tracker
66215
Zamok 13750
+400 show up +100 fight ogres +100 werewolf +100 tries to use sparkle magic +25 skills
14475
Remaining combatants include 3 ogres and the wolf are behind the destroyed car.
Caldor SDC Damage: 360 from Dessicate the supernatural, 318 from BB6 rounds,
822/1500 SDC remaining
Towjam SDC damage: 127 SDC main body armor from K-30 pulse rifle fire,
840/840 Mainbody remaining, 690/840 Borg armor remaining
Current advesaries, about to start the 4th melee round, hiding behind a destroyed car:
1 normal
https://3rdageofdragonwright.blogspot.com/2016/01/phoenix-empire-recon-squad-werewolf.html
3 normal
https://3rdageofdragonwright.blogspot.com/2015/05/phoenix-empire-monster-slave-troops.html
1 comatose normal ogre, who Tow Jam beat in combat. Has to make a saving throw vs coma at the start of 112 or he dies. Medical skill could be applied to Ogre to improve his chances of survival.
Wednesday, September 9, 2020
Krull Brass ZGirls Necromancer Captain
Alignment: Diabolic
IQ 18 ME 15 MA 10 PS 14 PP 10 PE 13 PB 10 SPD 22 HP 39 SDC 39 PPE 132
DPLR Armor 90SDC -10 prowl
Age 25 Sex: Male 140lbs 5'8"
Skills: English, Euro, Dragonese, Demongogian, Literate Dragonese Demongogian English
Basic Math 98 Wilderness Survival 60 Skin Hides 79 Lore Demons 70 Lore Magic 80 Pilot Hover 85 HTH Assassin Prowl 59 First Aid 93 Pilot Truck 66 Writing 54 Land Nav 60 Boxing
WP Knife, WP Heavy Energy
Secondary Skills
WP Auto Rifle
Cook
Athletics
WP Archery/Targeting
Radio Basic 79
Running
Abilities
AC and Control Dead (29) 10ppe 420ft 60min
Ad pair limbs 10ppe/each +1att, +1s/p each pair
Draw PPE from sacrifice or nearby death if ready for it
Entangle
HF8 +6vs HF Impervious to vampire transformation,
Invocations
Cloud of Smoke
Sense Magic
Invisibility Simple
Magic Net
Trance
Metamorphosis Animal
Control Entities
Weapons used when 4 human arms are attached with necromancy:
1 human arm weilds Magic Sacrificial Dagger 3d6MD/9d6SDC
or throws
Bandoleer of 10 Frag Grenades 6d6SDC 20ft radius
2 necro arms weild NG-E4 6d6MD 20 shots/long elip 10/short 1600ft range 4 long clips
2 necro arms weild AK47 with no stock 4d6SDC 900ft 30rd clip 4 ramjet clips
1 human arm drives/weilds UZI 600ft 30 rd clip 2d6SDC 2 clip silver 4 clip Ramjet
Equipment:
10000 black market credits
leather gloves, 2 sets clothes, large satchel, 50 large sacks w/ziplock, sleeping bag, sunglasses, air filter, infrared distancing goggles, 2 hand shovels, 1 hand ax, wilks laser scaple wilks laser torch
6 human arms, human skin robe AR18 45SDC, protection from sickness amulet, see invisible amulet, protection from undead amulet, necromantic talisman 50PPE
Scrolls Heal Wounds , Teleport Superior , Eyes of Thot , Climb , wall of stone, negate magic, summon fog
Animated Dead Speed 7 PS 12 50-140SDC bullets do 1/3 blint/energy 1/3
"Mummy Masher" Vehicle
2 Mummy ride on back
Wednesday, September 2, 2020
Sepa Driz Spinx Necromancer
Sepa Driz
She is a colonist sent by the Pharaoh to rebuild the Merctown temple of Set after Caldor destroyed it.
