Friday, May 1, 2026

Elder Iron Tail Founder of the Iron Whiskers



Missing an eye she refuses cybernetics and wears and eyepatch.

15th level Coalition Trained Mutant Rat Elder Long-Tail (Mistress of the Warren-Logistics) she uses the skills from the loan star book not the pecos raider occ like the rest of the tribe. she stole blackmarket books, learned to read and pilot robot vehicles and hack into them to steal them, the most formally educated of the tribe and one of the few originals that escaped the coalition to found the tribe

As an original escapee from Lone Star, this Elder isn't just a survivor; she’s a tactical mastermind who has spent decades turning the Coalition's own technology against them.

By 15th level, she is a living legend among Mutant Rats—a "Mistress of the Warren" who handles the heavy lifting of tribal logistics with high-tech salvage.

Character Profile: Squeak-General "Iron-Tail"

Race: Mutant Rat (Long-Tail)

Level: 15

Alignment: Usually Scrupulous or Unprincipled (Protective of her "Warren")

O.C.C. Focus: Lone Star Technical Officer (Modified)

Core Attributes

At 15th level, assume several physical and mental bonuses from years of "field exercises" and cybernetic or chemical enhancements (if any).

I.Q.: 21 (+7% to all skills)

M.E.: 16 (Save vs. Psionics/Insanity: +1)

M.A.: 18 (75% Trust/Invoke Intimidate)

P.S.: 14 (Standard)

P.P.: 19 (+2 Strike/Parry/Dodge)

P.E.: 15

P.B.: 7 (Scarred, grizzled)

Spd: 28 (Rat speed)

M.D.C.: By Body Armor (likely heavy CS salvage). S.D.C.: 85. Hit Points: 72.

Psionics: Sensitive (Standard Mutant Rat package): Sixth Sense, Intuitive Combat, Presence Sense.

O.C.C. Skills (The "Lone Star" Specialist)

She uses the Coalition Technical/Logistics suite, refined by years of Black Market literature.

Literacy (American/English): 98% (Self-taught/Stolen manuals)

Computer Operation/Hacking: 98% (Expert at bypassing CS security)

Robot Mechanics/Electronics: 92% (For field repairs)

Robot Combat: Elite (Specifically CS Spider Skull Walkers and UAR-1 Enforcers)

Pilot: Robot & Power Armor: 98%

Intelligence: 98% (She knows how the CS thinks)

Land Navigation: 98%

Wilderness Survival: 98%

Radio: Basic & Scramblers: 98%


Specialized "Black Market" Skills

Find Contraband: 88%

Recognize Weapon Quality: 90%

Salvage: 98% (The core of her "Logistics" title)

Combat Stats

APM: 8 (Hand-to-Hand: Expert + High Level bonuses)

Initiative: +4 (+ Sixth Sense)

Strike: +6 (+ Robot Combat bonuses)

Parry/Dodge: +8

Roll with Impact: +6

The Logistics of the Warren

As the Mistress of Logistics, she doesn't just fight; she manages the tribe's "Hard Assets."

Asset Category Description

The "Rat-Hauler" A stolen and heavily modified set of 10 CS Mark V APCs chained together and used to transport the tribe's young and scavenged M.D.C. materials.  Only 2 have a working engine they work as a train.

Security: She has bypassed the DNA-locks on three SAMAS units, piloted by her most trusted captains who guard the train who she has also trained as coalition military specialist occ not pecos raider.

The Archive A literal library of stolen technical manuals, making her tribe the most technologically literate mutant colony in the Pecos Empire.

Tactical Edge: The "Backdoor" Hacking

Because she was trained at Lone Star, she understands the CS IFF (Identification Friend or Foe) protocols. She doesn't just pilot robots; she uses a "Black Box" (a custom-built hacking rig) to spoof CS signals, allowing her to walk a stolen Spider Skull Walker right past a Coalition patrol without them firing a shot.

"The humans think their steel makes them lions. They forget that rats live in the walls of the cage, and we know exactly where the wires are thin." — Iron-Tail 

The "Logic-Gate" (Modified UAR-1 Enforcer)

Model: Custom "Black Box" Modification of the UAR-1

Pilot: Squeak-General "Iron-Tail" (15th Level Elder)


I. Updated Statistics (M.D.C.)

  • Main Body: 400 (Reinforced with salvaged M.D.C. alloy)

  • Sensor Turret (Head): 100

  • Arms (2): 180 each

  • Legs (2): 250 each

  • Internal Hacking Suite: 50 (Protected by a miniature faraday cage)


II. Offensive Modifications & Weaponry

  1. Dual Plasma-Cutter Drill Arms: The standard hands have been replaced with heavy-duty mining drills integrated with plasma torches.

