Showing posts with label Bounty. Show all posts
Showing posts with label Bounty. Show all posts

Tuesday, February 24, 2026

BLACK MARKET CONTRACT: OPERATION TUNNEL-RUN


A CALDOR Merc Contract from Elders:

 BLACK MARKET CONTRACT: OPERATION TUNNEL-RUN

Contract ID: WHISKER-6-ALPHA-9 Employer: Captain Kai Tai, 1st Armored Rodent Div., Fort Iron Whiskers (The "True Citizens") Subject: Heavy Escort & Defensive Security (Mercenary Grade)

1. MISSION OVERVIEW

The Employer is conducting an emergency evacuation of "Non-Combatant True Citizens" (150+ mutant rat women and children) from Fort Iron Whiskers. The convoy consists of three heavy transport crawlers and the command vehicle The Liberator's Maw.

Due to imminent Coalition States (CS) gas attacks and "Dog Boy" sweeps, the convoy will utilize an "Underground Railroad" route—a series of pre-dug tunnels and canyon floor passes heading West toward the neutral territories.

2. CONTRACTOR RESPONSIBILITIES

Vanguard Defense: Neutralize CS scouting parties (Skycycles/Hoverbikes) before they can radio convoy coordinates.

NBC Defense: Provide active counter-measures against CS chemical agents (Gas). Contractors must possess their own sealed Environmental Armor or power armor.

Tunnel Integrity: Protect the tunneling vehicles from structural sabotage or "burrowing" threats.

No Retreat: Contractors are expected to hold the line at the "Extraction Point" until the final transport has breached the surface at the safe zone.

3. COMPENSATION & BOUNTY

Base Pay: 500,000 Universal Credits per squad, per 24-hour cycle.  +1 Million if All Elders and Children make it alive.

Hazard Pay: A bonus of 15,000 Credits for every confirmed CS "Deadboy" helmet or Dog Boy tag recovered.

Salvage Rights: Contractors retain 70% of all salvaged CS gear (Deadboy armor, C-12 rifles, etc.). The remaining 30% must be offered to Fort Iron Whiskers for "Citizenship Tax" at fair market value.

Special Bonus: The Captain offers one (1) "Golden Squeak" pass—lifetime amnesty and free repairs at any Iron Whisker-affiliated chop-shop.

CONVICTION OF TERMS

Contractor Signature: ___________________________ Authorized by: Capt. Kai Tai (Rank: O-3, US Army - Pecos Div)



B CAMERON

SECURE UPLINK: ORDER OF THE CYBER-KNIGHTS

SOURCE: UNIT-JUMBLES  // AI DESIGNATION: "STALLION-LOGIC" TARGET: [ENCRYPTED] COMMAND PRECEPTORY / HIGH COUNCIL ARCHIVE PRIORITY: DELTA-REPORT (AUTOMATED VALOR MONITORING)

[PROTOCOL 01: MISSION LOGGING] Knight Cameron Case has formally engaged in a defensive contract with the non-human entity designated Captain Kai Tai of the "Fort Iron Whiskers" (Mutant Rodent Collective).

[SITUATIONAL ANALYSIS] Subject is attempting a mass evacuation of approximately 150+ non-combatant sentient mutants (biological classification: Rodentia Sapiens). Threat assessment confirms Coalition States (CS) deployment of chemical dispersal units. CS intent: Total eradication of "sub-human" enclave via neurotoxin gas.

[AI MORAL ALIGNMENT CHECK]

Action: Defending the defenseless? YES.

Opposition: Tyrannical aggression? YES.

Personal Gain: Negligible (Contract credits redirected to "Jumbles" maintenance and convoy rations).

Risk Level: EXTREME (CS Black Ops detachment in pursuit).

[JUMBLES’ AI COMMENTARY] I am programmed by Northern Gun, but my "Knight-Watch" subroutines are dictated by your Council. Cameron didn't even read the pay scale. She saw a mother rat clutching a kit and her heart rate spiked 40 beats per minute. My logic processors suggested a strategic withdrawal; Cameron countered by drawing her Psi-Sword. My servos are now locked into a high-speed vanguard formation.