Miscreant Sphinx Age 31 5ft Tall
IQ 22 +6
ME 22
MA 10
PS 29
PP 20 +3s/p/d
PE 28
PB 21 SPD 39/124 flying
210MDC / 230 HP 460 SDC PV6 / 170 PPE
RCC abilities: HF 17 NV 120 ft keen hawk like vision Prowl 85% Track by Sight 77% Swim 40 Understands all LAnguages, +4vs HF
Bite1d6 MD Claw 3d6MD Power Claw 6d6MD Flying ram 4d6MD +40% KD
HTH Sphinx (same rules as ultimate edition dragon hth)
[+4s/+6p/+5d]
+3s/p/d pp +2p/d hth +1s/p +2 entangle
Skills
Languages Lizard Man, Dragonese, American, Euro, Japanese, Spanish, Demongogian
Literate Dragonese
Wilderness Survival 73 Skin and Prepare Hides 73 Pilot Hover 98 Lore Demons 83
Math Basic/Advanced 98 Anthropology 83 Computer Operations 95 Sing 90 Writing 90 Art 90
Secondary Skills (needs audit this uses pre ultimate rules)
Detect Ambush 68
Radio Basic 83
Play Flute 73
Interrogation 68
Lore Magic 63
Land Nav 68
Lore Dbee 63
Lore Faerie 63
Fortification 68
Trap Construction 53
Camoflage 58
PAramedic 68
WP Sword +3s/p
WP Heavy Energy
Necro Magic
Union with Dead
Animate and Control Dead
Strength of DEath
Summon Worms of Taut
Divine Tombs and Graves
Death Strike
Summon Insect Swarm
Object Read Dead
Recognize Undead
Consume Power and Knowledge
Command Ghouls
Throwing Stone
Invocation Magic
Armor of Ithan 70/210
Globe Of Daylight
Sense Magic
Fear
Turn Dead
Breath w/o Air
Fuel Flame
Ignite Fire
Paralysis Lesser
Shadow Meld
Constrain Being
Life Drain
Commune with Spirits
Exorcism
/Constrain/Enslave Entity
Protection Circle Simple
Create Mummy
Set Colonist Invocation Magic
From https://3rdageofdragonwright.blogspot.com/2012/05/great-netbook-of-spells-for-rifts-by.html
Spell Name: ShadowBlade (wp sword +3s/p)
Spell Level: 5
Range: self only
Duration: 1 minute per level
P.P.E.™ Cost: 12
Saving Throw: none
Description: This spell creates a sword of solid shadow that will do 6d6 MDC™ (x2 to creatures with weakness to cold)! The shape of the sword is determined mentally by the caster and in all ways (except damage) will function as that type of sword. The caster need not know how to use a sword but, if he is skilled then bonuses are as normal. The sword cannot be given to anyone else, if it leaves the casters hand then it will dissipate.
Dark Duality
Equipment:
7 Set GP
Silver Plated Kittani Collar Computer/Radio
Silver Flute
100ft steel wire for traps
Paints and Brushes
Breastplate 200SDC AR 14 PV8
Known Minions:
1 Dimensional Ghoul "lost boy" asked the players for a bribe after she left
2 siphon entities which cursed drago long ago and were acting as spies for an unknown creature
upon seeing this she controled them to attack the dragons to the death, and then left
she knew the dragons probably would be freed of the entity spies after this...did she do it to..help the dragons?
