Showing posts with label Pecos Raider. Show all posts
Showing posts with label Pecos Raider. Show all posts

Friday, February 27, 2026

135-136 Seige of Fort Iron Whiskers

The Coalition begins bombing Fort Iron Whiskers with gas!  The Elders beg the rat KAI for help!

Caldor wants to leave the rats and get to his SHIP but he suspects he might needs their help to get FUEL!

The Group tries to run the coalition blockade of fort iron whiskers to get to the ship!

A coalition DOG PACK attacks!  The master psistalker cruely uses a suicide bomb attack with a fusion block strapped to his terrier dogpack!  The dogpack critical hits the groups robot vehicle and blows out its entire SENSOR ARRAY!  They are blind!  Caldor uses Mech AI to make CRUDE sensor array out of whats left of the communications ARRAY!  mech cannot use radio and see at the same time now and can only see a short distance 10-100ft solid objects using RADAR ECHO LOCATION coordinated by MECH NORTHERN GUN AI trying to stay alive while blind!

A different coalition radios the group begging to help smuggler out her dog pack before they too are used in suicide attacks against them! 

Group makes some deals with a psistalker trying to save some of her dogpacks, let a pack of dogs go free in exchange for not killing any more of her pack.

The rats claim a bunch of children and elderly rats are en route in secret tunnels and need protection from the Coalition!

Caldor 114325 +1000 survival +100 fight cs +100 rp  +300 skills
+100 plugin horse optics 115925

TOW 86125 +1500 survival +100 fight cs +100 rp +100 hak sensor +500 skills 88425

CAM 52690 +2000 survival +100 fight cs +100 rp +100 first in jitsi +100 skills 55090

Kai 21950 needs 24500 +3000 survival +100 fight cs +1000 promoted to captain +100 rp +100 use top hatch 

+2000 kai saves a ton of rats from a tunnel being hit by gas near by. 28250


Kai now has squad of 100 elderly and children rats and 2 scouts looking to him for leadership.

Scout RAT SKUMZ rolls up with his girl GOEZ on a motorcycle with some news and a squad of recruits:

YOU PROMO NOW CAP KAI, SHIP BE COMIN YONDER YOAAAAH"

Kai Levels to 6 picks Pilot Automobile and 1 other skill?, gets a new car with rat squad.  

Zak 11300 +4000 survival +100 fight cs +100 rp +1000 tells kai about bones, teach priest occ +50 skills

16550

Razor 9675 +4000 survival +100 fight cs +100 rp +100 skills 10075


NPCs in Party:

Jumbles the Steed of Cam NG AI1 21125 +100 fight cs +500 survival +50 sends msg to cs command 21775

"The Peoples Robot" NG AI2 7200 +100 fight cs +500 survival  +50 learns to see using radio array short distance 7950

being driven by CALDOR using Pilot Robot

NPCs around Party:


Caldor Dreams of his wife's ship and how the rats can help fuel and launch it and be away from this primitive planet.


Elder Squeak-Gear (High Scavenger and Tech-Shaman) sends Caldor a message to try to get him to join the rats:

"Caldor, can make your fuel, we communed with your ship using telemechanics.  Join us and we fuel your liftoff.  Those you taught your language grow in number and wish to join you in the stars.

Standard 21st-century tech can’t produce antimatter in quantities larger than a few atoms. You need to build a TW Ley-Line Collider.

• The Hardware: A series of superconducting magnets salvaged from a pre-cataclysm lab, wrapped in gold wire and etched with the Energy Field and Telekinesis spells.

• The Process: It siphons raw PPE from a Ley Line to accelerate heavy ions into a "collision chamber" lined with Diamond-Coated MDC Steel.

• The Output: It produces Antiprotons, which must be "refined" into liquid pellets by mixing them with harvested Deuterium (from heavy water).

"

Tuesday, February 24, 2026

BLACK MARKET CONTRACT: OPERATION TUNNEL-RUN


A CALDOR Merc Contract from Elders:

 BLACK MARKET CONTRACT: OPERATION TUNNEL-RUN

Contract ID: WHISKER-6-ALPHA-9 Employer: Captain Kai Tai, 1st Armored Rodent Div., Fort Iron Whiskers (The "True Citizens") Subject: Heavy Escort & Defensive Security (Mercenary Grade)

1. MISSION OVERVIEW

The Employer is conducting an emergency evacuation of "Non-Combatant True Citizens" (150+ mutant rat women and children) from Fort Iron Whiskers. The convoy consists of three heavy transport crawlers and the command vehicle The Liberator's Maw.

Due to imminent Coalition States (CS) gas attacks and "Dog Boy" sweeps, the convoy will utilize an "Underground Railroad" route—a series of pre-dug tunnels and canyon floor passes heading West toward the neutral territories.

2. CONTRACTOR RESPONSIBILITIES

Vanguard Defense: Neutralize CS scouting parties (Skycycles/Hoverbikes) before they can radio convoy coordinates.

NBC Defense: Provide active counter-measures against CS chemical agents (Gas). Contractors must possess their own sealed Environmental Armor or power armor.

Tunnel Integrity: Protect the tunneling vehicles from structural sabotage or "burrowing" threats.

No Retreat: Contractors are expected to hold the line at the "Extraction Point" until the final transport has breached the surface at the safe zone.

3. COMPENSATION & BOUNTY

Base Pay: 500,000 Universal Credits per squad, per 24-hour cycle.  +1 Million if All Elders and Children make it alive.

Hazard Pay: A bonus of 15,000 Credits for every confirmed CS "Deadboy" helmet or Dog Boy tag recovered.

Salvage Rights: Contractors retain 70% of all salvaged CS gear (Deadboy armor, C-12 rifles, etc.). The remaining 30% must be offered to Fort Iron Whiskers for "Citizenship Tax" at fair market value.