[COMMAND PROTOCOL: VALOR/CENSURE DETERMINATION]

AUTOMATED JUDGMENT: In accordance with the Code of the White Rose, protecting those deemed "monsters" by the CS—who show no malice and seek only survival—is a Grade-A act of Valor.

REWARD ISSUED: +5 Favor with Cyber-Knight Command.

STATUS: "The Path of the Just."

COUNCIL NOTIFICATION: If Cameron Case falls in this defense, her name is to be inscribed in the Hall of the Unforgotten.

[ENCODED ENVELOPE ATTACHED] Message for Cameron

Cameron, your mount has reported your choice. The Council watches through the machine’s eyes. You have chosen the hard road—the one that leads underground into the dark to save those the world has spat upon. Stand firm. The Light of the Rose burns brightest in the deepest tunnels."

[SIGNAL TERMINATED // TRACKING ACTIVE]

C Kai

The Rats gets a report over radio about a UAR-1 Enforcer robot near the group's position that is close enough to possible have already detected the nuclear power sourice of the group's robot vehicle.

PRIORITY BURST TRANSMISSION

ORIGIN: Scout-Squeaker 09 (Designation: "Half-Tail")

TO: The Whisker-Council, Fort Iron Whiskers

SUBJECT: Blood-Debt and Iron-Giants


THE MASSACRE REPORT

Elders, the scent of ozone and burnt fur still clings to my whiskers. Twitch and Squeal are gone. They died in the Red-Gorge trying to reclaim the pelt of Brother-Biter. They were brave, but they were fighting a machine made of hate and pre-Cataclysm steel.

The "Deadboy" is wounded—broken in the middle like a snapped twig—but the Great Iron-Giant (UAR-1) dragged him from the rocks. They are not retreating. They are occupying.

SENSOR SCAN: THE INVADERS

I have remained downwind, belly-crawling through the irradiated scrub to bring you these readings. My optics are cracked, but the signatures are unmistakable.

1. The Nuclear Signature (UAR-1 Enforcer)

The beast hums with a sickness that makes my teeth ache. It is a walking reactor.

  • Engine Type: Fission-Core (Standard Coalition Issue).

  • Thermal Output: Massive. It is a sun walking on two legs.

  • Acoustic Profile: Heavy thuds at 1.2-second intervals. It is distracted, currently "watching" the canyon floor.

2. The Platoon Strength

This was not a solo patrol. A full "Fire-Support Spearhead" is dug in three miles North-Northwest of the Red-Gorge.

  • Infantry: 12 Deadboys (Mark V Armor), currently setting up a perimeter.

  • Support: 2 Spider-Skulls (Light Recon Walkers) are skittering on the ridgeline.

  • Status: They are waiting for a Medevac-Sams for the broken one.


ENVIRONMENTAL CONDITIONS: "THE DUST-GHOSTS"

The Great Mother is angry today. The spirits of the Badlands are trying to choke the invaders, but the Coalition filters are holding.

  • Visibility: 15 meters. A Heavy Silica Storm has rolled in. The sand is charged with static electricity ($+15\%$ interference to long-range comms).

  • Air Quality: Toxic. High concentrations of sulfur and radioactive grit. The "Deadboys" won't dare crack their helmets here.


ATTACHED DRAWING: THE "ENFORCER" DATA-TRACE

Hand-sketched on a digital slate via multi-optic overlay:

"The Skull-Walker"

  • Head: A grinning death-mask. It houses the pilot and the main sensor suite. Aim for the glass-slits with the heavy rifles if we have them.

  • Right Arm: Massive rail gun. If it points at you, you are already dead.

  • Shoulders: Loaded with missile tubes. Do not group up. If we swarm, we die in clusters.


