Wednesday, January 4, 2023

Rifts Coma Rules



😷😷😷😷😷😷😷😷😷

Dangerous Rifts games call for Coma saves!  We keep having to look up the rules on these...

Entering Coma

Canon Condition 1 Lose 100% of HP down to -PE HP, coma, if over PE -HP, dead.

Condition 2 survive until -PVxPE HP for MDC creatures, -3xPE juicer/crazy/borg and Dbees w/ PE>15.

Condition 3, Certain diseases like Sepsis, Covid cause Coma, without HP<1.

Condition 4, certain curses cause "coma", Faerie food, vampire slow kill, african evil eye, trance, sleep.

Medical skills cannot always reverse these types of "magical comas".

Trauma Induced Coma

Duration (afterwards death) Canon says PE hours, 3rd age has some skill bonuses.

No treatment, PE Hours

First Aide Treatment +9% duration

Paramedic Treatment (RN) +16% duration

Holistic Medicine Treatment (must find, process and feed patient herbs) +20% duration

Medical /Cybernetic Dr +23% duration

Treatment from poor/average/high/luxury lifestyle hospital +5%/+10%/+15%/+20% duration

Cast cure minor disorder 1x /hr +1% duration, 10ppe, 10x/hr +10% duration, 60ppe/hr

Healing magic brings HP above 0, +.5%/duration per hp above 0.

IRMSS Kit/Juicer Biocomp +10% duration

Transferring from Trauma to Medically induced Coma

Make a Holistic Medicine or Medical Dr Skill roll to transfer from trauma to medical coma.

Medically induced comma Duration is x2 and requires High lifestyle or better medical hospital.

Patient cannot be jostled or injured or will return to a trauma coma.

Psionic Induce Sleep can also be used to medically induce a coma if the person is already in a Trauma induced coma. 1hr/level/4ISP

Juicer Biocomp will automatically induce medical coma after the 2nd failed save.  Failed saves in medically induced coma do not have permanent effects.

Leaving Coma

Roll once per hour.  Two success rolls in a row means character awakens at 1HP.

Unskilled 18% First Aide 22% Paramedic 32% Medical Doctor 46% 

Veterinary Medicine on Human 25% Veterinary Medicine on Animal 50%

Low / Middle / High / Lux/Arcology CS-Triax-Naruni Lifestyle Hospital Bonuses +4%/+10%/+20%/+24%/25%

Bonus/Penalty of PE - 12 % 

Deaden Pain  1min/level/6isp for 60 minutes +1%

Psychic Diagnosis+med skill +3% Psychic Surgery +10% Summon Inner Strength +5%

Healing Touch 1 touch/2min / 6 ISP restores 1d8HP or 2d6SDC/touch, each HP over 0 adds 0.5% to saves vs coma/hr (other healing powers that bring you above 1HP also work this way).

Upon the 2nd fail, roll on p359 in rifts ultimate edition for permanent damage if fail save vs pain

Upon the 4th fail, roll on p359 in rifts ultimate edition for insanity if fail save vs insanity

Upon the 6th fail, roll on p354 in rifts ultimate edition, translate to vehicle/bionic/body damage if fail roll vs impact save

8th fail goes back to 2nd rules and cycles from there.

Powers you can use if in coma if making a save vs pain (aware but paralyzed):

Astral Projection can be used while physical body is in a coma if the character makes a save vs Pain.