    • Drill Damage: $1D6 \times 10$ M.D. per sustained drill attack.

    • Plasma Cut: $4D6$ M.D. (Short range only; used for breaching bunkers).

    • Combat Bonus: +1 to Strike/Parry in close-quarters.

  2. The "Silence" EMP Pulse: Replaces the right shoulder missile launcher.

    • Effect: Discharges a high-intensity electromagnetic pulse in a 100ft ($30.5m$) radius.

    • Impact: All unshielded electronics/robots must save vs. 16 or shut down for $1D4$ melees. Coalition "Dead Boy" armor and shielded robots are -4 to save.

    • Payload: 4 charges (Regenerates 1 per hour via the nuclear power plant).

  3. Standard Shoulder Rail Gun: Kept for "traditional" defense.

    • Damage: $1D4 \times 10$ M.D. per 40-round burst.


III. Electronic Warfare & Hacking Suite

As a Mistress of Logistics, her real power is in control, not just destruction.

  • Signal Spoofer (The "Coalition Ghost"): A passive suite that radiates CS-encrypted IFF signals. Coalition sensors perceive the Logic-Gate as a friendly patrol unit unless they perform a deep-scan (Successful Read Sensory Instrument check at -30%).

  • Wireless Breach-Link: Allows her to use her Computer Hacking skill (98%) on any robot or vehicle within 500 feet wirelessly, provided she has previously "marked" it with a tracer.

  • Broadband Jammer: Can flood all radio frequencies within a 2-mile radius, cutting off enemy reinforcements from calling for help.


IV. Physical Modifications

  • Extra Cargo Holds: The left mini-missile launcher was removed to create an internal "Logistics Vault" capable of holding 2,000 lbs of high-value salvage (E-Clips, Black Market books, or spare parts).

  • Internal Faraday Cage: The cockpit is fully insulated, making the pilot immune to her own EMP pulses and external electrical attacks.


Robot Combat: Elite (15th Level Bonuses)

  • Actions per Melee: 10 (Total with Pilot's 15th level Hand-to-Hand)

  • To Strike: +8 (includes I.Q. and P.P. bonuses)

  • To Parry/Dodge: +10

  • To Roll with Impact: +9

  • Critical Strike: Natural 18-20.

grandmother of sparkletail

Saturday, March 28, 2026

Elder Twitch Eye the Iron Whisker


Elder Twitch Eye is a survivor. Chieftain of one of the three branches of the Iron Whiskers in the Pecos Empire requires more than just luck—it requires the kind of twitchy, hyper-aware paranoia that only a mutant rat can maintain for fifteen levels.

Since he lacks formal pilot training, his "secret sauce" is a Custom Neural-Interface Rig—black-market cybernetics that bypass his brain's lack of education by feeding the robot's sensor data directly into his primitive motor cortex. He doesn't "pilot" the robot; he becomes it.


Elder Twitch Eye

15th Level Mutant Rat Bandit (Pecos Raider) Alignment: Anarchist (with a soft spot for his "litter") Disposition: Twitchy, prone to sudden sniffing, incredibly arrogant about his "giant metal skin."

Primary Attributes

I.Q.: 9 (He’s cunning, but not "book smart") M.E.: 14 M.A.: 15

P.S.: 11 (Augmented to 22 via Cyber-Arm)
P.P.: 24 (The "Twitch")
P.E.: 18 
P.B.: 5 (Mangled fur, one milky eye, scarred snout)
Spd: 32 (Running)

Combat & Totals

H.P.: 74 S.D.C.: 88 (Natural) Initiative: +10 (+14 inside a Robot)

Attacks per Melee:P.P. Bonuses: +5 to Strike, Parry, and Dodge.

Cybernetics: The "Interface Rig"

Elder Twitch Eye shouldn't be able to walk and chew gum at the same time, let alone pilot a Behemoth Explorer. His cybernetics bridge that gap:

  • The "One Eye": A Multi-Optic Eye (Left). Provides Thermo-imaging, Infrared, and a Targeting Sight (+1 to Strike).

  • Cyberlink Neural Port: A jagged socket at the base of his skull.

    • Function: When plugged into a robot vehicle, he ignores the -40% "unskilled" penalty. He operates at a 75% Proficiency in Robot Combat: Elite.

