Showing posts with label Vampire. Show all posts
Showing posts with label Vampire. Show all posts

Tuesday, September 20, 2022

117 Captain Targtun's Arrival





Captain Targtun arrives to unite the vamps and ogre in opposition to the 3rd eye zone. Noone notices.

radio chatter skill checks 2 skill checks https://3rdageofdragonwright.blogspot.com/2022/04/116-3rd-eye-bombarded-by-m48a3.html 3 new pcs arrive in midst of battle , Cameron, Roy, and Nerbat.  Roy drives a robot vehicle, while nerbat uses its cannons to destroy the attacking Tank, and Krull's old mountaineer.  Only a few orcs escape the explosion and flee south to the building their ogre leader conducts surveillance of the safe zone from.

An Alien visible in a domed UFO flew by with Targturn in a hover jet dogfight in hot pursuit.  Zamok recognizes this alien as from his psyscape visions.

Many Friendly 3rd Eye NPCS are still Alive!

First Floor of 3rd Eye Base 

Rena, takes chest bone,  makes deal with the nearest other safe zone that hasn't yet fallen to the Vamps: Troll Paradize.  As part of this deal, Goretta Gore the hostage is also there Arguing with Renna to secure the alliance with the Trolls
The Gore's Geni attempted to influence the deal with demonic math and failed due to Zamok's intervention and advanced math.

6 Wounded tended to by Renna in RED

7 Mary 4th Level Psi Ghost +600 +1000 near death takes Jennys stuff, - .50 gunshot 1x by shane,, comatose and has lost alot of blood,  saved by Rena from immediate death, if next medical skill to remove bullet fails, will have to make one more coma save or die.

8 Randy 6th Level SuperSpy Mage +200xp +500 near death shot and bandaged, conscious and desperately trying to trade magic with Zamok to save his safe zone...

Caldor has a bullet removed by Renna's psychic surgery. 

Outside in tents, rest Sandra and Gabe after helping valen with his aqueduct stone magic construction ritual.  The aqueduct is completed but no water is flowing.


Surviving MiBs
Resting in top floor of 3rd eye zone

10 Ray  - MiB 6th level Detective Commando OCC 

Chipwell Vampire Combat Power Armor Mark II 130MDC/650SDC p70 mercops

VAI-V water cannon 100ft 1d6x10 md to vamp 60blasts, cross spotlight, silver claws 3d6 . steak shooter payload 2 2d6SDc 100ft

11 Rob - MiB 6th lvl detective Juicer OCC

12 Roger MIB the 5th lvl Pilot RPA in "requisitioned" Merctown Defender's Samson Powerarmor

In Car garage with Caldor: Jeff  3rd Level Psi Tech


Friendly NPCS Dead
Valen (shot in face by werewolf sniper shot from TK Force rifle) (noone takes his stuff)
Laura (shot by 50 cal ramjets fired by Krulls APC) (Renna takes her stuff)
Tom (shot, Rob takes his stuff)

Werewolf assassinates Valen after the aqueduct is completed with a sniper shot.  The wolf is chased by the group and subdued and brought back to the safe zone as a prisoner.

Enemies Alive
Shane a Set Vamp, Destiny a recently created merctown native vamp, Dswat, and Homie her vamp minions created from booster boys, have motorcycles and a van
Gorb and 2 surviving orcs all vehicles destroyed
Targturn pursuing UFO Alien

PCXP 

Caldor the Kreeghor 97576 +200 show up +100 gives plate of ossiris to renna +100 gives osiris leg bones to zamok +25 see valen die +200 APC and tank orc destroyed +50 capture werewolf  +100 rp +50 daring parry of bone crazed tow +100 gog space usage +98501

TOW the Borg Smuggler 70850  +500 show up in person 75 skills  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf +100 comms  +100 rp +50 attempt to steal bones from caldor to please destiny +100 rp of for destiny, tow jam still is under her hypnotic suggestion 72050

Tickles the Psigoblin  18450 +200 show up +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf  +100 rp +100 deal with gorertta +100 dominated by goretta +100 assist goretta in gang deal with renna unsuccessfully  +50 rp with worm telling tickles if he gets dominated again the worm will take over 20365

Zamok The crystal Dragon 17875  +400 show up 175 skills +100 takes 2 holy bones flies around  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf  +100 rp use math to thwart demon math 18925

