Friday, July 15, 2022

Nerbat the Quick-Flex Thief


Quick-Flex Alien 3rd  4th Level Professional Thief

This former enforcer for the Booster Boys gang was sent to guard the Apprentice on his way to the Safe zone.  The quick-flex's brother was killed in the robbery that netted him a 20 million dollar share and a widow and young child to care for (Who also got a share).  Does the Quick-flex harbor a grudge against Caldor for blowing away his brother?  The Quickflex knows Caldor is under investigation for Murder by the Merctown PD after being caught on camera discharging his weapon in a populated area of a merctown merchant block.

Stats from https://3rdageofdragonwright.blogspot.com/2018/07/merctown-boosterboys.html

IQ 12 MA 16 (40% trust/intim) ME 16 (+1 vs psi) PS 14 PP 20 PE 16 PB 6 SPD 55 Aberrant Alignment

25 HP /40 SDC/90SDC Huntsman light body armor +90 sdc light naruni forcefield generator +/- 1-50% depending on computer hacking roll

Combat: 6 Attacks/melee

Strike +6 hth +7 knife +8 grenades +6/+4 guns Parry +5/+7 knife Dodge +6 auto Init +4

Karate Kick (2D6 damage), +4 to damage on all physical attacks, 

Normal Cyber : Breathing Tubes, Bionic Lung and Air filter, Radio Scrambler, Amp Hearing, MO Eye +1 str, 

OCC skills

Literacy English, Language English / Dragonese

Basic Math 85 Disguise 50 Radio basic 75 surveillance 60 tv video 50

Computer Operation 70 Palming 50 picklocks 55 pick pockets 55

acrobatics +5 (includes prowl 45%), climbing 70 WP E pistol WP Heavy Energy

OCC Related skills Level1

HTH Assassin WP Paired Weapons +2str +1 ini (3x)

Weapons Systems 55 Combat Driving Boxing

OCC Related Skills level3 Streetwise 34 Radio Scrambler 45

Secondary Skills

Pilot Hover 65 , Truck 52, athletics WP Knife +2s/+2p WP Heavy +4 strike/+2burst

Gear on person:

Vibroknife 1d6md/3d6SDC
2 frag grenades 2d6md/6d6sdc
2xNG Ion Pistoles 3d6MD 10shots/6 eclips

Water bottle, 1 days rations

"On the official Star Wars blog, it was revealed Lucas based many of the Star Wars bounty hunters on parts of Sergio Leone's Dollars Trilogy. The Dollars Trilogy consists of three films, 1964's A Fistful of Dollars, 1965's For a Few Dollars More and 1966's The Good, The Bad and The Ugly."


Thursday, July 14, 2022

Roy the Techno-Wizard Apprentice



The Apprentice was sent by his master to find help at the 3rd Eye Safe zone.  The rest of the gang has been captured, killed or turned into vampires.  The apprentice wants to return to the master's home in the Magic zone to see if he can be saved but there are too many vampires.  The Apprentice's teacher is second in command of the Boosterboys gang in Merctown.

4th Level Human Techno Wizard Booster Boy from Merctown.

Was once a city rat with these stats before getting techno-wizard training: 

https://3rdageofdragonwright.blogspot.com/2018/07/merctown-boosterboys.html

IQ 16 (+2% to skills) MA 9 ME 16 (+1 vs psionics) PS 10 PP 17[20 due to bioware, +3] PE 8 PB 13 SPD 14 PPE 110

25 HP 40SDC + 120SDC Orthoskin bioware PV6 PPE100

+2 vs hf +2 vs posessesion/mind control +1 vs magic

Attacks: 5 / 6 in Robot

Strike +3/+4 swordorbot / +5bot with sword

Parry +6/+7 sword or bot / +8 bot with sword

Dodge +6 / +7 bot

OCC Skills 

Literacy English Language 3x English Euro Technocan Radio basic 67

Computer operations 62, computer programming 52 comp repair 57

basic electronics  62 mechanical engineer 62 tw item construction read sensors 57

math basic 72 land navigation 55, pilot robots/power armor 72 powerarmor combat basic

pilot tw vehicles of any type 

wp sword wp energy rifle

OCC Related Skills 

electrical engineer 52 robot electronics 52 robot mechanics 42 weapons engineer 47 advanced math 65