Teleportation powers (like hatchlings have) will instinctively teleport out if save vs pain even in coma

Docwagon Some rifts Merc crews, and citystates offer limited region "Docwagon" contracts that will activate a beacon and send a team for you if you flatline and have a headjack medical implant with radio.  Prices vary.

sources:

https://3rdageofdragonwright.blogspot.com/2012/05/lifestyles-for-rifts-and-famous.html

https://palladium-megaverse.com/forums/viewtopic.php?f=9&t=157085

https://palladiumbooks.com/forums/viewtopic.php?f=8&t=123923

http://dagwood.sandwich.net/rifts/skills/medical.html

https://shadowrun.fandom.com/wiki/DocWagon

https://www.mobygames.com/game/shadowrun-returns/cover-art/gameCoverId,347028/

Sunday, December 18, 2022

120 Sea Serpent Attacks

"SUAY"

120 starts and ends at the corner of 129 131 and 139 on the map.

https://3rdageofdragonwright.blogspot.com/2019/06/merctown-mystic-quarter.html


hacking data known only to ROY, and partially by CAM

you detect 353,048,458 failed admin login requests from tow jam, followed by one successful admin login attempt over the robots wireless network, and one successful normal user account creation and usage by caldor (nerbat gave him access but he doesnt have admin access). im going to say you change your bots admin password but worry its only a matter of time before TOW WORM tries again (this confirms to you that towjames borg chassis has been hacked by the enemy)
your computer chirps the above access alerts as well as NEW DATAFILE: TOWJAM WORM MALWARE SAMPLE (can be used to create a cure or shared with others)
the criminal in you suspects the worm's command and control radio messages could be hijacked to allow you control over towjams body and all other bots/devices infected by the worm
also you can detect which physical components on tow are infected based on previous experience with lesser malware your gang has written to spy on users of stolen hardware you sell and sometimes resteal later
tows cyber eyes, cyber ears, cyber radar unit, and cortical control regulator (brain stemp device) are all hacked by the virus and you couild theoretically remove them to neutralize the virus but if you failed you could kill him


caldor federation of magic and merctown relations background:


caldor is technically a knight in the magic kingdom to the east that nominally claims merctown and is slowly reacting to the invasion with their own counter invasion of which caldor is supposed to support a force mustering at his wifes headquarters where he left her
but he HATES any responsibility and is really a murderhobo kreeghor supremist at heart so who knows what he will do if offered a way to rift out of merctown at the hq which is what you will get access to if you make it there (maybe in 1-2 sessions)
his wife and all of the nexus in the magic zone to the east are currently amassing a goblin army to conquer merctown, you get a intel report
well they call it "liberate from the alien agressors"
the magic kingdom is called the federation of magic and up until now merctown was able to maintain independence from them through diplomacy. if the magic kingdom invades to protect their boarders, the tech kingdom to the WEST may feel threatened and also react escalating the war, either by bombarding merctown or sending ground/air invasion force
there is some chatter about this on merctown thug message boards so your pc knows
the thugs and buisness people of merctown wish both the tech to the west and the magic to the east would let merc town sort out its own problems but that doesnt seem to be working out since most of merctown is invaded , 2/3s have fallen except for the most hardened parts the rich own in the city core behind a vault door
its rumored the mayor is starting to crack under the pressure and may align with either the east or the west to push out the aliens

kingdom to the east, ruled by mega power ful mage named DUNSCON, his father died trying to conquer the tech only kingdom to the west called the coalition, so dunscon has sworn revenge"


mechanics update

level roy to 4 needs to choose spell (CHOSE SEAL)

nerbat misssing 2 level3 skills streetwise +

zamok has to choose alignment as level 5 hatchling- chooses scrupulous

zamok buys book on curing disease from 139 uncommon knowledge -1gp cam gets +10% to cure sepsis on randy and succeeds, randy is no longer in a coma and makes his save vs sepsis and is cured.

"The crystal dragon peers in the window of the stop, eyes blazing at the shop keeper. The window shakes as he growls "I am Zamok, servant of The Immortal Dragon and Keeper of The Bones, our warriors are in grave need of healing."

[1:20 PM]

"Bring us your healing books and materials and this gold is yours."