Special Bonus: The Captain offers one (1) "Golden Squeak" pass—lifetime amnesty and free repairs at any Iron Whisker-affiliated chop-shop.

CONVICTION OF TERMS

Contractor Signature: ___________________________ Authorized by: Capt. Kai Tai (Rank: O-3, US Army - Pecos Div)



B CAMERON

SECURE UPLINK: ORDER OF THE CYBER-KNIGHTS

SOURCE: UNIT-JUMBLES  // AI DESIGNATION: "STALLION-LOGIC" TARGET: [ENCRYPTED] COMMAND PRECEPTORY / HIGH COUNCIL ARCHIVE PRIORITY: DELTA-REPORT (AUTOMATED VALOR MONITORING)

[PROTOCOL 01: MISSION LOGGING] Knight Cameron Case has formally engaged in a defensive contract with the non-human entity designated Captain Kai Tai of the "Fort Iron Whiskers" (Mutant Rodent Collective).

[SITUATIONAL ANALYSIS] Subject is attempting a mass evacuation of approximately 150+ non-combatant sentient mutants (biological classification: Rodentia Sapiens). Threat assessment confirms Coalition States (CS) deployment of chemical dispersal units. CS intent: Total eradication of "sub-human" enclave via neurotoxin gas.

[AI MORAL ALIGNMENT CHECK]

Action: Defending the defenseless? YES.

Opposition: Tyrannical aggression? YES.

Personal Gain: Negligible (Contract credits redirected to "Jumbles" maintenance and convoy rations).

Risk Level: EXTREME (CS Black Ops detachment in pursuit).

[JUMBLES’ AI COMMENTARY] I am programmed by Northern Gun, but my "Knight-Watch" subroutines are dictated by your Council. Cameron didn't even read the pay scale. She saw a mother rat clutching a kit and her heart rate spiked 40 beats per minute. My logic processors suggested a strategic withdrawal; Cameron countered by drawing her Psi-Sword. My servos are now locked into a high-speed vanguard formation.

[COMMAND PROTOCOL: VALOR/CENSURE DETERMINATION]

AUTOMATED JUDGMENT: In accordance with the Code of the White Rose, protecting those deemed "monsters" by the CS—who show no malice and seek only survival—is a Grade-A act of Valor.

REWARD ISSUED: +5 Favor with Cyber-Knight Command.

STATUS: "The Path of the Just."

COUNCIL NOTIFICATION: If Cameron Case falls in this defense, her name is to be inscribed in the Hall of the Unforgotten.

[ENCODED ENVELOPE ATTACHED] Message for Cameron

Cameron, your mount has reported your choice. The Council watches through the machine’s eyes. You have chosen the hard road—the one that leads underground into the dark to save those the world has spat upon. Stand firm. The Light of the Rose burns brightest in the deepest tunnels."

[SIGNAL TERMINATED // TRACKING ACTIVE]

C Kai

The Rats gets a report over radio about a UAR-1 Enforcer robot near the group's position that is close enough to possible have already detected the nuclear power sourice of the group's robot vehicle.

PRIORITY BURST TRANSMISSION

ORIGIN: Scout-Squeaker 09 (Designation: "Half-Tail")

TO: The Whisker-Council, Fort Iron Whiskers

SUBJECT: Blood-Debt and Iron-Giants


THE MASSACRE REPORT

Elders, the scent of ozone and burnt fur still clings to my whiskers. Twitch and Squeal are gone. They died in the Red-Gorge trying to reclaim the pelt of Brother-Biter. They were brave, but they were fighting a machine made of hate and pre-Cataclysm steel.

The "Deadboy" is wounded—broken in the middle like a snapped twig—but the Great Iron-Giant (UAR-1) dragged him from the rocks. They are not retreating. They are occupying.

SENSOR SCAN: THE INVADERS

I have remained downwind, belly-crawling through the irradiated scrub to bring you these readings. My optics are cracked, but the signatures are unmistakable.

1. The Nuclear Signature (UAR-1 Enforcer)

The beast hums with a sickness that makes my teeth ache. It is a walking reactor.

  • Engine Type: Fission-Core (Standard Coalition Issue).

  • Thermal Output: Massive. It is a sun walking on two legs.

  • Acoustic Profile: Heavy thuds at 1.2-second intervals. It is distracted, currently "watching" the canyon floor.

2. The Platoon Strength

This was not a solo patrol. A full "Fire-Support Spearhead" is dug in three miles North-Northwest of the Red-Gorge.

  • Infantry: 12 Deadboys (Mark V Armor), currently setting up a perimeter.

  • Support: 2 Spider-Skulls (Light Recon Walkers) are skittering on the ridgeline.

  • Status: They are waiting for a Medevac-Sams for the broken one.


ENVIRONMENTAL CONDITIONS: "THE DUST-GHOSTS"

The Great Mother is angry today. The spirits of the Badlands are trying to choke the invaders, but the Coalition filters are holding.

  • Visibility: 15 meters. A Heavy Silica Storm has rolled in. The sand is charged with static electricity ($+15\%$ interference to long-range comms).

  • Air Quality: Toxic. High concentrations of sulfur and radioactive grit. The "Deadboys" won't dare crack their helmets here.


ATTACHED DRAWING: THE "ENFORCER" DATA-TRACE

Hand-sketched on a digital slate via multi-optic overlay:

"The Skull-Walker"

  • Head: A grinning death-mask. It houses the pilot and the main sensor suite. Aim for the glass-slits with the heavy rifles if we have them.

  • Right Arm: Massive rail gun. If it points at you, you are already dead.

  • Shoulders: Loaded with missile tubes. Do not group up. If we swarm, we die in clusters.


SCOUT’S RECOMMENDATION

They have the broken one in a stasis-bag. He is screaming, even through the morphine. The Pilot of the Giant—the one who collapsed the rocks—is sloppy. He trusts his sensors too much in this dust storm.

