Thursday, May 9, 2019

Kymnarkmar's Prayer

PRE-PRAYER
After the large dimensional rift closes and Vask appears, he and Drago briefly speak before the dragon retrieves his enchanted Indian spear, puts out some small fires, and examines the corpse of the fallen elite conservator. Delighted to find a powerful but evil rune spear, Drago clears an area for ritual as he gathers nearby steel slag to skillfully mold around the contours and sharp spikes of the nearly fully intact warrior. Once this hulking monstrosity is prepared to his liking, the dragon performs a tremendous magic ritual that brings the metallic 9ft five-limbed-minion to his feet. Drago makes a tall custom case for the rune spear, telekinetically places the spear inside the case, then turns to his shiny new minion to say:

“I am Drago - your master and creator. To commemorate my most powerful apprentice who was annihilated moments before your animation and to honor of the intrepid cybernight who defeated him I name you Ayan Blue. You are to guard my side and do as I wish to the end of your days. Here. Take this. Inside this case rests a spear you are to wield when you see myself or one of my allies is in mortal danger. Until then leave it in this case and allow no one other than myself to take it from you without my permission,”
As Drago looks around the scorched and decimated battle field his chest sinks with remorse and existential conflict. He wonders how the high lord’s magic may have tainted his soul and or touched his developing mind. Drago looks around again to see the fragility of so many armored mercenary mortals. Drago clearly sees how great power or riches can be gained through the death of strong friend or foe. These are not his normal thoughts. Drago knows something is deeply wrong. The dragon hangs and shakes his head to the wake of death and chaos brought upon Merctown in his name. 
After some moments of reflection [concentration of +10 from DnD], the large hatchling looks up to the case Ayan carries then again at the battle carnage before a look of conviction washes over his face. The young black dragon stands on his hind legs, carefully places all his garb, weapons, and items at his side, and stares into the heavens with palms to the sky as he concentrates to cast commune with spirit to bolster his prayer. Drago then closes his eyes, bows his head, and begins a booming, cathartic, and ritualistic chant.


THE PRAYER
[in Dragonese rhyme]

“To the Divine King of Kings and Patriarch of Kin. To the Usurper of Old Ones. To the Wisest of Serpents. To the very Symbol of Power and Magic. To the Superior of Gods. To the Great Friend of the Pantheon of Light. To the Ultimate Force of Dragonwright.
I – Drago – Disciple of the Church of Dragonwright, Protector and Native of the Earth Realm, Friend and Battle Mate of Isis. Survivor of Death’s Bare Clutch. Slayer of Famine and Belphegor’s avatars. Finder of Three Bones of Osiris. And the Hatchling who Petrified the Ancient Terror known as Nyxla. 
I humbly pray with the deepest of gratitude for the life you have allowed me to live. It is for your unfathomable intervention that life has continued for nearly 90,000 years since the Old Ones were bound. To the extent that it is - or will be – within my power, I intend to see your reign and tradition of extend to 100,000 years and beyond.
I pray with what seems like much to say. I’ve been brash. I’ve been rash. I’ve been blinded by riches and promises of quick power. I pray now for my soul has started to sour and for the men defending me who have just found their final hour.
I pray now so the will of Dragonwright they may behold.
I pray now for I have seen a path and it is eight-fold.
I pray now with a solemn offer to pledge and declare myself to you Kym-nark-mar. To build great temples near or far. To convert friend or foe. To do thy bidding wherever I go. To further the doctrine of Dragonwright. To be an asset and Champion for the Pantheon of Light.
O’exalted Kym-nark-mar - I pray to beg your favor and blessings as a dedicated Warrior Priest of Dragonwright.
If this wish and offer is well received, then the following prayers I hope thy heed.

