Sunday, January 5, 2020

Create Daemon




CREATE DAEMON (also known as Improved Golem)


This spell was created by a high level Techno-wizard/Operator in Lazlo circa 100PA.  He had been trained as a computer scientist in the NGR, specializing in AI and OS's for fully autonomous 'bots.
Since its creation, it has become a popular spell for the techno-wizards in Lazlo, and has even spread to the outside world via travelling magi.

This spell can create anything from a simple, programmed process that runs through a fixed set of motions and actions (used for TW coo-coo clicks) to an intelligence capable of simple problem solving, casting spells, and performing skills (commonly used to upgrade Golems, or to create TW answering machines capable of screening calls, taking messages, and making small talk).

The daemon must be anchored to an object or place.  The daemon can only be anchored to inanimate objects, and no more than one daemon may be anchored to the same object.  Daemons are commonly anchored to small statues or figurines.

Range for all types:  10feet +6"/level
PPE/Duration for all types: (originally was 30/50/70/90/100/110 but i made it a simple multiplier instead).

30ppe*Type# 1hr/level
40ppe*Type# 1day/level
50ppe*Type# 1week/level
60ppe*Type# 1month/level
70ppe*Type# 1year/level
80ppe*Type# 1decade/level
90ppe*Type#  permanent

Create Daemon Type 1
Level 8 Techno-Wizard Spell 30-90ppe
A Type 1 Daemon can perform a fixed routine of up to 20 minutes in length.  This routine can be looped so that as soon as it finishes it starts again, or it can be configured to begin whenever a certain set of conditions are true.  This can be used to control toys, industrial machines, alarms, automated clearners, etc.

Create Daemon Type II
Level 9 Techno-Wizard Spell 60-180ppe
A Type II Daemon can be programmed with a fixed set of rules used to determine behavior, each of the form "if <condition> then do <action>".  The Type II daemon can have up to a dozen of these rules.  Each action may be no longer than 20 minutes,but the actions can be looped fairly simply.  This can be used as a low energy air conditioning unit (ala maxwells' daemon),. simple security system, complex toy, or simple game.

Create Daemon Type III
Level 10 Techno-Wizard Spell 90-270ppe
A Type III Daemon can do everything a Type II daemon can do, as well as take orders from authorized personnel, including modifications of the rules and actions.  This is roughly equivalent to the control system of a golem.

Create Daemon Type IV
Level 11 Techno-Wizard Spell 120-360ppe
A Type IV daemon has all the capabilities of the type III daemon, as well as one area of speciality.  This could include one skill, or several closely related skills (Cooking, Math: Basic & Advanced, Chess, Auto Mechanics, paramedic, etc).  The skill should either be one that the spell caster knows, or that the spell caster can come up with a good algorithm for.  The level of proficiency is generally about equal to the spell caster's proficiency, although is sometimes significantly higher.

Create Daemon Type V
Level 12 Techno-Wizard Spell 150-450ppe
A type V daemon has all of the capabilities of the type IV daemon, as well as basic independent intelligence, complete with some simple problem solving capabilities.  This is the equivalent of the intelligence level of the average dog.  The daemon should be programmed with basic goals, suggested methods of acheiving these goals, and required/prohibited actions.

Options

Additional area of specialty (type IV and V)  15ppe each
Ability to cast spells: 20ppe + cost for daemons ppe capacity X ppe capacity: 2x PPE (recovers 2ppe/hr)
Ability to draw on ley line energy as an Xth level mage:  20+5X PPE
Knowledge of a spell: 1/3 spells PPE cost (spell caster must know spell or have someone else handy who knows it)
Ability to animate anchor: 20ppe
(note the anchor has effective attributes of PS, PPE, and sped: 8, PPE is not applicable.  If the anchor is already capable of movement, the PS and Spd will be the anchor's original.)
Increase in Reaction Time 10ppe/PP point max 30 or anchor's original whichever is less.
Simple Telekinesis 10PPE PS 5 can be used to push things but not pick anything up.  Duration is indefinite.

If people are having problems seeing how this spell could be useful, I will post some TW items using this spell in a bit.  Non-technowizards can only create daemon types I through III, cannot create spell casting daemons, and can not create animated daemons.


Arrrr, it be the infamous pirate, No Beard Pete!
"We make our own gravity to give weight to things/
 Then things fall and they break, and gravity sings/
 We can only hold so much is what I figure/
 Keep your eye on the pig picture, picgure keeps
 getting bigger"
-Ani Difranco


Editor's Notes
This was taken from a long gone url, and typed in by hand as I had no other copy. :)

I give full credit to the author whoever they are.