[1:20 PM]

seems more impressive when massive crystal dragon is staring through the window

"

DEMON LORE "zamok instinctualy realizes the first demon he met, the jin, was from HADES, demon gang 1 basically, the second demon was from DYVAL, the fiend, these are two warring demonic factions which is why they dont work together under any circumstances, dragons know instinctualy how to play them off each other
both are consider pathetic vermin by dragons who only really respect the demon lords/intelligences that rules hades/dyval respectively

zamok knows most fiends serve Mephisto the Deceiver, ruler of dyval, who zamok suspects by aura sense of the magic usesd corrupted the shifter targtun, lore magic teaches shifters can get magic power beyond their levels by linking with a supernatural being, some think they can control the link and some do but others like targun get corrupted. dragons instinctualy avoid this kind of magic because it makes you subservient and dragons consider themselves greater than demons.

zamok realizes the elder troll GORE of the Federation of Magic aligned TROLL PARADIZE safezone to the west is the same class as targtun, shifter occ.
Gore Senior has a link to MODEUS, the demon ruler of HADES, this is why Gore Sr was granted a JIN demonic familiar, and why he will never bow to baki or his followers. 
Targtun has a link to MEPHISTO THE DECEIVER. so dragon understands why gore and targtun don't get along.


so basically dragon realizes instinctually that this area has the potential to turn into an unholy turf war between two large waring demonic factions
"

e-1 map

starts outside 129 on the map

ANKROS the temporal raider is still open for business at WEAPONS OF WONDER shop! normally 30-40% over market due to the rarity of his items in north america, now 60-80% due to war.  he warns he will "close shope post HASTE" if any enemies threatn with area effect weapons.  Almost closes due to SUAY but stays open. "you buy now before die later"

Ankros sells GEMS for TW conversions per https://www.explorersunlimited.com/eu/viewtopic.php?f=14&t=17298&p=1359294#p1359294 roll streetwise/find contraband to find gems not common to North america

roll streetwise/intelligence/MA/PB/find contraband to find if he has a specific item..

next door to 131 Magefire Weapons, merc ops p145, has a tw vending machine open to street also functional for non vamps. machines retract into floor if evil/vamp aura detected via tw sensors.

and 139 uncommon knowledge, has books on set and circle of protection active around store


sense pinprik rift

E0

towjam save vs destiny hypnosis

nerbat save vs vamp hypnosis

zamok senses hatchling sea sepents (Releative of dragons)

zamok - chooses scrupulous alignment as a hatchling

roy -what is 4th level spell chosen at level 4? gets email from his master simon teaching him seal

ppe on leyline - zamok 50/12hr 150 at midnight, roy 30/12hr 90 at midnight - cap 90/12 240 mid 


E-1 

WORM TRIES TO HACK BOT

other E


skill checks quests for XP

radio basic - 1 merctown defense force coordination linkup radio ping  

2 simon safehouse ping

3 detect targtun communications with phoenix empire leadership to the north

4 ground unit tanks radio that their guns are disabled due to indirect fire from dragon

5 survivor chatter

lore magic - identify summon and control sea serpent spell being cast

lore demon - 1 identify more about fiend 2 identify eggs

TW electrical engineering - use chestplate as ppe powersource

tv/video / survielence systems

review robot tv video, create merctown social media post - nerbat to take photos/vid/holos - missed last xp on this excellent plot

read sensors - radar detects hover jet location (TOW JAM)

pilot tanks for tow to navigate tight streets with GAW tank rad leak fixed and flushed, drives tank around abit before its gun is bent by SUAY and it hits landmines left by anti-merctown phoenix empire invaders (cameron detected the mines but failed to warn tow in time)

pilot robots for ROY to navigate tight streets with ngmobile hunter gun 

computer operation - detect nearby buisness wifi/stores open

computer programming: seim alerts on admin logins - ROY write an alert to detect TOW attacks faster

computer hacking 

TOW detect c2 network link for phoenix empire

ROY/TOW detect c2 network link for merctown defense force

ROY/TOW detect network link activity for nearby buisnesses some of which have working cameras

trap mine detection - detect mines laid by phoenix empire - camron

weapons engineering - remove safty restrains on belly gun of robot to allow burst fire

fixes gun jams in main gun 2x and belly gun 1x?


