Saturday, November 19, 2011

The City Of Brass aka Old Nostrous #44




Players start in The city of brass, this place has the following merchants with goods for sale:

The New City of Brass aka Nostrous is named after the leader of the Federation of Magic's father. It is also known as the city of brass to outsiders but to the locals its named Nostrous, after the famous leader of the federation of magic who founded a city there long ago and nearly toppled the Coalition.

There is a merchant zone only place non-residents can visit, it has the slave sales depo off the side of the arena as well as the main stores and countless trinket and food vendors

1) GUNS n GHOULS
GUNS:
.45 tommy gun 5k

BULLETS:
.45/30-06/9mm/10mm/7.62 bullets/for 5cr each
.45 ramjet rounds 100cr each
.45 silver bullets 25cr each
Ares Supersquirt II high tech water rifle
Defiance T-250 Shotgun 2k shells 5 cr each
Dart Rifle & KO Darts 1k 50cr each darts


Ghouls:
enchanted chains & fetters 5k
Ghoul Controlling Rod and slave ghoul 50k

Ghoulskin armor: 80SDC PV5 1k

Embalming tools for 1 mummy 5000cr
Anoited Mummy Wrappings 100cr




2) Relativity Bytes
tw wiz shop
PPE clip 40k
TW Starfire Pistole 80k
TW Storm Rifle 280k
Shockstorm Landmine 100k
TW Zone Ranger ATV 1.5Mil
Firebomb 25k
TW Welder 100k

Sells common tools

Books:
Blueprints for TW Cannon 1 Mil
Lancasters Guide to Robot Mechanics 80k +5% robot mechanics
Rodgers Amature Radio 30k +5% radio skills

Bionics:

http://www.kitsune.addr.com/Rifts/Rifts-Cybernetics/TW_Bionics.htm
Basic MDC & Costs:
T.W. Bionic Hand: 10 MDC, costs 200,000 Credits
T.W. Bionic Hand & Arm: 10 MDC for hand, 40 MDC for arm, costs 450,000 Credits
T.W. Bionic Foot: 15 MDC, costs 350,000 Credits
T.W. Bionic Foot & Leg: 15 MDC for foot, 70 MDC for leg, costs 850,000 Credits
T.W. Bionic Partial Conversion: 180 MDC Main Body, costs 5,500,000 Credits
T.W. Bionic Full Conversion: 280 MDC Main Body, costs 9,000,000 Credits
Magical Senses: Must have Cybernetic Eyes or some type of internal camera to use all but Tongues. Tongues requires cybernetic hearing and voice box. 
Detect Concealment: As per spell, Costs 60,000 Credits for permanent, costs 12,000 Credits with a duration of 4 melees per level and requires 6 P.P.E. to activate. 
Eyes of the Wolf: As per spell, Costs 250,000 Credits for permanent, costs 50,000 Credits with a duration of 20 melees per level and requires 25 P.P.E. to activate. 
See Aura: As per spell, Costs 60,000 Credits for permanent, costs 12,000 Credits with a duration of 1 melees per level and requires 6 P.P.E. to activate. 
See the Invisible: As per spell, Costs 40,000 Credits for permanent, costs 8,000 Credits with a duration of 4 melees per level and requires 4 P.P.E. to activate. 
Sense Magic: As per spell, Costs 40,000 Credits for permanent, costs 8,000 Credits with a duration of 8 melees per level and requires 4 P.P.E. to activate. 
Tongues: As per spell, Costs 120,000 Credits for permanent, costs 30,000 Credits with a duration of 12 melees per level and requires 12 P.P.E. to activate.
Magical Defenses: These magical additions can only be added to partial and full conversion cyborgs. 
Armor of Ithan: As per spell, Gives 10 MDC and has a duration of 4 melee per level, Costs: 400,000 Credits, requires 10 P.P.E. to activate.


3) Limbs 'N More
chop shop
http://www.kitsune.addr.com/Rifts/Rifts-Cybernetics/Subdermal_Armor.htm
Light Subdermal Armor +5 lbs +30 SDC 90k
Super Heavy Subdermal Armor +15 lbs +90 SDC PV7 180k

Used Mainbook cybernetics for 1/2 price

Dragon Juicer Conversion 10 mil
Splugorth Maxi Killer Juicer Conversion 200k
Last Call Juicer Recovery Services (Murder-Wraith) 500k


4) Official Splyncrith Gift Shop
Selling Biowizardry parts:
Chest Amalgamate 2mil
Pathic Healer 3 mil
Oplos 50k
Heartworms 200k
Brain Feeder 100k
Transfortifiers 500k