Tuesday, July 21, 2020
Wild Vampire Set Worshiper
By destroying the temple of Set in Merctown Caldor woke them up and now they swarm over the magic zone. One of these did a slow kill on Towjam, lost 4 pints of blood
Vamp stats
Green LVL1 IQ3 ME14 MA6 PS 23 PP 17 PE18 PB 4 SPD 25 PPE 18 HP 20 5ATA ISP 20
Normal LVL3 IQ4 ME16 MA8 PS 26 PP20 PE20 PB 5 SPD 30 PPE 24 HP 50 5ATA ISP 40
Vet LVL8 IQ11 ME19 MA12 PS29 PP23 PE 21 PB7 SPD 35 PPE 30 HP 90 6ATA ISP 50
Elite LVL 12 IQ13 ME22 MA14 PS32 PP26 PE22 PB8 SPD 40 PPE 36 HP 120 7ATA ISP 100
Vamp powers: Horror Factor 12/12/13/13 NV1200ft can see invis in bat form with echolocation
Magic Energy does 1/2 dmg to HP, Psionic / Magic weapons do full dmg
Immune to Hypnotic Suggestion, Empathic transmission, exorcism mind wipe, mind bond, biomanip
2Psionic Attacks/melee, 12 save vs psionics, +1vs/magic psi, immune to all but mag/psi/silver/wood
Psi Sensitive: Empathy, presence sense, sense evil
Psi Physical /healer Death Trance Alter aura, mind block, deaden pain, induce sleep
Transform into Bat, fly 35mph, Wolf, Run 40mph, Mist 7.5mph
Prowl 50%, regen 2d6/melee fight to -20hp then coma
Summon Vermin Hoard 20/60/160/240 minutes
penalties from vermin smothering -1ata -4 ini -1s -2p/d -75% vision/hearing,
Rats hf9 100/300/800/1200 rats, 1d6+1 damage /melee from bites
Bugs hf6 500/1500/4000/6000
Summon Canines hf 8 6/18/48/72 wolves or dogs summoned for 20/60/160/240 minutes
Vet Powers: Summon Fog 7th level
Weapons:
Green:
Sacrificial Dagger of Set 1d6MD double vs good creatures, only evil can touch
Normal: 5ft SDC Chain, 10x Throwing Metal shards, 1d4MD+ps dmg,
Vet: 10ft length of MDC Chain
Elite: Chains of Set, 4d6MD 30ft range, on hit agony, Good take 2d6MDC from touching, selfish 1d6
+2s railgun d6x10md 4000ft Plasma d4x10 4000 ft punch +3d6md kick +5d6MD +25MD/+75SDC
Armor:
Green: None
Normal: Vestments of Set 30SDC PR4
Vet: Vestments+Chestplate AR16 70MDC/140SDC PR6
Elite: Angrar MarkII PS40 700MdC /3500SDC PR8
Money Green/Normal/Vet/Elite:
1d6cr scrap/1d6x10cr scrap/1d6 set gold coins worth 1000cr each/1d6x10 set coins
Hand To Hand Attacks: 5/5/5/6 Init +2/+2/+2/+3
Strike +1/3/4/7 (6pp bonus +1 level10wild vamp bonus )
Knife Strike +1/+4/+7/+11
Shards and Knife Throw Strike +2/+5/+8/+12
Chain Strike NA/ +2/+5/+8
Parry +1/3/4/7 (6pp +1level10 wild vamp bonus)
Knife Parry +2/+5/+7/+12
Chain Parry +1/+3/+6/+10
Dodge +1/3/4/6pp
Unarmed Attacks
Green/Normal/Vet/Elite Bite 2d6MD +PS Bonus+8/11/14/17 6d6 SDC+32/33/42/51
Green/normal/Vet/Elite Punch 1d6+8MD / 3d6+32/33/42/51 SDC
Green/Normal/Vet/Elite Power Punch 3d6+32MD /3d6+96SDC
Melee Weapon Attacks
Dagger Knife Strike +1/+4/+7/+10 Knife Parry +2/+5/+7/+11
Sacrificial Dagger of Set +Punch DMG 2d6+8MD / 6d6+32/33/42/51 SDC
Ranged Weapon Attacks
Thrown Metal Scrap +PS Bonus 1d4+8/11/14/17 MD / 3d4 +32/33/42/51 SDC
1 in 4 carry merc guns+ramjets 3d6 handgun/ 2d6 smg/7d6 heavymg/powerarmor
Guns Strike Aimed +3/+4/+5/+6
Guns Strike Burst +1/+2/+3/+4
Psionic Attacks
Super hypnotic suggestion Range Line Of Vision must see into victim's eyes
20ISP Duration 5/15/40/60 minutes
Vamp skills
Speaks Egyption/Spanish/Dragonese
Green WP Dagger, WP Chain WP AutoPistol Pilot Motorcycle
Normal WP Dagger, WP Chain, WP smg, Pilot Motorcycle Learns Hunting
Vet WP Dagger, WP Chain, WP Heavy, Pilot Tank/APC Hunting
Learns Streetwise, Track Animals ,
Elite WP Dagger, WP Chain, WP Heavy Energy, Pilot Powerarmor +5secondary
Friday, January 22, 2016
Phoenix Empire Death Squad Air Jinn
Genie final. by vlda on DeviantArt air
Phoenix Empire Death Squad Jinn
Trained to serve the Phoenix Empire in one of the Demon Legions.
