Wednesday, July 27, 2016

Tralgor the 6th Level Algor Water Warlock


Frost Giant by mscorley on DeviantArt

Tralgor the 6th Algor Frost Giant Water Warlock

Tralgor is a pc in the Atlantis Anti-slaver campaign, I sometimes use PCs in other campaigns NPCs in the 3rd age since they might show up one day as NPCs in the 3rd age Campaign.

Tralgor is from the palladium world who works with his companion giant, a mysterious airwarlock nimro to rescue slaves in Atlantis while searching for 2 more warlocks conduct a mysterious summoning ritual. Tralgor learned the ritual while on his homeworld from his warlock elders.  Tralgor is to wait until the time is right to perform the ritual, which supposedly summons "Captain Planet" who will some how aide the warlocks in an unknown way.

Tralgor currently works for the Liberated Underground cells freeing slaves.
He was once a former slave of the Atlantis dwelling Lizard Mage Apophis.

Stats:
Unprincipled
6th Level 15 ft tall 1000lbs
IQ 10 ME 10 MA 7 PS 22 PP 17 PE 19 PB 12 SPD 9
SDC 1905 HP 40
PPE 134 recovers 5/hr rest 10/hr meditation
Insanity: Reclusive from slavery

Abilities: NV 60ft in total darkness, +4 vs HF, Impervious to Cold, Frost Breath 4d6MD 30ft bonus attack
+3 vs magic  +2 vs poison +1 vs posession, Speak Elemental, Sense Elementals 120ft, Sense Nature of Water 100miles 68%, Swimming 65%

Summon Elementals 30% +10% on leyline +20% on nexus

5 Attacks +1 breath attack/melee
+2 strike +4 parry +4 dodge +3 roll Kick Attack 1d8 crit 19-20
RCC Skills:
Troll/giant 98 WP Blunt +2s/p

OCC Skills:
English 85
Dragonese 85
Literacy Dragonese 85
Lore Demon Monster 60
Lore Faerie 55
Land Nav 66
Wilderness Survival 65
Pilot Hovercraft 85
WP Targeting +3s
WP Revolver
HTH Basic

OCC Related Skills:
Math Basic
Math Advanced
Art 70
Chemistry Analytical 60
Biology 65
Chemistry 65
Forensics 70
Masonry 65

Level 3 OCC Related Skills:
Lore Magic 50
History 65

Secondary Skills
Athletics
Pilot Sail Boat 85
Camouflage 45
Radio Basic 70


Water Warlock Magic:
1 Create Fog, Water to Wine, Walk the Waves
2 Liquids to Water, Fog of Fear, Water Seal
3 Sheet of Ice 60ft area 60ft range,
walking falling chance 32%/ standing 15%/ crawling or sitting 6%
penalties half speed -4s/p/d walking, no speed -1s/p/d standing, half speed sitting or crawling -5 s/p/d, ice coated items 50% chance of dropping, 60sdc
Freeze Water, Impervious to Ocean Depths
4  
Shards of Ice 15 ppe 6 min 1d4md 180ft range, dodge vs 17
Water Wisps 30ppe 1d4 wisps 3 ata 32MDC 1d6MD punch +1 init +2strike/parry +6 dodge impervious to railguns and explosives carry 900lbs PS18 PP10 IQ 6, 90minutes
Hail 6d4 MD/melee 60ft area 300ft range 6minutes 20ppe
5  
10ft Ball of Ice 30ppe 70mdc does 1d6md 1ton 120ft range of control
Snowstorm 12 minutes 40ppe 15F 1.5ft/melee snowfall -50% spd, 20ft visibility, 180ft area 300ft range, 10sdc/melee frost damage
Protection from  Lightning 15minutes 25ppe
6
Hurricane 120ft area 500ft range, lasts 24melees, PPE 50, 100-150mph winds, 30ft tall waves, 3d6x10MD/melee
Little Ice Monster 40PPE 180minutes, 350MDC 8ft tall ps 26 carry 1300lbs pp 17 iq 8 speed 20 +2 init +3s +4p/d bioregen 4d6md/melee? nv 600ft impervious to lasers
all first level water magic
4 attacks punch 3d6md power punch 6d6md
Part Waters  3000ftlong, 60ft wide, 30minutes, 50ppe