This is all that is left of their site, the spell data was not archived. https://web.archive.org/web/19961221041554/http://www.missouri.edu/~c675123/ 

Sunday, November 10, 2019

Jumbles the Robot Horse



Jumbles once belonged to a Cyberknight named Lady Naya.

The horse was inherited by Camron Case after Naya's death.

Original Bandito Arms RH-1003C Arabian robot horse Price 6,000,000cr
1400lbs 3f wide 9ft long 5ft at shoulder
Mainbody 240/1000SDC down to 800 due to damage fighting Mephisto's horseman.
Speed 120mph leap 20ft up 50ft across

Programming R47b aka
IQ9 PS28 PP22 PB11 SPD180
Chassis Combat Bonuses: +3 ini +2 s +5 dodge running +1 roll / 3 attacks
Black Market Combat Programming bonuses: +1s/p/d/ini/ +1attack
Laser + Targeting Computer +2 strike
PP 22 = +4s/p/d
Melee Total Bonuses: +4 ini +9s strike/+10 dodge
Front Hoof 1d6MD +13/3d6+39
Rear Hoof 2d6MD +13/6d6+39
Body Block 1d4MD +13/3d4+39 +40% kd

+3 strike with weapons systems AI skill, laser targeting in head,  targeting display in eyes

Mainbody has a forward Mounted TW TK-60 Light Machinegun
2d4MD/shot, variable burst dmg = 1/2 of # of rounds *2d4MD  / 6d4SDC 2000ft range
4d4MD/12d4SDC  shot on leyline or within one mile of nexus 4000ft range
6d4MD/18d4SDC / shot on nexus 6000ft range


Short Burst 5 shots/1 attack 1 - 2d4x3MD / 4d4MD x3 on leyline / 6d4MD x3 at nexus
6d4x3SDC/12d4x3SDC/18d4x3SDC

Long Burst 10 shots/2 attacks 2d4x5MD / 4d4MD x5 on leyline / 6d4MD x5 at nexus
6d4x5SDC/12d4x5SDC/18d4x5SDC

Full melee spray 30shots 2d4x15MD / 4d4MD x15 on leyline / 6d4MD x15 at nexus hits 1d4 targets
Payload 30rds, 1ppe/2isp / round to recharge
6d4x15SDC/12d4x15SDC/18d4x15SDC


Programming:
Blackmarket General Military Skill Program - 300,000cr sb1 p97 +1s/p/d/ini/attacks
Radio basic 98, math basic 98, pilot auto 70, pilot hover, land nav 45, understands american euro technocan, dragonese 98 speaks technocan dialect non cyberknights have difficulty understanding 98

Blackmarket Pilot Related Skill Program - 50,000cr sb1 p97
Read Sensors, Weapons Systems, Navigation 94

Cameron Case Horsemanship Bonuses:
While not riding horse with all powers active +14s/+15parry +14 dodge +5 disarm
With Horsemanship cyberknight at level 6
+6 init/12 when suprised with six sense +14s +17parry +16 dodge +6damage +2d6MD/+6d6MD charging with lance weapon

Additional Electronics:
NG Utility Deck cyberdeck  + cure program for Kittani 97 virus aka Tow Jam's worm.
Power Armor Sensor Suite includes Radar, 40 miles 72 targets, Laser Targeting +1 strike Long Range Radio 500 miles with external 20ft antenna extended, short range 10 miles, loudspeaker 80 decibles
Multi Optics Eyes Telescopic 6000ft Night Vision & Thermal Imager 2000ft +1strike Targeting Display

Monday, October 14, 2019

#94-97 Mystic Quarter Shopping

Merctown Church of Set

by https://mage-tour-thru-time-awakenings-in-a-cold-world.obsidianportal.com/characters/lord-najekk-ruler-of-khorosun


Drago shops with crimson dragon owner Ignatos.

Caldor visits priests row Osiris Temple of Light, gets possessed by the daggers, kills a priest, then runs away outside the temple.  Osiris no longer hears his prayers as a priest of Osiris until he performs an atonement quest.
Daggers fly away into temple Set Temple of Darkness and join 2 tautons waiting for them.


Tickles gets a message asking what happened to his squad from Denali.  She says she is coming to personally interview him about what happened to the rest of his squad who were slain by Tow Jam.
Tickles is Told to meet federation of magic agent at Stormspire Store to get a personal gift from Dunscon for his service. (any single item sold at store that Tickles has skills to use is appropriate to not offend Dunscon)
Will Tickles tell the federation of magic agent Denali who is responsible for the deaths of so many psi goblin knights of the federation?
(he doesn't yet)
Tickles chooses a TW Dragonfire Flamethrower as his gift.