Defense: thunder clap +1s/p/d +5 init Invis Wall 60ft 10ft/lvl 50/lvl Darkness Summons: Phantom Footman 20ppe Phantom 30ppe Air Jinn Offensive magic: Wind Rush 120ft 10ppe Northern Lights 60ft range 30ft area 12ppe Electrical Field 200ft 10ft/lvl 35ppe 4d6+10md 2min/lvl Wind Blast +6 s 2d4x10+30md 40ppe 1000ft+400/lvl Tornado 60ppe 600ft range 100ft area 4d6x10md for 1d6melees then hurled out for 2d6x10md |
Magic: All spells of one elemental magic type.8th level at night 4th at day
Physical: Alter Aura (Self) (2) Death Trance (1) Ectoplasm (6, 12) Impervious to Cold (2) Impervious to Fire (4) Impervious to Poison/Toxin (4) Levitation (2 (up to 2 lbs), 6 (up to 20lbs), 6+1 for every 10lbs over 20lbs) Mind Block (4) Nightvision (4) Resist Fatigue (4) Resist Hunger (2) Resist Thirst (6) Summon Inner Strength (4) Telekinesis (3, 8, 8+1 for every 10lbs over 20lbs) Sensitive: Astral Projection (8) Clairvoyance (4) Empathy (4) Mind Block (4) Object Read (Psychometry) (6) Presence Sense (4) See Aura (6) See the Invisible (4) Sense Evil (2) Sense Magic (3) Sixth Sense (2) Speed Reading (2) Telepathy (4) Total Recall (2)Intuitive Combat
Psychic Invisibility
Read Dimensional Portal
RCC Skills:
HTH Demon(same as ultimate edition hth dragon minus bite/tail attacks)
Basic Math lit dragonese euro egyption streetwise intel track humans wilderness survival land nav lore demon faeries radio basic comp op basic elec locksmith pick locks pick pockets palming concealment wp sword wp energy rifle
RCC Related Skills (3wps)
WP Blunt WP Axe WP Heavy Energy
Green1d4x10000 in egyption gold coins of the ramaset 2 eclip
Normal 1d4x100000 in coins 3 eclips
Vet 2d4x100000 in coins 4 eclips 1 ppeclip deed to small house in Rama, Africa
Green Guns Strike Bonuses: +3 aimed
Normal Guns Strike Bonuses +4 aimed
Vet Guns Strike Bonuses 6 aimed
Elite Guns Strike Bonuses 8aimed
Green Strike Bonuses: +1pp +4 rcc
Normal Strike[4]+1pp +4 rcc
Vet Strike [7]+2pp+4 rcc +2 strike rcc hth
Elite Stike [8]+3pp+4 rcc +3 strike rcc hth
Green Parry Bonus: +1pp+3 rcc
Normal parry[6]+1pp +3 rcc +2 rcc hth
Vet parry [8]+2pp+3 rcc+4 rcc hth
Elite Parry [9]+3pp+3rcc+4 rcc hth
Green Dodge Bonus: +1pp +3rcc
Normal: [7] +3 rcc+1pp +2 rcc hth
Vet: [9] +2pp+3 rcc+2 rcc hth +3 to dodge in flight
Elite: [10]+3pp+3rcc+2 rcc hth +5 to dodge in flight
Tuesday, January 5, 2016
Phoenix Empire Recon Squad Werewolf
Werewolf by sandara on DeviantArt
Phoenix Empire Recon Squad Werewolf
Trained to serve the Phoenix Empire in one of the Demon Legions. P135 Africa.