Equipment:
Wormtooth Club 2d6MD
Damaged Giant Patchwork Armor 35/100MDC
Giant Radio
Giant Robes
Giant Water Bottle
Giant Chemistry Kit
Giant Backpack
Giant Limurian Bioskin Dive suit

10000 credits
217000 credits worth of gold
Painting of Lord Protector Tmarkos

NPCs met: Hesparos (dead), Milly the Altaran (dead), Nicoletta, Markos, Xerces the Limurian, Aru Zark who killed our old cell, Captain Hular leader of the traitor Natyll who resold our freed slaves into chains,

last played 5/21/2016 1/11/2019
Tralgor has been rifted from Atlantis to some strange jungle where he fought a giant Blue bear with the help of an Avatar alien woman with a bow and a temporal raider.

From the dead bear Tralgor acquired Giant Bear Horn Hat
and Bear Gloves




Saturday, April 30, 2016

Mendacino 6I Level 10 Rogue Scientist

Mendacino Six-I
Lives in Rockhaven near prerifts Madison, Wisconsin.
A Lanky human with little remaining brown hair and a paranoid look to him, constantly looking around. Usually has some computer hardware on him at all times.

20 years old 120lbs 5′6″
Alignment: Scrupulous
10th Level Rogue Scientist 95501xp
HP: 58  SDC: 28
IQ 23 +9%
ME 13
MA 9
PS 12 (22 juiced)
PE 9 (18 juiced)
PP 11 (16 juiced)
PB 11
SPD 25 (75 juiced) can leap 30ftacross, 20 ft high after a short run half from dead stop

Skills:
Analyze
Hypothesize
Find the Exotic  bonus to find +10 elect/mech +20 sci items
Reconize Scientific Authority and Quality 87
Literacy English, Technocan 98
Language: English, Technocan, Dragonese, Euro 99
Astronomy and Nav 99
Basic and Advanced Math 98
Basic Electronics +20
Computer Operation 114
Find Contraband 81
pilot auto 96
radio basic 105
recycle 104
salvage 99
WP Epistol +5s/+7 aimed
artificial intelligence 88
Chemistry 104
Archaeology 104
Cybernetic Medicine 104diagnose /118 surgery
Holistic Medicine 99diagnose/89heal
Computer Programming 104
Jury Rig 109
Mech Engineer 84
Elec Engineer99
Electronic Countermeasures (scrambler) 89
Computer Hacking 79
Locksmith 99
Cryptography 94
Prowl 79
Robot Electronics 99

OCC skills gained at level 3:
Pilot Robots and Power Armor 90
Trap and Mine Detection 79
OCC skills gained at Level 6
Robot/Power Armor Combat Basic
Streetwise 45
OCC Skills gained at Level 9
Weapons Engineer 44
Chemistry: Pharmaceutical 69