Cameron the Psi warrior 41340  +300 show up  +25 see valen dieb +100 send jumbles to lead boosters to safe zone  +200 APC and tank orc destroyed +50 capture werewolf  +100 rp +50 use sonic rifle +100 helps find lauras body parts for renna to put in coffin 50 console renna 42315

Roy the Techno-Wizard 4625 +500 show up 150 skills  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf +100 find safe zone +50 transfer main gun to Nerbat +50 pilot robot into safe zone +100 take over and guard gunner when he sleeps earlier in game +100 comms +100 rp +100 first to login to gcam 6150

Nerbat The Gunner 4625 +500 show up 100 skills  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf  +100 find safe zone +50 use main gun +50 use weapons systems to get a lock +100 take over and guard apprentice when he sleeps later in game +100 rp 5900


PC follower survival XP
Jumbles of Cameron +100 fulfills programming
Monkey of Tickles +0 sleeping in garage 
Randy of Zamok +0 healing inside office 
Zee of Tickles +100 yells at Tickles

Thursday, March 3, 2022

113 114 Krull Standoff



113 Caldor removes the Osiris chest plate and breaks the Osiris Priest Curse.

Calder talks to renna.  renna object reads his chest plate and asks if he wants it removed.  she finds and cuts psionic tendrils bonding caldors soul to the plate and keeping him alive after his chest agalmant was ripped out earlier.
Calder takes a ton of damage has 50hp.left.  Calder is on crutches and free of the osiris chest plate attachment and priest curse .  Calder keeps osiris chest plate which along with the two leg bones he stored in a sack.

113xp
Caldor 500 show up 200 rp switching class back to bounty hunter by breaking osiris priest curse. 50 fight enemies outside 100 sending homie and swat who fail and die

TOW 500 show up

114 Krull standoff

after caldor survive psi surgery, krull and orc tank  starts attacking Johnny tank

TOW hears call from tinduhk saying docks.fallen to Dreamship pirates who are slaving people taken from warrens. dunk wants extraction and evacuation and will pay for this service. all gaw ships in docks sunk.  all.gaw staff at docks but duhki3 dead or missing (enslaved/drown)

114xp

caldor shoot krull 94801
200 showin up 100 climb tower 50 sniper rp 100 +150 skills
96151 caldor is now 10th level bounty hunter

tow leave circle reckless   66840 
200 showin up +50 gets hypnotic seduced by vampire and starts wandering away from group with her 100 +100 skills +100 rp +50 realizes pinprick rift to NW is command center for virus, 50 realizes can see data virus and defenders has, can create a intelligence data file for defenders and transmit to them for xp/money
67990

tickles gets promoted to 2nd lt and gets promised flying monkey troops 
400 showin up 100 
zamok rp +100 rp asking to save someone +50 zap vampire 3 +50 reckless charge +50 pilot drone
+100 report for denali +75 skills
15575 goblin levels to 5!


Zamok  400 showin up goes ASTRAL and tries to find a reason why he was reincarnated... starts flying mach1 to a place he thinks is called "psyscape" which he can feel is the right way to go home...
+100 makes astral golems +200 skills
15175

NPC Status
Alive - resting in doors / busy to the rear
Jeff, Roger,Rob, Rena, Lisa, Jeff, Gabe, Valen, Sandra
Alive - resting in tents  - Jenny, Mary, Jean Marc

IN COMBAT:
Caldor On 30ft tower
TowJAM wandering off outside circle with vamp seducer
Tickles floating 50ft  above in tw hoverpod with flying monkey


Alive - in combat /awaiting orders 
Craig
Tom
Randy
Jesse
Norton


Dead/Vamped
Greg - vamped by vampire seducer2
Marty - vamped by vampire  5
DSwat vamped by VAMP4
Homie vamped

Coma
Krull (dying from caldors sniper shot)
Johnny (dying from krulls ramjets which peirced his Johnny's tank)

Remaining Enemies  (there is a big gametable map :)👍😎
Dswat vamp
homie vamp
vamp seducer3, 1, 5, 2
entity 1
entity 2
ogre
orctankers
Krull truck w/ comatose krull inside
werewolf sniper from earlier getting revenge
Ogre summons a Yll-Tree Climber

Neutral:
refugue booster boy bikers to west
refugee scooby squad in van to east

Combat occurs on a leyline. 3rd Age uses following effects:

"draw 10 P.P.E. once every melee round from a ley line"
"magic has x2 range, duration and damage"
"Psychics can draw 1d6+1 ISP per round from a ley line,"
"A mage can hold 3 times their base PPE maximum on a ley line or nexus, and can retain it for 1 minute per PE point once away from the ley line/nexus (Book of Magic, pg. 21)" requires magic lore role or take burn damage
"Psionics +50% Range and Duration near a Ley Line."