|
Psionics: Sixth Sense See Invis Mind Block
RCC Skills: Gobblely & Euro 98 land nav +15 track animals +20
Secondary Skills G/N/V/E: 7/7/15/19
Intelligence, Pick Pockets+5, Pilot Hover, HTH Assassin (Phoenix Empire Training), WP Knife (works with claw attacks)
WP Energy Rifle
Sniper
Extra Vet Secondary Skills:
at 4 Interrogation Techniques, Escape Artist, Streetwise
at 8 Basic Math,Lore Magic, Gambling, Palming
Equipment:
All have conscription papers signed by Pharo Rama Set to go to north america and retreive "any symbols of osiris" and bring them back to Africa.
The papers are signed by "Yellow Fang Leader of the Savanah Werewolves" and RamaSet.
Green1d4x1000 in egyption gold coins of the ramaset 2 eclip
Normal 1d4x10000 in coins 3 eclips
Vet 2d4x10000 in coins 4 eclips 1 ppeclip deed to small house in Rama, Africa
Green Guns Strike Bonuses: +3 aimed +1 rifle +2 sniper
Normal Guns Strike Bonuses +4 aimed +3 rifle +2 sniper
Vet Guns Strike Bonuses 6 aimed +3 rifle +2 sniper
Elite Guns Strike Bonuses 8aimed +3 rifle +2 sniper
Green Strike Bonuses: +1pp +2rcc +2hth
Normal Strike[4]+3pp+2rcc+2hth
Vet Strike [7]+4pp+2 rcc+2hth +1 with guns/thrown
Elite Stike [8]+5pp+2rc+2hth +2 with guns/thrown
Green Parry Bonus: +1pp +2rcc
Normal parry[6]+3pp+2rcc
Vet parry [8]+4pp+2 rcc +3hth
Elite Parry [9]+5pp+2rcc +3hth
Green Dodge Bonus: +1pp +3rcc
Normal: [7] +3pp+3rcc
Vet: [9] +4pp+3 rcc+3 hth
Elite: [10]+5pp+3rcc +3hth
Thursday, December 17, 2015
#76 Phoenix Empire vs GAW
Each of the commanders of the GAW armed forces asks for standing orders from the players assigned by BO to each of the units at "commander" rank.
Herman leads 3rd recon, lead by Dirk Diggler 3rd lvl smuggler
Swat 4 art Dune Buggy by Gilgemesh on DeviantArt Huntsville 3rd Recon Platoon x12 GAW Fast attack ground dunbuggy troups 2 smuggler soldiers each
82MDC 574SDC 120mph (same stats as guntersville smuggers, these are survivors of the destruction of Huntsville)
roof mounted 50cal w/ ramjets
2 lts lead from GAW 988 Combat Humvee 122MDC 854SDC 90mph
Caldor the commander of
HuntsVille 1st Tank Platoon, x6 GAW M1A3 Tanks with 4 smuggler soldiers each, more survivors from Huntsville.
MB 266MDC 1862SDC 60mph 500mi range 40 tons
120mm cannon 6000ft 40 Ap Rounds d4x10MDC/d4x50sdc
50cal coaxial machine gun w/ ramjets
2 lts lead and spot for the tanks from camo'd up GAW 998 Combat Humvee w/ dual 50cals with ramjets, piloted by the Riktor twins.
Halo by frankhong on DeviantArt
Bluey leads the
Guntersville 3rd Armored Company lead by Major Ban Gunter
80 soldiers in 3 26 person platoons, each platoon has 3-4 ppl on one car, 8 mad max cars with bigboss atv
GAW Mark2 Body armor 38MDC
GAW 21 Laser rifle 2 clips 20 blasts 2d6 md laser 1800ft
1 in 4 has GAW AT-6 LAW missle launcher 5d6MD x3 SDC HE round 3200ft rng
Sent from Guntersville to help retake Huntsville.
