Showing posts with label Matrix. Show all posts
Showing posts with label Matrix. Show all posts

Wednesday, July 26, 2023

124 Targtun Standoff



E0 Environmental Conditions, cave continues to flood

The water rises below the wall where the group stands inside or near the NG Mobile hunter gun!  

4ft deep now.  

E0b TOWJAM worm checks (TOW/jumbles who is plugged into TOW/cam)

worm hacks gun and disables it temporarily

E0c Mecha checks (Caldor/nerbat) worm is trying to tip over mecha, pilot robot/ pp check to close hatch in time before water comes in/comp op check to detect worm hack attempts/comp op attempt check to detect JUMBLES defense network connection attempts/comp op check to detect booster boys txt msgs for nerbat/comp op check to detect reactions to TOW bounty on Targtun by merctown community (nerbat thinks post tow made in 123 on merc.social needs more multimedia)

E0d Jumbles checks (Cam) computer operations strengthen defense net with to suppress worm, buy ai computer operations software for 400k with towjams money

Jumbles ai horse wants skillsoft to supress towjam worm while hardwired to TOWJAM's kittani virus infected manhunter borg chassis.  no earth cure exists for this virus.

E0e Blarblar influence checks

Atop the wall the YABLAR bubble maker, BLARBLAR watches the group battling the forces of evil with rising sympathy.  Caldor's display of Osiris prayers caused the yablars demeanor to noticeably change and he is starting to look worried and guilty about leaving the group outside the walls.

E0f  Environment skill quests

Streetwise0 -see kid on bike Streetwise1 -detect gang support for nerbat Streetwise2 -command gang support Streetwise3 -claim territory (caldor/TOW/Nerbat)  NERBAT gets 2 green booster boy minions allys https://3rdageofdragonwright.blogspot.com/2018/07/merctown-boosterboys.html

TV/video1 - enhance tow jams bounty on targtun with multimedia (tow doesnt have this skill and posted bounty txt only description which makes bounty less attractive to bounty hunters. (nerbat/caldor) nerbat posts something multimedia about targtun on socials...

Radiobasic1 - detect targtun c2 signal to pinprick rift / block/ hack RB2 - jumbles defense net

Computer Operation1  - merctown social messages - nerbat posts go viral as proof the invaders can be defeated CO2 - mech status operational but infected CO3 - jumbles defense net operational and under attack

Intelligence1  - estimate range to Targtun (caldor) I2 confirm kittanni support for targtun

cam sixthsense goes off - zamok has become compelled

E-1 Tense Targtun standoff , assume 1 hour of tense negotiations has passed, the serpent is within melee of the bot being ridden by ROY-vampire who clings to it to stay out of the rising waters.  Targtun is 100meters south of bot outside the defensive minefield the serpent only partialy cleared to the west.  Zamok is 50meters away from targtun to the south.  The rest of the group clusters around the mecha, in front of the wall to the Collegiate arcane which glimmers with a crimson wall of ichtlon enchantment.

E2 Zamok hands over the 2 osiris bones to targtun while under compulsion magic "GIVE ME THE BONES".  Remaining Magic duration 23hrs

e5 targtun activates kittani virus c2 control and hands over control to his kittani handler "AMOK-4"

AMOK-4 tries to walk towjam to him once he gets the bones but cameron is able to break the hack by plugging towjam into jumbles and having the jumbles AI defend against the virus .  after failing to drive his body like a puppet they try to kill tow with life support shutdown which is on going...

Targtun is forced to retreat after the mech starts shooting at him.  He uses time slip to get to his jet and fly away before the group can react.

Blarblar allows the group in once TOW jam buys a blackmarket magic zone pass off the two boosterboys Nerbat now leads.  Zamok uses it to claim he is an illusionist gnome and gains entrance for the group to the college arcane of the magic zone!  The gates open, the mech drives in.  https://3rdageofdragonwright.blogspot.com/2012/05/lifestyles-for-rifts-and-famous.html rules are in effect for where the group chooses to pay to stay.  