Radio chatter:  (roll to decode)
Shane to Krull
"KRULL COME IN COME IN KEEP SHOOTING HELLO HELLO ARE YOU DEAD?"

Shane to Ogre
"These vile humans have a circle of protection, you do something to disrupt the circle we vamps are unable to do so due to the  power the circle has over us!  Also I think Krull is dead, send an orc over to pilot his truck"

Orc1 to Ogre 
"I dont want to die"

magic pidgeon chatter
Valen to Collegiate Magus
"The aqueduct is almost complete.  Soon we will cleanse the magic zone of merctown of this vampire plague!"


The Drones keep trying to get users to enlist in the Merc Town Defense forces, promising big payouts if

 merctown survives in realestate and corporate discounts.

115 starts in the next melee of combat...  backstory: https://3rdageofdragonwright.blogspot.com/2020/11/104-106-3rd-eye-safezone.html


Saturday, October 2, 2021

110 Baki Battle



https://static.wikia.nocookie.net/starwars/images/d/d4/Sailbarge-chron2.jpg

https://starwars.fandom.com/wiki/Battle_of_the_Great_Pit_of_Carkoon

Group sneaks up to baki's shop posing as necros.

Go into shop where group see some vamps and some artifacts for sale.

eventually one of the vamps recongnizes caldors artifact bones of osiris, and starts asking about them violently

group flees outside

Thuul the Set repesentative stands upon an electric fan jet skimmer bardge guarded by werewolves

From a massive tower,

baki argues with thuul to send his monster slaves in! thuul says baki is weak and should be able to get the bones with his own minions, lest he steal the bones from him with his own minions.

baki is sick from poisoned food, thats why hes not attaking at first, has to get a cure.

third TW floating yaht with a troll and Denali.  A genie stands by mutely (tickles and denali maybe on partying?)

A necromancer guard strikes at caldor with dessicate the supernatural and dries him out quite alot.  The group makes a smoke cloud and tries to escape, eventually doing so abaord denali's yaht.

After running away for awhile they end up getting dropped off by Denali at junkyard run by shifter Trolls who have a Jin bound to protect the area.  After some arguments with the trolls the group stays there a little while until things cool down with Baki.  The trolls are anti vampire which is good enough to put asside their differences for now.  The trolls are in sporadic contact with the 3rd eye enclave and say the enclave still stands but is currently underseige by Krull and an Ogre tank commander who with 2 tanks have begun shelling the outpost from down the street.  Gore Jr theTroll  scrapper runs the junkyard.  His daddy elder Gore is the shifter troll from the boat who has the jinn bound to serve the trolls.

The group decides to go to 3rd eye to help and the jin follows them to the edge of the trolls junk yard...

XP from 110

Drago 75 skills 200 showin up +100 bribes denali 7gp pearl 10gp tiger eye to see ignato the dragon. she says she will see what she can do about setting up an audience +100 fight 50 teleports to africa lair +200 save lisa

Caldor 50 skills 200 showin up +100 rp +100 fight

Cam 75 skills 400 showin up 100 takes damage in battle -6hp 100 takes more damage 70sdc +100 fight

Zamok 50 skills 400 showin up +100 rp+100 fight

Tickles shows up with Denali... 50 skill 400 showin up 200 rp +100 fight


FINAL XP


Drago Levek 9. Great Horned Dragon Hatching 149055 -> 149730

Caldor the Priest 13901 -> 14351

Cameron the Psiwarrior 41340 -> 42115

Zamok  the Crystal Dragon Hatchling 13100 -> 13750

Tickles 13000 needs 17421 to level -> 13750 wow a tie!


Sunday, November 8, 2020

104-106 3rd Eye Safezone

Krull's vehicle has quad forward mounted .50call machineguns with ramjets, these did massive ammounts of damage to Drago and Zamok.  