Drago leads the 9th infantry.
M113 APC by DarkWizard83 on DeviantArt Huntsville 9th Infantry Platoon
GAW M113 APC 168MD 1176 SDC
coupla railgun d4x10md/d4x50sdc 4000ft 80 bursts
x6 mini missle launcher with plasma mini missles
with 3 crewmen and 23 infantry lead by a
LT Chromium
vet smuggler full conversion borg pulling a GAW-198 155mm Howitzer
3d4x10MD plasma shells 3d4x50sdc 30ft radius
Half of infantry are very old or very young, they were the last to survive the conquest and evacuated and conscripted.
2 Bo asks Bluey to ask Sparticus to guide him as general
Bo asks to send scouts to pierce fog of war and learn of enemy units
Shiro made some great rifts hex maps! :)
North America:
http://shirosrpg.blogspot.com/2008/12/workin-on-rifts.html
Europe:
http://shirosrpg.blogspot.com/2009/05/rifts2112-europe.html
They make it easy to estimate distances between major places, and graphs a few intact post Rifts roads.
The 3rd age of Dragonwright game is currently taking place in the southern regions of this map:
http://img.photobucket.com/albums/v728/sirlarkins/scan002.jpg
I like how Shiro shows there being much more water around the area where the Mississippi drains into the gulf of mexico. I am not sure about how close Tolkeen is to chi town on this hex map. I would place Tolkeen due east of Serenity on the river on the hex map 0206 based on this map: http://vignette3.wikia.nocookie.net/rifts/images/8/82/Riftsmap.jpg/revision/latest?cb=20100328152013
Now if I overlay this map with my older map I was using this to find the locatiion of Golden Age Weaponsmiths :
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOHT1VmxxVDteRHAPv-ve3SYGt7NmVsm-ygvFL3yn5NUmnCrzLSsH0WU8M2HqJfIn1wfzMlgxffhoapS2wWWwAihCBaMrGgGY5T9dRePOtDdMRTumJWN9oKk0sMiOP8T9ye7EHFW_xXTqM/s1600/rifts_east.jpg
As of update #75, in the first Shiro's Hex Map, The old GAW city in the Huntsville ruins are in the North West of Hex 0311 (partially obscured by the river).
The land directly to the south of Huntsville is the Tennessee river and then swampy everglades type areas eventually giving into full on ocean.
Guntersville is at the South East side of Hex 0311, along the Tennessee River is the rebuilt and well concealed homes in Guntersville ruins, the only known surviving GAW settlement.
Characters recently traveled north from the Oil Refinery Army of Thunder base in Huntsville to Cincinnati to battle Nxla, now they are west of Cincinnati near the crashed jet and square 0609.
After rescuing the 5 elders of huntsville who were taken to Cincinnati to be part of the sacrifice to NXLA, the characters get GAW support.
When called to help defeat NXLA the GAW soldiers that accompany the party traveled this far north via boat from Huntsville, https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjo51wxnd2Ilt9GnarN5WCgh5wipishqH9w09fg0NTVlMflI4J-BvYxhvMU3AQgSbt2L3_v6RAVo0BzcvKLlWkJaXiHm7iule1Af7UoS88Es8-EVUZSLOfTkWcKBOK5Km2kjpD-fCclscE/s1600/northamericanwater.jpg
(Looking at the maps, whew there actually is a water way that goes this far north, that makes plot continuity on how GAW managed to move multiple tanks and heavy equipment across hostile wilderness alot easier :)
Loose ends to tie up in between sessions:
Herman:
2) Dirk Diggler wants standing orders for the 3rd recon squad of dune buggy troops.
3) Herman's Driver Kail AKA NUX the ferocious wants orders
Herman sends many of Dirk's men out on patrol, some are attacked by strange wolves and the GAW men are slain. Later the party goes to find the missing men and herman has to fight off the wolves, NUX has his throat ripped out and his body is left behind with a dune buggy the wolves diabled. Herman's dune buggy has its tire bitten off by the wolves, but herman is able to fix it. Herman shot at the wolves and later used his magic swords on them, seriously injuring one. The wolves seem to escape when they realize herman is no easy prey.
