Tuesday, October 18, 2022

Pblackcrow's Rifts Savings Throws

3rd Age will use these pblackcrow's rules: https://www.palladiumbooks.com/forums/viewtopic.php?f=5&t=121513

Electrocution 18
Extreme Heat/Cold 14
Gas lethal 13
Gas non lethal 15
Harmful Drugs 15
Insanity 12
Magic Circles 16
Magic Fumes 14
Magic Ritual 16
Magic Spells 12
Magic Wands 14
Pain 16
Poison/Disease Lethal 14
Poison/Disease Non-Lethal 16
Psionics 15, 12, 10
Soul Drinking 14
Faerie Magic 16

Acids -- No save possible - Dodge! If ingested, treat as lethal poison.
Activating Reliquary (mudra): Roll under Meditation Skill
Allergic Reaction: 11+ (P.E. based)
Animal Psionics: 15+ for a non-psionic, 12+ for a character with Animal Psionics
Anti-Metal Virus/AMV: 10+ for metal
Banishment (mudra): 12+
Blackout: 14+
Blindness: 10+
Bone Breakage: 12+ (M.E. Bonus)
Breakneck: 16+, with P.E. bonuses.
Butylmercaptan (Chemical Excretion/Stink): 15+
Calm: 16+
Celestial Calligraphy: 10+
Chi Magic: 12+
Chi Zoshiki (Rifts): 19+
Circle of Contagion: Under P.E. on Percentile Dice
Coma/death: - See under Coma/ Death
Concealment save vs sensor detection: 01-35% vs sensors on percentile (01-98% vs naked eye), with the following modifiers; -5% when struck by missiles, -10% in light smoke or dust, -10% in light rain or fog, -30% in heavy smoke or dust, -30% in heavy rain, -50% underwater. (See Crusader RDF Destroid.
Control (others)*: 15+ for non-psionics, 12+ for psionics, 17+ for animals.
Curses: 15+
Deific Curses: Natural 20 only
Demon/Infernal Magic: 14+ Infernal Lords may require a 15+ or 16+ to save.
Demon Beetle Transforming Attack: 15+
Detect Wires (trip wires): 10 or less with nightvision, otherwise 5 or less (both at night rolls)
Disease/Food Poisoning: 14+
Disease, Virulent (common cold, flu, plague): 16+
Disruptive Touch*: 15+
Dolphin Sonic Stun: 19+ for small fish & crustaceans; 17+ for medium-sized fish; 10+ for man-sized fish & sharks; 7+ for giant fish, squids, sharks & other giant aquatic animals; 6+ for D-bees of a fish or amphibian physiology (9+ if smaller than 5 feet (1.5m) tall/long); 4+ for aquatic birds and mammals (sea lions, etc.); 3+ for humans, humanoids, and most intelligent life forems (7+ if smaller than 5 feet (1.5m) tall/long); Other cetaceans, dragons, giants, creatures of magic, supernatural beings and most mega-damage creatures are impervious.
Dragon/Immortal/Deific magic: 16+
Dynamic Attraction: 16+
Electrical Charge (Stun): Victims must roll under their P.E. to save vs effects (those with P.E. of 20 or better will be just too tough to be affected).
Electricity: 11+ (P.E. bonus), failure means the character's heart stops and the character is dead.
Electrocution: 18+, 14+ for supernatural creatures
Entanglement (Sticky Goo): Percentile dice under the victim's P.P.
Euphoric Embrace: 16+
Extreme Heat (heat exhaustion & smoke inhalation): 14+
Extreme Cold (cold exhaustion, hypothermia and frostbite): 14+
Harmful Drugs/Toxins: 15+
Horror/Awe Factor: Must roll equal to or better than the creature or spells Horror Factor.
Infestation: 6+ (P.E. based)
Insanity: 12+
Knockout: 15+
Lucky Fall: 20% or less on Percentile Die.
Magic: Basic Spell/Faerie Arrows: 12+
Magic Breath Attack: 14+
Magic Circles: 12+
Magic Faeries' Spells: 16+ (14 in Rifts)
Magic Fumes: 14+
Magic Pillow of Sleep: 13+
Magic Potion or Fume (If forced to drink): 14+
Magic Ritual, Mosiac, Magic Sludge, or Flute of Charming: 16+
Magic Scroll: 13+ or 14+ (typically due to higher spell strength)
Magic Songs of Ultucan: 15+
Magic Wards: 14+
Mental Stun (non-psionic)*: 15+
Null Movement*: 14+
Obey: 13+
Pain: 14+ (16+ in Rifts)
Panic: 12+
Paralysis (Spores): 15+
Poison/Gas, Lethal (Ingested, Contact, Blood/Injected) : 14+
Poison/Gas, Non-lethal (Ingested, Contact, Blood/Injected, or ingesting Contact/Injected--lethal or not, pheromones): 16+
Possession: Contested
Protection: 14+
Psionics/Illusion/ATB Druid Magic/Feeding Frenzy (vampires, as per psionic type of vampire): 15+ for non-psionics, 12+ for major or minor psionics, 10+ for master psionics.
Radiation, Area Source (within 3ft of Ceratus Dominus): 12+
Radiation, Point Source (physical contact with Ceratus Dominus): 14+
Radiation, Field (Ceratus Dominus' breath weapon): 16+
Shrapnel: 14+ on a dodge.
Sonic Stun (Darksong): 10+ (varies)
Sonic Stun: 13+
Soul Drinking: 14+
Strangling: 14+
Stun (from Fall while in M.D.C. Body or Power Armor): 40% chance
Stun (from Crash while in M.D.C. Body or Power Armor): 30% chance
Stun (from Explosion Impact while in M.D.C. Body or Power Armor): 60% chance
Submission: Shifter's M.A.
Temporal Energy Change: 50% or better on percentile, with P.E. bonus added.
Transferal/Possession*: Same as psionics.
Traps: 12+ on a dodge
Unconciousness (when being strangled): 14+
Undeath: 11+
Vehicle Save vs Strain of Pulling out of Divebombing: Roll under TMF.
Willy-Willy Knockdown: UNDER 10 on D20 (P.S. bonus applies)
Willy-Willy Entrapment: UNDER 12 on D20 (P.S. bonus applies)
Note: Animals are -4 to save, and inanimate, non-living objects get no saving throws.

