Wednesday, March 1, 2023

122 Blarblar the Yablar

e-2 read decription p68

Blarblar looks disapprovingly upon the party from his place atop the walls of the Collegiate Arcane.

in 121 The group tried in vain to get Blarblar to let them into the Collegiate Arcane. Denied, the group has no magic zone permit.  The rest was supposed to bexff in the mage's party and not to be left alone or risk arrest by magic zone police.  At lease this was the law BEFORE the vampire invasion, now there are no magic zone police other than in the safe zones, like here at the collegiate arcane.

e-1 psigoblin opera story by chatgpt and your GM

"Die Walküre with Goblins" is a retelling of the unknown Rifts opera set in a multiverse filled with goblins. The story revolves around Dunscon the Wizard's minion a goblin king named Natow who has fathered twin children, dnumgeiS and ednilgeiS.


Dnumgeis is a coward theif who finds himself given responsibilities and takes refuge in a birthing pit where he meets Ednilgeis, who is under an good enchantment. The two fall in hate and are about to be separated by Natow's minions, when a group of Merctown goblins intervene, revealing themselves as the true protectors of the haters.


The goblins, led by the  Edlihnurb, use their might and psionics to help dnumgeiS and ednilgeiS escape from Natow's grasp. However, their meddling attracts the wrath of Natow, who orders Edlihnurb to capture the haters and bring them to him.


Edlihnurb, who has grown to hate and respect the couple, defies Natow's orders and instead places the haters in a magical rage, protected by a ring of ice that only the cowardlyest goblin can cross. Natow, in a fit of love, strips Edlihnurb of her powers and leaves her to be discovered by the first mortal to cross the ice.


As the story unfolds, the goblins, dnumgeiS, ednilgeiS, and Edlihnurb are caught in a power struggle, with Natow's desire for Law and joyful conquest clashing against the goblins' hate of order and fun. In the end, it is hate, cowardry, and the bonds of goblin family anarchy that triumph over the forces of orderly conquest.


psi goblin opera lyrics
Natow - enscorelled goblin minion of Dunscon the Wizard, leader of Federation of Magic aligned tribe
Dnumgeis  -daugher of natow, goblin rebel against dunscons rule and leader of rebel tribe 
edlihnnurB - son of natow, rebel against duscons rule , half demonspawn, protecting the corwardly rebel goblin tribes from ducons tribes

(the worm possessess tickles and begins to sing using its very high MA score of 24)

Verse 1:
In the low and waning day,
With goblins hunting those to slay,
On their monkies, slow and gloomy,
They bring the souls to their doomy.

Chorus:
Goblins, goblins, in the dirt,
Carrying souls to Brasscity lurk,
With their cackles, oh so harsh,
They drag the soul's to Dunscon's marsh.

Verse 2:
Goblin tribes, they do slay,
With iceblades, they clash in the end of day,
And Dnumgeis, she's fallen fast,
But the goblins come to take her last.

Chorus:
Goblins, goblins, in the dirt,
Carrying souls to Brasscity lurk,
With their cackles, oh so harsh,
They drag the soul's to Dunscon's marsh.

Bridge:
But the demon, Natow's son,
He comes to curse the coward,
With psionics and his power,
He'll make the goblins hollar.

Chorus:
Goblins, goblins, in the dirt,
Doing the bidding of Edlihnnurb squirt,
With his power and his will,
He'll protect the cowardly from the goblins still.

Outro:
So let the goblins take to their dirt,
With the souls of the corward in sight,
And let edlihnnurB rule the dirt,
With his magic, dark and hurt.


https://palladiumbooks.com/forums/viewtopic.php?f=8&t=105042
https://chat.openai.com/chat
Turn Die Walküre into Operatic style lyrics with goblins instead of Valkyries




Skillroll encounters

e1 Law cam /Streetwise - Magic Zone permit costs 1mil normally - find connect to buy on blackmarket


e3 radio basic RX - targtun c2 with pinpric rift - defense force muster call - jumbles setup defensenet - merctown radio nerbat report

e4 radio basic TX - defense force muster enlist as private - 

e4 radio scrambler - jam targtun c2 - jumbles radio defensenet

e6 computer operation merctown social - robot sensors detect mate of suay - brute force alert starts up - join jumbles defensenet - 

 e7 computer hacking - detect TOW Worm activating in TOW- detect TOW worm activating in combat computer of ng bot - nerbat merctown social network hack attempt from unknown threat actor - detect NG bot starts trying to hack jumbles


serpent charges

hits minefield

gets shot alot for a few melee rounds... at end of e122 worm has closed into melee with the party and is searching for victims.