1.) First and foremost, I pray for your forgiveness.
Not long ago an opportunity of legend slipped through my grasp. By some sequence of truly serendipitous events I managed to petrify the ancient evil that is Nyxla. Instead off explicitly offering this ancient one as a sacrifice in your honor I absconded with some of Nyxla’s riches and rare trinkets of power. While the bones of Osiris were overwhelmingly desirous I ask your permission to unburden my sophomoric omission.
2.) My second prayer is to learn or find other followers of Dragonwright, how I can identify them and better absorb and spread the doctrines of the Church of Dragonwright.
3.) My third prayer is to purge my haunted and twisted soul from the curses of Nyxla and Desslyth’s High Lord.
4.) Fourth, I pray for a test or a quest to better Dragonwright at your behest.
5.) Fifth, I pray for your sage advice on how to manage my affairs with Dunscon, the infamous leader of the North America’s Federation of Magic.
6.) Sixth, I pray to be blessed with a sprinkle of your storied knowledge of magic or runes.
Endlessly battling the forces of Darkness and Evil to the death has left me with several vengeful and god-like ruthless enemies that include the aforementioned ancient evils as well as other Splugorth on Earth, other Lords of Hades, the Alien Vampire Intelligence Izocotler (sp?) (Total Recall from 1/21/08 RL),and even my own father. A sip to your discretion from the seemingly endless well of magic and or rune knowledge to better my odds against such foes would be my humble and devoted wish.
7.) I pray that you bless the items with which I travel and battle [motions to the items carefully placed at his side] with your divine influence to bestow upon me holy equipment to champion the interests of Dragonwright in your name.
Items of note include rare or p.p.e storing gems, the Black Pearl of Power (can be infused w 5th level spell), Drago’s battle belt and pack, Drago’s four magic weapons (evil rune spear, wooden spear, greatest crystal firerod, and an unidentified magic leather whip named Sjambok), two magic robes, and a magic carpet.
If it please-th your divine eminence. I propose that a spear to dispel magic barrier and possibly convert an ardent or hostile non-believer would serve Dragonwright well. Perhaps the black pearl of power could be infused with the magic ability to instill knowledge with a few moments of sustained mediation. This could also help convert the wayward or naive to be pious followers of the Church of Dragonwright. Just the same, I believe the elemental essence within the firerod has allowed a cordial but less than full blown bond. Any aid or guidance to better connect with this soul would also better prepare me as your warrior priest.
8.) Finally and perhaps most ambitiously, if you accept my unwavering devotion to revive the hallowed faith of Dragonwright as your Warrior Priest, then I pray for a glorious and divine sign to celebrate this joyous anointment by raising some of the more honorable men or women who had just fallen in defense of Merctown, my name, my livelihood, and that of my trusted companions.
In return of such a gracious display of compassion and deific power, I solemnly promise that within one solar cycle of this day I will convert magnitudes of followers to the Church of Dragonwright for each and every defender of Merctown raised.

May these words and wishes find you in favor of my most cathartic of thoughts, aspirations, and actions.

All PRAISE BE AND HAIL UNTO KYM-NARK-MAR!
All PRAISE BE AND HAIL UNTO KYM-NARK-MAR!
All PRAISE BE AND HAIL UNTO KYM-NARK-MAR!"

[Drago concludes his prayer with an impressively deep breath before unleashing a concentrated fire-beam into the night sky (triple range) like a magic fire-spotlight to be seen from miles away.]

POST PRAYER – to be determined
 [prob still interested in most of the TW requests submitted earlier]  


Saturday, April 27, 2019

Zamok the unseen


Zaayr Crystal Dragon
Level 1 Level 4as of 12/7/2021 
level5 as of 2022
Origin Hungary

https://palladiumriftsfansite.fandom.com/wiki/Zaayr_Crystal_Dragon_R.C.C.:
Horror or Awe Factor (Hatchling): 10
IQ 20 +6%
ME 17
MA 16
PS 22
PP 17
PE 20
PB 23
SPD 26 (52 flying)
P.P.E. (Hatchling): 600
12.6tons 30ft long

