Friday, February 15, 2013

RPG Book List

Here is my super awsome RPG Booklist that I use to run the 3rd Age of Dragonwright rifts game.
New characters should be from one of the books on the list so I at least know what I'm up against...

Rifts Ultimate Edition
Rifts Main Book 
Rifts conversion book 1 
Rifts conversion book 2: Pantheons of the Megaverse 
Rifts Mercenaries 
Source book 1 
Source book 2: Mechanoids 
Source book 3: Mindwerks 
Source Book 4: Coalition Navy
Rifts Bionics Sourcebook
Rifts Merctown
Rifts Heros of the Megaverse
Rifts DBees of North America
Rifts Aftermath
Rifts Book of Magic
World Book 1: Vampire Kingdom 
World Book 2: Atlantis 
World Book 3: England 
World Book 4: Africa 
World Book 5: Triax and the NGR 
World Book 6: South America 
World Book 7: Rifts Undersea 
World Book 8: Japan 
World Book 9: South America 2 
World Book 10: The Juicer Uprisings 
World Book 11: Coalition War Campaign 
World Book 12: Psyscape 
World Book 13: Lone Star 
World Book 14: The New West 
World Book 15: Spirit West 
World Book 16: Federation of Magic 
World Book 17: Warlords of Russia
World Book 18: Mystic Russia
World Book 19: Australia 
World Book 21: Splynn Dimensional Market Place 
World Book 23: Xiticix Invasion
World Book 24: China 1
World Book 25: China 2
World Book 29: Madhaven
World Book 31: Triax 2
Dimension Book 1: Wormwood 
Dimension Book 2: Phase World 
Dimension Book 4: Skraypers
Dimension Book 7: Megaversal Builder 
Coalition Wars 1: Sedition 
Coalition Wars 2: CS Overkill 
Coalition Wars 3: The Sorceres Revenge 
Coalition Wars 4: Cyber Knights 
Coalition Wars 5: Shadows of Evil 
Coalition Wars 6: The Final Siege 
The Vanguard
The Black Vault
Rifts Firetown and the Tolkeen Crisis
Rifts Machinations of Doom
Rifts Shemarrain Nation Sourcebook
Rifter 1 53 15 52 44 31 14 54
Rifts Chi-Town Burbs
The Rise of Magic Rifts Chaos Earth Sourcebook

Non Rifts Palladium
Aliens Unlimited
Heros Unlimited
TMNT and other strangeness
Palladium RPG
Palladium RPG Book II: Old Ones
Nightbane: Between the Shadows
Robotech II REF Feild Guide
Robotech Shadow Chronicles RPG Deluxe Edition
Macross II: Deck Plans Volume Two
Beyond the Supernatural

DND
Dungeon Masters Guide v.3.5
Dungeons and Dragons Planar Handbook
Monster Manual v.3.5
AD&D 2nd Edition The Drow of the Underdark
AD&D 2nd Edition Complete Psionics Handbook
AD&D 2nd Edition Complete Thief's Handbook

Shadowrun
Shadowrun Third Edition
Matrix a Shadowrun Rules Expansion
Tir Tairngire
The Neo Anarchists Guide to Real live
Feilds of Fire

Other
The Techno-Mages Fact Book
Gurps Illuminati

Friday, February 8, 2013

Riki "Birdhouse" Nostroid


Zachary - the killer chihuahua by *oomizuao on deviantART riki "birdhouse" nostroid the 8th level wiredslinger dogpack chihuahua
chitown burbs hitman in jump yard dogs gang




IQ 16 MA 16 ME 18 PS 20 PP 22 PE 16 PB 10 SPD 45
HP 55 sdc 75 hf 13
54701xp
insanities:  obsessive hatred for cs on primary personality - riki - anarchist
arrogant warrior +1 parry +10% skills hates birdhouse
hates south city scrappers


obsessive hatred for dbees on second personality -birdhouse - unprincipled
despondant


OCCSkills: Speaks American and Euro at 95% efficiency.
Find Contraband 60
Pilot Hover 95
Interrogation 80
Streetwise 58
Palming 70
Prowl 65
Recognize weapon quality 75


5 OCCRelSkills: at lvl 1:
Concealment 49
Tracking 65
Disguise 65
Impersonation 75 general / 61 specific
Forgery 70

gained at 2: Pilot Robots&PA 5th level 85
gained at 4 Boxing,
gained at 6 Robot Combat Basic
gained at 8 Art 35
W.P. Revolvers W.P. Automatic Pistols W.P. Energy Pistols W.P. Blunt, WP Heavy Energy,WP Paired Weapons Pistols, WP Sharpshooting

Hand to Hand: Expert

Secondary Skills 
2 at 1 Athletics Gambling 65,
2 at 3 Literacy American Computer Operation
2 at 6 Radio Basic 80 pilot auto