zamok is shadow melded and hiding

everyone else is in the robot except cam who rides jumbles


XP



Caldor 103426 +175 skills +100 first game table login +200 show up +100 rp +100 fight mate of suay +100 pilots bot 104201

TOW 76850 +200 skills +50 warn +100 rp +300 show up +100 fight mate of suay +100 gets in bot

77700

Cam  46590 +275 skills +50 burst fire +100 jumbles rp +300 show up +50 rous  +100 fight mate of suay 47465

Zamok 25925  +100 skill +100 shadowmeld when seeing second serpent +100 randy rp +500 show up

 +100 fight mate of suay 26825

Tickles 20365  +100 fight mate of suay+150 skill +100  emties clip +100 rp +1000 song Denali contacts tickles about a promotion if he frees merctown.. +500 show up 22315

Tickles Levels to 6! sings his song and leaves to rally the goblin army to invade merctown in the name of the federation of magic 

Nerbat 12000 +350 skills +100 continues to break gun +100 breaks gun more +100 posts on social media +600 show up  +100 rp  +100 fight mate of suay 13350 

Nerbat learns Radio Scrambler from Zamok's Apprentice RANDY, who is an NPC also inside thew BOT https://3rdageofdragonwright.blogspot.com/2022/03/randy-randal-super-spy-mage.html 

Session ends with Shifter aproaching after casting WORLD BAZAAR



Friday, January 27, 2023

121 Mate Of Suay

e0 Rumbling, mate of suay slowly approaches

e1 skill quests

radio scrambler - 4 TOW jam worm comms deteted tracing to pinpoint rift north of collegiate arcane

read sensors in bot 11 semsmic alerts detected in bot

lore magic 19 to determine shifter gets 1d4 serpents and likely has more (zamok)

computer operation - use bot to access social media Nerbat continues to get Merctown famous for posting video footage of the fights, Merctown defense force leadership has started to follow Nerbat's actions, towjam psionic dampner alert vs hyp suggestion

computer hacking - Cameron uses cure to worm given to her by cyberknights to cure tow jams software, his hardware remains infected

e2 vampire attack

desperate to escape the rising waters, the vamps try to convince tow to save them.  

Zamok smashes through the car the vamps are in kills shane, and nearly kills DEstiny before TOW protects her.  After some negotiations the group almost takes Destiny in before she is tossed into the minefield and used to clear it.  Afterwards the rising water dissolves destiny.

e3 meeting BLARBLAR the YABLAR



The group finds a lone sentry at the gates of the Collegiate Arcane "GREETINGS, I AM BLARBLAR"  negotiations to enter commence.  Off in the distance a TSUNAMI roars, brought on by the arrival of the MATE OF SUAY, the HUGE second serpent Targtun the Shifter controls.

XP

Caldor 102626 +200 show up +150 skills +50 vamp fight +100 climbing +100 fight TOW -93 SDC to borg armor +100 rp vs tow +50 meet BLARBLAR +50 kick tow 103426

TOW 75800 +300 show up +50 skills +50 vamp fight +100 destiny rp +100 fight Caldor -64SDC +100 rp vs caldor +50 meet BLARBLAR +50 punch cal +250 showing up in RL ☺76850

CAM 45740 +400 show up +50 skills +100 responds to jumbles alerts about TOW trying to hack jumbles her AI horse +50 vamp fight +100 install patch in TOW +100 rp vs tickles attacked by virus +50 meet BLARBLAR 46590

Zamok 24975 +500 show up +100 skills works on disguise +100 vamp fight +100 destiny rp +100 rp vs vamps +50 meet BLARBLAR 25925

Nerbat 10675 +600 show up +175 skills +200 vamp fight +100 social +100 rp social +50 meet BLARBLAR +100 shoots destiny 12000

NameOCCRCCXPLevelXPProgressNext Level
CaldorOsiris Priest 4
Bounty Hunter 10
Kreeghor1034261011
TowJamSmugglerHuman Borg76850910
CameronPsi-warrior4659078
Zamok
Crystal Dragon Hatchling
2592556
RoyTechno-WizardHuman1022545
NerbatProfessional TheifQuick-Flex1200045

NPCs in region:

Temporal Raider Merchant (in front of party)

Jumbles the Horse (next to cam)

Randy (in bot)

122 Starts outside 126 wall on map https://3rdageofdragonwright.blogspot.com/2019/06/merctown-mystic-quarter.html

Wednesday, January 4, 2023

Rifts Coma Rules



😷😷😷😷😷😷😷😷😷

Dangerous Rifts games call for Coma saves!  We keep having to look up the rules on these...

