Mage combat spells
--------------------
Name Level Range PPE Damage/effects
-----------------------------------------------------------------------------------------------
Throwing Stones 2 200ft +100/lvl 5 1d6+1/lvl, 2 melees
Orb of Cold 3 200ft 6 3d6+save vs. numbing
Electric Arc 4 30ft/lvl 8 2d6MD, +2 to strike, 1 melee
Fire Blast 4 50ft 8 3d6MD to full range
Fire Bolt 4 100ft+5/lvl 7 4d6MD
Inkspray 4 30ft 8 1d4MD/min, 1d4Min/lvl,
-1att, -2ini, -1s/p/d
Kinetic Beam 5 60ft 7 [1d4+1]/lvl, +1 to
strike/per ss bonus
Lifeblast 5
Mental Blast 5 100ft+10/lvl 15 5d6MD/HP +penalties
(vs. Psi)
Barrage 6 100ft+30/lvl 15 2MD each, 3+1/lvl,
+penalties
Call Lightning 6 300ft 15 1d6MD/lvl, auto-strike
Fire Ball 6 90ft 10 1d4/lvl (3')/lvl dodge w/18+
Ice Blast 6 90ft 12 [1d4+1]/lvl, dodge w/18+,
5ft wide cone
Power Bolt 6 1600ft+100/lvl 20 5d6MD+2/lvl
Ballistic Fire 7 1000ft+10/lvl 25 1d6MD each, 1/lvl, directed,
auto-strike
Black Light 7 300ft 20 2d4MD/lvl, x2 to creatures
of light, dodge w/18+
Fire Gout 7 30ft/lvl 20 6d6MD to full range, -3 to
dodge
Sonic Blast 7 (20ft) 25 4d6MD+ deafness
SP Acceleration 7 100ft/lvl 20 1d6x10MD+1/lvl, or 6 shot
recharge
Fire Globe 8 200ft 40 5d6MD/melle, 1d4 min, stores
for 1wk/lvl
Lightning Arc 8 100ft/lvl 30 4d6MD+2/lvl, +4 to
strike/+1>100ft, 1 melee/lvl
Shockwave 8 (10ft) 35 1d4MD/lvl + knockdown
Desiccate the SN 9 50ft/lvl or touch 2 50 3d6x10MD/HP, -1 to save (for
1/2 damage)
Dragon Fire 9 100ft 40 1d4x10MD 1 melee/lvl, dodge
w/16+
Armor Bane 10 300ft 100 -10% MDC, +minor systems
lost
Deathword 10 30ft 70 2d6HP/MD+1d6/lvl, x2 if
wispered, + save vs. coma!
Meteor 10 200ft/lvl 70 1d6x10+2/lvl (40ft), +4 to
strike
Soultwist 12 100ft/touch 170 6d6MD/HP, -6 to save, or
funky penalties
Annihilate 14 500ft+100/lvl 600 2d4x100MD (10 4d6x10MD), +3
to strike
Note:many of these spells also get bonuses from target/archery spells.
Mage Defensive Spells
----------------------
Name Level Range PPE Effects
-----------------------------------------------------------------------------------------------
*Armor of Ithan 3 Self/Other 10 10MDC/lvl, 4 melees/lvl, 1/2
damage from M/F/L/C
Imp. to Cold 3 Self/60ft 5 Magic and normal cold have
no effect, 5min/lvl
*Imper. to Fire 3 Self/60ft 5 Fire does no damage,
5min/lvl
Imper. to Poison 3 Self/Others touch 5 immune to poisons, and
poison gases, 5min/lvl
Magic Sheild 3 Self/Other 6 60MD, parries taking 1/4
dam, +1 par, only -3 fast
Resist Fire 3 self/others 60ft 6 all fire does 1/2 damage
Chromatic Pro. 4 Self/touch/10ft 10 blinds attacker, 1d4 melee,
-4ini, -6s/p/d, more.