Tow jam was possessed by Desslyth for awhile and hacked one of Sparticus's missiles fired at deslyth to come down on the Psi Goblin squad, killing all but little Tickles who valiantly was battling the Highlord and flew up on the splugorth hober platform as it escaped the blast.

Jean Marc is still lvl 5 and has no money.  He can learn 2 new skills from the weird sisters at Mystic Droughts

Cameron Case shopping list:

Simon's Shop of Uncommon Wonders Run by Simon the Silly Technowizard.  Only good merchant (the rest of the merchants are anarchist or worse alignment).
-Magic Duct Tape 1000
Stormspire Store  run by Tempestro Dragon Hatchling who works for K'zAA the lizard mage.

Buys tw weapons for 20% of market.
(each come with 1 ppeclip additional clips are 40k)
https://mage-tour-thru-time-awakenings-in-a-cold-world.obsidianportal.com/characters/lord-najekk-ruler-of-khorosunhttps://mage-tour-thru-time-awakenings-in-a-cold-world.obsidianportal.com/characters/lord-najekk-ruler-of-khorosunTW Firebolt pistol 80000 weight 5lbs
TW Sonic Rifle                  640000 weight 15lbs
TW Storm Rifle                 560000 weight 20lbs
TK60 Light machine Gun 200000 weight 50lbs
TW Dragonfire Flamethrower 300000 weight 100lbs
Mystic Droughts 3 "weird sisters" run this small shop.
-(3) Potions of healing 30000
-(3) All Purpose Remedy 12000
Magic-Tech Inc. Run by Maestro Wilson the Techno Wizard.
Maestrol sells TW items, and builds custom large scale TW machines.

Frida Wilson his wife buys and sells technology services,  TW and mundane vehicles out of a garage next to the shop.  
Auto Mechanic - Durh the Larmac 100cr/hr
Basic Electronics, Mechanical Engineer, Robot Mechanic - Greez the Orcish Operator 1000cr/hr
Computer programming, Weapons systems, Robot Electronics - 6I-bot2 robot AI charges 1250cr/hr
0.1-1kali0
Cameron case buys:
Cyber horse repair 100000https://mage-tour-thru-time-awakenings-in-a-cold-world.obsidianportal.com/characters/lord-najekk-ruler-of-khorosun
Cyber horse integration with powerarmor (gives horsemanship bonuses now) 10000
Cyber horse TK60 machinegun mount 1000 (horse AI can use gun)
Power armor repair 100000
total: 1953000

Crimson Dragon
 
Pays 10-20% market for magic/TW items.
Drago is trying to learn magic here:

Depending on the teach and conditions, tutoring takes 1d6hrsXspell level for Simple spells
2d6hrsXspell level for Average Spells 1-4
1d6daysXspell level for Moderate Spells 5-9
1d6WeeksXSpell level for Difficult spells 10-15
RollLore:Magic roll -1% per level of the spell being learned to learn it well enough to cast haphazardly while rolling on the earlier table. Failure means the character must repeat 2d10% of the lesson in order to try again.
merctown rules for https://3rdageofdragonwright.blogspot.com/2006/08/learning-magic.html

Drago's possible selections of magic to learn from Ignatos

Armor of Ithan (3) 100000   2d6*3 hr
Invisibility: Simple (3) 100000  2d6*3hr
Blind (4) 300000 2d6*4hr
Shadow Meld (4) 300000 2d6*4h
Eyes of Thoth (5) 400000 1d6*5 days
Superhuman Speed (5) 500000 1d6*5days
Call Lightning (6) 1000000 1d6*6 days
Impervious to Energy (6) 2000000 1d6*6 days
Power Bolt (6) 1500000 1d6*6 days
Power Weapon (9) 10000000 1d6*9 days

XP
Drago +750 survival +100 animates mummy conservator and gives it spear +100 investigate crimson dragon +50 fight horsemen +100 rp +100 trades gems for magic
140755 needs 170k

Tow Jam +1500 survival +100 sun worshiper rp +100 worm rp +500 fight horsemen nearly dies +100 rp +100 ids horsemen gang, knows the other gangs are afraid of them and suspect they might not even be a gang, they act more like a military unit. noone knows who they work for.
57365

Jean Marc 500 survival +100 rp
15600

Tickles +500 survival +250 rp +100 rp +100 gets TWflame thrower
13000 needs 17421 to level

Cameron Case +1500 survival +100 rp connections +500 fight horsemen +100 rp +100 buys stuff +100 gets TWflamethrower +100 armor infected by towjam's worm
29740levels at 35.5k