Secondary Skills

pilot auto 66,  Athletics, wp targeting thrown weapons, bows, crossbows

streetwise 32, law: merctown 50

Techno wizard Spells:

Armor of Ithan, Blinding Flash, Breath Without Air, Call Lightning, Cloak of Darkness, Deflect

Electric Arc, Energy Bolt, Energy Field, Fire Ball, Fire Bolt, Fuel Flame, Fly, Forcebonds

Globe of Daylight, Ignite Fire, Impervious to Energy, Impervious to Fire, Magic Net, Magic Shield

See The Invisible, Sense Magic, Shadow Meld Superhuman Strength, Telekinesis

Cybernetics:  

Headjack w/ cellphone, ECM and  Short range Radio -1 ppe

Emergency Bioware installed from Stash of his Master after the fall of merctown to help him survive, some of these surgury scars are still healing -10 hp, some stiches may rupture causing blood loss if taking blunt damage for 1month:

https://3rdageofdragonwright.blogspot.com/2013/02/rifts-bioware.html

Enhanced Articulation -1 ppe +1 PP +5% for physical skills. Flowing movement.

Muscle Toner Level 2 -2 ppe +1PP/lvl +5%/lvl for escape artist. Cannot be seen.

Adrenal Pump Level 2 -2 ppe

+17 PPE/lvl +4PS&PE/lvl +1strike/parry/dodge/attack/lvl

+1init/lvl  Roll vs non lethal poison 4/ rounds of activity.

After a fail roll vs non lethal roll vs Deadly cardiac arrest/rd of activity.

(De)Activation requires rolling under ME on d20.

Physical damage automatically releases pump if failing a save vs pain.

Orthoskin Level 2 -5 ppe PV6 20MDC/LVL (40MD/+120SDC)

Gear:

TWNG Particle Beam Rifle 1d4x10MD/10shots

Tow Truck Magnet Hook

NG 6shot Hanheld AP mini missle launcher

2 carpet of adhesion grenades

2 plasma grenades 5d6md/15d6 sdc

medium naruni forcefield 180sdc +/- 100% depending on computer hacking roll

NG Hover Tow-Platform (hidden back at a safehouse)

90SDC Huntsman light body armor over

TW Jumpsuit with level 3 armor of Ithan, Impervious to Energy, Impervious to Fire

TW Wingboard (like hoverboard from back to the future but only works on leylines)

TW deflect wand, TW breath without air facemask, TW Flaming sword 4d6MD/12d6SDC

1 Days Rations, backpack, waterbottle

Northern Gun Handheld Computer

20million credits stolen from Semi stolen from group earlier, used to buy a NG-V7 with Nerbat

Datafile: List of Boosterboy safehouses/chop shops.  0 in Magic zone.  HQ in warrens fallen to pirates.  the rest of the safe houses are still safe but in the warrens

Datafile: Location of Master's home in the Magic zone, master is feared dead to vampires

Datafile: Location of stolen semi (warrens).

Datafile: Location and Phone Number of Boosterboy Boss (Spokes)

Datafile: Location of 5 rival gang leaders and which Warrens access to Dockside gates they control

Datafile: Phone Number of Unseen hand contact (magic zone)

Datafile: Detailed Merctown maps (includes magic zone)

Datafile: List of Known Coalition agents operating in Merctown (includes top 2 MiBs and outs them as Coalition agents)

Datafile: Dirt on the Mayor Drago (shows he has taken money from Coalition in the past in exchange for not getting invaded)

Datafile: Unknown stolen pay data worth 1d4x100000 cr (coalition payments implicating various high level merctown officals)