Determined to rescue the elven maiden drago leads the squad back to the Dragon's bar the Crimson Dragon at 140, due west of the entrance gates back to the arms bazaar. There the group seesa a arangar power armor meeting with some mad max style vehicles with egyption rama set invaders organizing. The group hides in the warehouse behind the crimson dragon, eventually stealing a semi truck. the group meets a sphinx who frees two possessing entities that were attached to drago through an earlier curse. The entities attack, paralyzing both Drago AND Zamok before being destroyed. Fearful of outside enemies finding them Towjam used a power loaded to put the KO'd dragons in the back of a semi and made a break for it. There was a chase, many vamps on motorcycles, in mad max cars chased the group. COMMANDER KRULL in a mountaineer ATV with quad .50cals blasted the KO'd dragons to bits before getting stopped by an ASTRAL ICEWALL drago made while astral projecting. Finally realizing they could go through the astral wall the monsteres pursued the group back to the edge of the 3rd EYE SAFE ZONE where they stopped the pursuit at the edge of the zone. 3rd eye takes 5k from each pc for squatter life style for a contract and ability to stay in the safe zone right then squatting next to the makeshift wall built in front of their dective agency office. There is also a light tank with some sandbags making up a big part of that wall parked out front. Renna and Ray two factions of 3rd Eye Safe Zone argue over what to do with the Dragons, Ray wants them tossed out renna wants to let them stay but charge them 20k each for low life style as formal residences of the zone . Ray and a group of 4 other men all wear black and talk amongst themselves pointing frequently at the dragons... 


 XP 
 Drago  9th Level Dragon Hatching 145305
+200 skills 3x session survival bonus 300 +100 fight krull +25 meet sphinx sepa driz +100 sepa rp +50 fight arangar +25 biker vamps +100 goes astral while paralyzed with biomanipulation by a posessing entity +100 defeat entities +50 shot up by krull  +50 fight ogre tman Mepistos horseman  +100 fight spirits
146505


 Caldor Kreeghor Osiris Priest 4
Bounty Hunter 9
105076 total/10276 as priest 
+125 skills 3x ssession survival bonus 400 +100 fight krull +25 meet sphinx sepa driz +50 fight arangar +25 biker vamps +100 defeat entities +50 fight ogre tman Mepistos horseman +100 takes over driving when tow jam virus takes out towjam +100 pray +100 drive towjam 's joystick when towjam gets knocked by by kitanni virus so truck doesn't crash +100 throws bone valiantly +100 fight spirits
11651


 Towjam 8th Level Smuggler Borg
61865 
 +350 skills 2x session survival bonus 300 +100 steal truck +100 fight krull +50 meet sphinx sepa driz +100 radio crypto work +100 fight arangar +25 biker vamps +100 defeat entities +50 fight ogre tman Mepistos horseman +100 fights with tow jam virus keeping it contained for now and learning coordinates of its command and control beacon (virus signal coming from just north of the ley line nexus, more rolls required to narrow it down more to a specific building) +100 fight spirits
63340

 Cameron 7th Level Cyberknight padawan Psiwarrior
36215
+325 skills 3x session survival bonus 600 +100 fight krull +50 meet sphinx sepa driz +200 kd +500 save kids +100 horsepersonship +100 fight arangar +25 biker vamps +100 defeat entities +50 fight ogre tman Mepistos horseman  +100 fight spirits
38465
Cameron levels to 8!

 Zamok 3rd Level Crystal Dragon Hatchling 
8275
3x session survival bonus 900 +100 fight krull +100 session 105rp +50 meet sphinx sepa driz +100 fight arangar +25 biker vamps +200 defeat entities +50 fight ogre tman Mepistos horseman 3rd 
+100 near death by krull go to hp only +50 LAZER eyes +100 fight spirits +100 makes astral golems
10200 Zamok levels to 4! gains psionic super tk


Zamok was down to hit points, drago's invincible armor was shot off and he was injured.  Zamok left a trail of Zhaar crystal dragon crystal shards due to all the kinetic damage from the ramjet rounds breaking his scales off.