SCOUT’S RECOMMENDATION

They have the broken one in a stasis-bag. He is screaming, even through the morphine. The Pilot of the Giant—the one who collapsed the rocks—is sloppy. He trusts his sensors too much in this dust storm.

The Plan: We wait for the silica storm to peak. The static will blind their radar. We move in with the scrap-bombs while they are busy loading the wounded "Deadboy" onto the transport.

REPAY THEM IN RUST AND BLOOD.

Transmission Ends.

D Towjam hears black market chatter about the contract the Rats to survive and get a copy of what the Elders are about to sign.  He can choose to stop them, change the contract, explain the blackmarket concepts of the contract, or do nothing.

Towjam Smuggler assessment:

The Patron: Emperor Sabre Lasar

While most bandit leaders might view a tribe of mutant rats as vermin or a snack for their mounts, Sabre Lasar is a visionary strategist. He doesn't just want to raid; he wants to build a nation.

Why Sabre Lasar?

  • The Technology Connection: Lasar is the primary partner of Bandito Arms. He has the technical infrastructure and the spare parts (salvaged from his wars with the Coalition) that the Iron Whiskers need to maintain their massive, frankensteined mechanical homes.

  • The "Outcast" Umbrella: Lasar’s Pecos Empire is a melting pot of D-Bees, mutants, and outlaws. He values utility over aesthetics. If a group of mutant rats can provide a mobile, burrowing fortress, he will grant them "Imperial" protection.

  • The Siege Engine: Lasar constantly eyes the Coalition’s Lone Star Complex. A tribe that can dig under CS fortifications using "Fort Iron Whiskers" is a strategic asset he cannot ignore.


Integration: The Iron Whiskers in the Empire

The relationship would likely be a Rating 4 (Trusted Associates) on your scale.

  • The Role: They act as the Empire's Sappers and Salvage Corps. When Lasar’s army moves, the Iron Whiskers travel beneath or alongside them, providing a mobile supply depot and a subterranean flanking option.

  • The Economy: In exchange for "protection," the Iron Whiskers provide Lasar with expert mechanical scavenging. Because they are small and numerous, they can strip a downed CS Spider Skull Walker in hours, dragging the "organs" back into their towed storage containers.


Interaction with the Black Market

Because they follow Sabre Lasar, their relationship with the Market is filtered through his alliances:

  1. Bandito Arms (Rating 5): The rats are likely "Technical Consultants" for Bandito Arms. They find the rare pre-Rifts components in the dirt that the Market can't find elsewhere. The rats get high-grade welding fuel; the Market gets "lost" tech.

  2. The Chicago Network (Rating 1 - Enemies): The Network hates the Iron Whiskers. The rats have a habit of "accidentally" tunneling into the Network’s secret underground smuggling vaults in the Burbs and "liberating" the contents. To the rats, it’s just scavenging; to the Network, it’s a declaration of war.

"Fort Iron Whiskers" Tactical Stats

The Burrowing Shell: The central units of the fort are modified Coalition Mark V APCs or Titan Robotics torsos, stripped of armor and fitted with massive industrial drills.

The Towed "Warrens": The storage containers are reinforced with MDC (Mega-Damage Capacity) scrap plating, making the moving caravan look like a giant, rusted mechanical centipede.

Towjam Smuggler Hacked Copy of Contract aquired from his blackmarket contacts over radio:

This document serves as a binding Blood and Iron Compact between the sovereign authority of the Pecos Empire and the High Skitter-Council of the Iron Whiskers.


THE TREATY OF THE SUBTERRANEAN MARCH

BETWEEN: His Imperial Might, Emperor Sabre Lasar, Lord of the Pecos, Scourge of Lone Star (hereafter "The Emperor").

AND: The Elder Trinity of Fort Iron Whiskers: 1. Elder Twitch-Eye (Master of the Great Drills) 2. Elder Squeak-Gear (High Scavenger and Tech-Shaman) 3. Elder Long-Tail (Mistress of the Warren-Logistics) (hereafter "The Iron Whiskers").