The Plan: We wait for the silica storm to peak. The static will blind their radar. We move in with the scrap-bombs while they are busy loading the wounded "Deadboy" onto the transport.

REPAY THEM IN RUST AND BLOOD.

Transmission Ends.

D Towjam hears black market chatter about the contract the Rats to survive and get a copy of what the Elders are about to sign.  He can choose to stop them, change the contract, explain the blackmarket concepts of the contract, or do nothing.

Towjam Smuggler assessment:

The Patron: Emperor Sabre Lasar

While most bandit leaders might view a tribe of mutant rats as vermin or a snack for their mounts, Sabre Lasar is a visionary strategist. He doesn't just want to raid; he wants to build a nation.

Why Sabre Lasar?

  • The Technology Connection: Lasar is the primary partner of Bandito Arms. He has the technical infrastructure and the spare parts (salvaged from his wars with the Coalition) that the Iron Whiskers need to maintain their massive, frankensteined mechanical homes.

  • The "Outcast" Umbrella: Lasar’s Pecos Empire is a melting pot of D-Bees, mutants, and outlaws. He values utility over aesthetics. If a group of mutant rats can provide a mobile, burrowing fortress, he will grant them "Imperial" protection.

  • The Siege Engine: Lasar constantly eyes the Coalition’s Lone Star Complex. A tribe that can dig under CS fortifications using "Fort Iron Whiskers" is a strategic asset he cannot ignore.


Integration: The Iron Whiskers in the Empire

The relationship would likely be a Rating 4 (Trusted Associates) on your scale.

  • The Role: They act as the Empire's Sappers and Salvage Corps. When Lasar’s army moves, the Iron Whiskers travel beneath or alongside them, providing a mobile supply depot and a subterranean flanking option.

  • The Economy: In exchange for "protection," the Iron Whiskers provide Lasar with expert mechanical scavenging. Because they are small and numerous, they can strip a downed CS Spider Skull Walker in hours, dragging the "organs" back into their towed storage containers.


Interaction with the Black Market

Because they follow Sabre Lasar, their relationship with the Market is filtered through his alliances:

  1. Bandito Arms (Rating 5): The rats are likely "Technical Consultants" for Bandito Arms. They find the rare pre-Rifts components in the dirt that the Market can't find elsewhere. The rats get high-grade welding fuel; the Market gets "lost" tech.

  2. The Chicago Network (Rating 1 - Enemies): The Network hates the Iron Whiskers. The rats have a habit of "accidentally" tunneling into the Network’s secret underground smuggling vaults in the Burbs and "liberating" the contents. To the rats, it’s just scavenging; to the Network, it’s a declaration of war.

"Fort Iron Whiskers" Tactical Stats

The Burrowing Shell: The central units of the fort are modified Coalition Mark V APCs or Titan Robotics torsos, stripped of armor and fitted with massive industrial drills.

The Towed "Warrens": The storage containers are reinforced with MDC (Mega-Damage Capacity) scrap plating, making the moving caravan look like a giant, rusted mechanical centipede.

Towjam Smuggler Hacked Copy of Contract aquired from his blackmarket contacts over radio:

This document serves as a binding Blood and Iron Compact between the sovereign authority of the Pecos Empire and the High Skitter-Council of the Iron Whiskers.


THE TREATY OF THE SUBTERRANEAN MARCH

BETWEEN: His Imperial Might, Emperor Sabre Lasar, Lord of the Pecos, Scourge of Lone Star (hereafter "The Emperor").

AND: The Elder Trinity of Fort Iron Whiskers: 1. Elder Twitch-Eye (Master of the Great Drills) 2. Elder Squeak-Gear (High Scavenger and Tech-Shaman) 3. Elder Long-Tail (Mistress of the Warren-Logistics) (hereafter "The Iron Whiskers").


I. GRANT OF TERRITORIAL NAVIGATION

The Emperor hereby grants the Iron Whiskers a Perpetual Right of Transit through all Imperial-claimed lands.

  • The Low-Road Proviso: The Iron Whiskers are authorized to excavate subterranean transit lanes beneath the wastes, provided such tunnels do not undermine the structural integrity of the Emperor’s primary fortresses.

  • Navigation Data: The Emperor shall provide encrypted topographic and geological data-slugs, detailing Coalition patrol routes and mineral-rich "dead zones" suitable for Fort Iron Whiskers to deploy "Root-Mode."

II. LETTERS OF SETTLEMENT

In recognition of their status as Imperial Subjects, the Iron Whiskers are granted Sovereign Burrowing Rights in the "Dust-Bowl Sector." They may establish permanent nest-cities and scrap-yards, which shall be recognized as protected Imperial protectorates. Any attack on Fort Iron Whiskers shall be viewed as an attack on the Emperor himself.

III. THE LETTERS OF MARQUE (The Blood Debt)

In exchange for the aforementioned lands, the Elder Trinity hereby pledges the tribe’s mechanical might to the Emperor’s cause.

  • Privateer Status: The Iron Whiskers are commissioned as Imperial Sappers. They are authorized to seize, dismantle, and "repurpose" any Coalition States (CS) or Chicago Network assets encountered in the wastes.

  • The Tithe: 20% of all recovered "High-Tech Salvage" (Nuclear power cells, intact sensors, and heavy plating) must be delivered to the Emperor’s depots. The Iron Whiskers retain all "Edibles," "Soft-Goods," and "Scrap-Metal."

  • Active Support: Upon the Emperor’s command, the Iron Whiskers must provide subterranean flanking, tunnel-sabotage of CS perimeter fences, and "Fortress Deployment" during active sieges.

IV. COVENANT OF THE BLACK MARKET

The Iron Whiskers agree to prioritize trade with Bandito Arms for all industrial lubricant and welding needs. Interaction with The Chicago Network is strictly prohibited; any Network smugglers found within "Whiskers-Reach" are to be treated as hostile salvage.