Zamok Literacy Dragonese, study valens bible, lore magic, understand stone magic

advanced math, understand ppe tables for times of power... knows targtun will cast at noon or midnight

sense aura: detect vamp corruption level 

E3

targtun has had time to do a ritual of "summons sea serpent" at midnight

"SUAY" The Adult Sea Serpent ATTACKS ZAMOK and nearly kills him before being shot into submission by the ng mobile hunter gun's main cannon and cameron's tk machinebun burst

9th Level, uses sense Magic 120ft range to track bones of osiris for targtun

IQ 8 MA 9 ME 18 PS 46 (+31) PP 24 PE 22 PB 20 Spd 80 PPE 300 ISP 112

3000MD / 3000HP / 6000 SDC PV 8 HF 16 fire/cold does 1/2 dmg NV 600 ft

8 attacks , ice breath 5d6MD/15d6SDC 200ft 4x /melee

+4 init +33 MDdmg / +99SDC dmg +6 roll deathblow 18+

Dragon HTH,

rcc +3 s +5 pp  +2dragon hth, strike +10 bite , +12 strike spine, +13 strike tail slap

rcc +3 p +5 pp, +3hth,  +14 parry spine /blunt tail slap

rcc +3 d +5 pp +3hth, +11 dodge

Psionics:  all sensitive, if taking hp damage, activates intuitive combat +3 ini +1s +1 p +4 dod +2 roll 

+4 on all saves +4 pe vs magic/poison major psionic +2 vs psi 12

RCC skills basic math 75 gobblely dragonese, faerie lore, track , wilderness survival, land nav swim climb

Splunking, Dowsing, id plants/fruits, WP Knife (claws), wp targeting (Breath attacks), wp blunt

Dragon Attacks +4 strike wp targeting breath attacks

Breath Weapon Concentrated Beam - 3x range 2ata 1/melee, Breath Weapon cone - 1/2 range 2d6 humans

Spine/Bite/Tail Slap 1d6x10+33MD/3d6x10+99 SDC, Tail Slap power strike - bite dmg x2 , 2ata

Tail Sweep 1d6+33MD/3d6+99MD + Knockdown 15ft diameter, Tail Parry


XP

Caldor 10th Level Kreeghor Bounty Hunter OCC 100601 +1k holiday +200 show up +100 climbs robot +125 skills +200 rp vs stealing bot+100 spare rp +100 google spac +100 gets radiation dose from tank coolent and is now radioactive +100 rp 102626

TOW 9th Level Borg Smuggler OCC 73200 +1k holiday +300 show up +100 send drone at SUAY +300 skills +100 google space +200 rp +500 save zamok by disrupting line of site to sea serpent by hacking targtun's vehicle's view screen and replacing with nerbat social media footage and causing targtun to crash jet. sea serpent stops attacking and seems dead. +100 use merctown drone on SUAY 75800

Cam 7th Level Human Psi warrior RCC 43365 +1k holiday +500 show up +500 save randy with zamok's book on infectious disease curing his sepsis +125 skills +100 tk field protects zamok +50 use jumbles machinegun +100 ask jumbles to scan 45740

Zamok 5th Level Dragon Hatchling RCC 22775 +1k holiday +700 show up +100 daring dodge SUAY +100 goes shiney +100 buy book for randy +500 save randy +200 setup google meet +100 start to learn stone magic from valen's bible

+100 learn masonry skill from valen's bible.  before 6hrs of bioregen zamok has lost about 60% of his body integrity  due to SUAY bite damage +100 chooses scrupulous alignment  