  • Reinforced Cyber-Arm (Right): Built for high-stress lever pulling and heavy lifting (P.S. 22). Includes a retractable vibro-blade (2d6 M.D.).


The Iron Whiskers' Loot

Twitch Eye doesn't just raid; he "liberates" hardware for Fort Iron Whiskers. 

  • Modifications: The interior smells like dried meat and cedar shavings.

  • Special Trait: "Scrap-Shielding." He has bolted extra plates of MDC scrap over the legs, adding 50 MDC but reducing speed by 10%.


Key Skills (15th Level)

  • Land Navigation: 94%

  • Wilderness Survival: 98%

  • Prowl: 85%

  • Identify Undercover Agent/Slaver: 90%

  • W.P. Energy Pistol & W.P. Heavy Weapons (Expert Level)

"You think... sniff... you can take my skin? I grew this skin in a Coalition scrapyard! It's got more teeth than you do!" — Elder Twitch Eye

The "Iron Whisker 1" is less of a vehicle and more of a rolling, mechanical cathedral to the tribe's scavenging prowess. Built from the husks of three Coalition heavy-hitters—a Spider Skull Walker, an Enforcer, and a Mark V APC—it is a jagged, asymmetrical nightmare of black Dead Boy plating and exposed hydraulics.

To the Iron Whiskers, it isn’t just a robot; it’s a mobile fortress that proves Twitch Eye is the "Biggest Rat in the Waste."


Iron Whisker 1: The Chimera-Class Heavy Robot

Model: Custom "Pecos Hybrid" Juggernaut Crew: 5 (1 Pilot, 4 Gunners) M.D.C. by Location:

  • Central Mark V Hull (Main Body): 450 (can disconnect from robot front)

  • Enforcer Upper Torso (The "Head"): 200

  • Heavy Treads/Spider Legs (Mixed Drive): 150 each (4 total)

  • The "Iron Fang" Drill Arm: 120

  • Gunner Turrets (4): 60 each

  • Reinforced Pilot’s Cockpit: 100

Statistical Data

  • Running Speed: 35 mph (Slow, grinding, and loud).

  • Leaping: Not possible. It’s too heavy for the repurposed Spider Walker hydraulics to do more than stabilize the chassis.

  • Height: 24 feet.

  • Weight: 62 tons.

  • Physical Strength: Robotic P.S. 42 (via the Drill Arm).

  • Power System: A leaking, over-taxed Nuclear Cell (Requires frequent "tinkering" to prevent overheating).


Weapon Systems

1. The "Iron Fang" Industrial Drill (Right Arm)

Originally from an NG mining bot, this massive diamond-tipped drill is used to breach Fort doors or "pressure cook" enemy power armor.

  • Damage: 1d6x10 M.D. per strike.

  • Bonus: +2 to Strike when the target is stationary or entangled.

2. The Four "Whiskers" (Gunner Stations)

Twitch Eye has four lucky bandits strapped into external, semi-protected turrets. Each has its own field of fire.

  • Turret 1 (Top-Left): Twin-Linked C-40R Rail Gun (Salvaged from an Enforcer).

    • Damage: 1d4x10 M.D. per burst.

  • Turret 2 (Top-Right): Heavy Laser Cannon (Salvaged from a Spider Walker).

    • Damage: 4d6 M.D.

  • Turret 3 (Front-Lower): CR-3T Plasma Ejector (Fixed forward).

    • Damage: 6d6 M.D.

  • Turret 4 (Rear-Deck): Mini-Missile Launcher (12 tubes).

    • Damage: Varies by missile (usually High Explosive).


Combat Statistics (With Twitch Eye at the Controls)

Because of his Neural-Interface Rig, Twitch Eye uses his own high P.P. and level-15 bandit reflexes while "plugged in."

  • Attacks per Melee: 9 (Twitch Eye controls the Drill and movement; Gunners fire independently).

  • Bonuses: +3 to Strike (Drill), +4 to Parry, +2 to Dodge.

  • Special Maneuver: "Ground Grind." Twitch Eye can use the sheer weight of the Mark V hull to crush smaller power armor or vehicles. (Damage: 1d4x10 M.D.).


The Legend of the "Iron Whisker"

"The Coalition built 'em to kill us, but we welded 'em together to feed us. Listen to that engine... sniff... it sounds like a hungry stomach, don't it?" — Elder Twitch Eye

The robot is notoriously difficult to maintain. Every time it takes a major hit, there's a 10% chance a "legacy system" from the Coalition tech misfires, causing the lights to flicker or a random turret to rotate 360 degrees uncontrollably.