SIGNATORIES

For the Pecos Empire: Always Signed in the blood of a Coalition Dog Boy, [Seal of the Sabre] Emperor Sabre Lasar

For the Iron Whiskers: UNSIGNED [Paw-Mark of Twitch-Eye] [Paw-Mark of Squeak-Gear] [Paw-Mark of Long-Tail]

Friday, May 17, 2024

129 Rat Pack Assembles


NG-V7 Mobile Hunter Gun Top Gunner's Workstation

Inside the Mech:
Caldor  pilots seat TOWJAM gunner seat
Gina copilot seat
Kai and his squad Sgt Fleaval Pvt Tony get in an argument after Fleaval spraypaints the interior of the Mech with Pecos Raider grafiti.  
PVT Tony becomes intoxicated on paint fumes.
Caldor kicks both of these rats out of the mech.  Fleaval falls and breaks his neck.  Being low on food the rest of the rats, Caldor and TOWJAM eat Fleval except Gina who refuses to turn cannibal.

Distant roaring is heard and rhino buffalo tracks are found nearby.

Eventually the Dragon finds the Mecha.  Being a hot head the dragon foolishly attacks the main gun!  Caldor keeps blasting while  KAi recklessly hangs out the mecha hatch emptying his light laser rifle on the beast!  Bowza returns fire destroying Kais equipment and armor and nearly killing Kai.

Distracted chasing Zamok around, Bowza ignores the Mecha!
Caldor gets some lucky shots in and manages the kill the beast before it can retreat!

Rats start trying to decide how to carve Dragon up and eat it.
Someone takes the dragons claws (who has them?)

After the battle a strange peace happens, with caldor training Rats on his mecha and them taking well to their new life as crewmates despite earlier fights between TOW and Cereal the rat.


NG-V7 Layout "The People's Robot" According to Caldor

10ft long range radio antenna extends from roof
           |1ANTENNA - radio basic, radio scrambler
           |
           | ______
           /2SENSR\__________________
           |3GUNR  _14MAINGUN______|
 --------         ----------
|4PILOT l    5COPLT|__________
|6PASS1  a  7PASS2 |15MISSLES|
|8PASS3  d  9PASS4 |---------------
|10NUKEd 11CRGO | 
 \-------     r      ----- /---- 13DICK GUN
            |12hatch|
             \-----/



A
3 Combat Computer Consoles at POSITION 3GUNNER, 4 PILOT, 5 COPILOT
Combat Computer: Calculates, stores, and transmits data onto the heads-up display (H.U.D.). tied to the targeting computer.  All Console access is using copies of caldors and TOW login codes to unlock terminals for now, admin access is in Nerbat's name so new accounts cannot be created.
Combat computer displays interface to use Targeting Computer integrated with sensors: Assists in tracking and identification of enemy targets, 30 mile range (48 km).

The rest of the systems require Console access:
B
14MAINGUN 
Integrated Laser Targeting System: Assists in the selection and focusing of specific targets and adds a bonus of +1 to strike when using long-range weapons

C
15ARM MINIMISSILES  loaded with 12 plasma

D
13TORSOGUN
Require Console access to use weapons.

E
Radar: Simple radar can identify and track up to 72 targets simultaneously at a range of 40 miles 
Built into POSITION 2SENSOR

F
Radio Communication with 2 radios:
Wideband directional long range radio communication system with an effective range of about 500 miles (800 km). using POSITION1 retractable Antenna for use with other long range radios

Directional short range radios using antenna built into mainbody,  5-10 miles for use with hand held comlinks, pc radios built into the motorcycles, short range remote control

G Built-in Loudspeaker: 80 decibels.

H External Audio Pickup: A sound amplification listening system that can pick up a whisper 300 feet (91.4 m) away.

I Spotlights: 2 Typical range is 600 feet (182 m).

J
14. Fully Environmental: Suitable for use in all hostile environments, including underwater (500 foot/152 m maximum depth unless stated otherwise). Includes the following features:
Computer controlled life support system.
Internal cooling and heating/temperature control.
Air purification and circulation systems, gas filtration and a humidifier/dehumidifier automatically engages when needed. Can recirculate breathable air for up to four weeks before getting too stale to breathe.
Computer controlled, independent oxygen supply and purge system that automatically engages in low oxygen or contaminated air environments. Twelve hour oxygen supply. 
Insulated, high temperature resistant shielding for up to 400 degrees centigrade (752 F). Normal fires do no damage. Nuclear, plasma, and magic fires do full damage.
Radiation shielded.
Polarized and light sensitive/adjusting tinted windows and viewports.

K
Reinforced Environmental Pilot Compartment
N
NUCLEAR POWER CORE accessible by climbing ladder to bottom of robot, core can be sealed from pilots compartment or used to power external equipment with a electronics basic skill roll.

O
Optics: Full optical systems in 2SENSR position, including
the visible light spectrum, infrared, ultraviolet, and polariza-
tion, passive night vision (light amplification), thermo-imag-
ing, laser targeting, and telescopic. Telescopic optics function
like built-in binoculars with a range of about two miles (3.2
km). All the other optic systems have a range of about 1000-3000
feet (914 m) depending on skill rolls rolls


PC XP

NG-V7 Robot Vehicle Crew 5/7 max

Caldor NG-V7 POSITION4 PILOT 107450xp
 +100 survival +500 save TOWJAM +425 skills +100 defeat Bowza +100 gcal +100 rp
108775

TOWJAM NG-V7 POSITION3 GUNNER 82950xp
 +250 survival +100 defeated by Cereal +125 skills +100 rp +100 save vs Coma +100 defeat Bowza +100 rp of issue with Cereal, forgiving him for earlier disrespect (or does he?) 
83825

Kai  NG-V7 POSITION8 PASSENGER3 11900xp
+2000 survival +275 skills +100 daring climbing out hatch +100 defeat Bowza POSITION 12 Mech lower hatch via climb skill , armor destroyed, +100 daring survival having armor destroyed by Bowza, weapon destroyed by fire breath +2 PB to rats due to burn  scars
14470