Gear:
Keys to firehouse base of  jump yard dogs gang complete with pole
1200cr
Armored Tux +200SDC
x2 TX-26PB Pistols 5d6md 400ft 15shots/ long clip
"Larry and Curly" x2 Auto-mags http://en.wikipedia.org/wiki/AMT_AutoMag_V .50 cal normal bullets
6d6 sdc 165 ft range w/ 2 5rd clips
"Moe" .50 cal desert eagle 7 shots 7d6 2 clips +50 ramjet bullets 25 silver bullets
1000ft range    1 empty clip
all pistols Smartlinked, has 10 Long Eclips on him

Flashlight, binocs, pocket lang translator, gun cleaning kit, cig lighter, pocket mirror, small silver cross, 2 pairs of cuffs,  50ft rope, survival knife, 4 leather gun holsters 2 per hip, utility belt with clips for pb pistols, knapsack, two canteens.


Combat Terrain Hopper
6 Plasma, 6AP minimissles
Painted Black w/ cloacking device, 70% hide day, 90% night

Energy Baton 2d6MD 1Eclip=10strikes

Cybernetics:
Dermal Plating&Bone laceing with titanium.
Cyber:MNEMONIC ENHANCER (+3skills AT ONCE!)MO Eye (+1s), ,HeadJack&Radio/

Normal Cyber: SmartLink +1 to Init once combat has begun, gives a +2 to strike, and allows the user to make called shots with bursts of 3 or less for each round, or a called shot for the burst fire. , Amp Hearing & Skeletal Reinforcement



# Actions
Crit 18+
Melee /guns/powerarmor 7/8/12
strike +7(+10baton/13*) +9w/guns
parry +11 (+14baton/18*batonpa)    
dodge +13/17* 19flying
init +9/+11*
vs magic/poison +4/+3

Monday, February 4, 2013

#51 Dark side of the ****

5I goes missing.  He was last seen heading towards the Tolkeen mall with Hiro.

News broadcasts are heard about scores of children gone missing in the west region of Tolkeen.
"And in the latest horror an entire school bus was abducted.  The Coalition is suspected to have targeted the children while on a field trip near the border of Tolkeen.".


"This is from anonc of the hackers consortium of Tolkeen.  we picked up this data and thought you might be interested in a message from 5I left encoded in various vending machines near cootchies cavern a trideo arcade.  he musta dropped it into the machines via virus while running, knowing we'd see it later later.  5I is a friend of our community and we would offer 300k or 3 hacks for his safe return.  We also heard a rumor the dwarves have a space ship.  We would offer 10 million for the ship even if it is damaged in order to research its technology"

The message from 5I:

"General Spartacus, 

I don't have much time they are hunting me.  Hiro bought me some time but they got him.. You gotta stop em before they get any more kids.  Oh no *sounds of running* they are almost onto me.  The short men and the cloak men are taking kids outta Tolkeen and porting them somewhere, I dont know.  I was trying to track them down but they tracked me instead.  They kept talking about how kids were easier to handle and how they wish the corndbees they used to slaughter were more plentiful because now hunting kids was tougher.  How they needed the "special" kids, I think they pick out certain ones above the others... they grabbed me when I was in an arcade out of a group of kids, I saw em pick off two other kids from the crowd then I escaped.  But they tracked me and now I think I can't get away, my suits out front I cant get to it..  arrg forgive me general *sounds of gun fire and dwarvish*  

Then in dwarvish 2 voices talking back and forth in a strangely twisted dwarvish tongue
*Is this young one dead*?
*no, this one is not dead Most exhaulted one Bes needs him alive.  Exhaulted says his patron wants this puny one to punish his leader, an escaped slave*
*will this human satiate his exhaultedness this time or will he eat one of us again*
*let us pray this human child will satiate him this eve, him and the others should make a fine delivery*
*yes I hope his exhaultedness summons nxla already and lets us leave this foul land, it is far too bright*
*yes I agree this land should be thrown into darkness, it is far too bright.  when the surface dwellers are all in chains and brought beneath to our caverns then it will be much better.*
*come let us return home and leave him with the others, a few more like him and we take the lot to Gatho Sin Sin Ati*

*sounds of someone struggling and being dragged*

Players get this messages after they met a hacker city rat named ALFONSE.  The little city rat knew 5I and missed him, so he gave the group the message from 5I along with a 300k county on 5I and a 10mil bounty on recovering the UFO.

Drago bribes a kid near the arcade and learns some dwarves are supposedly "using a spaceship to abduct kids in tolkeen".  Dwarves are known to hang out at a club on the west side of town in some bombed out industrial ruines called "Bar None"...



Finding the bar's location the characters go there, Drago, Caldor, Bluey, and the Cyberknight Lady all advance on the club.