I. GRANT OF TERRITORIAL NAVIGATION

The Emperor hereby grants the Iron Whiskers a Perpetual Right of Transit through all Imperial-claimed lands.

  • The Low-Road Proviso: The Iron Whiskers are authorized to excavate subterranean transit lanes beneath the wastes, provided such tunnels do not undermine the structural integrity of the Emperor’s primary fortresses.

  • Navigation Data: The Emperor shall provide encrypted topographic and geological data-slugs, detailing Coalition patrol routes and mineral-rich "dead zones" suitable for Fort Iron Whiskers to deploy "Root-Mode."

II. LETTERS OF SETTLEMENT

In recognition of their status as Imperial Subjects, the Iron Whiskers are granted Sovereign Burrowing Rights in the "Dust-Bowl Sector." They may establish permanent nest-cities and scrap-yards, which shall be recognized as protected Imperial protectorates. Any attack on Fort Iron Whiskers shall be viewed as an attack on the Emperor himself.

III. THE LETTERS OF MARQUE (The Blood Debt)

In exchange for the aforementioned lands, the Elder Trinity hereby pledges the tribe’s mechanical might to the Emperor’s cause.

  • Privateer Status: The Iron Whiskers are commissioned as Imperial Sappers. They are authorized to seize, dismantle, and "repurpose" any Coalition States (CS) or Chicago Network assets encountered in the wastes.

  • The Tithe: 20% of all recovered "High-Tech Salvage" (Nuclear power cells, intact sensors, and heavy plating) must be delivered to the Emperor’s depots. The Iron Whiskers retain all "Edibles," "Soft-Goods," and "Scrap-Metal."

  • Active Support: Upon the Emperor’s command, the Iron Whiskers must provide subterranean flanking, tunnel-sabotage of CS perimeter fences, and "Fortress Deployment" during active sieges.

IV. COVENANT OF THE BLACK MARKET

The Iron Whiskers agree to prioritize trade with Bandito Arms for all industrial lubricant and welding needs. Interaction with The Chicago Network is strictly prohibited; any Network smugglers found within "Whiskers-Reach" are to be treated as hostile salvage.


SIGNATORIES

For the Pecos Empire: Always Signed in the blood of a Coalition Dog Boy, [Seal of the Sabre] Emperor Sabre Lasar

For the Iron Whiskers: UNSIGNED [Paw-Mark of Twitch-Eye] [Paw-Mark of Squeak-Gear] [Paw-Mark of Long-Tail]

Sunday, February 7, 2016

Kilran Dakath the Horune Hero


Kilran Dakath, aka the "Horune Hero"

9h Level Horune Pirate and hired by one of the Splugorth in the magic zone to track and return stolen property the player characters stole from a Drago-petrified splugorth slaver barge a few adventurers ago. (5 eyes of eylor).


IQ 14 MA 14 ME 14 PS 25 PP 21PE s2 PB 4 SPD 30 xp 53025
80MDC naturally/80hp 160sdc converted PV7

Psionics:106 ISP Hydrokinesis, object read, mind block, resist fatigue hunger

out of power armor:
7 attacks / melee
+6 str melee
+9 to strike with knives
+10 parry / +14 to parry with knives
+9 to dodge
+3 initiative
+7 vs magic

inside kittani warfish via power armor elite flying changed to swimming + the kattani armor bonuses add up to:

war fish bonuses: +1ini +2 strike with all systems,  +4 dodge +3 auto dodge +2 roll
power armor combat elite flying bonuses:
+4 attacks +2 init +2 long range +2 hth strike +3 parry +2 ground dodge +5 swimming dpdge +2 disarm +3 pull punch +4 roll

totals in warfish:
10 attacks / melee
+10 strike melee / +11 in water
+13 to strike with vibrofin knives / +14 in water
+13 parry +17 fin blade parry / +14/18 in water
+15 dodge +19 swimming dodge
+3 autodoge / +7 swimming auto dodge