Gina NV-V7 POSITION5 COPILOT 10700xp
+2000 survival  +275 skills +100 use robot radio +100 rp with cam +100 climbs on back of motorcycle +100 loots 1.4million black market credstick from bowza +100 defeat Bowza
13475

Cereal NG-V7 POSITION6 PASSENGER1 4000xp
+4000 survival +100 Defeat TOWJAM +300 skills +100 daring +100 rp rat  heiarchy +100 defeat Bowza +100 use robot computer +100 take bone +100 daring throw bone at towjam +100 takes single human boot +100 loots fleaval's c-18 laser pistol  +100 gcal +100 enteres mech POSITION5 COPILOT +100 uses the computer at POSITION5 with computer operation
+100 helps towjam +100 rp of forgiving previous issue to help towjam (or does he?)
Crew cargo compartment FULL contains Randy, and Nerbat's old stuff
9700

Outside Mech
Cameron 52690 riding Jumbles the Robot Horse
+250 survival +500 save TOWJAM +100 skills +100 defeat Bowza +100 gcal , +50 stays OUTSIDE MECH +100 makes forcefields
53890

Zamok 41375 has 3 rats riding him using horsemanship: exotic
+500 survival +125 skills +100 defeat Bowza +100 gcal +50 stays OUTSIDE MECH goes astral to escape dragon +300 xp to Zamok for teaching wp knife and leading claw clan of 3 beastriders rats sent by elders to watch over the crystal serpent
42550

Razor holds machinegun on Bike4  4000
 +4000 survival +75 skills  +100 daring +100 leaves to take care of baby rat +100 defeat Bowza  +100 declines to eat Fleaval and finds food outside mech +100 uses radio at POSITION5 COPILOT until leaving mech +100 uses radio on bike4 after leaving mech
8675

Dead NPCs
Fleaval, eaten by party when they were starving at the start of 129, gina abstained

Alive NPCs see Kais sheet for details
Sparkle Tail
Jumbles the AI Horse NPC Level 5 Being riden by Cameron and Sparkletail



[TIRE]-[RADIO][PILOT]-[PASSENGER]-[TIRE]
Rat Wastelander Motorcycle Layout

Bike1
Joey lvl1 Wastelander Motorcycle C-18 Laser Pistol
Crash lvl1 Ride with Joey C-10 Light Assault Laser Rifle in love with burn WP SMG Knife

Bike2
Plague lvl1 Pilot Wastelander Automechanics Basic Electronics Jury Rig (built and rides the custom Motorcycles painted in Pecos Raider colors used by the ratpack) C-18 Laser Pistol, Mechanics tools
Burn lvl1 Ride with Plague C-10 Light Assault Laser Rifle in love with crash WP SMG Knife

Bike3
Nikon lvl1 has psionic potential untrained, only student to actually learn, gambling expert Pilot Motorcycle C-10 Light Assault Laser Rifle Works as driver for Cereal

Bike4
Blade lvl1 Drives Scavenged Heavy Tricycle for Razor seats 3 C-18 Laser Pistol, PS 18
Magic Anti Vampire Sword 2d6MD/6d6 vs vampires  
also on bike4 are Gina and 
Private Tony lvl1 C-18 Laster Pistol Long Range Radio, MultiOptics Helmet kicked out of mech
pilot motorcycle wastelander motorcycle with Gina on back

3x rat beastriders cling to Zamok learned WP Knife beg for saddle or harness or rope

129.5 inbetween session updates for each PC:

CAM sparkletail your follower tells you her father at fort iron whiskers radioed and wishes the sherat return to act as representative for the tribe to a troop of psigoblins which have encamped outside and are demanding tribute in a blockade. rats are getting hungry.  federation scouts wont acknowledge anyone as faction representative who doesnt have magic/psi powers (snobbery)

RAZOR with bike radio and GINA  with mech radio roll radio basic to get msg to coordinate dragon meat food releif pickup with fort iron whiskers elders radio who are asking for help

ZAMOK has a clairvoyance vision of sparkletail at a cross roads between good cyberknights training and evil federation train as her magic and psionic potential grow he sees sparkletail aura can also learn magic which is why duncon wants her.  also  ZAMOK name your three rats they introduce themselves after your speach your rats tell you "sir sparkletail is indanger of being married off by the elders" we are the claw clan of three in your service *holds up knives zamok just trained them to use in a style like a claw*

GINA roll salvage skill to direct KAI in mech to computer operation skill roll scan for and remove items from dragons stomach Caldor roll pilot robots -10  computer operation to take scan data from kai and salvage loot successfully from dragons stomach.   failed attempts will destroy loot.

Gina realizes rats who caldor taught kreghor have  less penalty to relay coordinates inside mech and having a translator might be useful

Gina sees cereal who is in mech so cereal make a speak kreghor roll to translate coordinates better, the other new pc rat and the other rats who use swords all speak kregor.

Tuesday, April 30, 2024

Razor the Mutant Rat Pecos Raider


Razor Squad Leader Lvl3   5  
Corporal Vehicle Specialist  

IQ 10 ME 9 MA 9 PS 14/18 arm PP 18 PE 14 PB 5 Spd 23 Hp 25 SDC 75 E4

Skills:

Climb 85 Swim 75 Prowl 66 ID Scents 50 Track by Scent 46 

Leap 6ft up 10 ft across, when running 8ft up, 13ft across, double jointed, ambidextrous


Recos Raider OCC Skills Speaks Spanish and Dragonese 98

Cook 55 Fish 60 Swim 70 Athletics, Horsemanship Exotic 48, Pilot Hovercraft 60, Land Navigation 56

WP Energy Pistol, WP Energy Rifle 

Combat Driving Bonuses:-

+2 to Dodge when driving.