Robot bar tender by *neisbeis on deviantART


Bar None

At the bar there is a Duergar bouncer and a cloaked man checking people at the door, about 10 people are in line when the players show up but only a few in line when the get to the door.  Caldor starts ignoring those in line and bribes 1000 for him, bluey and the cyberknight lady to gain entrance to the club ahead of others who were only paying 100.  He lets them in.

Drago stays out side in dragon form and eyes up the place...  He sends a message and Spartacus finally responds, rallying 2 of his squads Ted Squad and Randy Squad, two of flying titans and about 8 chipwell assault powerarmors.

Meanwhile the 3 other characters drink whisky at caldors insistence, noticing a strange dark hooded figure with 3 guards near the back of the room in the VIP section...  Many other young people dot the bar and the walls of the club wall flowers while in back the dance floor has another 30 people on it and 1 dj dwarf with 3 guards..

When Sparticus arrives with his men he calls out the dwarf at the door, hitting him with missles.  Other dwarf security emerges from the bar and Sparticus orders his troops to launch.  Multiple short range missle strike turn the front half of the club and most the dwarves into vapor.  Drago magic nets the survivors and one dwarf turns on his jetpack and lifts the net off the others before escaping around a corner..

The other duergar fight to the death, one drills through one of Sparticus's chipwall assault suits (r3) killing Lida Kent
when a nother duegar threw a poison gass grenade into the group.

As the front of the club colapses a huge dustcloud settles over the area, blinding everyone for a moment while they dodge flaming debris flung from the colapsing building...
2 other nearby buildings to left and right of club start on fire...  3 duergar and 1 cloaked man along with 3 people waiting in line outfront and another 15 people inside the club have perished in the blast and building colapse.

After the dust clears out enough to see and the rubble stops shifting dangerously 5 cop mages with 20 deputies teleport in 60seconds after initial impact...lights blaring... "put your hands up and explain yourselfs, Army of Thunder Mercenaries of Tolkeen, who is your leader?  You are supposed to be guarding the southern zone outskirts not here in the west zone attacking innocent civilians what the hell is wrong with you?"

XP:


Drago the 8th Level Great Horned Dragon Hatchling
96680 +1k 97680

Sparticus the burnt out 8th level Zapper Psi Slayer
60500 +1k 61500

Caldor the 8th Level Kreeghor Bounty Hunter
52976 +1k 53976

Erybot the 4th level Airwarlock
9k +3k 12k needs 17921

Lady Naya Sirian the 3rd Level Quick Flex Alien Cyberknight sent to investigate Sparticus...
4281 +4500 8781 naya is now 4th level

Duergar Head Hunter the 3rd Level Headhunter 
4500 +4500 9000 duergar is now 4th level

note we did this session entirely with google+ hangout video conf +gametable

Thursday, January 31, 2013

Behel De Marr Duergar Headhunter Template

The Behel De Marr Duegar are underdark dwarves with evil dispositions rescued by Bes from mindflayers during his interdimensional travels.  They worship him as a god.  While twisted by Set's magic part of Bes is still favors dwarves so he rescues and recruits them wherever he goes.  Behel De Marr was a Mindflayer city Bes decimated with biological warfare.  However the dwarves he did manage to rescue there were horribly wounded by Bes's attack as well and while they survived he had to have them bionically reconstructed once on Rifts earth or they would have perished.

Cyborg by ~NgJas on deviantART

Behel De Marr Duergar
below the mountain” Mercenaries of Bes
(Dwarf RCC Headhunter OCC)

http://forgottenrealms.wikia.com/wiki/Duergar

Green Regular Veteran Elite
IQ 10 12 16 18
MA 6 8 10 12
ME 10 12 17 18
PS 16 20 24 26
PP 10 real 18 cyber 12 real 19 cyber 17 real 20 cyber 18 real 22 cyber
PE 14 20 22 24
PB 6 8 10 12
Spd 6 8 10 12
HP/SDC
ARMOR
20/80 w/ 180SDC cyberarmored torso
Scavenged Borg Armor 135MDC/270SDC
30/100/200 cyber armor torso
L1B2 Light Infantry Armor 270MDC / 570SDC
50/120/250
M1-B2 Medium Infantry Armor 310MDC/620sdc
75/200/350
Magic Stone Armor 600MDC/1800sdc
PPE 5 6 10 20
# Actions
Melee 
5 5 6 7
Strike  +3 melee
+4 grenades
+4/2 w/guns
+5 melee
+6 axe/whip
+5/3w/guns
+7 grenades
+6 melee
+9 axe/whip
+6/4 guns
+9 grenades
+7 melee
+12 axe
+14 rune axe
+11 whip
+8/6 guns
+13 grenades
Parry +5 +9 melee
+10 axe
+10 melee
+13 axe
+13 melee
+18 axe
+20 runeaxe
Dodge +6 +11 +12 +15
Initiative +3 +3 +3 +3
Vs. Magic/
Poison
+1/+3 +4/+6 +5/+7 +6/+8
Combat Actions Right Arm
Vibro Axe 2d6MD