XP 5/18/2023

Caldor Bountyhunter 10 104201 Priest 5 16851 +300 show up +100 fight targtun +175 skills  +100 rp resisting the call of osiris +100 shoots bones out of zamoks hands +50 realize nerbat is alive in mech under randy's body +100 fight roy 100 rp alignment change +100 remebers he has a wife and children awaiting him at a nexus  105325 bounty hunter 10 Priest does not go up this session because he resisted the call of osiris successfully with a save vs insanity due to close proximity to the bones of Osiris for such a long time

TOW 78900 +400 show up +100 fight targtun +275 skills +100 watches tow worm attack jumbles cybernight defensive personal area network +100 gets liver damage borg alarm+100 fight roy +100 buy jumbles defense net software earns ALLY rifts contact 80075


Jumbles now neighs approvingly at the site of towjam and realizes if the link between them is broken TOW jams liver will break.
Level 1 loyalty  /Level 1 connections (cyberknights/tech) provides +5% to computer skills when plugged into  jumbles as a "smart frame" can also follow the following shadowrun framerules (For now just a plus 5 but think automation as a hint) 




Rifts AI Frames (used by people to enhance skill roll) and Agents (run at time or condition)
Requires at least NorthernGun grade AI.
Frame Core (jumbles AI has computer operation only and can automate skill with frames)
Designing Frames and Agents (created with computer programming skill roll)
Loading Utilities (once designed loading a utility takes computer operation)
Running a Frame or Agent (computer operation/hacking depending on frame design)
Dumb Frame Rules (computer operation, computer repair automation)
Smart Frame and Agent Rules (computer programming, computer haking)

Require at least NG grade AI to design and run a frame effectively.

Rifts AIs here can run the following agents and frames.  https://3rdageofdragonwright.blogspot.com/2020/06/99-100-merctown-crusade.html

10000000 AI NG 
NG Utility Deck matrix cyberdeck programming. 2 Agent 4 Frames, 2 parallel drone/vehicle piloting slots
(Detroit accent, english)

20000000 AI NGR
NGR Jager 11 matrix cyberdeck programming 4 Agents 8 Frames, 4 parallel drone/vehicle piloting slots

40000000 AI Archi7
Blackmarket Prerifts Clone matrix cyberdeck  programming 1-100 agents 1-100 Frames (requires significant nuclear power to use that many at once.) 1-100 complex drones or 1-1000 simpler drones


Cam 49215 +500 show up +100 fight targtun +200 skills +100 yell +100+100 fight vapire +100 cyber defends jumbles +100 plugs into towjam with jumbles to supress TOW worm from spreading further.  +100 realize TOW worm  is trying to kill tows life support systems and that he has liver damage and will likely die soon unless removed from infected borg chassis as no known earth cure exists for the KITTANI 97 COMPUTER VIRUS (years ago tow rolled a d100 to see how lethal the virus attacking him was and he rolled a 97, most lethal)  +100 learns smart frame rules by watching towjam plugged into jumbles with new ai software upgrade 50715 Cam levels to 8!

Zamok 27825 +600 show up +10000 compulsion side effectsvvgkinddgcdrkh +100 has hands shot off by caldors mech  to avoid giving up bones while under compulsion +100 "fights" targtun +125 skills +100 flys  +100 fight royvamp 38950 Zamok levels to 6!

Nerbat 13250 +1000 show up +300 skills +100 close hatch to mech +100 social media merctown postings +100 fight roy vamp +50 realizes randy is dead +50 inherits roys cybernetics +100 claims magic zone for boosterboys as caporegime until he can contact his underboss... gains two associates (level1) who arnt made enough to be soldiers.  Nerbat was a soldier before the fall of merctown to the invaders.  Previously the bboyz did not have any presence in the magic zone at all, the other merctown zones did have capos since they were more technology focused, nerbat has some of the other capos contact numbers (streetwise roll)...  +1000 indirectly saves group by getting boosterboy followers who have pass +100 meet 2-6 +100 meet 2-7 bboy level1 +650 rp survival bonus 16900 nerbat levels to 5



https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Mafia_family_structure_tree.en.svg/1200px-Mafia_family_structure_tree.en.svg.png


Befriends 2 merctown boosterboy gangers 2-6 and his brother who follow nerbat's merch into the college on their bikes...