+2 to Survive a crash/impact.

Only -2 penalty when firing weapon from moving vehicle.

Aimed or Called Shots possible from moving vehicle (at -2 to Strike).

0 penalty to talk, or engage in some other activity while driving.

Penalties reduced an additional 1 point per level of experience of the driver.


Pilot Motorcycle, Radio Basic, Literacy Spanish, Art 35

Wp Spear WP Heavy , An  Art and Athletics rivalry with Cereal started at level 3

4ss

+2 lvl3 +2 lvl 5

language english streetwise

computer operation 



Rides in back of tricycle Buggy using the gun mounted there.

Vibro Spear 1d8MDx3 .50cal machinegun 1000rds ramjet 1000 rds normal ammo in belts of 200

Chopshop installed Salvaged Coalition Bionic Right Arm PS 18 PP 18

Multioptic Eye +1 strike + cyber liver and kidney, immune to poison.

Combat:

HTH Basic +3 init   +4 roll with impact

5 Attacks per melee,  +3 ini +2 strike +3 strike spear +7 parry +8 parry spear  +8 dodge

War Trike 300SDC seats 2

https://www.deviantart.com/rogbrinas/art/Driver-mouse-1006281045

gear

Modified Heavy Deadboy Armor 80MD/160SDC, Vibrosword 2d6MD Human Boot


C-18 laser pistol 2 long clips, vibrospear made from vibroknife 1d8md

Sunday, April 21, 2024

Cereal the Mutant Rat Pecos Raider

Cereal

Mutant Rat Pecos Raider Lvl3     Lvl4 Update 7/12/2025


Squad Leader Corporal Weapons Specialist E5

Attributes: PS 18 Big for a Rat

IQ 14 ME 9 MA 7 PS 18 PP 18 PE 12 PB 6 Spd 26 Hp 30 SDC 75

Skills:

Climb 85 Swim 75 Prowl 68 ID Scents 52 Track by Scent 48 

Leap 6ft up 10 ft across, when running 8ft up, 13ft across, double jointed, abidextrous

Recos Raider OCC Skills Speaks Spanish and English 98

Cook 60 Fish 65 Swim 75 Athletics, Pilot Hovercraft 60, Land Navigation 56

Horsemanship Exotic 52, 

Combat

  • +1 to parry or dodge while on horseback. 
  • Inflicts +1D4 to SDC Damage when on horseback.
  • Charge attack with a lance, pole-arm, or spear: +1D6 Damage. The attacker must roll under the second percentage number to avoid being dismounted. Counts as two attacks per melee.
  • Horse Attack: This indicates that the rider is skilled enough to remain saddled while he attacks and has his horse rearing and kicking in simultaneous attack (roll under second percentile number). Damage from the kick will vary with the size and breed of the animal, but will generally be 2D6 SDC from the front legs, and 4D6 SDC from the rear legs.

WP Energy Pistol, WP Energy Rifle Wp Sword WP Heavy Energy 

Boxing, streetwise 42 Fencing

Secondary skills

Radio Basic 60 Literacy Spanish 65, Computer Operation 55, Speak Kreghor 65 Art 40

Equipment:

Modified Heavy Deadboy Armor 80MD/160SDC, Vibrosword 2d6MD Human Boot

C-10 Light Assault Laser Rifle

1 empty long eclip 1 full eclip c18 laser pistol encrusted in rhino buffalo feces, 1 short eclip

Background:

used to ride on the back of razors bike

Currently is inside the ng-v7 mobile hunter gun sharing a computer console with kai and gina

Art rivalry and Athletics rivaly with  Razor started at level 3

Combat:

HTH Basic +3 init   +4 roll with impact

6 Attacks per melee,  +3 ini +2 strike +5 sword strike +7 parry  +9 sword parry +8 dodge

Inspiration:

https://riftsimcn.weebly.com/legionnaire-blog/the-pecos-empire


Saturday, April 20, 2024

128 Fort Iron Whiskers

The group camps at Fort Ironp whiskers.

The fort is entirely underground and sits in a tunnel complex dug out by rats near the Danas Run River 1km north of of the New Port Nexus and Princess Shack's Castle.

E0 Shopping

Caldor trades vibrosword gift for a TW Frost Blade

E1 King Burgle the Mutant Rat Pecos Raider of Fort Iron Whiskers allows the group to stay at the fort since they rescued Gina Tey the Mutant Rat and only Math Teacher the tribe has.

E2 King Burgle negotiates the group training young rats in exchange for staying.

Each PC gets some rats assigned to them by King Burgle who are ostensibly working for them to make their stay comfortable, but are really spying on the group.  Each PC is expected to teach their Rat Entourage.

Kaldor teaches his rats to Speak Kregghor

TOW teaches his rats to Pilot Motorcycle

Cam teaches her single Rat Sparkle Tail to start unlocking her 1d4 random psionic powers.

All the level1 ratlings secretly report to Kai and Gina who are expected to report on the group to King Burgle.


E3 Overhear radio chatter from the Princess's former Psigoblin minions reporting the movements of the group to BOWZA the dragon.


E4 Overhear radio chatter from BOWZA Back to Psigoblins "Send scouts to track the party, I will deal with them soon"


 


E5 Tickles repeats a message over the radio to all Federation of Magic citizens:

GOBLIN NEEDS

A radio message is overheard going to all psigoblins in Federation of Magic territory:

"My Goblins and fellow Zone Inhabitants:

Tonight a mighty Zonal Mobilization begins, a voluntary mobilization of the forces of Goblin wickedness and power. In more than 600 Zonal Nexus, gifts for Merctown war relief and for Goblin  services at home will be gathered by the experienced hands of Federation of Magic Knights who will collect 13% of forces and wealth from each Federation nexus. The great magical organizations of the Zone will give full cooperation to this work. And thousands of Goblins will give freely of their time and talents for the success of these campaigns.