Wednesday, March 18, 2026

The Princess's Rain

 


"Princess's Rain"

The "Rain of Death" is a terrifying sight even in its stock configuration—a massive, atmospheric-entry troop transport designed to drop Kreeghor Shock Troopers directly into the heat of battle. However, this specific unit, owned by a high-ranking Royal Kreeghor, has been modified into a mobile command center and personal trophy room.

Since it crashed on Earth, its sleek Transgalactic Empire (TGE) aesthetic is marred by scorched hull plating.  The ship  has become half buried about 10 miles west of Fort Iron Whiskers.  The rats know of it but known their techno shaman has communed with it and she could not access it due to locks from the alien princess requiring her DNA to open it. 



Modified "Rain of Death" Stats (Rifts Earth Conversions)

StatValue / Description
ModelHeavily Modified TGE-88 "Rain of Death"
Crew1 Royal Kreeghor, 4 Cyborg/Slave Pilots (now deceased or missing)
Troop CapacityOriginally 80; now reduced to 10 Elite guards + personal quarters
M.D.C. (Main Body)1,200 (Reduced from 2,000 due to crash damage)
M.D.C. (Shields)Offline (Needs 1 week of repairs and a massive power source)
Speed/SkillsAtmospheric: Mach 2.0
Pilot Spaceship, Pilot Jetfighters -10% at any speed
Pilot Hover can be used at -20% if going under 400mph
Controls written in Kreeghor, -10% if cannot read this language
Controls could be engraved with a second language but it is customary in Kreeghor culture for their minions to be forced to learn their ways and how to Speak and Read Kreeghor not the other way around.  
(inspired by replacing Russian with Kreeghor https://en.wikipedia.org/wiki/Russification)

Space: Mach 8; Pilot Spaceship, or Jetfighters -20%
FTL:  Empty antimatter fuel tanks.
Weaponry2 Dual-Link Laser Turrets (Front), 4 Mini-Missile Launchers (Side)
Special ModsThe Royal Suite: A reinforced bunker in the center of the ship.


Description: The "Falling Palace"

The interior no longer looks like a sterile military transport. The Royal Kreeghor has replaced the cramped jump seats with lavish, albeit alien, comforts.

  • The Atmosphere: The air is heavy with the smell of ozone and exotic incense. The lighting is a dim, menacing crimson.running

  • Modifications: The cargo bay has been partitioned into a "Throne Room" and a "Trophy Gallery" where various skulls (including a Juicer and a Glitter Boy helmet) are mounted on the bulkheads.

  • The Damage: Gravity plates flicker inconsistently, occasionally making occupants feel 20% lighter.


       ________________[ AIRLOCK ]________________
      /                                                                                    \
     /    [ PILOT ]                        (B)       [ CO-PILOT ]           \
    /       CHAIR                           |                           CHAIR    \
   |                                              |                                            |       |                  [ NAV ]     ______|______        [COMMS]       |
   |_______________ _/            |            \_______________|
   |                                 | CORE |(A)       |                              |         |GUEST QUARTERS|            |            |    TROPHY           |
   |     (6 Bunks)             |       (C)|  ENG  | GALLERY            |
 |__________________\______|_____/_______________|
   |                                               |                                         |
   |           (D)                               |             (D)                       |
   |       GUARD POST                |         GUARD POST        |
   |_______________________ |____________________|
   |                                                                                        |
   |             [ ROYAL THRONE ROOM ]                               |
   |          (Reinforced Bio-Regen Tank)                                |
   |                                                                                        |
   |           [ E ]           |          [ E ]       | running                     |
 \___________________________|_________________/
               [ REAR LOADING RAMP - JAMMED ]

Map Legend:

A - Structural Core: The main support pillar, now leaking coolant.

B - Main Corridor: Runs the spine of the ship; littered with debris.

C - Engineering Access: A cramped crawlspace leading to the fusion reactors.

D - Defense Turret Access: Ladders leading to the exterior laser batteries.

