Saturday, February 21, 2026

Tome of Blue Crystal



A tome of Kym-nark-mar, focused on the god’s core themes: Wisdom, Magic, and the Eternal Struggle against the Old Ones. Kym-nark-mar is a 22nd-level Wizard and 19th-level Rune Mage. A Rifts priest unlocking the secrets of his tomb is essentially learning to channel the "Force of the Blue Dragon." The following progression chart details how the Priest unlocks these secrets through prayer and the study of the "Tome of the Blue Crystal."

Currently possessed by https://3rdageofdragonwright.blogspot.com/2025/02/zakandell-priest.html

LevelAbility UnlockedRifts Spell EquivalentRisk of Use (The Toll of Kym-nark-mar)
1Dragon's RoarThunderclap 1ppeBlurred Reality: For 1d4 hours after use, the priest has -2 on all combat rolls as they hear "too much." Range: 30 feet (9.1 m) around the caster.
2Touch of the GlacierFrostbook 15ppeBrittle Spirit: The priest takes 1d6 SDC (or 1 MDC) as their own body begins to frost over.  Damage enchantment on book for +4d6md uses WP Blunt, or can enchant one item by touching it to book.
3Whisper of PowerWords of TruthMute Devotion: The priest loses the ability to speak for 2d6 minutes after the prayer ends.
4Scales of the ProtectorDivine Deflect 
10ppe
Heavy Burden: Double the parry bonus to +8,  but Physical Speed is reduced by half while deflect is active due to the weight of "divine gravity." Grants 1 parry attempt of ranged or melee attacks per level of caster per casting.  Ghostly blue scales block attacks.
5Distortion FieldMask of DeceitIdentity Bleed: The priest may forget their own name or purpose for 1 hour (20% chance).
6Rune-SightGreater Detect MagicArcane Migraine: Intense pain causes -1 to all actions for 1 hour per 5 minutes of use. x10 range (200ft)
7Breath of the Pressure CookerCloud of Steam 5ppeDehydration: The priest must consume a gallon of water immediately or suffer exhaustion (-2 PE). 90ft range 30x30x30ft cloud/lvl, save vs blindness if inside cloud or must leave cloud to see if not in environmental armor.  1d6sdc/lvl burn dmg/melee in cloud
8Blue Crystal ShardMagic Net (Crystal) 7ppeSharp Return: On a failed strike, the shard shatters, dealing 2d6 damage to the Priest.  1-6 human-sized beings within a 10-foot area duration Two melee rounds/lvl 60ft range net has magic lore rollx10MDC
9Astral EchoAstral GolemSilver Cord Strain: The priest cannot regain PPE for 24 hours after returning.  Golems look like ghostly blue dragons.
10Voice of the ForcePower Weapon 35ppeVocal Strain: The priest’s voice becomes a raspy whisper for 1d4 days; cannot use verbal magic. temporarily turns S.D.C. melee weapons into Mega-Damage (M.D.) weapons, or increases M.D. melee weapon damage by 25%. It lasts for 2 melee rounds per level of experience and does not work on ranged weapons. Weapons glow blue.
11Wings of the Blue GodFly (as the Dragon) 25ppeVertigo: Bonuses: +3 to parry, +6 to dodge and +4 to damage on a diving attack. Bonuses apply only when in flight. Upon landing, the priest is prone and dizzy for 1d4 melee rounds.  Caster grows ghostly blue dragon wings.
12Ley Line TapLey Line TransmissionStatic Shock: 15% chance to be stunned for 1 round by the raw energy surge.
13Anti-Freeze BloodPurge SelfAnemic Chill: The priest becomes pale and weak (-3 PS and PE) for 12 hours.
14The Old One’s BaneBanishmentTargeted: Alien Intelligences become aware of the Priest’s location for 48 hours.
15Avatar of DragonwrightSummon Shadow Beast (Dragon)Soul Fatigue: The priest falls into a comatose sleep for 1d6 days after the duration ends.

Detailed Ability Descriptions & Bonuses

1. Level 3: Whisper of Power

  • Bonus: +2 to save vs. Horror Factor when facing demons or minions of the Old Ones.

  • Effect: By chanting the power words of Kym-nark-mar, the Priest forces others to speak only truth.

  • The Risk: The divine truth is heavy. Using it "empties" the Priest’s voice, rendering them mute as they contemplate the weight of the words spoken.

2. Level 7: Breath of the Pressure Cooker

  • Bonus: +1 to Strike with breath-based attacks or magic.

  • Effect: Replicates the steaming blue blood of the god. It creates a 20ft radius of scalding blue vapor that obscures vision and deals 3d6 damage per round to those inside.

  • The Risk: This ability literally drains the moisture from the Priest’s cells to create the steam. Without immediate rehydration, they risk collapse.

3. Level 9: Astral Echo

  • Bonus: +10% to Lore: Demons & Monsters and Lore: Magic.

  • Effect: The Priest sends their mind into the "glittering ice world" of Kym-nark-mar to seek knowledge.

  • The Risk: Navigating the god's realm is taxing. The Priest’s PPE pool is "frozen" and cannot regenerate until a full day of meditation and rest has passed.

4. Level 14: The Old One’s Bane

  • Bonus: +3 to Save vs. Magic and Psionics from Alien Intelligences.

  • Effect: A powerful prayer that can force a rift to close or a summoned horror to return to its dimension.

  • The Risk: Kym-nark-mar’s primary enemies are the Old Ones. By using this power, the Priest flashes like a beacon in the multidimensional dark, potentially attracting the very things they seek to destroy.

The "Tome of the Blue Crystal" (The Holy Book) 1000MDC 50lbs

To use these abilities, the Priest must be in possession of a fragment of the Tome of Kym-nark-mar.

  • Reading the Tome: Requires a successful Read Sensory Signs or Language: Dragonese roll.

  • Prayer Time: Most abilities require 1 full melee round of prayer.

  • PPE Cost: The Priest uses their own PPE, but at level 10+, they can "borrow" PPE from the Tome (up to 50 PPE per day), but doing so increases the Risk duration by double.

  • Supernatural Slayer:  1d6MD/Priest Level, double damage to undead, animated dead, demons/deevils, vampires, and/or creatures of darkness.

  • The Yin Yang on the cover Acts as a holy symbol cross and forces vampires to recoil.

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