NPC Follower XP

Dwat, Homeie 2000 2nd level City Rat Booster Boys, followers of Caldor

+1000 survival 
+500 rescues and is rescued , both are on only one bike now one was left behind
+500 gather up crystal dragon shards
 4000 both level to 3 and start making crystal armor weaving it into their biker leathers


Valen follower of Drago
Stone master priest of Dragonwright 225500 / 25000 priest
+500 survival
25500
 
Horse  follwer of Cam 
1st Level AI 2000
+500
2500

106 ends with group in Eye Safe Zone. 

3rd Eye Safe Zone 
  Constructed out of the employees of the 3rd Eye Detective agency, this area is protected with a circle of protection. Across the street is a boarded up and force warded weapons shop covered in golems that attack anyone trying to get in. 

The area  from gate road along the roads and connected neighborhoods to the south east through the buisnesses of weapons of wonder, beastieary, ppyramid meporium stopping at the tw's fallen safe zone to the east Simon's Safe zone.
To the north is safe due to patrols from the magic guild's HQ.

Factions a-b are employees of 3rd Eye Private Investigators, they have differing philosophies but the leaders used to adventure together and are known to be exlovers (ray & rena).
The platoons share guard duty, 12hrs on 12 off.
Each 3rd eye member has 1 steak,  mallet, under 5th level ones went up a level from what the book states since they have been fighting for survival against vamps every night.

Platoon A "Woke" : The psionic and magical heart of the agency, live in downstairs of office

Rena Fox 7th Level mind melter 
Wears "requisitioned" Merctown defense force officers outfit, NG-A12 Anti-Balistic Armor 160SDC 1/2 from kinetic attacks
 
Lisa her 4th 5th level leyline walker wife.  Operates the circle of protection around the safe zone.
Wears leyline walker armor with tw armor of ithan 3rd level. (90/90)

lead a group of former adventurers who retired to merctown.
  2 psi ghost  3rd 4thlevel Jenny Nowak, Mary Gowal.  Wear MDC Stalker suits, 45SDC -20% to spot

1 psi tech Jeff Rusling, operating sensor equipment, wear requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC

3 mind bleeders 3rd 4thlvl craig operates radio equipment, wear requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC
marty, 5th lvl wear requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC
sandra 6th lvl mind bleeder
7th lvl tw armor of ithan engagement ring given to her by TW Simon of 133 

gabe the 3rd  4th lvl mystic operates tw water cannon
wears leyline walker armor 45MD/90SDC

Platoon B "Scientist Detectives" : The technical brain of the agency, Hired by Rena for their expertises in forensics and crime solving.  They have a lean-too built out of a military tent strapped to the side of the tank.

Ray is second in command of 3rd Eye Safe Zone.
Ray  - MiB 6th level detective , Chipwell Vampire Combat Power Armor Mark II 130MDC/650SDC p70 mercops
VAI-V water cannon 100ft 1d6x10 md to vamp 60blasts, cross spotlight, silver claws 3d6 . steak shooter payload 2 2d6SDc 100ft

Rob - MiB 6th lvl detective juicer in juicer plate 90SDC 

Tom,  MiB requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC
the MiB 3 6th lvl detectives,  and their heavily armed guard , live in upstairs area of office

Roger the 4th 5th lvl bounty hunter in "requisitioned" Merctown Defender's Samson Powerarmor

Randy Randal MiB 5th lvl superspy amature mage operates tw water cannon

Johnny Zaks  MiB 5th lvl pro theif with facial reconstuction cyberntics who requisitioned the tank and lives inside, wear requisitioned ng-A15 peacekeeper armor from merctown defense force, 85MD/170SDC

1 male Greg 5th lvl rogue scientists operating radio equipment, lives in merc town defense hovercar1

1 female Jessie 5th lvl rogue scientists operating sensor equipment plugged into the tanks nuke power supply, lives in hovercar 2

norton dog boy 3rd 4th lvl follows jessie around
wears dog armor 90SDC

The 3rd Eye Detective Agency office has been fortified with sandbags, mdc debris has been turned into a fortified area in front of the office with an entrance blocked by the following vehicles:

1 "requisitioned" merctown defense force battle tank PV8, p25 merctown Iron Hammer main battle tank taken from troops turned to vampires
2 "requisitioned" merctown defense force police hover cars, 70MD /350sdc PV6
3 destroyed trucks are used as walls 100MD/ 700SDC PV6