Bioborg parts:
Add claws to hand 45k +2d6MDC to melee
Natrual MDC Plate Armor 200MDC 8 mil
Retractable Forearm Blades +4d6MD to melee 250k
Elbow Spikes +1 parry 20k
Eye of Eylor eye implantation 8mil
Motion Detector 1mil
Night Vision Eye 200k

Kittani Gear:
Explorer Armor for 100k 170sdc PV8
K-1000 defense system 1mil
KEP Special 25k short eclip 5k


5) One Life mystic coffee house
Can only telepathically order
Tea 1cr
Coffee 5000cr very rare rifted in
Cookie 5cr
Special Cookie 50cr
Herb 100cr/z
Rolling Papers
Cigar 2cr


6) Bronze Dome Slave sales and gladiator deathmatch arena

Slaves For sale:
Food:
7 Corn Fevered Sickly Humans 500 each
1 is elderly mages concealing her power thelma


Trained Slaves:
Trained Warrior Orc Tnarg 11k
Trained Warrior Goblin Keek 7k
Trained Horse Windfire 18k
Domesticated Cattle 9k
Trained Psi Goblin Gladiator 50k

Untrained Slaves
11 Untrained Harpies 1k

Dugger Terrier Dogpack 30k
Healthy worker human Earl the carpenter 10k elderly family rescue thelma
Viz the Psi Stalker 160k friend of the crunch tribe of NE KY
Hron the Slave Borg 800k NG executive rescue contract
Sheenah the Seraph 1.9mil has tip on athens

Thelma Retired 11th level TW will scribe tw bike blueprints to rescuer 500 mute
biowiz or medical treatment returns voice and learn of athens as well

7)
Federation Offices

8)
Clucks Hotel
run by large number of enslaved hawkrduhks owned by a Splugorth High Lord

Saturday, November 5, 2011

John Green



John Greene (a.k.a. The Choose One)

John Green was once a devout follower of Kymnarkmar, who lived with Kymnarkmar in the prison, Celestia. Upon his death John Green's body was preserved via the Dragonwright Rituals of Mummification, awaiting its day of reactivation. Kymarkmar used the mummified remains of his most devout followers in this fashion, as vessels for the consciousness of people he removes from Timelocks, paradox's and other Impossibilities supposedly linked to the Old Ones.
Kymnarkmar has not been known to show direct action in this way in over 10000 years and for him to make his presence known now means there is probably the direct threat of Old One or Alien Intelligence invasion somewhere near by.

The Elf Mystic Kash Communed with Kymnarkmar from the outside world and was taught the secrets of Dragonwright Rituals. Kash was then lead to the entrance to Celestia on Rifts earth and used the secrets he learned to gain entrance. While adventuring in the Celestia dungeon the Elf found some of the mummies left by Kymarkmar's long dead followers, and managed to complete the Dragonwright Rituals to bind the Timelocked conciousnesses of Drago, Sparticus, and Caldor into the bodies of a Human Wizard, a Human Monk, and a Lizardman Ranger.

This Human Wizard body is the one Drago now wears.


Consciousness: That of Drago's with some physical and psycho-biological memory of the host body.

Host Body: That of D&D human Maylinn Greene

Age: 15 year old body 16 year old consciousness

D&D Occupation: 1 Rogue 2 Wizard

Rifts Occupation: Magician

Race: Body Human; Consciousness Dragon

Diety: Kymnarkmar Experience: 89,105

Level: 8th Sex: Male Weight: 142lbs Height: 5' 5”

Eyes: Green Alignment: Chaotic Neutral/Good

Spell Strength: 13 SDC: 50 HP: 25 PPE: 82 ISP: 72

D&D HP: 9 D&D AC: 16 Initiative: +6

Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 12
Int Quotient: 22 (+5)
Wisdom: 11
Charisma: 14 (+2)

Fort Save: +2 Will Save: +2 Attack: +2

Improved Initiative: (+4)
Quick Draw: Draw & Fire as single action
Stealthy: Prowl Skill @ 60%

Cybernetics: Right Arm & Left Leg (250 sdc each)

Languages: Orc, Elven, Gobly, English, & Dragonese

Psionics: Sense Evil (2), Sixth Sense (2), Sense Magic (3), Mask P.P.E. (4), Mask I.S.P (7), Total Recall (2), Mind Block (4), Telepathy (4), Object Read (6), Astral Projection (8), See Aura (6)

Tuesday, October 18, 2011

In Service To The Three #43

Background:
http://riftswiki.com/188/ Dweomer wiki the current setting

Players are hiding out in the magical city of Dweomer in ohio trying to get help rescuing one of their friends from unwanted Corporate Job Opportunities which have mind controlled him. Nxla is behind the corporation, an entity of great power and legendary soul eater.