*Deflect 4 Self 10 +4p, 1 deflection p/lvl,
lasts 1melee/lvl
Energy Field 4 60ft 10 60MDC, 8ft area
Multiple Image 4 Self 7 1 min/lvl, -4to save, 3
twins, +2ini, +2d, +1s
Armor Bizarre 5 Self/30ft 15 15MD/lvl, tentacles-HF
9+1/2lvl, every melee, -1ini
House of Glass 5 100ft 12 std save, glassy looking,
takes same damage, 1min/l
Implosion Neut. 5 50ft/lvl/touch 2 12 1/2 damage & radius,
1min/lvl on un-exploded ones
Mindshade 5 self/touch 15 +4vs psionics/mindaltering,
imp. to possession
aura blank, doesn't radiate
magic or psionics
Imp. to Energy 6 Self/others ritual 20 2 min/lvl, energy does no
damage
Imp. to Radiation 6 self/60ft 15 resist fire+radiation does
no damage
Targeted Deflect. 6 self/500+50/lvl 15 +3p, 13+ hits attacker, only
energy that way
*Invulnerability 7 self/touch 25 invulnerable, 35MD aura,
+10vs mag/psi
Invincible Armor 8 self/touch 30 25MDC/lvl, envir, 1/2 from
enrgy, absorbs last dam.
Lifeward 8 self/touch 40 put on armor, after armor's
gone, MD=SDC, 1min/lvl
Prot. Circle:Simp.9 radius of circle 45 affects lesser SN,
+2vsmag/psi, nothing vs greater
24 hours, 4PPE to
reactivate, no SN winthin 5ft
Null Sphere 12 (10ft)/lvl 220 5min/lvl, 100MD/lvl, enivr,
no dam from mag/energy
no mindcontrol, physical
things go thru, prot circl
Prot. Circle:Supr 13 radius of circle 250 NO SN creatures in at all,
lesser can't be in sight
+5vsmag/psi, imp. to
possesion, +8vs HF, +10PPE/ISP
Magical Walls
---------------
Name Level Range PPE Effects
--------------------------------------------------------
Wall of Cold 7 90ft 20 3min/lvl, 1d6MD/5ft thick,
15x10x5/lvl
Wall of Fire 7 90ft ' '
Wall of Void 7 90ft ' ' silent black flame
Wall of Lightning 8 90ft 25 [2d4MD/lvl
8x4/elvl][2d4MD/3lvls 8x4] no width
Wall of Wind 8 100ft 40 5min/lvl, supps=32+1/lvl,
2tons or hi-ps to stand
Wall of Defense 9 100ft 55 1melle/lvl, thin,
10x6+5/lvl, stops all (freezes!)
Wall of Not 10 100ft 70 15x15/lvl, makes any wall
invisible
Wall of the Weird 12 200ft 180 10x1x10/lvl, 40mdc/10ft,
1d4tentalces attack 15ft
Shadow Wall 13
Impenetrable Wall 14 100ft 600 20x20/lvl, 5 melees/lvl
Id Barrier 14 200ft +100ft/lvl 600 3min/lvl, save vs. HF 14,
fail=fight apparition
Mage Curing/Healing/Mending Spells
--------------------
Name Level Range PPE Effects
-----------------------------------------------------------------------------------------------
Light Healing 3 touch 6 heals very minor ailments,
+1d6sdc or 1d4hp
Negate Poison 3 self/touch 5 negates poisons, even if in
the bloodstream
Cure Minor Disor. 4 touch/10ft 10 relives minor physical
problems & simple curses
Head the Dead 5 touch/3ft 8* +4d6SDC/+2d6MD to animated
and undead
Heal Wounds 5 touch/3ft 10 heals minor wounds, +3d6sdc,
+1d6hp
Mend the Broken 5 touch 10+ mends 1pt SDC/ppe used over
10, 30ppe per MDC pt.