[--------------[window]--wall---[frontdoor]---wall----------[window]----------------]
T
R
U
C
K TWWatercannon                                                                                     
[rubblepile]TRUCK[rubblepile]BATTLETANK HOVERCAR [rubblepile]TRUCK

leyline situaion
 group is now directly ON a leyline, noting that the sign 3rd eye is directly positioned at the cardinal point in perfect center of the line, acting as a magical channel of some kind.  (more lore magic rolls to understand the signs purpose and abilities if any). 
magic users and dragons can use ley line transmission to send messages to anywhere along either of the 2 crossing lines, so if you want to contact anyone in the kingsdale rifts book you could do so now (there are many mages there)  RIGHT Away when on the line, valaen starts sending magic messages in atlantean language to his "brother"  and member of the collegiate of magic council in both kingsdale and merctown, true at lantean menelaus clotho (12th level atlantean ley line walker) ... 
do any other pcs want to send magic messages?

currenly on "clify falls" leyline which runs from an underground spring to the sw of magic zone, through the zone northeast out of merctown and ends at Clifty Falls on indiana border
magic users can draw 10ppe /15seconds melee round from the line currently, linewalkers 20ppe

clifty falls leyline intersects with kingsdale leyline at the nexus at the collgiate arcane of merctown.

kingsdale leyline runs from kingsdale to the west through merctown to central city ruins kentucky to the east of merctown.

sense rift shows one active rift at temple of set, and a second active rift north of the nexus a little ways
sense dragon shows drago, zamok, one hatching to the east a short ways, 1 adult near nexus

magic school situaion
drago starts to teach lisa deflect and gains low lifestyle with 3rd eye detective agency, the rest of the group is at squatter lifestyle, gain one rifts contact aprentice, lisa

Randy asks to study magic from Zamok, does zamoke teach randy in exchange for low lifestyle, or focus on learning the spell drago teaches lisa?  low lifestyle will help with healing and build a loyal minion (gain 1 rifts contact aprentice, randy)


RF situtation,

radio does not work outside of  magic zone
merctown cellphones STILL work to merctown proper!
do any pcs want to send messages to anyone else in merctown?  

TOWJAM Gets an encoded cellphone call from tin tuhk once on the leyline, they have a cellphone repeater in the detective agency with a roof link some how getting a signal!
[rolls to decode message]

MiB aggressively scan group's technology [rolls to resist hacking]
Horse angrily jams them and runs to Cam for help.

war situation
areas along the leylines are still held by magic zone defenders except at the northern tip where the   "clify falls" leyline passes through the temple of set ruins

areas not on the leyline are currently organized by monster faction hqs, and also have wild vampires created from the former inhabitants of merctown running amok who are not organized

The psi-ghost Jenny, A shy emo girl gives anyone with a computer the following data read out and map over lay of the merctown magic zone.:  "We ghosted around and know all the players"

Western Rama Set Colonist Faction
To the west around the crimson dragon is a monster hq guarded by an Arangar Powerarmor demon
This area is adminstered by set necromancer captain krull.  They don't raid and are focused on breaking the wards on the crimson dragon.

Consists of 1 Ramaset Leyline walker, Krull, 2 secondary vampires influenced through necormancy drivnig mad max cars, ruling 2 gangs of 10 wild vamps on motorcycles, and the arangar power armor demon.  Krul Reports to Set Temple Tauton who runs the seige on the nexus.

Eastern Traitor-King Faction
To the east is ruled by the necromancer Baki Yoweri p134 merctown who has decladed himself "King of the East" and allied himself with the invaders being a former phoenix empire slave himself.
currently rumored to be at war with The techno wizard Simon, who ran Simon's Safezone holding the line at 133 to the east.  Simon's  safezone has since gone silent and no longer response to radio communications!  Rena is very worried about Simons well being and will pay a free low lifestyle or cash reward to anyone who brings Simon back to her safe zone alive.
Baki has created a sizable army of undead minions.  He also directly controls 1d6 secondary vampires  at any given time through magic who in tern control wild vampire gangs for him.  They have been systematically using the minions to loot and conuqoer the areas around 134 and raid as far north as the hospital and west to simons zone and now 3rd eye zone.

Set Temple Faction
The source of the invasion has one open rift,  Run by the Tauton with the Daggers of Bes.