Friday, June 21, 2019

Rifts Matrix Part3 Merctown


Merctown Matrix conversion
Bold = unaffected by towjam's worm
Not Bold = affected by towjam's worm, he can ask for information from these targets more easily

Publicly listed nodes with repeaters (wifi access points) advertising their products/services in Merctown:
Ares = Northern Gun
Aztechnology = Outrider Armaments Bandito Arms
City Hall = The leader of Merctown
Fuchi =Japan H-Brand Corporation ( Ravens Thieves Guild)
Gates Undersound = fine inn in underground merctown bunker
Lone Star = CS State of Lone Star longrange repeater
Mitsuhama = Naruni
Renraku = Wilks
Seattle General hospital = merctown hospital
UCAS Fed Gov = merctown armed forces and police
Club Penumbra = Merctown Nightcrawlers Club
Holly wood Corectional Facility = merctown jail

Unlisted nodes:
1 GAW
2 Gang1 greenskins (gate1, 2 etc)
3 Gang2 boosterboys
4 Gang3 red devils
5 Gang4 mephisto's horsemen
6 Gang5 wanab juicers
7 Wellington
8 Titan Robotics
9 Triax via Krause Imported Arms
10 Nine Lives Armory - Powerarmor and Body Armor repairs
11 Devilman exotic Arms - Zo'Wor the TW runs it




Based on https://lordeggnutz.com/tools/host-generator.html

Normal Attribute Configuration
Rating: 1
Firewall: 3 Data Processing: 4 Attack: 1 Sleaze: 2
IC Tray:
Patrol IC:
Matrix Perception: 2[4] Opposed by Logic + Sleaze
Patrols host, scans for marks, looks for illegal activity, icons running silent. Able to share info with host & other IC.
Patrol IC makes in Matrix Perception tests every combat turn(s).

Probe IC:
Dice Pool: 2[1] Opposed by Intuition + Firewall
Gains Mark (shared with Host & other IC).

Tar Baby IC:
Dice Pool: 2[1] Opposed by Logic + Firewall
Link-locks target. If target already Link-locked, gains Mark (shared with other IC/Host).

Binder IC:
Dice Pool: 2[1] Opposed by Willpower + Data Processing
Reduces Data Processing by 1 (regardless of Net Hits). If Data Processing already 0, causes 1DV Matrix Damage per Net Hit. Reduction is cumulative with multiple attacks, lasts until reboot.

Security Spiders:
Junior Security Spider
Arrives in 2 combat turns.

Condition Monitor (P/S/M) 9/10/9
Limits Physical 3, Mental 4, Social 5

Matrix Initiative 8 + 3D6 (cold sim)
Matrix Damage Resistance 4
Biofeedback Damage Resistance 6

Skills
Cracking skill group 3, Electronics skill group 3

Typical Action Dice Pools and Limits
Matrix Perception 6 [5], Hack on the Fly 6 [3], Trace Icon 6 [5]

Gear
Microdeck Summit [DR 1, 4/3/3/1, 1 program] w/ Toolbox (factored into stats)
Typical deck configuration: Attack 1, Sleaze 3, Data Processing 5, Firewall 3

http://shadowrun.plasticwarriors.org/matrixhostgenerator.html 2.0
Blue-4/9/9/9/8/10

Step: Event, more actions = more steps = more hassles
5: Probe-6 with trap Blaster-5
11: Trace-5 with trap Sparky-4 (Armor)
18: Crippler (acid)-6Party Cluster
25: Killer-5 (Cascading)
32: Trace-4 with trap Killer-5 (Shifting)
39: Passive Alert
44: Tar Pit-6
50: Crippler (binder)-5 (Shielding)
56: Scout-5 with trap Black-5 (Armor)
61: Active Alert
68: Killer-6 (Cascading)
75: Blaster-5 (Shielding)
80: Lethal Black IC (judas)-5
86: Killer-4
92: Shutdown


matrix calculator
https://forums.shadowruntabletop.com/index.php?topic=18474.0

Action Type Test rifts skill when attacking.
try an action using computer hacking.for attack/sleaze/most firewall
computer operation for Jack Out Simple Hardware + Willpower [Firewall] 1, non complex actions
computer programming for data processing,
Logic = advanced math
intuition = rogue scientist hypothesize skill, intelligence skill

