Saturday, November 16, 2013

#58 Huntsville Alabama solar eclipse


Eclipse by ~A4size-ska on deviantART

There is a solar eclipse which effects magic in Huntsville... Drago and Bluey are empowered.  Drago uses the power to show others the ritual of create steel mummy.  Drago creates mummy pigs from the victims of missle blasted pig remains.

The group gets the pings of enemy radar scans... and then incoming missles.

About 350 pigs remain after missle blasts from an unknown assailent attacked the party.

Hughbot figures out the ritual by watching drago and also manages to create a steel mummy pig from the ambient ppe magic energies.

Caldor's symbiot continues to crave drago after tasting dragon blood.  Caldor can almost detect drago with his eyes closed...

After creating the pigs  the pigs are left to guard the huntsvill oil refinery base of the army of thunder.

the group rushes to camp Beta... towards the direction the missles came from.

Drago cast invincible armor on everyone and miraculously deflect as well, the eclipses power bending the laws of magic.. (or gems forgetting them ;)

On the way bluey is hit by a medium range missle, his jetbike slagged only his invincible armor protects him from death.

Caldor runs across the ground and hits a few landmines, charging up..

Skimmers and flying quickly apear, shooting weak energy rays and a few mini missles during strafing runs...

Finally reaching the camp they see a huge ruin, there is a tower with 3 heavy guns and duegar manning them.  There is also a Naruni Juggernaught hovertank with a duegar sitting in the turret top protected by the forcefield.

The head duegar casts call lightning at caldor, it bounces off caldors force field.

Others get hit by howitzer blasts and much of the magical protections cast upon the group are disapated from the blasts by the start of melee round #2...

The Tank has drive quickly through a rift which appears behind the buildings.  The building defenders take aim and you hear the faint sound of evil laughter from the other side of the rift...

XP:

Drago http://3rdageofdragonwright.blogspot.com/2011/02/drago.html
104130 needs 120001
+500xp +100skills +25 battle zombie pig farmer jimmy who killed john and ran off with the platnum bar +100 teaching steel mummy ritual to hughbot +100 burys 10mil in gold at undisclosed nearby location marked by stars
+100 learns paralysis lesser and sonic stun from scrolls +25 skimmers +50 tank
-80k from credits mummy supplies, +7 steel mummy pigs

Sparticus http://3rdageofdragonwright.blogspot.com/2009/02/sparticus.html
 71625 needs 75201
 +500 xp +100 fly on drago +100 battle +100 leaves 10mil in gold at the oil refinery base  section 5 +100 farmer rp finding dead pig farmer in base +200 swine rp, 790 swine remain alive, purchase prize was 500/swine, investment is currently at -105000cr from initial purchase price. Pig farming is hard!

Caldor http://3rdageofdragonwright.blogspot.com/2009/08/caldor-gar-shack.html
61726 needs 69881
+500xp +425 skills +100 bury treasure 2.5mil 4 places near base hidden with camoflage +100 battle +100 rp +500 dont cook +100 daring land charge through minefield +100 hughbot rp


Bluey http://3rdageofdragonwright.blogspot.com/2011/02/bluey.html
22175 needs 25920

+1000 +200 skills +100 bury 8 mill in treasure bady with caldors poor help
+1000 alturism plot bonus for giving hughbot 2 million in gold for saving blueys life earlier, bot now is showing signs of self awareness +200 fight +100 daring crash of sky cycle (parts of it may be salvagable but it can not fly) +100 refuses mummy magic teachings

24875 needs 25920


Herman http://3rdageofdragonwright.blogspot.com/2013/02/herman-phaeton-juicer.html
15331 needs 17521

+1000 +275 skills +200 fight +100 explosive gas bomb +100 making pig pen next to hunts vill base +100 rp +450 bonus level

17556 Herman has leveld.





Sunday, November 3, 2013

#57 Alabama Camp Alpha

One day before the solar eclipse...