Datafile: List of vehicles to steal for ravenswood theives guild in merctown (implicates some wealthy collectors in merctown)

Datafile: List of "insured" vehicles who have pay protection money to the booster boys (implicates some corrupt merctown cops)

Datafile: Recently scanned Merctown Magiczone Network Matrix Map (lists possible vampire units or safe zones resisting nearby)

Datafile: Address to Boosterboys BBS (communicate with other surviving members of gang and the outside matrix)

Datafile: Merctown defense forces contact and radio frequencies used by Merctown defense units

Datafile: TOW JAM WORM malware file aka KITTANI-97 cyberknight designation

Tuesday, April 12, 2022

116 3rd Eye Bombarded by M48A3



 Caldor heals

Zamok gets vision

TOW jam hears factions arguing and sends a message himself with voice synth that makes them argue more, shane moves away.

Ogre acts as spotter for tank to south which bombards zone, killing Tom of MiB faction.

zamok and tow work together to calculate with advanced math the trajectory of  incoming rounds, and return fire to target they cannot see (indirect fire requires advanced math)

after a few rounds and misses back and forth, Tows tank takes one glancing hit 1d6x100 sdc, 100 sdc

TOW hits the enemey tank once, it moves, fires back at tow, tow fires on its old position, misses, then with zamok calculates new position, returns fire.

Tank cannon range is 11miles, due to being used underground range is 1/5 since they can't shoot as high or will hit ceiling of cave.

After TOW jam is able to hit it a second time the, Enemy tank is disabled at a range of 1Kilometer to the south.

Tree druid hostage to trolls in exchange for aliance against baki.

Troll female left in Tickles care as a hostage to secure the deal.  The Trolls promise to send the Djin to assist over throwing the vamps and taking back this area of merc town.

XP

Caldor 200 show take cover 100 sniper setup 100 notices ogre is directing artillery on safe zone skills 125 50 heals rp  100 shoots down shell

TOW Jam 300 show 100 work with zamok to aim tank gun 100 desatroy tank 100 talk vamps into leaving skills 250

Tickles 400 show 100 princess troll goretta rp 100 starts hydro ritual  skills 75 rp 100

Zamok 500 show 100 work with tow to use advanced math to return fire vs indirect fire from tank 1 ki to south.  opposing tank destroyed 100 skills 250 50 under surveillance


upon watching zamok tank fire calculate like a genius the mib dispatch one member to watch him at all times to learn his ways 


Caldor heals 61SDC from 0 and +10hp to 35HP.

Zamok detects a rift opening to the South 1ki.  

6 hrs pass after the shelling stops before 117.


117 starts with following skill checks

A (zamok)

perception+ LORE MAGIC to detect Goretta dominates tickles

After negotiations with the leader of the zone Renna fail, Goretta subtly casts domination on Tickles. "You will serve the Gores to make this deal more favorable to us..." (save vs magic at start of 117)

B (TOW)

RADIO BASIC to detect coms btw ogre and vamp factions trying to "patch things up" after an earlier "radio problem".

C

READSENSORS/COMP basic to detect incoming radar signature

D

streetwise to detect gang deal in progress gores vs renna

E

advanced math to optimize deal from D

F

CLAIRVOYANCE sees the alien again and the jet...

G

SIXTH SENSE shelling starts up again

H

JET DOG FIGHT



Thursday, March 17, 2022

115 Death of Krull

💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀

Krull fails his Coma Save and dies from Caldor's earlier sniper headshot.

Zamok dimensional teleports physically to the astral plane mirror of physical plane and tries to fly outside of the circle of protection in the direction he perceives psyscape "home to be".  Before being attacked by a ghost and paralyzed Zamok has a vision of a strange alien creature guiding him to psyscape... "home to your kind"...