Entering Coma

Canon Condition 1 Lose 100% of HP down to -PE HP, coma, if over PE -HP, dead.

Condition 2 survive until -PVxPE HP for MDC creatures, -3xPE juicer/crazy/borg and Dbees w/ PE>15.

Condition 3, Certain diseases like Sepsis, Covid cause Coma, without HP<1.

Condition 4, certain curses cause "coma", Faerie food, vampire slow kill, african evil eye, trance, sleep.

Medical skills cannot always reverse these types of "magical comas".

Trauma Induced Coma

Duration (afterwards death) Canon says PE hours, 3rd age has some skill bonuses.

No treatment, PE Hours

First Aide Treatment +9% duration

Paramedic Treatment (RN) +16% duration

Holistic Medicine Treatment (must find, process and feed patient herbs) +20% duration

Medical /Cybernetic Dr +23% duration

Treatment from poor/average/high/luxury lifestyle hospital +5%/+10%/+15%/+20% duration

Cast cure minor disorder 1x /hr +1% duration, 10ppe, 10x/hr +10% duration, 60ppe/hr

Healing magic brings HP above 0, +.5%/duration per hp above 0.

IRMSS Kit/Juicer Biocomp +10% duration

Transferring from Trauma to Medically induced Coma

Make a Holistic Medicine or Medical Dr Skill roll to transfer from trauma to medical coma.

Medically induced comma Duration is x2 and requires High lifestyle or better medical hospital.

Patient cannot be jostled or injured or will return to a trauma coma.

Psionic Induce Sleep can also be used to medically induce a coma if the person is already in a Trauma induced coma. 1hr/level/4ISP

Juicer Biocomp will automatically induce medical coma after the 2nd failed save.  Failed saves in medically induced coma do not have permanent effects.

Leaving Coma

Roll once per hour.  Two success rolls in a row means character awakens at 1HP.

Unskilled 18% First Aide 22% Paramedic 32% Medical Doctor 46% 

Veterinary Medicine on Human 25% Veterinary Medicine on Animal 50%

Low / Middle / High / Lux/Arcology CS-Triax-Naruni Lifestyle Hospital Bonuses +4%/+10%/+20%/+24%/25%

Bonus/Penalty of PE - 12 % 

Deaden Pain  1min/level/6isp for 60 minutes +1%

Psychic Diagnosis+med skill +3% Psychic Surgery +10% Summon Inner Strength +5%

Healing Touch 1 touch/2min / 6 ISP restores 1d8HP or 2d6SDC/touch, each HP over 0 adds 0.5% to saves vs coma/hr (other healing powers that bring you above 1HP also work this way).

Upon the 2nd fail, roll on p359 in rifts ultimate edition for permanent damage if fail save vs pain

Upon the 4th fail, roll on p359 in rifts ultimate edition for insanity if fail save vs insanity

Upon the 6th fail, roll on p354 in rifts ultimate edition, translate to vehicle/bionic/body damage if fail roll vs impact save

8th fail goes back to 2nd rules and cycles from there.

Powers you can use if in coma if making a save vs pain (aware but paralyzed):

Astral Projection can be used while physical body is in a coma if the character makes a save vs Pain.

Teleportation powers (like hatchlings have) will instinctively teleport out if save vs pain even in coma

Docwagon Some rifts Merc crews, and citystates offer limited region "Docwagon" contracts that will activate a beacon and send a team for you if you flatline and have a headjack medical implant with radio.  Prices vary.

sources:

https://3rdageofdragonwright.blogspot.com/2012/05/lifestyles-for-rifts-and-famous.html

https://palladium-megaverse.com/forums/viewtopic.php?f=9&t=157085

https://palladiumbooks.com/forums/viewtopic.php?f=8&t=123923

http://dagwood.sandwich.net/rifts/skills/medical.html

https://shadowrun.fandom.com/wiki/DocWagon

https://www.mobygames.com/game/shadowrun-returns/cover-art/gameCoverId,347028/

Sunday, December 18, 2022

120 Sea Serpent Attacks

"SUAY"

120 starts and ends at the corner of 129 131 and 139 on the map.