BEARER OF OSIRIS LEG BONES 24975

Roy 4th Level Human Technowizard OCC 10225 +1k holiday +1000 show up +100 gets email from simon at level 4, learns SEAL magic spell +50 writes alert to ping his comlink if admin logins startup +100 stays and fights for merctown +500 skills +200 rp +100 unjam gun 2x +100 uses seal to keep group locked in mech +50 fixes gun +50 fixes gun again +50 fixes gun yet again +50 tries and fails to make belly gun shoot full auto in mech +50 sense 500 ppe inside chest plate in mech 
+50 fixes nuclear overload caused by nerbat 

considered BEARER OF OSIRIS CHEST PLATE due to it being in his mech 13575

Nerbat 3rd Level Quick Flex Professional Thief 7325 +1k holiday +1500 show up +250 skills +100 rp +100 social media +100 gets 21 requests for interviews based on social posts last session, GUNS N AMMO and MERCS TODAY.  +50 overheats gun +50 overheats gun some more +100 takes mercs today interview? +50 cause nuclear system overload by rolling 2 1s in a row on the ng mobile hunter gun main gun +50 learns streetwise from Roy at level3 learns radio scrambler from TOW at level 4

Nerbat levels to 4 10675


NPCs

Randy the superspy mage apprentice of Zamok +1000 holiday +100 offers to join roys crew and teach him a level 1 spell

Jumbles the robot horse +1000 holiday +100 reports hack attempt by TOW jam's computer worm  aka K97 virus on Roys mech to cyberknight command and cam

Inbetween sessions 120 and 121... one sleep cycle passes with group parked on street corner

1 randy makes save vs sepsis, wakes up in mech, offers to teach roy one of his level1 spells in exchange for letting him stay on as crew in the mech

2 zamok learn secrets of pyramids from book and senses leyline energy surging again...


INBTW 120 and 121

targtun asks for necromancer over radio to unlock magic in skull of psyscape operative sent to retrieve zamock

targtun waits for 2nd serpent MATE OF SUAY to arrive

a second draconic signature approaches!  (targtun cast summon 1d4 serpents, rolled a 2 so one is left)

zamok sense the serpent swims along an underground river on a leyline outside merctown caverns...slowly approaching.  this one much slower than the last.. (ive been using adult wooly dragon stats from rifts conversion book1)

Tuesday, November 15, 2022

119 Fiend Steals Goretta


DOTA2-Shadow Fiend Published: Aug 12, 2015 by joseph1100

Goretta and The worm-possessing Tickles get engaged to be married.  The worm used Hypnotic suggestion on Goretta and she seems not as angry now...

The barn in the 3rd eye safe zone burns down after some shelling from tanks.  The tanks shells are quickly intercepted with the Dragon's advanced math once more targetging return fire from TOW jam which disables the tanks to the south...again.

Targtun's Fiend is sent through a mystic portal, it kidnapps goretta!  After taking one dessicte supernatural spell and many shots from the group, the heavily iunjured fiend is able to flee with goretta back through the mystic portal to its master.  The portal closes behind it.

Sandra and Tickles Psigoblin possessed by Zee, 2 naruni MDF drones stay back to defend the safe zone while the rest of the party leaves.  XP

Caldor 99476 +100 showing up 175 skills +100 fight fiend +100 wife rp +100 send wife msg through gabe +100 gcal +100 gspace +100 tries to use robot belly gun to burst fire (it cant) +100 pilots robot +100 leaves 3rd eye safe zone +50 restraint not shooting goretta with railgun 100601

TOW +200 showing up 75skills +100 fight fiend +100 destiny rp +100 takes tank +500 saves safezone from radiation by removing tank +100 gcal +100 gspace +100 tries to use psi dampners  +100 leaves 3rd eye safe zone +100 returns fire on tanks +100 charges fiend 73200

Camron 42315 +300 showing up 50 skills +100 fight fiend +100 gets orders from cyberknights to report if federation is invading merctown +100 gcal +100 gspace +100 leaves 3rd eye safe zone +100 sends jumbles into burning barn +100 fights fiend with bolt pistol 43365 Jumbles the Horse gets 100 AI XP