Cure Illness 6 touc/3ft 15 cures ordinary illness, non
magica/cancer
Fortify vs Dis. 6 self,2 touch,100ft 15 resists infections, +4 vs
virii/magic, +1vs poison
Heal Self 7 self 20 meditate for 1 min, +3d6sdc
and 1d6hp/1d4md
Greater Healing 8 touch 30 +2d4x10sdc, 6d6hp, or 1d4md
Purge Self 9 self 70 removes diseases, parasites,
possestion, poisons
Purge Other 10 touch 100 ('), non willing subjects
have +8 to save
Restore Limb 10 touch 80 reatach limb, 12hours/lvl
after detachment
Super Healing 10 touch 70 heals 4d6MD
Remove Curse 12 touch/10ft 140 gives another save, +5vs
spell, +10vs ritual
Restore Life 13 touch 275 4hours/lvl after death, x2
at 50%, more
Restoration 14 touch/3ft 750 heals everything, and will
re-attach limbs
Resurrection 14 touch/6ft 650 died within 2 months, 45%, 3
times by 1 mage, 6ttl
Notes: most of these will not work on the mage himself
Personal Enhancement Spells
--------------------------------------------
Name Level Range PPE Effects
-------------------------------------------------------------------------------------------------
Combat Oriented|
----------------
Fist of Fury 3 Self/touch 10 1 melee/lvl, SNPS,
punch-only (1d6min), parries MD
Crushing Fist 6 self/50ft/lvl 12 1min/lvl, either 2d6MD punch
or 2d6MD bolts, +1str
Sorcerous Fury
Shadow Leap 7 self/touch 45 70% shadow, +4ini, +2s, +6d
(auto)
40% +2ini, +2s +4d [shadow
teleport 60ft]
Magical Adr. Rush 8
Giant 10 self/touch 80 1 melee/lvl, +10ft,
MDC=(hp+sdc)*3, SNPS+50%, +1att
+1s/p, +1000lbs, -3d,
-20%spd, no magic casting
Movement
--------
Climb 2 self/others 40ft 3 5min/lvl, climb 98%/60% for
normaly unclimbables
*Levitation 2 60ft 5 3min/lvl, 200lbs+20/lvl,
60ft+10/lvl up
*Float in Air 3 self/others 30ft 5 10melees/lvl, no save, 1ft
up, -1att/s/p/d, 1/2spd
Telekinesis 3 60ft 8 1min/lvl, 60lbs, +3s/+4p,
1d6/4d6SDC
Swim as Fish 4 self/others 10ft 6 ad. Swimming/SCUBA 96%,
+1p/d in water, 2min hb
Superhuman Speed 5 self/touch 10 1min/lvl, +2p/+6d, spd=44
(30mph)
Swim as Fish(sup) 5 self/others 12 10min/lvl breath in water,
spd20, no fatigue, +2p/d
Fly as the Eagle 7 self/others 100ft 25 20min/lvl, 50mph, +1p/+2d,
+2damage on dives
Winged Flight 8 touch (not self) 35 fly at spd*5, will work over
armor
----
Misc
----
Sustain
Mystic Fulcrum
Lifeblast
Beat Ins. Odds
Energy Sphere
Breath w/o Air
Astral Projection
Charismatic Aura
Superhuman P.P. 5 self/touch 10 +3s/p/d, +1 attack, +1ini,
+5spd, 2melees/lvl
Superhuman P.E.
Superhuman P.S.
Deathgrip 3 50ft 8 both hands can't let go
1melee/lvl, PS34/SPS20
Memory Bank
Reduce Self
Transferal
--------
Sensory
-------------------------------------------------------------------------------------------
Name Level Range PPE Effects
-------------------------------------------------------------------------------------------
See Aura
See the Invisible
Sense Evil
Sense Magic
Detect Concealment
Tongues
Nightvision 4 self/touch 8 NV 200ft+100/lvl, in magic
darkness 50ft+10/lvl
See Wards 7
Second Sight
Commune With Spirits
Eyes of the Wolf
Locate
SI Magic Darkness 11 self/2touch 125 x2spd in shadow wall,
shadow beasts only have cha.
Oracle
Eyes of Thoth
------------
Concealment
-------------
Name Level Range PPE Effects
-----------------------------------------------------------
Cloud of Smoke 1 90ft 2 30x30x30ft, in cloud
-5s/p/d
Chameleon 2 self/touch 6 18melees/lvl,90% 0ft/melee,
70%2ft/melee,20% 6ft
Cloak of Darkness 2 self (5ft) 6 4min/lvl, distance attacks
at -3/less optics, -1
Invis:Simple 3 self 6 3min/lvl, no normal vision
can see him
Shadow Meld 4 self 10 2min/lvl, invis to all but
infra, 60%prwl or +15
Aura of Death 5 self 12 2melee/lvl,invis to
IR,thermal,
Invis:Superior 7 self/touch 20 3min/lvl, prowl 84%,
Nightspill 7 90ft 25 total darkness 100ft
area/lvl, -6s/p/d
--------------
Metamorphosis
--------------
Animal
Human
Superior
Mist
Insect
----------------------
Transportation Spells
-------------------------------------------------------------------------------------------
Name Level Range PPE Effects
-------------------------------------------------------------------------------------------
Teleport:Lesser
D-Step 9 Self/3ft 50
Mystic Portal 10 20ft 60 Portal 10x20ft, 12ft
deep/lvl, or teleport 100ft/lvl
Plane Skip 10
Astral Hole 11 Self 120
Re-Open Gateway 11 10ft 180
Time Hole 12 Self 210
Swap Places 13
Circle of Travel 15
D-Teleport 800
D-Portal 15 A few feet 1000 Guess?