https://3rdageofdragonwright.blogspot.com/2019/06/merctown-mystic-quarter.html


hacking data known only to ROY, and partially by CAM

you detect 353,048,458 failed admin login requests from tow jam, followed by one successful admin login attempt over the robots wireless network, and one successful normal user account creation and usage by caldor (nerbat gave him access but he doesnt have admin access). im going to say you change your bots admin password but worry its only a matter of time before TOW WORM tries again (this confirms to you that towjames borg chassis has been hacked by the enemy)
your computer chirps the above access alerts as well as NEW DATAFILE: TOWJAM WORM MALWARE SAMPLE (can be used to create a cure or shared with others)
the criminal in you suspects the worm's command and control radio messages could be hijacked to allow you control over towjams body and all other bots/devices infected by the worm
also you can detect which physical components on tow are infected based on previous experience with lesser malware your gang has written to spy on users of stolen hardware you sell and sometimes resteal later
tows cyber eyes, cyber ears, cyber radar unit, and cortical control regulator (brain stemp device) are all hacked by the virus and you couild theoretically remove them to neutralize the virus but if you failed you could kill him


caldor federation of magic and merctown relations background:


caldor is technically a knight in the magic kingdom to the east that nominally claims merctown and is slowly reacting to the invasion with their own counter invasion of which caldor is supposed to support a force mustering at his wifes headquarters where he left her
but he HATES any responsibility and is really a murderhobo kreeghor supremist at heart so who knows what he will do if offered a way to rift out of merctown at the hq which is what you will get access to if you make it there (maybe in 1-2 sessions)
his wife and all of the nexus in the magic zone to the east are currently amassing a goblin army to conquer merctown, you get a intel report
well they call it "liberate from the alien agressors"
the magic kingdom is called the federation of magic and up until now merctown was able to maintain independence from them through diplomacy. if the magic kingdom invades to protect their boarders, the tech kingdom to the WEST may feel threatened and also react escalating the war, either by bombarding merctown or sending ground/air invasion force
there is some chatter about this on merctown thug message boards so your pc knows
the thugs and buisness people of merctown wish both the tech to the west and the magic to the east would let merc town sort out its own problems but that doesnt seem to be working out since most of merctown is invaded , 2/3s have fallen except for the most hardened parts the rich own in the city core behind a vault door
its rumored the mayor is starting to crack under the pressure and may align with either the east or the west to push out the aliens

kingdom to the east, ruled by mega power ful mage named DUNSCON, his father died trying to conquer the tech only kingdom to the west called the coalition, so dunscon has sworn revenge"


mechanics update

level roy to 4 needs to choose spell (CHOSE SEAL)

nerbat misssing 2 level3 skills streetwise +

zamok has to choose alignment as level 5 hatchling- chooses scrupulous

zamok buys book on curing disease from 139 uncommon knowledge -1gp cam gets +10% to cure sepsis on randy and succeeds, randy is no longer in a coma and makes his save vs sepsis and is cured.

"The crystal dragon peers in the window of the stop, eyes blazing at the shop keeper. The window shakes as he growls "I am Zamok, servant of The Immortal Dragon and Keeper of The Bones, our warriors are in grave need of healing."

[1:20 PM]

"Bring us your healing books and materials and this gold is yours."

[1:20 PM]

seems more impressive when massive crystal dragon is staring through the window

"

DEMON LORE "zamok instinctualy realizes the first demon he met, the jin, was from HADES, demon gang 1 basically, the second demon was from DYVAL, the fiend, these are two warring demonic factions which is why they dont work together under any circumstances, dragons know instinctualy how to play them off each other
both are consider pathetic vermin by dragons who only really respect the demon lords/intelligences that rules hades/dyval respectively

zamok knows most fiends serve Mephisto the Deceiver, ruler of dyval, who zamok suspects by aura sense of the magic usesd corrupted the shifter targtun, lore magic teaches shifters can get magic power beyond their levels by linking with a supernatural being, some think they can control the link and some do but others like targun get corrupted. dragons instinctualy avoid this kind of magic because it makes you subservient and dragons consider themselves greater than demons.

zamok realizes the elder troll GORE of the Federation of Magic aligned TROLL PARADIZE safezone to the west is the same class as targtun, shifter occ.
Gore Senior has a link to MODEUS, the demon ruler of HADES, this is why Gore Sr was granted a JIN demonic familiar, and why he will never bow to baki or his followers. 
Targtun has a link to MEPHISTO THE DECEIVER. so dragon understands why gore and targtun don't get along.