Zamok 19875 +400 showing up skills 250 +200 fight fiend +50 +100 rp +100 change size +100 gcal +1000 saves randy by sense auraing that he was still alive and bringing him to mystic gabe for healing +100 leaves 3rd eye safe zone +100 calculates return fire of tanks +100 firstin gmeet +100 create gmeet for 119 +100 create gmeet for 120  +100 clairvoyances shows alien crash and slain by Targtun +50 zaps fiend with lasers and breath 22775

Zamok levels to 5

Nerbat 5900 +500 showing up 75 skills +300 fight fiend +100 alows caldor to pilot robot away since Roy passes out +100 gcal +100 gspace +100 leaves 3rd eye safe zone +100 returns fire on tanks +50 restraint not shooting goretta with railgun 7325

Roy 7625 +500 showing up 50 skills +300 fight fiend +100 passes out +1000 saves Nerbat +500 helps save safezone by making tank removable +100 gcal +100 leaves 3rd eye safe zone while asleep in robot 10225 

roy levels to 4

Sandra 4000 +700 showing up 75 skills +400 fight fiend +100 gcal +100 throws stones at vamps +100 drives off vamp +100 psi drains werewolf +100 sense aura's draon +100 remains to guard 3rd eye safe zone 5775

Sandra Levels to 3

The group starts driving NW following the aqueduct to the collegiate arcanus..

Strange eggs start falling into the aqueduct watersource through the crack in the ceiling of the magic zone caverns..

social XP rewards you can earn for 120:

100 respond to gcal x00 show up in gmeet (Depends on char level) 100 chat in google space

100 follow twitter 100 friend discord 100 friend steam 100 follow blog 100 follow github


Sunday, November 13, 2022

William Targturn the Shifter



William Targturn 9th Level Shifter

https://www.deviantart.com/sephiroth-art/art/Black-Mage-273582228

Former Captain in the Immaterial hand of Merctown, turned traitor.

He now serves Baki the Traitor king of the east of merctown magic zone.

Targtun turned in exchange for lordship titles and land in the newly conquered regions of merctown Baki has invaded.

Targton was sent to kidnap the daughter of the immaterial hand operative currently with Tickles in the 3rd eye safe zone

IQ 19 ME 20 (+3vs psi)MA 10 PS 25 PP 11 PE 13 PB 9 SPD 14 PPE 195 ISP 35

+7 vs HF +2 vs magic +4 total vs psi , 4ATA +1lvl 4 +1lvl9 +1 tentacles = 7ATA

+2 strike HTA /+3 wp sword / +5 total

+3 parry HTA +1 athletics +1 amp hearing /+2 superhuman speed  /+5 wp sword / +12 total

+3 dodge HTA +1 athletics +2 amp hearing /+6 from super human speed / +12 total

+1 Initiative HTA +3 amp hearing / +4 total

Alignment Diabolic (formerly scrupulous before failing battle of wills during demonic link)

Age 37 Sex Male Height 5'9" Weight 168lbs

Family Origin: Cardia, a small wilderness community in North america built out of a prerifts medical equipment warehouse facility:

Biowizardry implants gained from service to Baki:

2 Retractable Mini-tentacles, Increased Supernatural PS to 25, Left Eye Infrared Amplified Hearing Bat Ears

2 Antenna - heat detection 60ft, motion detection 1/2 blindness penalties

Mated pair of Tal Worms who are unhappy  with him +1 vs psi +2 vs poison +2% vs coma +32ISP

Sixth Sense, Bioregn Self, Psychic Purification, Resist Fatigue, Empathy, Mindblock AD, 

Summon Inner Strength 4ISP/10SDC +2 vs poison +10% vs coma

Demonic Link to Mephisto the Deceiver

OCC Skills: 

Astronomy 90 Math Basic 98 Lore Demon 90 Lore Faerie 90 Gobbley Dragonese

Landnav 83  Wilderness survival 80

OCC Related:

HTH Martial Arts body flip/throw; does 1D6 damage,  Critical Strike 18

Karate and any hand strike/punch, Karate-style kick (does 2D6 damage)

Leap Kick (3D8 damage, but counts as two melee attacks), and +2 to entangle.