secondary skills
WP Sheild +2 parry +1 strike
Read Sensors 89
Art 79
HTH: Basic
gained@lvl 2 Running
@lvl 4 Athletics
@lvl 7 Brewing 49/54
@lvl 10 Carpentry 34
 6 Melee Attacks 7 in PowerArmor (8/9 juiced)
juiced +4 vs psi +6 vs mind control +8 vs toxins and gas +4vs hf
+2 damage
+1strike +2 in power armor (+2/3 juiced)
+3parry +7 parry with shield +4 parry in powerarmor +8 parry with sheild in powerarmor (+4/7/5/9 juiced)
+3dodge +4 dodge in powerarmor (+4/5 juiced)
+6 roll (+10 juiced)
Ranged:
+1 strike with  heavy weapons or vehicular weapons
+3 strike/+5 strike aimed with Energy Pistols
judo bodyflip
Cybernetics: Beacon with hair antenna cybernetic, sound filtration system for cyber ears, headjack, amp hearing.
Cyber Lung Oxegen cell implant
gear as of 2.2013
In Rockhaven motorpool storage
horse trailer
fully armed chipwell assault powerarmor + dynabot head and demonhide sheild
6 wood steaks mounted
On Hand equipment:
wears chromium guardsman powerarmor
PDD Disc recorder and player + 12 blank discs
laser distance finder
tape measure
digital camera + 12 video disks
multioptics band (very old)
pen flashlight
large flashlite
hand pic 1d4damage
survival knife 1d6
backpack
knapsack
utility belt
ammo belt (empty)
canteen
sunglasses
goggles
walkie talkie
6 specimen cases
6 test tubes
1 jar
24 microscope slides
microscope
scapel
pins
tweezers
head of dynabot (sensors online, cannot interface with it tho)
serial #78632947 aka odyseus odi
multioptics headband with 6 eyes (same as mo cybereye with a macro lense for close up work)
107k black marketcr
1weeks food rations
1 motion detector
2xscrambler radio parts
x3 tracer bugs
2 smoke grenades
2 tear gas grenades
Surgical Tools
x2 audio alarms
geiger counter
100ft steel cable
portable hand held computer with printer
Files on 6i's pc of note:
dermal plating prototype
drone prototype files
network map of underground wisconsin hideouts rockhaven inhabitants wifi
medical research on goblinoid gark,
history of cyberworks from 6is point of view and 1st hand accounts
plans for for surgical implantation of gyro compass and analog clock into upper chest of goblin
research installing stereo Cyber bumpin' system, headjack and sound filters into gark as well
research parts needed to construct printing press
notes on Charity and Willmington City
notes on flatrock mining town near hilstrom

Sketchpad:
sketch of hamlin the deceased wilderness scout
sketch of female lizard mage
sketch of Snori the Dwarf
Nexus Town portrait 7.27.2013
Constible Coelman portrait 7.27.2013
Assistant John portrait 7.27.203
sketch of snake
portrait of Quinion The operator (works for Thomas Alstrom who team rescued) at Hilstrom the fadetown

On Hand Weapons:
M20 Ion Pistol 500ft 4d6md
c-18 2 eclips
AI's in 6I's local area network:
R2 Runt Bot reprogrammed to serve 6I
Packing M20 Ion Pistol & M30 Laser Rifle
carrying x2 c14 laser rifles, 1 C29, leather cowboy chaps and hat
R4 is the APC everyone in group has access
 6i is linked to 4/6 bots, r2 runtbot wearing light infantry borg armor with x2 arm mounted c14s, r4 apc ai, r8 skelebot, r10 vx-500 companion bot, r12 and r13 were once linked but are dead vehicles now from what i remember, salvaged the computer and seats out of r13

Gear:
Steer Horns for R4 APC
Leather Chaps for R2,5,9, x3 leather hats
MDC Overcoat +8arms +12 legs +28body
bandito bodyarmor
Chromium Guardsman powerarmor
butler suit for R2
2 tracer bugs
has dermal plated goblin and has plans for such
has modified r2 with x2 c14 arm mounts in either arm
Made arm bands art for squad
siesmic detector (traded a c14 to get this)
7.26.2014
NGR Citizenship papers
Key to NGR honored citizen icon for saving president
Keys to apartment in NGR (munich?)  The banking city...

Sunday, April 10, 2016

#78 Winds of Set


The group camps out in Guntersville.
Bluey buys the most expensive lifestyle and lives lavishly for ~1month.
The rest did not buy lifestyles... Caldor lives with them on the street
Finally after much deliberation the Merl and Tin Dyhk agree to charter some boats with the group.
Bluey and the rest of the group make some investments in loot to travel up river with and try to sell to merctown for profit.  Tin Dyhk promises in merctown is a mage that can teleport them home to tolkeen.
Bluey makes a deal with the boat captain where he gets a percent of blueys investment profit for helping.
The group turns down an offer of moving lifestock.
Caldor buys some coal to ship to merctown.
Bluey has some golden age black market gear to move, Tow jam is sent to make sure things go smoothly.