Rules 147 as HQ adminstering  war with 145 hospital 141 bubble theatre over 142 143 144 areas they just conquered these areas with an expidiciary force of vampires and rama set colonists
From here forces are gathered to attack the main nexus


Tuesday, July 28, 2020

#103 Magiczone Incursion


This map is awsome!
I converted https://pdftoimage.com/ http://explorersunlimited.com/images/picture.php?/4757 pdf into this image file I will use this map's placement of leylines for 3rd age.


3rd age rewrites canon rifts, Buldings outside the peremeter of this map are unchanged.

Above Ground
Inside the perimeter, in  3rd age only
Dockside,
Warrens,
Paducah estates are above ground.  The areas taken up by the following regions are rubble above ground.

The underground region entrance is from the Arms Bazaar if a merc has the following permits.

Below Ground inside natural earth elemental created caves:
Magic Zone

Below Ground inside Vault created using black market arcology technology stolen from coalition
The Spokes
The Hub
Old Town
(players have never visited these 3 regions)

The Magic Zone is built into earth elemental hollowed caves with a vault door accessing it in the Arms Bazaar.

The Group is currently outside 140 "The Crimson Dragon"

Drago convinced the group to go back into the Magic zone.
After fighting some vamps at the entrance they head for ingnatos.

At Ignatos Drago destroys  a small hoard of vamps outside using a scroll of snowstorm.
Then drago tries to get into the inn Ignatos runs but the inn is empty and locked.
The golem on the door says the inn is closed.
Drago astral projects inside and sees the place seems abandoned.
Drago really wants to rescue the elven maiden who Ignatos keeps as a slave.  The Maiden  was told to teach Drago and Zamock some low level spells earlier and Drago has been trying to rescue her since.

Meanwhile out fron of the Inn the group battles a Power armor Demon suit Angrar MarkII which attacks them while Drago is astral...


XP
Drago 144855 +100 +100 snowstorm vamps +175 skills +25xp -30gp 60gp left on person +50 fight Angrar 
145305

Caldor (9675 priest +94801 as bounty hunter) +200 +100 sanctifies area in name of osiris +200 skills  +50 fight Angrar +50 wins over tbag 
10275

Towjam Smuggler Borg 60515 needs 69881 
+300 showup +300 survive chopshop pays to get virus and bite damaged bionics fixed+100 daring return to magic zone to follw drago  +100 bribe sg slammer to get into magic zone  +300 skills  +50 fight Angrar +100 fight vamp +100 
61865 

Cameron 35190 needs 35521 +400 showup +100 flamethrower 100 horse gun +275 skills  +50 fight Angrar
+100xp buy TW Bazooka 70kcr 600ft range 5llbs 2d4x10hp 10blasts
36215 Cameron Levels to 7

Tickles 14150 needs 14901 4th level psigoblin +500 showin up for a short while 
4650 

Zamok 7625 needs 10001 +600 showin up  +50 fight Angrar 
8275

NPCs tailing drago...
3 Booster Boys
Valen

PCs left behind
Jean Marc stays with the 3 sisters mourning the loss of buttercup the horse, they are staying in a tent in the Arms Bazaar
Tickles shadow melds and goes off on a mysterious quest...

103 ends after Group has snuck into a loading dock of a warehouse used by Ignato's Inn, near the rear of the Inn.

Tuesday, July 21, 2020

Wild Vampire Set Worshiper



Vampire worshipers are stored in temples of Set like the one in Merctown and awoken if the temple is in danger.
By destroying the temple of Set in Merctown Caldor woke them up and now they swarm over the magic zone.  One of these did a slow kill on Towjam, lost 4 pints of blood

Vamp stats
Green LVL1 IQ3 ME14 MA6 PS 23 PP 17 PE18 PB 4 SPD 25 PPE 18 HP 20 5ATA ISP 20
Normal LVL3 IQ4 ME16 MA8 PS 26 PP20 PE20 PB 5 SPD 30 PPE 24 HP 50 5ATA ISP 40
Vet LVL8 IQ11 ME19 MA12 PS29 PP23 PE 21 PB7 SPD 35 PPE 30 HP 90 6ATA ISP 50
Elite LVL 12 IQ13 ME22 MA14 PS32 PP26 PE22 PB8 SPD 40 PPE 36 HP 120 7ATA ISP 100