PS 30 1875 SDC PV 8
punch 3d4md +15, 9d4md+45sdc
vibroblade slash 3d4md punch dmg+3d6md vibroblade 9d4+9d6+45sdc
power slash/punch does x2 dmg for 2 attacks

vibroimpale at 30mph 3d6md 9d6sdc  (on attack per round as it swims by)
vibroimpale at 60mph 6d6md 18d6sdc
vibroimpale at 90mph 9d6md 21d6sdc

rcc abilities:
 +1s/p/d in melee underwater
Swim, hold breath 3/6/9/12min, NV 500ft

equipment:
100 splugorth gold coins worth 1000cr each
Deed to medium lifestyle apartment aboard Horune Dreamship 7, stationed in gulf of mexico

Current mission  assigned by Captain Hurkt your immediate suprivisor and captain of Dreamship 7 your home base ship.
Hurkt gave you a wanted poster showing drago and diagrams of eyes of eylor along with coordinates in the magic zone to deliver the eyes to and a 10 million reward for EACH one.  You were given a platoon of 11 solidiers to accomplish this mission, 3 normals OF2 with jetskiis and 7 green soldiers OF1.

Traveling clothes
Horune dress uniform
Horune "Commander rank" dress uniform decorative cap to signify being in command of an advanced power armor and leading a squad of pirates.
(current rank in Horune Navy OF-4 goes up to OF-10)

https://en.wikipedia.org/wiki/United_States_Navy_officer_rank_insignia

Kittani Warfish
Plasma Canon
1d6x10 1000ft
12 minitorpedos
x2 finblades
2d6md+15/6d6SDC  +45
Harpoon Gun w/ 10
TW Harpoons (work like tw grenades)


skills:
basic math
pilot boats
navigation, salvage, survival
WP Knife
WP Harpoon Gun
WP Torpedo
WP Trident
WP Epistol
WP Blunt
WP Erifle


4 Pirate OCC Skills
Pilot Power Armor
Boxing Armor Bot Combat Elite: Swimming Powerarmor
Pick Pockets
Weapons Systems

Normal Skills: Streetwise
Vet Skills: Demon Lore
Secondary Skills
Gambling
Climbing
Athletics
Normal: Literacy Dragonese, Pilot Hover
Vet: Computer Operation, WP QuickDraw, Dance, Lore
Magic


notes:
this was originally an npc monster but a new player graciously decided to play him out!  using stunning tactics Kilran was able to hide his forces under the enemies own boats while his other men made off with 5 barrels of fuel.

Will kilran become a recurring villain trying to track down petey's killer and return the stolen property?


kilran also has a copy of the following police report:


"Victim was one Petey the Splugorth Slaver.  Cause of Death, petrification and subsequent removal of the head.  Head had claw marks from small humanoid sided hands, but great strength must have been used due to the massive damage.  Psychic investigation revealed death was caused by a supernatural creature of unknown origin.

Witnesses were a few slaves in one of the barns nearby , but they remain uncooperative.  We were unable to recover footage from Petey's observation orbs, the orbs have yet to be found.

Desslyth the Younger filed a missing slave report with us for two Ogre guards, one barn full of HawkrDuhks and Lady Naya, champion of the Nostrous Gladiator Pit.  Nostrous Necropd Was unable to locate any of the slaves, subsequent investigation of the border towers showed evidence the slaves were smuggled out of town by a ATV pulling a trailer.  Two humans were piloting the smuggling ATV along with a Kreeghor in power armor.

Nostrous Necropd scouts were able to confirm tracks of a heavily laden ATV and lightly laden trailer heading south out of Nostrous towards Golden Age Weaponsmiths territory.