6. I.S.P.: 255
M.E. attributes number x15 plus 2D6+2 I.S.P. per level of experience

HTH (Hatchlings):
Bonuses: +3 on initiative, +2 to strike, +2 to parry and dodge, +3 to pull punch, +3 to roll with impact, +1 on all saving throws; all are in addition to attribute bonuses.  +1pp

4 attacks /melee +2 roll +1 pull punch
Bite /Punch/Tail Slap/Wing Attack: Basic = 2d6MD+7  
PowerPunch / Power Tail Swipe 4d6+14
Claw 4d6MD+7 PowerClaw 8d6MD+14
Bite and Grip roll over 11 to do no damage
Tail Sweep 1d6+7MD/3d6SDC+21 + Knockdown


Initiative 3
Parry 3
Dodge 3
Strike 3

1. Masters of Light. The Zaayr Crystal Dragon can use light in several ways.
• Can see all spectrums of light, including infrared and ultraviolet; night-vision 1000 feet (305 m). No I.S.P. cost.
• Can refract light in such a way as to turn invisible at will (indefinite duration). No I.S.P. cost.
• Can reflect light in such a way as to become a blinding, sparkling area of light like a thousand mirrors in the sunlight.
Those trying to attack the creature with guns and directed magical or energy attacks that require line of sight and/or aiming are -5 to strike, and those trying to engage in close combat/hand to hand are -7 to strike and parry, -4 to dodge. However; area-effect magic, psionics and explosives (missiles, grenades, etc.) are only -1 to strike. Note: High quality sunglasses or polarized vision (natural or bionic) reduces penalties by half.
I.S.P. Cost: 3
Range: Line of sight up to 3000 feet (910 m); looks like an area of flashing and blinding light, and the dragon's shape or exact position is impossible to see in the blinding glare and reflection.
Limitation: This power can only be used during daylight hours or in bright artificial light.
Problem: Blinds everybody, friend, or foe who looks in its direction or who catch the flickering light in their peripheral vision.
Each movement by the multifaceted crystalline dragon causes the light to flash and change.


• Reflect Lasers. The crystalline body of the Zaayr reflects lasers with no damage to the dragon. For the cost of 5 I.S.P. it can absorb laser fire (no damage) and harmlessly release it in some other light spectrum.
I.S.P. Cost: 5 to absorb none to reflect.
Range: Self
Duration: Two minutes per level of experience.

• Convert light to heat energy. This enables the Zaayr to radiate heat. The intensity of the heat can be comfortable warmth like a heat rock to mega-damage hot. In the latter case, anybody coming within 12 feet (3.6 m) will feel hot and uncomfortable and anybody touching the dragon suffers 1D6 M.D.; a super-heated dragon inflicts an extra 1D6 M.D. from its physical punches and attacks. Since this is a magic ability, the super-heated body does not set everything it touches on fire
I.S.P. Cost: 5 I.S.P. and one P.P.E.
Range: Self
Duration: 10 minutes per level of experience.

• Fire Laser Beams from the eyes. The Zaayr can convert and concentrate light to shoot laser beams from its eyes.
I.S.P. Cost: 5 per attack/blast.
Range: 1000 feet (305 m); double for adults.
Damage: 4D6 M.D. +1 per level of experience.
Limitations: Reduce range and damage by half during overcast daylight hours or in artificial light. Reduce to 1D6 M.D. and 100 feet (30.5 m; double for adults) at night or in darkness with some ambient light. Cannot use lasers in total darkness. Also reduce range by half and M.D. to Hit Point/S.D.C. damage in S.D.C. environments like the Palladium World.
Note: Each laser attack counts as one melee action.


2. Breathe Magic Flame. The Crystal Dragon can breathe light blue fire that is magical in nature. This fire can inflict damage to energy beings, Entities, Astral Beings, Spirits and the intangible from the physical or Astral planes.
I.S.P. Cost: One per melee round.
Range: 300 feet (183 m); double for adults.
Damage: 4D6 M.D. +1 per level of experience.
Note: Each breath attack counts as one melee action.