Teleport:Sup. 15 300miles/lvl 600 Mage and 1000lbs/lvl, more.
General Dehabilitating Spells
-------------------------------------------------------------------------------------------
Name Level Range PPE Effects
-------------------------------------------------------------------------------------------
Blinding Flash 1 60ft, (10ft) 1 blinded 1d4 melees,
-5s/-10p/d, 50% fall
Thunderclap 1 (30ft) 4 hf 8, mage gets +5ini,
+1s/p/d
Befuddle 2 100ft 6 2min/lvl, -2s/p/d, 1/2
attacks, -20% skills
Fear 2 100ft, 20ft area 5 hf 16, fail means can't
defend against 1st attack
Light Target 3 10ft/2 touch 6 2min/lvl, glows brightly
Paralysis: Lesser 3 60ft 5 1min/lvl, 1 limb only,
leg=-2 p/d, -90% spd
Blind 4 touch/10ft 6 -5s, -10p/d, 50% fall per
10ft travelled
Carpet of Adh. 4 30ft/lvl 10 200square feet,
fail=10melles/lvl, pass =2d6melees
Magic Net 4 60ft 7 1-6 human sized, 10ft area,
dodw/16+, 2melees/lvlf
Weight of Duty 4 200ft/ 2touch 10 1min/lvl, fail=no ini,
-4s/p/d, 1/2spd, 1/2 skills
Compulsion 6 60ft 20 1day, 1 desire or need
implanted
Ice 6 50ft/lvl 15 wall(50MDC/lvl,
10x10x10+10/lvl)/ice cover (spd 4!)
Words of Truth 6 5ft 15 2 questions per melee, 1
minute/lvl
Agony 7 5ft/lvl 20 1min/lvl, after 1/2 att,
spd, -1s/p/d for 1 minute
Life Drain 7 30ft 25 2melees/lvl, 15ftarea,
1/2SDC,hp,spd, -1att,-10%skss
Wind Rush 7 120ft 20 60mph, 1 melee, 18+ to
stand, objects go 2d6x20ft
Hallucination 8 touch/3ft 30 1 major hallucination
Portal of Fear 8 90ft 35 4d6tentecles, 1att each,
+4entangle, 10MDC each
if entagled, save vs magic
(12+) or 1 att/fear
in 2 melees, pulled in,
imob.w/fear 4d4melee or sv
Sickness 8 touch/20ft 50 major sickness, 12hours/lvl,
1 att, pe-70%, -4s/p/d
Wisps of Confusion8 90ft 40 5 melees/lvl, -5s/p/d, 1/2
att, 1-8 people
Aura of Doom 9 200ft (20ft) 40 -1/2att, -4s/p/d,
1/2skls,2min/lvl, others dislike
Mute 9
Realm of Chaos 9
Speed of Snail 9 60ft 50 1/3 all capabilities, 1-6
targets, even non-living
Havoc 10 90ft 70 (20ft), does 1d6hp/melee,
2me/lvl,-3i/s/p/d
Reality Flux 10 60ft/touch2 75 1 melee/lvl, weapon goes sdc
Warped Space 10 150ft (10ft) 90 funky effects, p152
Bottomless Pit 11 50ft, (2ft) 100 falling till end (2min/lvl),
dodge w/17+
Disharmonize 11
Heavy Air 12
Collapse 13
Void 15
Illusionary Magic
-------------------------------------------------------------------------------------------
Name Level Range PPE Effects
-------------------------------------------------------------------------------------------
Aura of Power 2 self/touch 4 makes look 50% buffer,
+14d+2ma, 1min/lvl
Heavy Breathing 2 60ft (6ft) 5 5 meless/lvl, can move
sound, 60% flee or -2s/-1p/d
Horrific Illu. 5 30ft 10 2min/lvl, HF 14, fails will
not go pass it
Apparition 6 30ft 20 1min/lvl, hf10, real stats,
fails must fight,p176
Mask of Deciet 6 self 15 10min/lvl, generic face,