Caldor +900 survival +250 rp killing priest of temple of ra, +100 rp  rune daggers driving him evil, he had bes's rune daggers on him a long time, they temporarily drove caldor insane, after the murder the daggers fly off to waiting tautons hands across from the temple of ra  +100 rp post muder (cries in the street?) +100 rp +500 xp sets up robot deal to blow up evil spire and regain osiris's blessing.
6475

Zayr Dragon +1500 survival +100 xp learns armor of ithan, blind
3800XP

Tickles and Zee the worm are too weak to fight and passed out at the crimson dragon in Drago's room from past battle.

drago learns ai for a gem in trade
drago learns blind for a gem in trade

Tow jams  worm successfully hack into Cameron's power armor and integrate it into his botnet.
Cameron tries to resist with her own hacking and fails.
Towjam can now see everything cameron can and sees status on her power armor.

Drago and the zyr dragon learn magic in the crimson dragon inn from the Dragon Owner's Elf servant.
Towjam and the cyberknight try to leave the inn and are ambushed by 4 elves who use tatoo magic.  Tow Jam's armor is blown off by magic arrow and he is nearly slain before drago emerges and drives off the elves.

Cameron realizes Towjam's virus is still active, and knows calling cyberknight command for assistance might be the only thing that can save him from it.

Earlier caldor was driven mad by his evil rune daggers he killed the priest of osiris.  Afterwards a huge evil spire grew out of the temple to set when Bes's unholy flying daggers reached the tautons waiting for them.  The temple of Set has gained much power by having a relic of Bes.

Caldor's robots are supposed to deliver the charges to destroy the evil spire in a few hours...

Drago brought the priests body to the church of Osiris altar where he prayed to kymnarkmar to return life to the priest.

Wednesday, September 11, 2019

Mephisto's Horsemen



Merctown Mephisto's Horsemen
This gang is rumored to work for Atlantis



Green Ogre T- Men Regular Human T-Men Veteran Elves T-Archers Elite Sunaj
IQ 10 12 9
MA 7 10 12
ME 12 14 18
PS 22 16/22 16/22
PP 17 17 22
PE 20 15 15
PB 8 10 22
Spd 15 20 30
HP/SDC
ARMOR
25hp/100sdc

100MDC/300SDC tatoos

Giant Armored Jacket 25MDC/75SDC PR6

Knights Armor 20MDC/60 SDC 25ppe
30HP/50SDC
120MDC/360SDC tatoos

Patchwork Body Armor 100SDC PR7

Knights Armor Tat
60MDC/180SDC

Invulnerability Tattoo
75MDC/225 SDC
60HP/100SDC

700sdc tats

elves 1/2stat tats

KnightArmor
90MDC/180SDC

Invuln Tat
32MDC/98SDC




PPE/ISP104 132 270
# Actions
Melee 
5 6 6 Bow + 1 other
Strike  +1/2 fists w/SNvis
+2/3 club w/SNvis
+3/4 sniper xbow w/SNvis



+3/4 fists w/SN invis

+6 sword/
+7 sword w/SN

+5s aimed /+2 bursts Wilks



+9 HTH
+10 SNvision
+14 bow
+15 SNV+bow

+5 railgun+SNV
+6 railgun weapon systems lock+SNV

Parry +4/5 club
+6 club w/SNvis
+4/7 sword
+8 sword w/S
+10
+11 SN vision


Dodge +4 +4 +10
+12 flying tat

Initiative

+3
Vs. Magic/
Poison/psi
+5/3 +2/0+2/0
Combat Actions Crossbow

Giant Flaming Club
2d8MDC/6d8SDC

Flaming serpent arrows 2d6MD/6d6MD vs Dragons 6d6SDC/18D6) x3 range

Hoverpod Vibro Harpoon+towline 3d6MD 100ft
Wilks Laser Pistol 1d6MD

Shortbow Tat
2ppe

Flaming Sword 10ppe
2d6MD/6d6SDC

Death touch +1s/p 1d6hp/3d6MD

Hoverpod Pulse Ion
6d6MD 2000ft

Hoverpod 4x AP Minimissiles 1mi
KO/Stun 17-
Hypnotic Gaze

Bow Weapon Piercing a heart (anti-PPE) 20ppe
save vs magic 14 or loose ppe=dmg

Lightning Arrows 9d6MD/27D6SDC  /2
30ppe 4x arrows

Energy Disruption Arrows

Hoverpod Railgun 1d4x10MD
3d4x10SDC
4000ft





1st 3th 9th 12th





Green Ogre OCC Skills: Ogre, Gobbley, Boxing Acrobatics Gambling 30 Prowl 27 WP Blunt WP Archery WP Polearm WP Knife
OCC Related Skills Wilderness survival, H100ppe 15 min 460MDC 6 ATA PS 34 PP 28 PE 28 Hunting, Track and Trap animals, HTH Expert
Pilot Hovercycle Weapons Systems Radio Basic Radio Scrambler Detect Ambush Sniper
Secondary Skills: Streetwise Athletics First Aid Climbing Lore Demon Leatherworking Skin and prepare hides, Land Nav