Things go well on the boat ride until pirates attack.  10 Horune lead by the dread Horune hero Kilran piloting a warfish powerarmor attack.  The warfish sinks the wooden boat drago bought.
A squad of 3 jetski pirats, and the warfish attack the front boat with Tow Jam and Merl and Tinduhk.  7 more pirates attack the rear boat with Bluey.
Tow jam manages to blow away the jetski troopers with one of his medium range tow missiles.
The warfish hides under the boat as the dragon flies overhead looking for targets.
Herman flies around in his helicopter doing some damage before he cant shoot at the warfish because it is behind tow jam's boat.
Meanwhile bluey fights off some pirates who came to the rear barge without any vehicles swimming, they make off with 5 barrels of fuel after loosing a few of their number to bluey.  Seeing his men have stolen some loot and finally finding the group with the stolen eyes, Kilran calls his surviving men to retreat and tell their captain they have located the stolen property of the Horune client Deslyth the Younger.  As the pirates swim away the group continues to float towards merc town...
Sparticus puts out many fires and saves 2 boats from sinking.

XP

Character Group:
Drago the Great Horned Dragon Hatchling 129205 +200 showin up +100 flying around +100 survive pirate attack +100 rp +50 extinguish fire
129755

Sparticus the reborn Zapper psi slayer 90550 +200 showin up +50puts out fires +100 survive pirate attack
90900

Caldor the Kreeghor Bounty Hunter 89376  +200 showin up +100 makes deals +100 rp +100 shooting pirates
89876

Herman the human Juicer 54681  +400 showin up  +100 survive pirate attack +100 shooting targets from helecopter,  +100 not shooting boat when kilran hid under it +100 rp
55481

Bluey the Dogpack Bioborg Linewalker host to Zee 46075 +400 showin up   +100 survive pirate attack +100 makes deals +100 rp +200 buys luxary lifestyle for one month in guntersville
46975

Tow Jam 18165 +800 showin up +100 survive pirate attack +100 take out jetski pirates +100 makes deals +100 rp
19365

"Enemies" of the main group played by other players:
Kilran the Horune Pirate 53025 +200 showin up +100 survive pirate attack +500 hiding under boat with surviving jetski pirate, saving both lives  +100 finds misisng eyes of eylor +100 escapes to report location of eyes of eyelor to captain who tells deslyth the younger +100 rp
54125

Rogue the Dead Girl Undead currently enthralled by Drago's magic 33725 +400 showin up +100 survive pirate attack
34225

NPCs of note:
Merl and Tinduhk, blackmarketeers going to merctown, merl has a deal to make and tinduhk wants a new body.
Ahab the boat pilot, he wants 6% of the cut of blueys investment.

Game ends on the river about 1/2 way to Merctown.

Sunday, February 7, 2016

Kilran Dakath the Horune Hero


Kilran Dakath, aka the "Horune Hero"

9h Level Horune Pirate and hired by one of the Splugorth in the magic zone to track and return stolen property the player characters stole from a Drago-petrified splugorth slaver barge a few adventurers ago. (5 eyes of eylor).


IQ 14 MA 14 ME 14 PS 25 PP 21PE s2 PB 4 SPD 30 xp 53025
80MDC naturally/80hp 160sdc converted PV7

Psionics:106 ISP Hydrokinesis, object read, mind block, resist fatigue hunger

out of power armor:
7 attacks / melee
+6 str melee
+9 to strike with knives
+10 parry / +14 to parry with knives
+9 to dodge
+3 initiative
+7 vs magic

inside kittani warfish via power armor elite flying changed to swimming + the kattani armor bonuses add up to:

war fish bonuses: +1ini +2 strike with all systems,  +4 dodge +3 auto dodge +2 roll
power armor combat elite flying bonuses:
+4 attacks +2 init +2 long range +2 hth strike +3 parry +2 ground dodge +5 swimming dpdge +2 disarm +3 pull punch +4 roll

totals in warfish:
10 attacks / melee
+10 strike melee / +11 in water
+13 to strike with vibrofin knives / +14 in water
+13 parry +17 fin blade parry / +14/18 in water
+15 dodge +19 swimming dodge
+3 autodoge / +7 swimming auto dodge