Will they impress their handlers at Dweomer enough to get the help they need?

Will John Petrify anyone else at his gardening job?

Will Caldor have to clean a toilet as his sanitation job?

Will Bluey ever get a job?

Will Minimax ever find his master Sparticus?

This and more answered in episode #43, be there!



New players are inhabitants of a small city state in Ohio ruled by The Three, enigmatic mystical creatures who granted the original inhabitants great magical power and thus created their own kingdom.

protips:

bring your own dice for good luck

bringing gm treats makes a happy gm. happy gm gives xp

post game if you email me a summary of your character experiences in some media the character can create (art, writing, video) I will include it in the blog and give xp
Share:PostLinkPhoto


-=-=-=-=-

Caldor and the rest of the group hide out in his office after the heat was on at Johns gardening job following the multiple murder of 3 boys outside by one party member, and a smg firing in the office by a second, now petrified party member.

The office has many earthquakes and one applicant orc, glorg. Glorg polishes hughbot before Caldor sends him to investigate the crashing noises by going into the tunnels in back of the office which lead deeper. After a short while they hear the screams of agony of the orc from inside the cave, then nothing.

At this point Plasma is sent by Denali to locate the group. He finds the office and walks in, trying to steal a ledger on the desk which is used to requisition goods for the office. He fails his pick pocket roll and caldor seems to ignore it, pretending to want to give plasma a job out of kindness.

Then caldor takes back the stolen ledger from Plasma and he demands that Plasma go find out what ate his first employee the orc.

Plasma sneaks down and finds another lower chamber with orc parts, a table and some eggs. He takes one of the eggs and decides against going into the hole in this room, instead climbing back up with the egg. Plasma then shows the party the egg, someone John identifies it as a blow worm egg. Then plasma gets sent to the main office of the sanitation department by Caldor to get help. He brings back 4 canisters of nerve gass anti blow worm agent.

The party decides to toss one of the canisters down the hole. Then John creates a stone plug with create stone.

when it looks like something is about to break through the plug, John casts ice wall on it. Then there is a huge gush of wind and a small hole blows through the wall, carrying with it the gas. The party saves vs the wave of their own gass and sees a beastial man riding a blow worm.

Blow worm aka Sand Worm, This one was Rifted in from the desert world of Arrakis to serve the mysterious shifter.


The man also summons some fire worms which engage in battle with Max, Bluey, and Plasma. Bluey put up protection from fire and was save from some fireballs. MAx's armor took some burn damage as did Plasma. Plasma do many bursts from his tk rifle driving away some of the smaller worms. Max saw the man start casting magics against them all and aimed his last rocket at the enemy mage. the rocket struck true and the mage was blown off into the horizon to his (assumed?) death. The blow worm continued to rampage.

John failed a dodge roll against a full body slam once the worm ate Bluey. Luckily Johns invincible armor spell held, though he was driven through a hole in the pavement into the sewers. John shot the beast from below with his flame thrower

There is a heated battle and Bluey is consumed by the blowworm alive, inside his T40 environmental body armor, which starts to rot from the digestive juices. While bluey frantically tries to cut his way out, the other party members battle the magic using man on top of the worm.

Finally the surviving PCs are met by bewildered Dweomerites. Max has saved a woman and child from firm worms who thank him and then leave in terror. A few fire fighters show up and put out the blaze. Plasma meets a kid named 5I who trades him some dataspikes which help with computer hacking for a 70k piece of data Plasma hacked out earlier. A poor bunch of kids start to follow Max and Sparticus after offered a place in the Army of Thunder.

Denali then tells the group to come to the embassy. There they hear that she doesn't know what the three are up to, they have disappeared. There are rumors of a coalition army from the west headed east towards Dweomer. Denali wants Plasma to hack into the Robot Island techies and find out what they know about the army and rumors the three have left the city. She says perhaps the true federation can exploit this weakness and if her master is to make plans like it they need more information. Plasma manages to hack a few things including the supposed location of the mayors house containing the prison.




While slowly traveling they find a Beast Dragon in the way, which they avoid.

Then they meet Two Elves on an Elephant. The Elves are Kale and One and claim to be a couple here form Thai places.

Kale suggests going astral, which John and he do as a miracle... flying in and rescuing Sparticus by destroying the magic colars enslaving him and the other 3, one girl, one demon, and esrith. Sparticus superTKs the four out of the top tower of the Mayor's house and they meet up with the rest of the party before fleeing towards the City of Brass with the rescued Federation of Magic councilman Cracius.