Tuesday, September 20, 2022

117 Captain Targtun's Arrival





Captain Targtun arrives to unite the vamps and ogre in opposition to the 3rd eye zone. Noone notices.

radio chatter skill checks 2 skill checks https://3rdageofdragonwright.blogspot.com/2022/04/116-3rd-eye-bombarded-by-m48a3.html 3 new pcs arrive in midst of battle , Cameron, Roy, and Nerbat.  Roy drives a robot vehicle, while nerbat uses its cannons to destroy the attacking Tank, and Krull's old mountaineer.  Only a few orcs escape the explosion and flee south to the building their ogre leader conducts surveillance of the safe zone from.

An Alien visible in a domed UFO flew by with Targturn in a hover jet dogfight in hot pursuit.  Zamok recognizes this alien as from his psyscape visions.

Many Friendly 3rd Eye NPCS are still Alive!

First Floor of 3rd Eye Base 

Rena, takes chest bone,  makes deal with the nearest other safe zone that hasn't yet fallen to the Vamps: Troll Paradize.  As part of this deal, Goretta Gore the hostage is also there Arguing with Renna to secure the alliance with the Trolls
The Gore's Geni attempted to influence the deal with demonic math and failed due to Zamok's intervention and advanced math.

6 Wounded tended to by Renna in RED

7 Mary 4th Level Psi Ghost +600 +1000 near death takes Jennys stuff, - .50 gunshot 1x by shane,, comatose and has lost alot of blood,  saved by Rena from immediate death, if next medical skill to remove bullet fails, will have to make one more coma save or die.

8 Randy 6th Level SuperSpy Mage +200xp +500 near death shot and bandaged, conscious and desperately trying to trade magic with Zamok to save his safe zone...

Caldor has a bullet removed by Renna's psychic surgery. 

Outside in tents, rest Sandra and Gabe after helping valen with his aqueduct stone magic construction ritual.  The aqueduct is completed but no water is flowing.