3. Other Natural Dragon Abilities (Hatchling):

Keen color vision, hawk-like long-range vision (can see two miles/3.2 km away), see the invisible, bio-regeneration 3D6 M.D. (1D4x10 M.D.C. as an adult) per minute, impervious to lasers, resistant to heat and fire (does half damage, including M.D.C. magic fire and plasma energy) and magically understands and speaks all languages.

Teleport: (self) 14% +2% per level of experience (+12% as an adult).

Dimensional Teleport: (self) 10% +2% per level of experience (+30% as an adult).

Reduce size at will, as small as a dwarf (about 3 ft/0.9 m).

Metamorphosis into a glossy, white skinned humanoid (can have the features of a human or any humanoid).

Duration: One hour per level of experience (double for adults).

Magic Abilities:
Close Rift
Dimensional Portal
Globe Of Daylight
Blinding Flash
Lantern Light
Light Target
Lightblade

Shadow Meld
 Invisibility (Simple and Superior)

Special Abilities
Nightvision 300m / see all spectrums
Hawk Sight 3.2km
Bio-regeneration 3D6 M.D
Blinding Light 910m / daylight only 3 ISP
Reflect Lasers

5. All Sensitive Psionic Powers
Astral Projection
Clairvoyance (instinctively activates) 58+2/lvl
Commune with Spirits
Empathy Range 100 feet (30.5m) area. (lie detector)
Intuitive Combat 10isp +3 init +1s/p +4 dodge +4 pull punch +2 roll +2 disarm cannot be suprised +10 % balance related skills, cant use other psionics while active 8 melees
Machine Ghost 12 minuets 12 isp , read only hacking 98%
Mask ISP and Psionics Mask PPE
Meditation (also is a Healing and Physical psionic)
Mind Block
Presence Sense 120ft, supernatural beings, creatures of magic, monsters detected
Read Dimensional Portal
Remote Viewing

See Aura (instinctively activates when over 100isp remain)
Estimate the general level of experience: Low (1-3), Medium (4-7), High (8+).
The presence of magic (no indication of what, or power level)
The presence of psychic abilities: Low (Minor) or High (Major or Master).
High or Low base P.P.E.
The health: Sick, Injured, Completely Well.
The presence of a possessing entity (does not indicate Psychic Possession or Mind Control).
The presence of an unusual human aberration, which indicates a serious illness, non-human, or mutant, but does not specify which.


See the Invisible
Sense Dimensional Anomaly
Sense Evil 140ft
Sense Magic 120ft
Sense Time (detect temporal magic and anomaly and other dimension's time flow relative to rifts earth)
Sixth Sense 90ft +6 ini +2 parry +3 dodge cannot be suprised
Speed Reading 30 pages/min
Telepathy read thoughts 60ft communication 260ft
Total Recall

Astral Golem 4mi range, 50 make 10 control,  
PS 18 speed 20 ata = controller -2 ini -1 pd 30MDC 1d6MD strikes 1ISP=2MD

Empathic Transmission 60ft 6 ISP  2d6minutes Trust, Love, Hate Anger
Despair 50% change surrender, -2pd, Fear 66% chance flee -3spd confusion -3spd -ini

Hypnotic Suggestion 12 ft eye contact implant single idea


Skills
Dragonese American
Basic math Advanced math 98%

6 Skills some being learned instinctively
Wp Targeting (adds bonuses to breath/eye lasers)
WP Knife (lightblade/claws)
Lore Demon 51 Lore Magic 51
Skills learned at 3rd  eye safezone:
Concealment (learned from randy the superspy mage) 42
Masonry (learned from book of valen and watching 3rd eye safe zone wall construction) 66
computer operation taught by uncommon knowledge shopkeeper to use kerctown comlink  45