Bluey:
1) Major Ban Gunter wants standing orders for his Guntersville 3rd Armored Company, Bluey tells them to hold position with the rest of the squads. The order is Infantry, then armored company, then tanks as they drive down the road.
Tin Duhk's head stays wired to blueys bike's nuke power plant which is all thats keeping the head powered and alive.
Caldor:
Rides on one of his tanks until the men go missing in the Dune buggy. Lets
Bo, Merl, Riki stay in one of the tanks.
Drago:
1) LT Chromium asks for standing orders for his the Huntsville 9th Infantry Platoon (ordered to stay back at the front of the convoy while drago goes ahead alone)
2) Denali is at Drago's side
3) Magic pidgeon
4) Rogue the Dead Girl tries to break free of Drago's undead enslaving control magic.
Sparticus:
1) Lida, Seth, Lt Fifo Partino, Jizzel lane stay nearby.
Drago sensed the rift opening to the south.
After the men go missing Drago went forward.
Caldor sees and starts sniping some flying kitani vehicles. Caldor blasts the head sensor of one to bits with a sniper shot.
They land, and out pours some slave soldiers, giants, troll, ogres.
They throw up their hands and say they want no part in this battle and that they are slaves just wanting freedom.
From behind bellows a balrog "FIGHT YOU WEAKLINGS, OR DIE!"...
Drago manages to petrify the Balrog, realizing that NXLA is now trapped in the elemental plane of Earth drago fights off NXLA's presence as he reaches out to the earth plane to gather magic ane petrify the demon (saves vs mental posession, or does he?)
Nearby a sucubus with a brass lamp gestures and a huge tornadow whips up, and starts smashing into the ranks of GAW.
Caldor hides in a Tank and rides out the storm.
Herman and Bluey escape outside the area of the tornadow on their fast vehicles.
Sparticus pulled his men back before the storm hit and is north of the area.
Drago was hit by the winds but his protection wards hold.
Eventually the winds die down and there is no sign of the demons... Only the statue of the Balrog remains.
Many of the GAW troops are dead or destroyed by the Tornado and the screams of the wounded echo across the field of battle. #77 will start with surveying the wounded and remaining troops and equipment, it doesn't look good.
XP
Drago 9th Level Hatchling 127330
+500 showing up
+25 making phoenix empire slave warriors surrender
+50 petrify balrog +50 skills
+100 gives XL69E1 machine gun to Rogue
128005
Sparticus 9th Level Energy Master Psi warrior in training 89950
+25 making phoenix empire slave warriors surrender
+500 showing up +25 witness balrog petrification +50 skills
90550
Caldor 9th Level Kreeghor Bounty Hunter 87526
+25 making phoenix empire slave warriors surrender
+500 showing up +25 witness balrog petrification
+100 survive tornado inside now trashed tank +50 snipes sensor
88226
Herman 7th Level Juicer 51831
+25 making phoenix empire slave warriors surrender
+750 showing up
+100 fight wolves +25 witness balrog petrification +50 skills +50 escape tornado +50 use sword +100 fails to save nux who has his throat ripped out by wolves...
52981
Bluey the 7th Level Dog Pack Line Walker 43550
+25 making phoenix empire slave warriors surrender
+750 showing up +25 flying around
+25 witness balrog petrification +50 skills
44425
Rogue the Dead Girl 6th level Super Spy Revenant
(uses dragon xp table instead of gaining levels every 50 years like the book states)
31350xp needs 50000 +1000 showing up
+25 witness balrog petrification
32375
Tow Jam the 5th Level Guntersville Smuggler Borg
16890xp needs 24881 to level
+1000 showing up
+25 making phoenix empire slave warriors surrender
+25 witness balrog petrification +50 miss with missiles +75 skills +100 accept job from bo to follow bluey
18165