W.P. Paired Weapons, Holds,+2 to disarm. Back flip

Prowl 72 Anthropology 70 Archaeology 70 Streetwise 53 Radio Basic 80

Pilot Hovercraft 85 Literacy English 55 Computer Operation 65 Art 45

Secondary Skills: WP Epistol Sword Erifle  Pilot Auto 81 Athletics Climbing

Shifter Apprenticeship lvl1

Call lightning 9d6MD/27d6SDC ,18D6MD/54d6 on leyline, Compulsion

Calling, Constrain Being, Dimensional Portal, Energy Bolt, Energy Field, Exorcism, Repel Animals, reopen gateway, sense evil sense magic trance shadow meld, summon and control canines, summon and control rodents , sustain, timeslip, turn dead, tongues

Shifter Travels lvl 2-9

Control Enslave Entity, Close Rift, Forcebonds, Teleport Superior, Summon Sea Serpent, Protection Circle Superior, Distant Voice, Ley Line Transmission

Baki Apprenticeship, gained him Baki's spells 1-9 from https://3rdageofdragonwright.blogspot.com/2021/11/baki-yoweri-traitor-king-of-east.html

Desiccate the Supernatural 50ft Instant 50 3D6x10 MDC to supernatural beings

Magic Net, Telekinesis

Armor Bizarre Self 4 melees PLE 15 +15 MDC PLE, Horror Factor of 9 

9x15=135MD/405SDC offleyline, 810SDC on leyline, 1215SDC on nexus

Dispell Magic Barriers 20, World bazaar 40 12melees 200ft

Cloud of Smoke, Sense Magic, Invisibility Simple 6 mask of deceit, 

Lvl4 Deflect 10ppe costs him 20, grants 12 parries +5pp+4 = +9 to parry with deflect 9melees

Superhuman Speed Touch 10 costs him 20, 12minutes Speed to 44, +2 Parry, + 6 Dodge

Learned from Jet Girl Mystic Portal

Gear

Kittani Hoverjet piloted by fiend, crew 1 pilot, 1 copilot, 4 passengers MB 225MD/750SDC 60mph

K500 Railgun 6d6MD burst w 390rd belt 13 blasts range 4000ft +1st laser sight

Linewalker Armor with TW Super Speed and TW Armor of Ithan +50MD/+150SDC /+300 on leyline

Survival Knife, Hand Ax, 9mm Uzi, KEP Ion Pilstol 5d6MD 200ft 20/long 6 long clips

Ceremonial silver dagger, Vibro Sword 2d6md/6d6sd plasma sword 2d6md plasmablast 4d6 50ft

Knapsack, Backpack 3 small sacks, pocket mirror, silver cross, 4 garlic cloves, 6 stakes, mallet, salt in pouch, canteen, binoculars, tinted goggles, pocket laser distancer, PPD player recorder, 5 laser disks, pc3000 computer, hooded brown robe, sharpened iron rod, bandoleer, 25 HE grenades 4d6MD

tw airmask break without air 400 set gp

Has 1 fiend fro Dyval bound to his will, p 222 conversion book, 

PS 22 PP 20 PE 20 PB 5 MDC 350/1050SDC PPE 240 NV 90ft, fire/cold 1/2  prowl 50

pilot hover, tankapc, Robots/powerarmor, motorcycle

4th Level Caster

Magic to Hide: Shadowmeld, chameleon, multiple image, mask of deceit, escape, cloud of smoke

Magic to Fight: Blinding Flash 4 melees 10ft, ThunderClap 30ft +1s/p/d +5int deafens others on fail

Fear 20ft hf16 5ppe, circle of flame 10ft radius 24melees 10ppe 6d6SDC

animate dead 400ft 20min 20ppe 5 corpses 50-150SDC each spd 7 1d6SDC 2ata


 5ata +3ini +6s/p/d +8s/p sword

WP Sword, Heavy Energy,  Equipment: Vibrosword