Desslyth the Younger demands retribution or payment from the authorities in Dunscon  for his losses.   He filled a missing property report for the following slaves:
Naya - 10 million
Duhks - 100k each x4 - 400k
Ogre TMen - 400k each x2 - 800 k
Eye of eylor - 40mil each  x5 - 200million
Petey & Bardge - 10mil
Total Losses 222 million

references:

http://3rdageofdragonwright.blogspot.com/2014/05/64-city-of-brass-kill-petey.html


http://3rdageofdragonwright.blogspot.com/2014/06/65-law-order-nostrous.html

Saturday, February 19, 2011

Bounty Hunter's Guide 106PA


(updated from the 101PA version by flak0)
On a plastic card is printed the following guide in large block letters. The card is equipped with a button which reads the printed text in a computerized voice.  The card along with the Bounty feed are broadcast and rebroadcast all across North America.  Some of our players faces are highlighted along with The Company logo with "New Bounty" flashing to draw the eye of the Bounty Hunter.

106 PA Bounty Hunters Guide
Going rates for bounty hunting licensing by region and rumor:
Corn Company Bounty on rebels 100,000cr for the heads of Sparticus, Drago/Maylynn, Caldor
Corn Company Bounty 10000cr for the location of Gunk the Juicer thought murdered by the Rebels
CS Bounty: Army Of Thunder Personnel 50000k for officers 5000k for enlisted

THE PURPLE MAGE (no other known aliases)
WANTED DEAD OR ALIVE
For Treason, and the corruption of CS citizens
VISUAL AIDE: (please insert bounty code CS4×32 to view criminal)

1st Calgary Volunteers - Tolkeen unit with 200000cr bounty each
VISUAL AIDE: (please insert county code CS4×32 to view criminal)
Erin Tarn
Coalition Public Enemy #1 wanted for the publication of books known to corrupt CS citizens
2,000,000 credits alive. 100,000 dead.
Victor Lazlo
CS Bounty of 1,000,000cr
Sir Bokobo - leader of 1st Calgary, 600000cr
Caliber Street Irregulars - wanted for 100 coalition causualties, 600000 each
Lord Murgesh Leader of Vultures of Tolkeen Simvan 500000cr
Individual Simvan have a CS bounty between 15-100000cr.
Jorukeva (4) 500000cr each
Lady White leader of the White Knights- CS bounty of 5000000cr
Individual White Knights - 25000-1000000credits
Jacks Hacks cyber snatchers - 400000credit CS bounty for victimizing wounded CS troops
Hackers Consortium Members - 500000cr
Visual Aide: (please insert bounty code CS4×37 to view criminal)
Diego McDonald Wanted for breaking contract 1000alive/75000dead (elpaso)
Dr Leninstol - 20000000cr CS Bounty for treason.
Quebecois 1500cr CS bounty +20% of worth of captured/destroyed vessles (CS Privateering)
Dekker Trons’stedaal-100000cr
Bounties require a Streetwise skill roll when collecting. Failiure means getting paid 1d6×10%less than expected.
Don’t forget to check with your local authorities for regional bounties!
common regionals:
Tolkeen&Coalition Offer a bounty of 25-100cr a xiticix head
Tolkeen offers 1000 for each set of vampire teeth.
Coalition offers 10000cr bounty for each technowizard or magic item certified “enchanted” by RSCG scientists.
(big thankya to at kierston vande kraats for whomes artwork I have shamelessly used)
Corn Company Bounty Hunting License: 1000cr
Federation of Magic Bounty Hunting Licence 100000cr
Coalition States Bounty Hunting Liscense: 150000cr.
And yes the states still only allow human citizens to apply.
Tolkeen Bounty Hunting Liscense: 5000cr
Submital to psychic screening required.
Splugorth Bounty Hunting Liscense: 1,000,000cr. avaiiblity limited to access to trading slavers.
Triax Bounty Hunting Liscense: 40000cr
Free Quebec Bounty Hunting Liscense: 20000cr
Montreal River Rat Documentation 60000cr
VISUAL AIDE: (please insert bounty code CS4×56 to view criminal, doing so brings up the following wanted poster when logged into BOUNTYnet)