Energy Whip 1d6MD + neuromace stun

x3 pinky bombs 1d6MD/10ft

x2 Heavy Explosive Grenades (4d6MD)

x2 Teargas Grenades

Kitani Plasma Axe 3d6MD


Left Arm
Drill 3d6MD
Plasma Ejector 4d6MD/1000ft


x2 Mustard Gas Grenades 6d6HP/15second exposure

x2 Flashbang Grenades


Right Shoulder Missile Launcher with x3 AP Mini Missiles

K-500+ railgun dx4x10MD/40rd burst 4k ft range, x3 300rd belts

x2 Sarin Gas Grenades (save vs death)

x2 Tabun Gas Grenades (saves vs paralysis/ko +6d6HP/minute exposure)

WP Paired Axe/Drill

Crit 18+


Spite Of Bes Magic Axe
6d6MD
On hit Agony

"Essence Of Bes" chemical agent causes Domination Spell effect for x4x10 minutes, 3 doses

KO 18+

` 1st 3th 8th 12th



OCCSkills: Literate in Dwarvish, Dragonese/Elvish, English, Speaks Euro, Gobblely
Computer Operation, Detect Ambush/Conceal +10,elect countermeasure +10 landnav +10 lore demon +10 pilot tanks&apc +10 pilot jetpack +12, pilot hover & jet fighters +10
radio basic +10 read sensors +10 rec weap qual +5 tracking +10 weapon systems +10 wild surv +10
WP Axe, WP Whip, WP Targeting, Wp Epistol, WP Heavy Energy

OCCRelSkills: Radio Scramblers, Boxing, Demolitions +15 Trap Construction +10
Normal/Vetern/Elite Skills: Nuke/bio/chem warfare +15 / Intelligence+15/Interrogation Tech,+15, 1more
Secondary Skills G/N/V/E: 6/8/10/14 Brewing, Gambling, Camouflage, Athletics, Salvage, Mining/Masonry, Computer Programming/Preserve Food, First Aide/Excavation,Prospecting

Duergar Abilities: Immune to Paralysis, alchemical poisons, hardy vs illusion and poison (+3), 1/2 damage from fire and poison

Green vs magic +1 borg
Normal Vs magic +3 pe +1 borg
Vet vs Magic +4 pe +1 borg
Elite Vs Magic +5pe +1 borg

Cyberware: Partial Conversion Cyborg ps 22/pp18 , x2 bionic arms, x2 bionic legs, cyberarmored torso
Head: MO CyberEyes +1str, Headjack, Sound Filtration, Air/Toxin Filters
Normals have amp hearing
Body: Bone lacing, Bionic Jetpack +1d
Arms: Left Arm Is a Drill 3d6MDC/Plasma Ejector 4d6MD/1000ft
Right Hand: Retractable silver knuckles, pinky bombs

Equipment: Axe, Whip, Grenades, Armor, weeks rations of canned human flesh, 2d6x1000xlvl blackmarket credstick

Normal have Silver Holy Symbol of Bes worth 1k also turns dead 1/day
Vet have Gold Holy Symbol of Bes worth 10k turn dead 3/day
Elite have Platinum Holy Symbol of Bes worth 100k turn dead 5/day

Green Vehicle: Jetpack
Normal Vehicle:  Phoenix Sand Crawler w/handholds for 3 + 1 electric robot spywing
Vet Vehicle: Phoenix Sand Skimmer +1 NE-010 Destructo Drone
Elite Vehicle: Naruni Juggernaught and 3 normal duegar crew

WP Axe green no bonuses +0/ +1s/p /+3s/p / +5s/p throw +0/+0/+2/+3
WP Whip gives +0s/+1s/disarm/+3s/disarm/+4s/disarm
WP Targeting gives +1s/+2s/+3s/+4s with thrown grenades

Green Strike Bonuses:[3]+1moeye+2pp
Normal Strike[5]+1mo+2hth+2pp [6] with axe/whip
Vet Strike [6]+1mo+2hth+3pp [9] with axe/whip
Elite Stike [7]+1mo+2hth+4pp [12] with axe [11] with whip

Green Parry Bonus [5]+3skills+2pp
Normal parry[9]+3skills+2pp+1amp hearing +3hth
Vet parry [10]+3skills+3pp+3hth+1amp
Elite Parry [13]+3skills+4pp+5hth+1amp

Dodge Bonus:
Green: [6] +3 skills +2 pp +1 bionic jetpack
Normal: [11] +3skills+2pp +3hth+2amp  +1 jetpack
Vet: [12] +3skills+3pp+3hth+2amp +1jetpack
Elite: [15] +3skills+4pp+5hth+2amp +1jetpack