The creature in the vision:

https://3rdageofdragonwright.blogspot.com/2020/10/byorg-iotery.html

As soon as Zamok leaves the circle of protection, Zamok sees the glimmer of 2 ghosts coming at the 3rd eye safe zone lines sent there by Krull and clearly under necromantic magic enchantment of some kind, with black tendrils of energy still linking the ghosts to krull's body, now dissipating slowly...  One ghost attacks Zamok with paralysis psionic bio manipulation and the possessing entity is about to try to possesses Zamok before the PSI  GOBLIN TICKLES strikes the ghost down from behind.  Tickles is the only other character in the group who can see invisible ghosts and defend the hapless hatchling.  The other ghosts flies into the 3rd eye building (haunting entity has taken up residence non violently).

Shane attacks with Krull's Mountaineer quad 50cal machine-guns, shooting 100 rds of ramjets at the 3rd Eye Safe zone.  All in the cone are hit with 1d4 .50 ramjet rounds resulting in multiple casualties and wounding.

After killing Krull, Caldor is shot by Gorb and once by shane.  Caldor has 0 sdc and 25hp after plate removal surgery and badly wounded, diving off the tower where he was sniping and taking cover in the garage.

Bleeding badly, caldor finally desperately tries sneaking with prowl into the trunk of a car being worked on by one of the 3rd eye safe zone members and using an irmss kit on himself.

Gorb the Ogre 'Arif Corporal sends his platoon Orcs in a Tank to attack the Safe Zone!  While the orcs charge the zone in their tank, Gorb Snipes Caldor with Tattoo magic arrow nearly killing him.  Gorb's orcs charge their vehicle through a gap in the 3rd eye zone wall, damaging the circle of protection, spraying Kitanni pulse fire everywhere and killing a few defenders before backing their vehicle out of the gap in the wall and withdrawing after realizing Krull is dead.

TOW JAM gets hypnotic suggestion seduced by a vampire who gets him to walk with her into the back of Krull's Mountaineer.  TOW Jam gets jealous of Shane and tries to wrench him out of the way of her and damages the quad 50 cal gun mount in the process.

Shane asks the Gorb over radio to send a Orc with pilot Truck over to the Mountaineer and an orc1 runs over and starts to drive the Mountaineer Truck away with TOW Jam inside.

Finally Tickles realizes TOW Jam is in danger of being kidnapped, and runs over.  Zee uses super TK to fling Shane out of the truck and 100 meters into the air and away from thew group, and grabs TOW JAM.  The female vampire seducer runs out of the Mountaineer after seeing what Tickles did to Shane.  The orc1 then drives off the Truck leaving everyone else behind.  

MELEE COMBAT ENDS after 45seconds, Zamok drags partially paralyzed self back inside the circle of protection.  (failed save vs bio manipulation)


In between 115 and 116 the following things happen: 

1

Tickles recruited by Trolls across the street  https://3rdageofdragonwright.blogspot.com/2022/03/gore-jr-negotiates-with-tickles.html

2

Tow Jam SENDS  data files on defense from his sensor data in the magic zone and virus data to MerctownDefenseforces@merctown. 

-_-_pRoCeSsiNg_-_-

3

Zamok and Randy exchange magic knowledge, randy offers 1 spell  from levels 1- 3 if zamok stays and defends area for one day.

4


https://en.wikipedia.org/wiki/Pursuit_Special

Caldor counts remaining plasma cartridges from inside the trunk of Car while healing from IRMSS kit "knitters". (how many bullet left?)

Jeff drives out the car from the garage into the courtyard of the Safe Zone after all the noise when they call for additional firepower, taking Caldor with him.

P 97 mercenaries, armored electric car, 140MDC/980SDC PV 7 fwd .50 cal 100 rd  ramjetbox drum


https://3rdageofdragonwright.blogspot.com/2020/11/104-106-3rd-eye-safezone.html

3rd Eye Safe Zone Surviving NPCs in BOLD:

Doing Ritual to bring Water to the Magic Zone:

1 Valen +100xp

2 Sandra 6th Mind Bleeder +200xp

3 Gabe 4th Mystic +600xp