You have been accustomed for many years to raiding your own neighbors for contributions to your Warlord's chest; now we must combine our forces to stretch a fist of hate and strength across the Zone to retake Merctown.

We must transform some of our new buying power into giving power as we face redoubled needs on every hand at lair and abroad; and prepare to pull our loincloths tighter for the hard fight ahead.

For most of us this year, giving will not be easy. War needs exact a heavy toll, not only on the fighting front but in the personal lives and fortunes of every one of us. But your giving will provide not alone strength for our Zone at war; but proof, in a world of violence and greed, that the Zonal inhabitants keep faith with our monarchy, that we hold inviolate our belief in the infinite worth of the individual goblin being.

Your gift may give new heart to courageous Goblins bombed out of their homes in many places; it may add to the precious store of medicines in a distant hospital or speed a shipload of food to a little Merctown, whose people are dropping in the streets from starvation. It may strengthen the hands of brave allies fighting our common foe. It may help a busy Goblin, working in war industry in your own Nexus, to take proper care of his slaves. It may speed on her rounds a visiting Necromancer  who is carrying a double load because so many of her profession are now with the armed forces. And it will help your Nexus to give hospitality to Demons, Shifters, and Witches on a precious few-days leave, or on their way to some distant battle line.

Your gift must take account, also, of the continuing needs of the sick, the crippled Goblin, the slaves and Goblins whose homes are not adequate to their needs; the bound demons, and the unfortunate in your own Zone, whose troubles have not lessened with the new worries and needs which war has brought.

Upon each one of you who listens tonight- upon you as a Goblin—in your own Lairs and Pits and plantations throughout this vast Zone, rests the success or the failure of the retaking of Merctown.

And so in generous giving, we will affirm before the world our Zone's faith in the inalienable right of every Goblin to a life of hatred, and strength and powerful security. Every successful Nexus collection, and every warlord's campaign will be another step toward the eventual victory of Goblins and the Zone.

"

-Alistair Dunscon


E6 Jumbles sets up a defense Net with Caldor's robot

E7 Once the ratlings are trained, King Burgle gives the group a map to the Dragons Lair.

The ratlings they pile onto custom made motorcycles and start to follow the group to the Lair.

E8 Following the map, the Group comes to a wall of dragon shit blocking the way.  some rats go to investigate it and get eaten by a Nipper worm of Taut.

The group stays clear of the wall of dragon shit, seeing an entrance into the maze they make camp deciding what to do next...

XP

Caldor 107450 +100 show +175 skills +100 gcal +900 teach speak kreghor to 9 rats, +100 kill scout goblin +50 avoid rhino buffalo +50 watch rat die to nipper had 9 rats assigned, one is dead to nipper

108925

TOW 82950 +100 show +200 buy jumbles computer programming skillsoft +100 gcal +325 skills +1000xp teach pilot motorcycle to 10 rats, has 11 rats assigned, +100 scramble zurk +100 order rat scouts +50 avoid rhino buffalo +50 watch rat die to nipper

84975

Cameron 52690 +100 show +100 gcal +500 teaches sparkle tail to use her psionics +100 rp, assigned 1 rat +50 avoid rhino buffalo +50 watch rat die to nipper +225 skills +50 breaks radio

53865

Zamok 41375 +300 show +50 avoid rhino buffalo +75 skills +100 gcal +100 rp +100 leads 2 rats +50 watch rat die to nipper

42150

Tickles 24465 +200 show +100 gcal +100 rp 24865

Kai 11000 +500 show +50 avoid rhino buffalo +150 skills +100 watch rat die to nipper +100 rp

11900


Monday, March 25, 2024

Kai Tai the Mutant Rat Pecos Raider

 


IQ 14 ME 9 MA 7 PS 14 PP 18 PE 12 PB 6 Spd 26 Hp 30 SDC 75

Level 4 Mutant Rat Natural Abilities: 

Climb 85 Swim 75 Prowl 66 ID Scents 50 Track by Scent 46 

Leap 6ft up 10 ft across, when running 8ft up, 13ft across, double jointed, abidextrous

Level 4 Mutant Recos Raider OCC Skills Speaks Spanish and English

Cook +10 Fish +10 Swim +10 Climb +10 Athletics, Horsemanship Exotic, Pilot Hovercraft, Land Navigation +12

WP Energy Pistol, WP Energy Rifle TBD wp knife wp archery

3x occ skills Boxing, streetwise +10 concealment +10  

4x secondary skills  Art, literacy spanish , computer operation ,radio basic

at 3 gained 2 more skills TBD athletics salvage

HTH Basic lvl 4 1 att 2 parry 2 dodge 2 roll

rcc bonus 1 att 3 init 1 dodge 2 roll

skills bonus 3 parry 3 dodge

pp 2 strike 2 parry 2 dodge

6 Attacks per melee,  +3 ini +2 strike +4 strike knife  +7 parry +9 parry knife +8 dodge +4 roll with impact

Must chew on wood, concrete, or metal to wear down their ever growing teeth, otherwise their fangs will grow through their jaws.

Equipment:

Stolen Deadboy Armor, 100SDC, 13007 black market credits

Vibroknife, 3 Steaks, Mallet, Tent, Compound bow, 30 normal arrows, 10 wood, 10 silver

20 high explosive Arrows 4d6MDC PV7 5ft radius x3 SDC, 20 frag arrows 2d6MD PV5 15ft radius

5 tracer arrows, salvage tools, comlink, crowbar, 100ft steel cable, 

Stolen Coalition Skycycle with minimissle pods replaced with a forward mounted SAMAS railgun and painted in Pecos Raider colors with flames on the sides and skulls.

Kai is a luitenant in fort iron whiskers army

rats are descendents of US military research and use army rank system

https://en.wikipedia.org/wiki/United_States_Army_enlisted_rank_insignia


kai unofficially commands these rats sent to watch towjam and cam who follow behind on motorcycles

Pecos Raider OCC Most Mutant Rat Followers from Gina's Math Class are all private rank in Iron Whiskers Pecos Raider gang of Mutant rats that live nearby New Port Ohio.