Sparticus

The Group then meets Renalds Rotary Club, 3 buses for hire lead by Renald. Sparticus tells him he can live if his buses swear to The Army Of Thunder and give his 20 child followers passage. Renald reluctantly agrees and the party takes one bus, the kids take a 2nd bus, and renald and his group and some kids take a third bus.


After many more miles a strange deity known as Balphegor blocks their path. It claims in exchange for sacraficing one of their party it will give great treasure from the chest it stands on. A strange humanoid male with a secondary demonic likeness... John doesn't waste any time after it demands the recently rescued coalition-connected girl. He petrifies the demon and they continue on into The City Of Brass.


Current location: Somewhere between Ohio and Kentucky, deep in the magic zone

XP

Drago John 8th Level Ex Drago-Hatchling
(88805 needs 120000)
+200 showin up +200 pizza drinks +200 petrify balphegor of the sulpher pits +125 skills +100 save girl +100 rp +100 blow worm +50 rider +50 beast dragon +100 astral save


Caldor 7th Level Bounty Hunter Lizardman Ex-Kreegohr
41351 needs 49881
+200 showin up +200 pizza +225 skills +100 rp +100 blow worm +50 rider +50 beast dragon
+100 belphegor
Blui the 4th Level Dogpack Turned Ley Line Walker (12575 needs 17420)
+200 blow worm +100 rider +100 skills +200 showin up +100 beast dragon avoid +100 belphegor +100 daring cuting self out of blow worm stomach


Plasma the 3rd Level Psi Goblin (8550 needs 10k)+ 200 showin up +200 blow worm +100 rider +125 skills +100 beast dragon avoid +100 belphegor +100 hacking
Max the 4th Level Head Hunter RPA
7959 +500

New Characters of Note:

PCs:
Sparticus is back... stats to come he has 180 black million credits from his time with The Company. 8th Level ???

NPCS:
Danica the girl with the Coalition Past, sworn to Sparticus's army in exchange for her life, she was one of the captured 4 rescued by John and Kale.



Of Love and Fire by ~AyraMatao on deviantART
Demon friend of Denai Cracius the Cunning

Max 4th level RPA

Esrith 2nd level Psi Slayer

Renald of Renalds Rotary, and his 3 Buses.


Thanks to this link for the bus pic (mad max is awsome)http://www.madmaxmovies.com/mad-max-2-the-road-warrior/cars-and-vehicles/index.html

Thursday, October 6, 2011

Kale the Elf Vampire Wizard



3rd Level Elf Wizard Turned Secondary Vampire

One is in love with Kale from Thailand jungle elves. Kale was bitten by a traveler from Mexico had to build an amniotic fluid tank to nourish during the night and prevent full speed vampire disease. Device on back of elephant from training days. Astrally projected to hunt and brought down the vampire that turned him, Kale has no other leads on his grand-Sire.

IQ 20 +6% to all skills
ME 17
MA 10
PS 25
PP 22
PE 20
PB 18
SPD 10
PPE 120 ISP 100

80 hp
+3 initiative
5 Attacks, +4 strike +6 parry/dodge
Bite/Punch 6d6+30SDC / power punch x2

Skills:

Recognize Runes
Study circles, symbols, wards
disguise 41 +5/lvl
forgery 39 +8/lvl
hth nonmen of arms
horsemanship general 54 +4/lvl
identify plants fruits 35 + 8/lvl
medical 65 +5/lvl
pick locks 34+5/lvl
pick pockets 30 +5/lvl
prowl 40 +6/lvl
wp throwing axe blunt knives short sword staves sling crossbow small shield


Palladium Wizard Spells (cannot learn new magic as a vampire)
ventriloquism 5ppe
weightlessness 5ppe
swim as fish 10ppe
levitate 10ppe
commune with the dead 25ppe
metamorph: mist 250ppe
negate magic Lvl 8 50 ppe negates one spell spell gets save
turn objects invisible works like Invisibility Simple, objects only 6 ppe
Armor of Ithan
astral projection 7th level palladium version works for self + 1 guest 20ppe 5min/lvl

Equipment:

TW Sensory Deprivation Chamber, Impervious to Fire, Energy Field, 1 10 Carat Quartz is embedded in the side of a dark chamber strapped to the war elephant, it can generate electric fields which cover the elephant.

Crossbow 10 silver bolts 20 normal bolts

Wooden Staff with Silver & Iron Inlay 1d6+2 SDC x2 vs creatures vul to silver/iron

Padded Mage Robes 20SDC

10 Gold Peices

Kale and his tank ride on an elephant tamed by his elven Psi-Druid friend One.