PS 30 1875 SDC PV 8
punch 3d4md +15, 9d4md+45sdc
vibroblade slash 3d4md punch dmg+3d6md vibroblade 9d4+9d6+45sdc
power slash/punch does x2 dmg for 2 attacks

vibroimpale at 30mph 3d6md 9d6sdc  (on attack per round as it swims by)
vibroimpale at 60mph 6d6md 18d6sdc
vibroimpale at 90mph 9d6md 21d6sdc

rcc abilities:
 +1s/p/d in melee underwater
Swim, hold breath 3/6/9/12min, NV 500ft

equipment:
100 splugorth gold coins worth 1000cr each
Deed to medium lifestyle apartment aboard Horune Dreamship 7, stationed in gulf of mexico

Current mission  assigned by Captain Hurkt your immediate suprivisor and captain of Dreamship 7 your home base ship.
Hurkt gave you a wanted poster showing drago and diagrams of eyes of eylor along with coordinates in the magic zone to deliver the eyes to and a 10 million reward for EACH one.  You were given a platoon of 11 solidiers to accomplish this mission, 3 normals OF2 with jetskiis and 7 green soldiers OF1.

Traveling clothes
Horune dress uniform
Horune "Commander rank" dress uniform decorative cap to signify being in command of an advanced power armor and leading a squad of pirates.
(current rank in Horune Navy OF-4 goes up to OF-10)

https://en.wikipedia.org/wiki/United_States_Navy_officer_rank_insignia

Kittani Warfish
Plasma Canon
1d6x10 1000ft
12 minitorpedos
x2 finblades
2d6md+15/6d6SDC  +45
Harpoon Gun w/ 10
TW Harpoons (work like tw grenades)


skills:
basic math
pilot boats
navigation, salvage, survival
WP Knife
WP Harpoon Gun
WP Torpedo
WP Trident
WP Epistol
WP Blunt
WP Erifle


4 Pirate OCC Skills
Pilot Power Armor
Boxing Armor Bot Combat Elite: Swimming Powerarmor
Pick Pockets
Weapons Systems

Normal Skills: Streetwise
Vet Skills: Demon Lore
Secondary Skills
Gambling
Climbing
Athletics
Normal: Literacy Dragonese, Pilot Hover
Vet: Computer Operation, WP QuickDraw, Dance, Lore
Magic


notes:
this was originally an npc monster but a new player graciously decided to play him out!  using stunning tactics Kilran was able to hide his forces under the enemies own boats while his other men made off with 5 barrels of fuel.

Will kilran become a recurring villain trying to track down petey's killer and return the stolen property?


kilran also has a copy of the following police report:


"Victim was one Petey the Splugorth Slaver.  Cause of Death, petrification and subsequent removal of the head.  Head had claw marks from small humanoid sided hands, but great strength must have been used due to the massive damage.  Psychic investigation revealed death was caused by a supernatural creature of unknown origin.

Witnesses were a few slaves in one of the barns nearby , but they remain uncooperative.  We were unable to recover footage from Petey's observation orbs, the orbs have yet to be found.

Desslyth the Younger filed a missing slave report with us for two Ogre guards, one barn full of HawkrDuhks and Lady Naya, champion of the Nostrous Gladiator Pit.  Nostrous Necropd Was unable to locate any of the slaves, subsequent investigation of the border towers showed evidence the slaves were smuggled out of town by a ATV pulling a trailer.  Two humans were piloting the smuggling ATV along with a Kreeghor in power armor.

Nostrous Necropd scouts were able to confirm tracks of a heavily laden ATV and lightly laden trailer heading south out of Nostrous towards Golden Age Weaponsmiths territory.

Desslyth the Younger demands retribution or payment from the authorities in Dunscon  for his losses.   He filled a missing property report for the following slaves:
Naya - 10 million
Duhks - 100k each x4 - 400k
Ogre TMen - 400k each x2 - 800 k
Eye of eylor - 40mil each  x5 - 200million
Petey & Bardge - 10mil
Total Losses 222 million

references:

http://3rdageofdragonwright.blogspot.com/2014/05/64-city-of-brass-kill-petey.html


http://3rdageofdragonwright.blogspot.com/2014/06/65-law-order-nostrous.html