Surviving MiBs
Resting in top floor of 3rd eye zone

10 Ray  - MiB 6th level Detective Commando OCC 

Chipwell Vampire Combat Power Armor Mark II 130MDC/650SDC p70 mercops

VAI-V water cannon 100ft 1d6x10 md to vamp 60blasts, cross spotlight, silver claws 3d6 . steak shooter payload 2 2d6SDc 100ft

11 Rob - MiB 6th lvl detective Juicer OCC

12 Roger MIB the 5th lvl Pilot RPA in "requisitioned" Merctown Defender's Samson Powerarmor

In Car garage with Caldor: Jeff  3rd Level Psi Tech


Friendly NPCS Dead
Valen (shot in face by werewolf sniper shot from TK Force rifle) (noone takes his stuff)
Laura (shot by 50 cal ramjets fired by Krulls APC) (Renna takes her stuff)
Tom (shot, Rob takes his stuff)

Werewolf assassinates Valen after the aqueduct is completed with a sniper shot.  The wolf is chased by the group and subdued and brought back to the safe zone as a prisoner.

Enemies Alive
Shane a Set Vamp, Destiny a recently created merctown native vamp, Dswat, and Homie her vamp minions created from booster boys, have motorcycles and a van
Gorb and 2 surviving orcs all vehicles destroyed
Targturn pursuing UFO Alien

PCXP 

Caldor the Kreeghor 97576 +200 show up +100 gives plate of ossiris to renna +100 gives osiris leg bones to zamok +25 see valen die +200 APC and tank orc destroyed +50 capture werewolf  +100 rp +50 daring parry of bone crazed tow +100 gog space usage +98501

TOW the Borg Smuggler 70850  +500 show up in person 75 skills  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf +100 comms  +100 rp +50 attempt to steal bones from caldor to please destiny +100 rp of for destiny, tow jam still is under her hypnotic suggestion 72050

Tickles the Psigoblin  18450 +200 show up +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf  +100 rp +100 deal with gorertta +100 dominated by goretta +100 assist goretta in gang deal with renna unsuccessfully  +50 rp with worm telling tickles if he gets dominated again the worm will take over 20365

Zamok The crystal Dragon 17875  +400 show up 175 skills +100 takes 2 holy bones flies around  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf  +100 rp use math to thwart demon math 18925

Cameron the Psi warrior 41340  +300 show up  +25 see valen dieb +100 send jumbles to lead boosters to safe zone  +200 APC and tank orc destroyed +50 capture werewolf  +100 rp +50 use sonic rifle +100 helps find lauras body parts for renna to put in coffin 50 console renna 42315

Roy the Techno-Wizard 4625 +500 show up 150 skills  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf +100 find safe zone +50 transfer main gun to Nerbat +50 pilot robot into safe zone +100 take over and guard gunner when he sleeps earlier in game +100 comms +100 rp +100 first to login to gcam 6150

Nerbat The Gunner 4625 +500 show up 100 skills  +25 see valen die  +200 APC and tank orc destroyed +50 capture werewolf  +100 find safe zone +50 use main gun +50 use weapons systems to get a lock +100 take over and guard apprentice when he sleeps later in game +100 rp 5900


PC follower survival XP
Jumbles of Cameron +100 fulfills programming
Monkey of Tickles +0 sleeping in garage 
Randy of Zamok +0 healing inside office 
Zee of Tickles +100 yells at Tickles

Monday, August 8, 2022

Dharkon The Space Wizard


"Space Wizard"

by Somber artPRO

https://www.artstation.com/artwork/aYVOKL

Human Celstial Mage level 2 The Rifter 10 p 89 Unprincipled

 IQ 15 ME 12 MA 14 PS 12 PE 9 PP 14 PB 12 SPD 10 HP 15 SDC 29

 +4 vs HF +1 vs magic PPE 110 +3 parry +3 dodge

OCC Powers Astrology 50, Celestial Trance, Clairvoyance

OCC Skills Natively speaks Euro 98

Astronomy 60 Astrophysics 50  Speaks Space Common, Dragonese 70 

Math basic 75 (includes +5 from gambling) lore magic 50 radio basic 60

zero gravic movement and combat +10

OCC Rel skills HTH Basic

pilot spacecraft 60 weapons systems 50 HTH Basic streetwise 29

prowl 40 acrobatics computer operation 60 computer programming 50 computer hacking 30