Gun Girl (2) by *Sedorrr on deviantART

Qsuzy sends a radio message "rumored 2 concentration camps full of slaves to be harvested have been set up. around GAW HQ...  the original inhabitants have been driven out and fight a secret war against their CS and now demonic oppressors...Huntsville clans all but whiped out, Guntersville has sworn blood vengeance but their tech is too poor to do much but slow them down...if we could contact some guntersville boys we might have a chance at some backup... "  after successful comp op+radio basic she sends coordinates to the camps...

After some negotiating with QSUZY they decide to go to alpha first.  She promises a CS supply crate drop if they can go after beta.

Sparticus gives Jimmy & John his 2 rescued men at the base 1 platnum bar worth 100k.
The big jet is left in the airport outside of town.  The small jet is infront of the base.

Bluey, Drago & Caldor head west towards camp alpha..  Everyone else stays in the Hunstville base.

Caldor's parasite biowizard implant gets hungry, drago feeds it some dragons blood.

On the way west the group sees a heard of 112 Chimeras, they avoid them.

Sneaking to the base there is a small firefight before the Duergar guards are dispacted.  The base has 4 small tents and 4 medium tents as well as 1 building.  After the guards are dispatched the people kept in the camp all run off.  It looked like mostly huntsville and guntersville folk.

Digging around the players also find a huge cache of gold, 40mil 2500lbs worth which they pack onto their vehicles (?) and start heading back east...

XP from 10.17.2013
http://3rdageofdragonwright.blogspot.com/2011/02/drago.html 102980xp, flying

500 showing up 300 skills 200 tolkeen rp +100 rp +50 conquering camp alpha

+1 energy whip and 2 grenades taken from harvester guard
104130 needs 120001
http://3rdageofdragonwright.blogspot.com/2009/02/sparticus.html 70500 needs 75201
500 showing up 175 skills +1oo negotiating +200 idea vs camp alpha +100 rp +50 conquering camp alpha
71625 needs 75201

http://3rdageofdragonwright.blogspot.com/2009/08/caldor-gar-shack.html 60626 needs 69881
500 showing up 400 skills +100 rp +50 conquering camp alpha +50 sniping 
61726 needs 69881
http://3rdageofdragonwright.blogspot.com/2011/02/bluey.html riding skycycle
20450 needs 25920
1000 showing up +325 skills +100 rp +100 conquering camp alpha +100 trading drago ppe +100 rp with qsuzy about families wherabouts 

22175 needs 25920

Tuesday, September 24, 2013

#56 Alabama Living

Qsuzy sends bluey an encrypted radio message "I can't guarantee your families saftey back in lone star if you refuse to rescue those in concentration camp BETA run by the harvestors. We looked you up after spotting your crew. There arn't many heelers serving the CS.

Your own cousins are held in a concentration reprogramming camp outside loanstar after it was discovered you went missing under mysterious circumstances. If you rescue those in camp beta I will give you the coordinates to these pups (blueys cousins) http://i.imgur.com/Pg5MKZU.jpg

During battle with harvestor minions sparticus finds slaves in cages and rescues 7.  There was a threat to the jet but he managed to fly away before a magical harvestor directed storm damaged it.
 Players argue about what to do next.  They finally get coordinates to two camps, one for CS one for locals. (BETA/ALPHA)
XP
http://3rdageofdragonwright.blogspot.com/2009/02/sparticus.html 69550
+500xp +200skills  +100 fighting +50 command 2 followers gunther and polk to man roof guns NGL58s +100 hostage rp
70500 needs 75201
http://3rdageofdragonwright.blogspot.com/2009/08/caldor-gar-shack.html 59776xp needs 69881
+500xp +50 skills +100 fighting +200 rp
60626 needs 69881
http://3rdageofdragonwright.blogspot.com/2011/02/bluey.html 18650
+1000xp +200 baby+375 skills +200 fighting
20450 needs 25920
 
http://3rdageofdragonwright.blogspot.com/2013/02/herman-phaeton-juicer.html 13656xp
+1000xp+200 fighting +375 skills +100 bike daring
15331 needs 17521
 bought american history books for -48k, 100rds of moonshine ammo, bike is at -10% speed due to zombie fender damage

Sunday, August 4, 2013

#55 Guntersville


The story of the Corn.