Iron Whisker Pecos Raider Common stats

Rebuilt Deadboy Light Armor 50MD/100SDC  painted in Iron Whiskers colors

2 Long Eclips, Coalition Vibro Knife, Canteen

Skills All possess WP Energy Rifle, WP Energy Pistol, 2 wp vary per rat

3x occ skills Boxing, streetwise +10 (1 OCC skill varies per rat)

4 secondary skills: Pilot Motorcycle OR Speak Kreegor for the non drivers

3x secondary skills vary per rat


Cereal Squad Leader Lvl3 Corporal Weapons Specialist shoots from rear seat of motorcycles

Modified Heavy Deadboy Armor 80MD/160SDC, Vibrosword 2d6MD PS 18 Big for a Rat

Wp Sword WP Heavy Energy Fencing, Radio Basic, Literacy Spanish, Computer Operation

Art rivalry and Athletics rivaly with  Razor started at level 3

Crash lvl1 Ride with Joey C-10 Light Assault Laser Rifle in love with crash WP SMG Knife

Literacy Spanish, Computer Operation, Computer Programming Computer hacking +10

Burn lvl1 Ride with Plague C-10 Light Assault Laser Rifle in love with burn WP SMG Knife

Literacy Spanish, Computer Operation, Computer Programming Computer hacking +10

Nikon lvl1 has psionic potential untrained, only student to actually learn, gambling expert Pilot Motorcycle C-10 Light Assault Laser Rifle Works as driver for Cereal

Pilot Motorcycle, Gambling, Math Basic, Math Advanced

Joey lvl1 Wastelander Motorcycle C-18 Laser Pistol

Pilot Motorcycle, Imitate Voices, Combat Driving, Radio Basic

Plague lvl1 Pilot Wastelander Automechanics Basic Electronics Jury Rig (built and rides the custom Motorcycles painted in Pecos Raider colors used by the ratpack) C-18 Laser Pistol, Mechanics tools

Pilot Motorcycle Auto Mechanics Basic Electronics Jury Rig

Razor Squad Leader Lvl3 Corporal Vehicle Specialist  

Pilot Motorcycle, Combat Driving, Radio Basic, Literacy Spanish

Wp Spear WP Heavy, An  Art and Athletics rivalry with Razor started at level 3

Rides in back of tricycle Buggy using the gun mounted there.

Vibro Spear 1d8MDx3 .50cal machinegun 1000rds ramjet 1000 rds normal ammo in belts of 200

Chopshop installed Salvaged Coalition Bionic Right Arm PS 18 PP 18

Blade lvl1 Drives Scavenged Heavy Tricycle seats 3 C-18 Laser Pistol, PS 18

WP Sword Pilot Motorcycle, Fencing, Radio Basic, Combat Driving

Magic Anti Vampire Sword 2d6MD/6d6 vs vampires  https://blade.fandom.com/wiki/Blade%27s_Sword


kai officially commands two rats who watch over towjams rats and provide updates

sgt Fieval lvl1 C-18 Laser Pistol pilot motorcycle wastelander motorcycle

Private Tony lvl1 C-18 Laster Pistol Long Range Radio, MultiOptics Helmet rides with Fieval

Cam commands one padawan rat named Sparkletail who has the potential to learn major Psionics through meditation and start training as a level1 cyberknight and rides with her on Jumbles

Tuesday, January 23, 2024

Gina Tey the Mutant Rat Pecos Raider



Gina Tey was a Pecos Raider from Texas before settling down in New Port and becoming a math teacher.

She was subsequently kidnapped by Psigoblins and offered up as a sacrifice to their master, BahowZa.

By player request character is based on https://en.wikipedia.org/wiki/Mean_Girls

IQ 14 ME 9 MA 7 PS 14 PP 18 PE 12 PB 6 Spd 26

Mutant Rat Natural Abilities: 

Climb 85 Swim 75 Prowl 66 ID Scents 50 Track by Scent 46 

Leap 6ft up 10 ft across, when running 8ft up, 13ft across, double jointed, abidextrous

Level 4 Mutant Recos Raider OCC Skills Speaks Spanish and English

Cook +10 Fish +10 Swim +10 Climb +10 Athletics, Horsemanship Exotic, Pilot Hovercraft, Land Navigation +12

WP Energy Pistol, WP Energy Rifle WP Sword +5 strike /+8 parry, WP Archery +2 strike

3x occ skills Boxing, Salvage, Fencing

4x secondary skills  Literacy English, Radio Basic, Math Basic, Radio Scrambler

at 3 gained Math Advanced, Hunting

HTH Basic

6 Attacks per melee,  +3 ini +2 strike  +5 parry +6 dodge +4 roll with impact

Must chew on wood, concrete, or metal to wear down their ever growing teeth, otherwise their fangs will grow through their jaws.

Equipment:

Patchwork Armor 50SDC PV6, Water Bottle

Fina has a relative who has come looking for her.

He has this equipment and wp heavy energy and wp Heavy instead of fencing and wp sword:

Stolen Deadboy Armor, 100SDC, 13007 black market credits

Vibrosword, 3 Steaks, Mallet, Tent, Compound bow, 30 normal arrows, 10 wood, 10 silver

20 high explosive Arrows 4d6MDC PV7 5ft radius x3 SDC, 20 frag arrows 2d6MD PV5 15ft radius

5 tracer arrows, salvage tools, comlink, crowbar, 100ft steel cable, 

Stolen Coalition Skycycle with minimissle pods replaced with a forward mounted SAMAS railgun and painted in Pecos Raider colors with flames on the sides and skulls.


https://www.deviantart.com/chochi/art/TMNT-Rule-63-Parade-Splinter-386503989