Secondary skills

athletics,  Literacy: Space common 55, wp heavy energy, Gambling Standard 35

Spells

Lunar Armor 18ppe 20MD/lvl 1min/lvl, Impervious to Energy 20ppe

Targeted Deflection 15 Carpet of Adhesion 10

Resist Vacuum 26ppe self/others 2min/lvl, Vauum Speech 8, Zerogravity movement, Starlight 1

Spaceflight: lesser 7 600mph, Sense matter 9 4000ft radar

Astral Projection 10, Teleport Lesser, Invisibility Simple 6, 

Frequency Jamming 100ft PLE 2 melees PLE 15 Interferes with radio

Gear

1690 credits in illicity gambling earnings from rusty nail, comlink

Robe, Spacesuit, backpack, 6 steaks and mallet, canteen , binoculars, sunglasses, airfilter

Knife, Wellington MP10 10mm pistol 1200ft 30 rd mag, 3 normal mags 1 silver mag

NE-1000 Modified Plasma Ejector 22lbs 6d6MD 2000ft 8 standard 16/long eclip, 4 standard eclips

4k credits 

5k in gems

NE-4 plasma cartridge pistol with a partially charged mag and two spare mags

A first aid kit

A spacer multi tool designed to work with various cargo straps, fasteners, and bolts/screws. It also has a cutting edge and fold out prybar

Two emergency flashlights, rechargeable

Two emergency full spacer masks and air bottles. While they don't protect against hard vacuum these models are generally used in the case of life support malfunctions.

Friday, July 15, 2022

Nerbat the Quick-Flex Thief


Quick-Flex Alien 3rd  4th Level Professional Thief

This former enforcer for the Booster Boys gang was sent to guard the Apprentice on his way to the Safe zone.  The quick-flex's brother was killed in the robbery that netted him a 20 million dollar share and a widow and young child to care for (Who also got a share).  Does the Quick-flex harbor a grudge against Caldor for blowing away his brother?  The Quickflex knows Caldor is under investigation for Murder by the Merctown PD after being caught on camera discharging his weapon in a populated area of a merctown merchant block.

Stats from https://3rdageofdragonwright.blogspot.com/2018/07/merctown-boosterboys.html

IQ 12 MA 16 (40% trust/intim) ME 16 (+1 vs psi) PS 14 PP 20 PE 16 PB 6 SPD 55 Aberrant Alignment

25 HP /40 SDC/90SDC Huntsman light body armor +90 sdc light naruni forcefield generator +/- 1-50% depending on computer hacking roll

Combat: 6 Attacks/melee

Strike +6 hth +7 knife +8 grenades +6/+4 guns Parry +5/+7 knife Dodge +6 auto Init +4

Karate Kick (2D6 damage), +4 to damage on all physical attacks, 

Normal Cyber : Breathing Tubes, Bionic Lung and Air filter, Radio Scrambler, Amp Hearing, MO Eye +1 str, 

OCC skills

Literacy English, Language English / Dragonese

Basic Math 85 Disguise 50 Radio basic 75 surveillance 60 tv video 50

Computer Operation 70 Palming 50 picklocks 55 pick pockets 55

acrobatics +5 (includes prowl 45%), climbing 70 WP E pistol WP Heavy Energy

OCC Related skills Level1

HTH Assassin WP Paired Weapons +2str +1 ini (3x)

Weapons Systems 55 Combat Driving Boxing

OCC Related Skills level3 Streetwise 34 Radio Scrambler 45

Secondary Skills

Pilot Hover 65 , Truck 52, athletics WP Knife +2s/+2p WP Heavy +4 strike/+2burst

Gear on person:

Vibroknife 1d6md/3d6SDC
2 frag grenades 2d6md/6d6sdc
2xNG Ion Pistoles 3d6MD 10shots/6 eclips

Water bottle, 1 days rations

"On the official Star Wars blog, it was revealed Lucas based many of the Star Wars bounty hunters on parts of Sergio Leone's Dollars Trilogy. The Dollars Trilogy consists of three films, 1964's A Fistful of Dollars, 1965's For a Few Dollars More and 1966's The Good, The Bad and The Ugly."