2 simple weapons (2d6SDC CrossBow, 2d8SDC Giant Club) 2ppe 30min
2 magic weapons  (2d8MDC/6d8SDC Giant Flaming Club, Flaming serpent arrows 2d6MD/6d6MD vs Dragons 6d6SDC/18D6) x3 range 30PPE for 4 arrows
2 animals Rhino, Crow
2 monsters Yll-Tree Climber


Furry Beetle 100PPE
Knight Armor 25PPE 30min 20MDC
3 eyes super natural vision 20ppe 10min +1s/p nv see invis see aura



Regular Human OCC Skills:  Cook, Fish, Gardening, Boxing, Acrobatics, Euro, Gobbley, Wilderness Survival, Boat Building, WP Sword, Fencing,
OCC Related Skills Wilderness survival, Hunting, Track and Trap animals, HTH Expert
Pilot Hovercycle Weapons Systems Radio Basic Radio Scrambler Detect Ambush Sniper
Secondary Skills: Streetwise Athletics First Aid Climbing Lore Demon WP Epistol, Skin and prepare hides, Land Nav

2 Simple Weapons (1d6SDC Shortbow, 1d8 SDC Longsword)
2 Magic Weapons (Flaming Sword  , Flaming serpent arrows 2d6MD/6d6MD vs Dragons 6d6SDC/18D6vs dragons) x3 range 30PPE for 4 arrows)
2 animals Dog, Horse
2 monsters
3 eyes super natural vision 20ppe 10min +1s/p nv see invis see aura

Heart Encircled by Chains (invulnerability from all but psi/magic, 75MDC/225 SDC 40ppe 30min
Skull Coiled with Thorns Death touch 40ppe 6 minutes +1s/p 1d6hp/3d6MD or 3d6hp/9d6SDC
Chain with broken Link, SN Strength +6



Veteran Elves OCC Skills: Firstaide radio basic elf, american, intelligence, tracking, wilderness survival, body building, boxing, climbing, swimming, WP archery, Blunt, Knife, Sword, Energy Pistol, Heavy Energy  HTH Assassin
5 OCC related: Hovercycle Weapons Systems Radio Scrambler +5 Disguise +10 Pick Pockets +2
3  @level4 pick locks demolitions
3  @level8
Secondary Skills: Streetwise, Athletics, Lore Demon, Lore Magic, Running

1/2 strength Tattoos due to being elf
2 Simple Weapons (2d6SDC Longbow, 1d8 SDC Longsword)
2 Magic weapon Flaming Sword 10ppe , Flaming serpent arrows 2d6MD/6d6MD vs Dragons 6d6SDC/18D6vs dragons) x3 range 30PPE for 4 arrows)
2 animals
2 monsters Yll-Tree Climber 1/2 physical stats 100ppe 30 min 230MDC 6 ATA PS 34 PP 28 PE 28


Heart Encircled by Chains (invulnerability from all but psi/magic, 75MDC/225 SDC 40ppe 30min
3 eyes super natural vision 20ppe 10min +1s/p nv see invis see aura
Skull Coiled with Thorns Death touch

6 of choice
Beautiful Dancer (Hypnotic Gaze). It's only 15 PPE
Weapon Piercing a heart (anti-PPE)
eye of mystic knowledge (magic)
Energy Disruption Arrows
Lightning Arrows 9d6MD/27D6SDC 30ppe 4x arrows
Eye of Knowledge languages


+7 from level 9
Rose and thorny stem Heal spell 30ppe
Heart with large wings  fly 20ppe 130mph +2 dodge
Heart peirced by wooden steak
Skull with Bat wings animate dead
Shark Tatoo
Eye with Tears Empathic Transmission 1/melee 15ppe
Chain around skull +3 vs psionics 25ppe 9min

Elf HTH +3 init
strike +4pp +2hth +3skills +1 sn vision
parry +4pp +3hth +3 skills +1 snvision
dodge +4pp +3hth +3skills +2 heart with large wings 20ppe


Ogre Custom Hoverpod   75MDC/375SDC   100MPH max
Normal K2 Kitani Hoverpod 100MDC/500SDC 200MPH max
Vet K3 Kitani Hoverpod    200MDC/1000SDC   300MPH max