so basically dragon realizes instinctually that this area has the potential to turn into an unholy turf war between two large waring demonic factions
"

e-1 map

starts outside 129 on the map

ANKROS the temporal raider is still open for business at WEAPONS OF WONDER shop! normally 30-40% over market due to the rarity of his items in north america, now 60-80% due to war.  he warns he will "close shope post HASTE" if any enemies threatn with area effect weapons.  Almost closes due to SUAY but stays open. "you buy now before die later"

Ankros sells GEMS for TW conversions per https://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=17298&p=1359294#p1359294 roll streetwise/find contraband to find gems not common to North america

roll streetwise/intelligence/MA/PB/find contraband to find if he has a specific item..

next door to 131 Magefire Weapons, merc ops p145, has a tw vending machine open to street also functional for non vamps. machines retract into floor if evil/vamp aura detected via tw sensors.

and 139 uncommon knowledge, has books on set and circle of protection active around store


sense pinprik rift

E0

towjam save vs destiny hypnosis

nerbat save vs vamp hypnosis

zamok senses hatchling sea sepents (Releative of dragons)

zamok - chooses scrupulous alignment as a hatchling

roy -what is 4th level spell chosen at level 4? gets email from his master simon teaching him seal

ppe on leyline - zamok 50/12hr 150 at midnight, roy 30/12hr 90 at midnight - cap 90/12 240 mid 


E-1 

WORM TRIES TO HACK BOT

other E


skill checks quests for XP

radio basic - 1 merctown defense force coordination linkup radio ping  

2 simon safehouse ping

3 detect targtun communications with phoenix empire leadership to the north

4 ground unit tanks radio that their guns are disabled due to indirect fire from dragon

5 survivor chatter

lore magic - identify summon and control sea serpent spell being cast

lore demon - 1 identify more about fiend 2 identify eggs

TW electrical engineering - use chestplate as ppe powersource

tv/video / survielence systems

review robot tv video, create merctown social media post - nerbat to take photos/vid/holos - missed last xp on this excellent plot

read sensors - radar detects hover jet location (TOW JAM)

pilot tanks for tow to navigate tight streets with GAW tank rad leak fixed and flushed, drives tank around abit before its gun is bent by SUAY and it hits landmines left by anti-merctown phoenix empire invaders (cameron detected the mines but failed to warn tow in time)

pilot robots for ROY to navigate tight streets with ngmobile hunter gun 

computer operation - detect nearby buisness wifi/stores open

computer programming: seim alerts on admin logins - ROY write an alert to detect TOW attacks faster

computer hacking 

TOW detect c2 network link for phoenix empire

ROY/TOW detect c2 network link for merctown defense force

ROY/TOW detect network link activity for nearby buisnesses some of which have working cameras

trap mine detection - detect mines laid by phoenix empire - camron

weapons engineering - remove safty restrains on belly gun of robot to allow burst fire

fixes gun jams in main gun 2x and belly gun 1x?


Zamok Literacy Dragonese, study valens bible, lore magic, understand stone magic

advanced math, understand ppe tables for times of power... knows targtun will cast at noon or midnight

sense aura: detect vamp corruption level 

E3

targtun has had time to do a ritual of "summons sea serpent" at midnight

"SUAY" The Adult Sea Serpent ATTACKS ZAMOK and nearly kills him before being shot into submission by the ng mobile hunter gun's main cannon and cameron's tk machinebun burst

9th Level, uses sense Magic 120ft range to track bones of osiris for targtun

IQ 8 MA 9 ME 18 PS 46 (+31) PP 24 PE 22 PB 20 Spd 80 PPE 300 ISP 112

3000MD / 3000HP / 6000 SDC PV 8 HF 16 fire/cold does 1/2 dmg NV 600 ft

8 attacks , ice breath 5d6MD/15d6SDC 200ft 4x /melee

+4 init +33 MDdmg / +99SDC dmg +6 roll deathblow 18+

Dragon HTH,

rcc +3 s +5 pp  +2dragon hth, strike +10 bite , +12 strike spine, +13 strike tail slap

rcc +3 p +5 pp, +3hth,  +14 parry spine /blunt tail slap

rcc +3 d +5 pp +3hth, +11 dodge

Psionics:  all sensitive, if taking hp damage, activates intuitive combat +3 ini +1s +1 p +4 dod +2 roll 