Background:
Zamok was looted as dust on the end of a magic item Drago took from the other side of a dimensional portal that was open to an evil entity trying to take over merctown.  After being brought away from the evil Zamoks dust self realized it was safe to "hatch" into a baby crystal dragon.  The item dragon stole was one of the legs of Osiris!  The leg had been used to kill the previous incarnation of the crystal dragon.

gear:
book of valen
merctown comlink
randy's merctown phone number

uncommon knowledge shoopkeeper merctown phone number

Thursday, April 25, 2019

Camron Case


Camron Case

Level Human 6 Psi warrior
Army Specialist (E4) in the Army of Thunder.
She was rescued from the slave pits of Atlantis by Drago and Sparticus.
Human 18 yr old Woman.  Looks more like 14-16, growth stunted from starvation in splugorth slave pits. 5' 3" 92lbs
IQ 10 ME 15 PS 14 PP 18 PE 12 PB 16 spd 25 HP 40 SDC 100
6 Attacks/Melee
+1init +2 entangle +3 roll/pullpunch
+2 s/p/d pp +3 s/p skills +2s +3p/d martial arts= +7strike/8parry/8dodge
Ground Based powerarmor Elite
8ATA +2 ini +2 strike long range
+10strike hth +10 parry +10 dodge +3 disarm +6pull punch/ +5roll

WP Sword+Fencing +3s/+4p= +10s/12p total out of armor
+13s/+14parry in armor
Sword w/intuitive combat
+14s/+15parry +14 dodge +5 disarm


Crit 18-20

Master Psionic 8 minor 2 super psi
PSI Sword 5d6MD / 15d6SDC
Hypnotic Suggestion
Telekinetic Force Field 150MDC / 450SDC

Sixth Sense +6init +2 parry +3 dodge cannot be surprised
Sense Evil
Mind Block
Intuitive Combat +3 ini +1 s +1 p +4 dodge +4 pull punch +2 roll +2 disarm +10% physical skills
Telekinetic Leap
Astral Projection
Psychic Healing
See Invisible

Skills
Literacy American +2
Anthropology +15
Body Building
Climbing 75
Gymnastics+5
Horsemanship
Land Nav +12
Lore Demons and Monsters +20
Paramedic +10
Swimming +10
WP Sword +3s/+2p
WP Whip
WP EPistol +5/+3 bursts
WP Heavy Energy +5/+3 bursts
HTH Martial Arts
WP Paired
WP Sheild +3 parry +2 strike

12 more skills 2 must be physical 3 wps
1 Boxing KO 20
2 Running
3 WP SMG +5/+3 bursts
4 WP Ranged/Targeting (bows) +4s 340ft range crossbow 2d4sdc 5xmelee
5 WP Polearm (lance) +3s/p
6 Demolitions 80
7 Demolitions Disposal 80
8 Trap/Mine Detection 50
9 Pilot Robots and Power Armor 71
10 Robot Combat Elite Chipwell ground powerarmor
11 Chemistry 55
12 Computer Hacking 45
at lvl 5 get 3 wps
1 WP Heavy +3/+1 bursts
2 wp Blunt +3s/p
3 wp Grappling hook +5 climb +2 strike or entangle
at 6 get 2 skills
1 Fencing +1s/parry swords
2 Weapons Systems 65 +1 strike vehicle or powerarmor weapons

Secondary Skills
1 Radio Basic
2 Computer Operation
3 Computer Programming
4 Pilot Hover 75
5 Prowl 50
6 Read Sensors 55
+2 at lvl 5
Law
Athletics

Cybernetics: Headjack, Cyber Armor 50MDC/100SDC

Original Highly Treasured AoT Equipment given to her by Sparticus

Rebuilt Chipwell assault power armor  150SDC/750SDC 11ft 500lbs ps 24 +9MD/+27sdc
integral machinegun 5d6md 2000ft  800rds 20 bursts
Integral Laser Unlimited payload off nuke reactor (1yr reamining) 2000ft 1d6x10MD pulse pv7

Vibro sword, 2d6md/6d6sd
NG-P7 rifle 4 eclips d4x10MD 10 shots
crossbow
silver sword,
plasma grenade x2

New Items aquired since working in AoT up to level 6
2 radio tracking 2 ko drug 2 smoke 2 grappling hoook 10 heavy explosive d6x10sdc bolts for xbow
Heavy Armor Plate Shield 200MD/1000SDC
Kittani97 Antidote program on on a Wilks Megadeck computer.