E - Heavy Weapon Storage: Each weapon has 1TGEclip which can be recharged.
Charging station here is tied to ships main reactors and can only been used when ship is on.
On the wall is a racks royal TGE weapons, all with the Queen's Insignia engraved on the hilts which will have consequences positive or negative if seen in the Phase world regions depending on how who you meet views the TGE.
  • TGE Powerhalbred
  • EP-5 Energy Pulse Pistol
  • EPR-8 Energy Pulse Rifle
  • GR-10P Gravitonic Pistol
  • Gr-45HP Jackhammer Gravitonic Pistol
  • GR-15AR Gravitonic Assault Rifle
  • 5x Blood and Tissue Builder Spraycans+2d6hp/sdc
  • Restraint Dispenser
  • Salvaged Kreghor Fighter's Horn Canon 
(from a Flying Fang Interceptor (6ft long, has no powersource, 1d6x10md 4000ft/2miles in space)


TGEclips do not work with earth weapons.

Ship needs antigrav fuel to make orbit, tanks empty running.
Can fly in atmo with currently deactivated fusion generators which only princess can turn on.






Friday, February 27, 2026

135-136 Seige of Fort Iron Whiskers

The Coalition begins bombing Fort Iron Whiskers with gas!  The Elders beg the rat KAI for help!

Caldor wants to leave the rats and get to his SHIP but he suspects he might needs their help to get FUEL!

The Group tries to run the coalition blockade of fort iron whiskers to get to the ship!

A coalition DOG PACK attacks!  The master psistalker cruely uses a suicide bomb attack with a fusion block strapped to his terrier dogpack!  The dogpack critical hits the groups robot vehicle and blows out its entire SENSOR ARRAY!  They are blind!  Caldor uses Mech AI to make CRUDE sensor array out of whats left of the communications ARRAY!  mech cannot use radio and see at the same time now and can only see a short distance 10-100ft solid objects using RADAR ECHO LOCATION coordinated by MECH NORTHERN GUN AI trying to stay alive while blind!

A different coalition radios the group begging to help smuggler out her dog pack before they too are used in suicide attacks against them! 

Group makes some deals with a psistalker trying to save some of her dogpacks, let a pack of dogs go free in exchange for not killing any more of her pack.

The rats claim a bunch of children and elderly rats are en route in secret tunnels and need protection from the Coalition!

Caldor 114325 +1000 survival +100 fight cs +100 rp  +300 skills
+100 plugin horse optics 115925

TOW 86125 +1500 survival +100 fight cs +100 rp +100 hak sensor +500 skills 88425

CAM 52690 +2000 survival +100 fight cs +100 rp +100 first in jitsi +100 skills 55090

Kai 21950 needs 24500 +3000 survival +100 fight cs +1000 promoted to captain +100 rp +100 use top hatch 

+2000 kai saves a ton of rats from a tunnel being hit by gas near by. 28250


Kai now has squad of 100 elderly and children rats and 2 scouts looking to him for leadership.

Scout RAT SKUMZ rolls up with his girl GOEZ on a motorcycle with some news and a squad of recruits:

YOU PROMO NOW CAP KAI, SHIP BE COMIN YONDER YOAAAAH"

Kai Levels to 6 picks Pilot Automobile and 1 other skill?, gets a new car with rat squad.  

Zak 11300 +4000 survival +100 fight cs +100 rp +1000 tells kai about bones, teach priest occ +50 skills

16550

Razor 9675 +4000 survival +100 fight cs +100 rp +100 skills 10075


NPCs in Party:

Jumbles the Steed of Cam NG AI1 21125 +100 fight cs +500 survival +50 sends msg to cs command 21775

"The Peoples Robot" NG AI2 7200 +100 fight cs +500 survival  +50 learns to see using radio array short distance 7950

being driven by CALDOR using Pilot Robot

NPCs around Party:


Caldor Dreams of his wife's ship and how the rats can help fuel and launch it and be away from this primitive planet.


Elder Squeak-Gear (High Scavenger and Tech-Shaman) sends Caldor a message to try to get him to join the rats:

"Caldor, can make your fuel, we communed with your ship using telemechanics.  Join us and we fuel your liftoff.  Those you taught your language grow in number and wish to join you in the stars.

Standard 21st-century tech can’t produce antimatter in quantities larger than a few atoms. You need to build a TW Ley-Line Collider.

• The Hardware: A series of superconducting magnets salvaged from a pre-cataclysm lab, wrapped in gold wire and etched with the Energy Field and Telekinesis spells.

• The Process: It siphons raw PPE from a Ley Line to accelerate heavy ions into a "collision chamber" lined with Diamond-Coated MDC Steel.

• The Output: It produces Antiprotons, which must be "refined" into liquid pellets by mixing them with harvested Deuterium (from heavy water).

"