+4 on all saves +4 pe vs magic/poison major psionic +2 vs psi 12

RCC skills basic math 75 gobblely dragonese, faerie lore, track , wilderness survival, land nav swim climb

Splunking, Dowsing, id plants/fruits, WP Knife (claws), wp targeting (Breath attacks), wp blunt

Dragon Attacks +4 strike wp targeting breath attacks

Breath Weapon Concentrated Beam - 3x range 2ata 1/melee, Breath Weapon cone - 1/2 range 2d6 humans

Spine/Bite/Tail Slap 1d6x10+33MD/3d6x10+99 SDC, Tail Slap power strike - bite dmg x2 , 2ata

Tail Sweep 1d6+33MD/3d6+99MD + Knockdown 15ft diameter, Tail Parry


XP

Caldor 10th Level Kreeghor Bounty Hunter OCC 100601 +1k holiday +200 show up +100 climbs robot +125 skills +200 rp vs stealing bot+100 spare rp +100 google spac +100 gets radiation dose from tank coolent and is now radioactive +100 rp 102626

TOW 9th Level Borg Smuggler OCC 73200 +1k holiday +300 show up +100 send drone at SUAY +300 skills +100 google space +200 rp +500 save zamok by disrupting line of site to sea serpent by hacking targtun's vehicle's view screen and replacing with nerbat social media footage and causing targtun to crash jet. sea serpent stops attacking and seems dead. +100 use merctown drone on SUAY 75800

Cam 7th Level Human Psi warrior RCC 43365 +1k holiday +500 show up +500 save randy with zamok's book on infectious disease curing his sepsis +125 skills +100 tk field protects zamok +50 use jumbles machinegun +100 ask jumbles to scan 45740

Zamok 5th Level Dragon Hatchling RCC 22775 +1k holiday +700 show up +100 daring dodge SUAY +100 goes shiney +100 buy book for randy +500 save randy +200 setup google meet +100 start to learn stone magic from valen's bible

+100 learn masonry skill from valen's bible.  before 6hrs of bioregen zamok has lost about 60% of his body integrity  due to SUAY bite damage +100 chooses scrupulous alignment  

BEARER OF OSIRIS LEG BONES 24975

Roy 4th Level Human Technowizard OCC 10225 +1k holiday +1000 show up +100 gets email from simon at level 4, learns SEAL magic spell +50 writes alert to ping his comlink if admin logins startup +100 stays and fights for merctown +500 skills +200 rp +100 unjam gun 2x +100 uses seal to keep group locked in mech +50 fixes gun +50 fixes gun again +50 fixes gun yet again +50 tries and fails to make belly gun shoot full auto in mech +50 sense 500 ppe inside chest plate in mech 
+50 fixes nuclear overload caused by nerbat 

considered BEARER OF OSIRIS CHEST PLATE due to it being in his mech 13575

Nerbat 3rd Level Quick Flex Professional Thief 7325 +1k holiday +1500 show up +250 skills +100 rp +100 social media +100 gets 21 requests for interviews based on social posts last session, GUNS N AMMO and MERCS TODAY.  +50 overheats gun +50 overheats gun some more +100 takes mercs today interview? +50 cause nuclear system overload by rolling 2 1s in a row on the ng mobile hunter gun main gun +50 learns streetwise from Roy at level3 learns radio scrambler from TOW at level 4

Nerbat levels to 4 10675


NPCs

Randy the superspy mage apprentice of Zamok +1000 holiday +100 offers to join roys crew and teach him a level 1 spell

Jumbles the robot horse +1000 holiday +100 reports hack attempt by TOW jam's computer worm  aka K97 virus on Roys mech to cyberknight command and cam

Inbetween sessions 120 and 121... one sleep cycle passes with group parked on street corner

1 randy makes save vs sepsis, wakes up in mech, offers to teach roy one of his level1 spells in exchange for letting him stay on as crew in the mech

2 zamok learn secrets of pyramids from book and senses leyline energy surging again...


INBTW 120 and 121

targtun asks for necromancer over radio to unlock magic in skull of psyscape operative sent to retrieve zamock

targtun waits for 2nd serpent MATE OF SUAY to arrive

a second draconic signature approaches!  (targtun cast summon 1d4 serpents, rolled a 2 so one is left)

zamok sense the serpent swims along an underground river on a leyline outside merctown caverns...slowly approaching.  this one much slower than the last.. (ive been using adult wooly dragon stats from rifts conversion book1)