Items gained since arriving at merctown @ lvl6
Lady Naya's Robot horse acts as NG Utility Deck cyberdeck  Robot AI 3 attacks/melee
Carpet with permanent fly spell given to her by Drago
TW Sonic Rifle                  640000 weight 15lbs
TW Storm Rifle                 560000 weight 20lbs
TK60 Light machine Gun 200000 weight 50lbs mounted on horse
TW Dragonfire Flamethrower 300000 weight 100lbs
-(3) Potions of healing 30000
-(3) All Purpose Remedy 12000



Sunday, March 31, 2019

Tickles Zee Bluey


Tickles


First Lieutenant in Dunscon's Federation of Magic Psigoblin army.
Inherited Knightship in the outpost established at one of Drago's FoM nexus points when plasma died.

4th 6th 2.18.2023 Level Psigoblin is host to the worm Zee who contains the good memories of Bluey.
IQ12 MA 3 ME 14 PS 14 PP 18 PE 18 PB 5 SPD 25
100hp/150 sdc PV5
3x/day
80ppe
6 Attacks/melee
+6strike +9sword strike
+5parry +8 parry sword
+5 dodge
+2ini
+2 vs magic/poison

When worm is in direct control of host gains Improved Intuitive Combat: one with the worm style
10isp 16 melee rounds, unable to use any other powers while active
requires relinquishing control of body(needs a host to use)
uses the worms martial arts training to its fullest
+1 attack +3 init +1 strike +1 parry +4 dodge +2 roll +2 disarm

Innate Goblin Magic 3x daily: Shadow Meld, Armor of Ithan, Fools
Gold, Repel Animals, Energy Bolt, Force Bonds, Frostblade 4d6MD/12d6SDC

Psionics
Detect Psionics, Death Trance, See Invis, Sense Magic, Sense Evil,
Mind Block, Ectoplasm, Impervious to Fire, Summon Inner strength

RCCSkills: Swim 55% Climb 80%
Gobbley and Faerie Speak 98 American 70 Escape Artist 75 (adds +5 pick locks)
Interrogation 75 Intel 62 Streetwise 50 Land nav 66
Wildsurvival 70 WP Paired Weapons WP Targeting WP Sword WP Blunt
WP Heavy Energy WP Chain HTH Expert

RCCRelSkills: x1 more, Sniper,
Forgery Pick Pockets, Pick Locks Prowl Concealment, Literacy
American, Writing (reports), Carpentry

Equipment
TW Arquebus +4single shot
2d6MD PV 7 500ft range 10 shots/20ppe
Captain's Breastplate 60SDCPV6

Easy to use Zee powers:
Zee Psisword 1d6x10MD/3d6x10SDC

Zee PSI Bodyarmor activates automatically when host is shot at. 90MDC/270SDC PV9Zee

Astral Golem "powerarmor" (its ecoplasm so you can wear it) or autonomous golem
30MDC/150SDC PS18 SPD 20 energy and projectile attacks do 1/2 damage +1d6MD to strikes
Astral Golem 8 mile range 50 isp to create 10 to control hf 10 PS 18 spd 20 attacks = creators
1d6MD -2 ini -1p/d impervious to mind control





Zee
https://3rdageofdragonwright.blogspot.com/2010/12/zee.html

Tickles uses the Normal Template for a Psigoblin stats upgraded to 4th level
https://3rdageofdragonwright.blogspot.com/2011/09/psi-goblin-template.html