Once our ancestors lived primitive existences similar to your earth corn.  Weather by chance our dimensions corn developed powerful psionic defenses.  We used these to communicate and build a culture based on empathy towards others, there were no advanced species on our home plannet other than us so we had no reason to invent mamilan war instincts or lust for conquest.  But later we were discovered, and our kind enslaved and sold to a thousand dimensions as a magic rich staple food product and energy source for foul mages across the megaverse.  Enslaved we often were partial lobotomized by a cloning process by which immature clones are created by taking cuttings and artificicaly tricking them into growing into a complete new person of the corn.  These immature being are the ones the farmers of your planet have been coherced into planting for The Company.

The awakend Z/Blue hybrid learns ritual of "Commune with Corn Person"  this lets him channel d4x10 ppe per willing living corn person.  Not all are healthy enough to do this.

corn also knows location of  something important... the camp with the captured GAW populace.


heavily wounded cs dogpack squad led by partial borg female psi stalker makes radio contact with jet earlier...


"Delta one niner Jet Aircraft this is Qsuzy.  we have a common interest land at coordinates xyz if you wish vengance on the spire.  Demonic agents have taken over senior command in this CS outpost you destroyed and threaten the region more by the day.  Their numbers are growing.  "


Players see some harvestors and a hoard of zombies,  there is a pitched battle where The juicer charges in and get shockwaved by a harvestor before the group prevails driving the harvestors off.  They get a blown out harvestor truck with a combat computer belonging to the guntersvill smuggers who used to run the truck before it was stolen by harvestors.  The truck has records of money transfers to a club in tolkeen...

Players rescue kids in a crate on back of the truck and drive them to phils truckstop in Guntersvill to the south.   There are only a few shacks plus the truckstop in the Guntersville ruins, surrounded by makeshift camps of squatters hidden in some of the most sturdy buildings.  Guntersvile is not a city just a truckstop in the middle of the wasteland protected by Phil and his family and supported by the other Guntersville clansmen. 

Then the group returns to the Huntsville base.

Some deals were made with the original two rescued smugglers, later brick and brack two biker smugglers from guntersvill supplies the group (if useful skill rolls were made or bribes paid)

Golden Age Weaponsmiths:
http://3rdageofdragonwright.blogspot.com/2012/02/golden-age-weaponsmiths.html


XP

Drago  +1 tw lightning rod
 101230xp
+500 showin up +250 skills +500 saving guntersvill kids +200 rp soul +100 mines +100 meditate +50 meet brick brack smugglers +50 meet phil at guntersvill truckstop
102980xp

Sparticus 68150xp needs 75201
+500 showin up +200 skills +500 saving guntersvill kids+50 meet brick brack smugglers+50 meet phil at guntersvill truckstop +100rp
69550

Z/Bluey  +1 jug of xxx moonshine +1 smuggler map +1 huntsman bodyarmor +1 walther ppk pistol 3 clips +100 rds silver +100 rds normal
16950xp
+1000 showin up +150 skills   +1000 saving guntersville kids +100 heal drago with donated ppe +200 gets smuggler map+50 meet brick brack smugglers+50 meet phil at guntersvill truckstop
21200 xp

Herman  +1 jug of moonshine +2 heavy fusion blocks x4cost +1 guntersville brewkit
11081
+1000 showin up +375 skills  +1000 saving guntersville kids +100 learns guntersville moonshine (can make ramjet rounds with it) +50 meet brick brack smugglers +50 meet phil at guntersvill truckstop
13656xp