Brute Force Complex Cybercombat + Logic [Attack] 16 [ 6 ]
Change Icon Simple none [Data Processing]
Check Overwatch Score Simple Electronic Warfare + Logic [Sleaze] 16 [ 8 ]
Control Device Variable As skill
Control Device - Special Variable Electronic Warfare + Intuition [Sleaze] 12 [ 8 ]
Crack File Complex Hacking + Logic [Attack] [ 6 ]
Crash Program Complex Cybercombat + Logic [Attack] 16 [ 6 ]
Data Spike Complex Cybercombat + Logic [Attack] 16 [ 6 ]
Disarm Data Bomb Complex Software + Intuition [Firewall] [ 9 ]
Edit File Complex Computer + Logic [Data Processing] [ 10 ]
Enter/Exit Host Complex
Erase Mark Complex Computer + Logic [Attack] 15 [ 6 ]
File Recovery Extended Computer + Logic [Mental] 15 [ Mental ]
Format Device Complex Computer + Logic [Sleaze] 15 [ 8 ]
Full Matrix Defense Interrupt none [Firewall]
Garbage In / Garbage Out Complex Software + Logic [Sleaze] 15 [ 8 ]
Grid Hop Complex none [Data Processing]
Hack on the Fly Complex Hacking + Logic [Sleaze] 20 [ 8 ]
Hide Complex Electronic Warfare + Intuition [Sleaze] 12 [ 8 ]
Invite Mark Simple none [Data Processing]
Jack Out Simple Hardware + Willpower [Firewall] 13 [ 9 ]
Jam Signals Complex Electronic Warfare + Logic [Attack] 16 [ 6 ]
Jump into Rigged Device Complex Electronic Warfare + Logic [Data Processing] Impossible [ 0 ]
Matrix Perception Complex Computer + Intuition [Data Processing] Not needed [ 10 ]
Matrix Perception v. Silent Complex Computer + Intuition [Data Processing] 13 [ 10 ]
Matrix Search Special Computer + Intuition [Data Processing] 11 [ 10 ]
Noise Reduction Complex Electronic Warfare + Logic [Data Processing] Impossible [ 0 ]
Reboot Device Complex Computer + Logic [Data Processing] 15 [ 10 ]
Send Message Simple none [Data Processing]
Set Data Bomb Complex Software + Logic [Sleaze] [ 8 ]
Snoop Complex Electronic Warfare + Intuition [Sleaze] 12 [ 8 ]
Spoof Command Complex Hacking + Intuition [Sleaze] 14 [ 8 ]
Switch Interface Mode Simple none [Data Processing]
Trace Icon Complex Computer + Intuition [Data Processing] 11 [ 10 ]
Trackback Extended Computer + Intuition [Data Processing] 11 [ 10 ]

Action Test when attacking Test when defending Notes (damage adjusted by Decker programs)
(Deck defending)

Possible actions via ATTACK= "computer hacking skill" from IC attacking a player characters:
Acid IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Firewall 13 With net hits, reduces Firewall by 1, if 0 already, does 1 DV Matrix damage per net hit
Binder IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Data Processing 14 With net hits, reduces Data Processing by 1, if 0 already, does 1 DV Matrix damage per net hit
Black IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Link-locks on hit, does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Physical Damage
Blaster IC Host Rating x 2 [Attack] 10 [ 6 ] Logic + Firewall 17 Link-locks on hit, does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Stun Damage
Bloodhound IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Sleaze 12 Uses Matrix Perception on all Targets in Host, looking for illegal actions, when it gets two marks, attempts to track
Catapult IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition or Logic + Firewall 17 With net hits, reduces Firewall by 1, does 1/new hit +1/mark DV Biofeedback Stun Damage per net hit
Crash IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 With a mark on you and hits, crashes one program randomly til reboot
Jammer IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Attack 10 With net hits, reduces Attack by 1, if 0 already, does 1 DV Matrix damage per net hit
Killer IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Does 6 +1/net hit +2/mark DV Matrix damage
Marker IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Sleaze 12 With net hits, reduces Sleaze by 1, if 0 already, does 1 DV Matrix damage per net hit
Patrol IC Uses Matrix Perception on all Targets in Host, looking for illegal actions
Probe IC Host Rating x 2 [Attack] 10 [ 6 ] Inhttp://mikesrpgcenter.com/shadowrun/maps.htmltuition + Firewall 13 With net hits, adds one mark, up to the limit of three
Scramble IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Firewall 13 With three marks, when hit, reboot, taking 6 Biofeedback Physical Damage
Shocker IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Reduces initiative by 5 on hit
Sparky IC Host Rating x 2 [Attack] 10 [ 6 ] Intuition + Firewall 13 Does 6 +1/net hit +2/mark DV Matrix damage AND Biofeedback Physical Damage
Tar Baby IC Host Rating x 2 [Attack] 10 [ 6 ] Logic + Firewall 17 Link-locks on hit, if already link-locked, adds one mark, up to the limit of three
Track IC Host Rating x 2 [Attack] 10 [ 6 ] Willpower + Sleaze 12 With two marks or more, when hit, discovers your physical location, usually reported

http://denver.wikidot.com/info:gm-matrix-tutorial

easier -> harder
 Blue (1-7), Green (1-7), Orange (1-7), Red (1-7)