spec. 20+5/disguise -4 save
Illusion Booster 6 per illusion 15 doubles duration
Illusory Wall 6 500ft 15/30 1000^2ft/lvl, fails get to
save again if disprovd
World Bizarre 8 200ft (20ft/lvl) 40 everything goes demonic,
hf17 (flee/-1att/-2ini/-2c
Illusion Manipu. 9 500ft/lvl 25/60 changes set illusion, -1/-4
save, con
Illusory Forest 10
Illusory Terrain 11
Animation/Summoning/Control Magic
-------------------------------------------------------------------------------------------
Name Level Range PPE Effects
-------------------------------------------------------------------------------------------
Trance 4
Domination 5
Charm
Influence Beast 5
Constrain Being 7
Expel Demons
A & C Dead 7
S & C Canines 9
Tame Beast 9
A & C Dead:Greater10 1000ft/LOV 50* 1 large creature, max
attribs, 1/2 max MDC
3 attacks (4 if fast),
imp. to bullets, x2 fire
Banishment 10
C & E Entity 10
Enemy Mind 10
S & C Rodents 10
S Greater Familiar
S & C Animals 11
Summon Fog 11
Calm Storms 12
Ensorcel 12
S & C Entity 12
S & C Rain 12
S & C Storm 13
S & C Lesser Being13
S & C Sea Serpents14
Summon Ally 15
Creation/Enchantment Magic
-------------------------------------------------------------------------------------------
Name Level Range PPE Effects
-------------------------------------------------------------------------------------------
Create Wood 3 10ft 10/30 100lbs of wood, soft/hard,
2ft logs or 6ft planks
Ricochet Strike 4 by hth weapon 12 relects off 3 targets,
1melee/lvl, 1st str for all
Featherlight 5 touch/10ft 10 10min/lvl,200lbs/lvl, more
pg 136
Fly 5
Create Water 6 line of sight 15 1/2 gallon/lvl, 1/2 in
deserts, x2 in jungle/at sea
Flesh Armor 6 touch 12* 12hrs/lvl, 5MD/lvl,
imp. punct.,1/2blunt,x1mag/fire
Frost Blade 6 touch 15 sdc metal peice does 4d6MD,
1min/lvl
Lightblade 7 self 20 1d4x10+1MD/lvl, 1min/lvl,
+1s/p, used only by mage
Spinning Blades 7 los/100ft/lvl 20 enchants 1 blade, creates
1/lvl, buzzsaw=2d6MD/blds
parry attacks +6 (+2 fast),
+3 to strike, 1melee/lvl
Power Weapon 8 touch 35 2melee/lvl,weapon does MD,
or ads +25% to MD ones
Create Steel 9 10ft 68 recycle 100lbs/lvl, or only
10 MDC, +10% ore
Phantom Mount 9 40ft 45 10min/lvl, 30MDC+5/lvl,
45mph,hf9,3att,1d6/3d6MD
+1ini/+2s/+3d/+3roll, PS25
PP20 PE22 (sn)
Create Ghoul 10 touch 75* creats 1 grave ghoul from a
dead body
Magic Warrior 10 100ft 60 2melee/lvl, magic save=1/2
dam., 50+6MD/lvl, 5att
+4ini/+5s/p/d,hf12,2d6MDpnc/3d6MDkck,
Speed Weapon 10 touch 100 1 melee/lvl, x2 att
w/weapon, no magic ones
Cr. Mummy 11
Cr. Magic Scroll 11
Id Alter Ego 11
Amulet 12
Cr. Zombie 12
Ironwood
Cr. Golem 13
Talisman 13
Enchant Weapon (m)15
*=double PPE cost if a non-necromaster
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Friday, February 25, 2005
Rifts Magic Index 0.91
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