Vamp powers: Horror Factor 12/12/13/13 NV1200ft can see invis in bat form with echolocation
Magic Energy does 1/2 dmg to HP, Psionic / Magic weapons do full dmg
Immune to Hypnotic Suggestion, Empathic transmission, exorcism mind wipe, mind bond, biomanip

2Psionic Attacks/melee, 12 save vs psionics, +1vs/magic psi, immune to all but mag/psi/silver/wood
Psi Sensitive: Empathy, presence sense, sense evil
Psi Physical /healer Death Trance Alter aura,  mind block,  deaden pain, induce sleep
Transform into Bat, fly 35mph, Wolf, Run 40mph, Mist 7.5mph
Prowl 50%, regen 2d6/melee fight to -20hp then coma

Summon Vermin Hoard 20/60/160/240 minutes
penalties from vermin smothering -1ata -4 ini -1s -2p/d -75% vision/hearing,
Rats hf9 100/300/800/1200 rats, 1d6+1 damage /melee from bites
Bugs hf6 500/1500/4000/6000

Summon Canines hf 8  6/18/48/72 wolves or dogs summoned for 20/60/160/240 minutes

Vet Powers: Summon Fog 7th level

Weapons:
Green:
Sacrificial Dagger of Set 1d6MD double vs good creatures, only evil can touch
Normal: 5ft SDC Chain, 10x Throwing Metal shards, 1d4MD+ps dmg,
Vet: 10ft length of MDC Chain
Elite: Chains of Set, 4d6MD 30ft range, on hit agony, Good take 2d6MDC from touching, selfish 1d6
+2s railgun d6x10md 4000ft Plasma d4x10 4000 ft punch +3d6md kick +5d6MD +25MD/+75SDC

Armor:
Green: None
Normal: Vestments of Set 30SDC PR4
Vet: Vestments+Chestplate AR16 70MDC/140SDC PR6
Elite: Angrar MarkII PS40 700MdC /3500SDC PR8

Money Green/Normal/Vet/Elite:
1d6cr scrap/1d6x10cr scrap/1d6 set gold coins worth 1000cr each/1d6x10 set coins


Hand To Hand Attacks: 5/5/5/6 Init +2/+2/+2/+3
Strike +1/3/4/7 (6pp bonus +1 level10wild vamp bonus )
Knife Strike +1/+4/+7/+11
Shards and Knife Throw Strike +2/+5/+8/+12
Chain Strike NA/ +2/+5/+8

Parry +1/3/4/7 (6pp +1level10 wild vamp bonus)
Knife Parry +2/+5/+7/+12
Chain Parry +1/+3/+6/+10

Dodge +1/3/4/6pp

Unarmed Attacks
Green/Normal/Vet/Elite Bite 2d6MD +PS Bonus+8/11/14/17  6d6 SDC+32/33/42/51
Green/normal/Vet/Elite Punch 1d6+8MD / 3d6+32/33/42/51 SDC
Green/Normal/Vet/Elite Power Punch 3d6+32MD /3d6+96SDC

Melee Weapon Attacks
Dagger Knife Strike +1/+4/+7/+10 Knife Parry +2/+5/+7/+11
Sacrificial Dagger of Set +Punch DMG 2d6+8MD / 6d6+32/33/42/51 SDC

Ranged Weapon Attacks
Thrown Metal Scrap +PS Bonus 1d4+8/11/14/17 MD / 3d4 +32/33/42/51 SDC

1 in 4 carry merc guns+ramjets 3d6 handgun/ 2d6 smg/7d6 heavymg/powerarmor
Guns Strike Aimed +3/+4/+5/+6
Guns Strike Burst +1/+2/+3/+4


Psionic Attacks
Super hypnotic suggestion Range Line Of Vision must see into victim's eyes
20ISP Duration 5/15/40/60 minutes

Vamp skills
Speaks Egyption/Spanish/Dragonese
Green WP Dagger, WP Chain WP AutoPistol Pilot Motorcycle
Normal WP Dagger, WP Chain, WP smg, Pilot Motorcycle Learns Hunting
Vet WP Dagger, WP Chain, WP Heavy, Pilot Tank/APC Hunting
Learns Streetwise, Track Animals ,

Elite WP Dagger, WP Chain, WP Heavy Energy, Pilot Powerarmor +5secondary