Sunday, June 13, 2010

Fourth Age Of Dragonwright DND crossover

Temporal magic has been abused.
The characters lives are in jeopardy, time-locked in a sphere of time magic cast in a 1mile radius around the Fargo Seal.

Supposedly this was done by the abuse of time step magic by the confused Goddess Isis who had amnesia and thus didn’t know better.

Kymnarkmar is also time-locked in the same prison, he forsaw his champions misstep and came up with a solution..

the most faithful of his followers in the prison undergo ritual mummification as a sacrifice, they become vessels of Kymnarkmar upon their deaths and subsequent mummification.

Consciousness from the outside world is able to be translated into Kynarmkar’s prison when time magic is used on them in Rifts earth or another magic rich dimension. Kymnarkmar contacted Kash the Mystic while he communed with spirits, and convinced him to travel to the prison by way of mystic communiion, doing so Kash was taught the ritual of Kymnarkmars Avatar, through which a ch osen timelocked conciousness can be transported into a specialy prepared vessle.

What does all this mean?

Kash and Caldor are now trapped in the prison, dimensional rules turn them into:

Kash the Elven 2nd Level Sorceror
and
Caldor the 1nd Level Lizard Man Ranger

they travel the dungeon that is their new prison, looking for a way out. The fabeled timekey is said to lie in the dungoen, and with it the timelock on their bodies can be undone, allowing Caldor to return to his original body.

Kash Elf Sorceror

2nd Level

AC12

INT 16

CHA 16

WIS 10

DEX 15

STR 11

CON 13

+0 melee ab +2 ranged ab

Skills:

Spellcraft 4

Concentration 5

Knowledge Arcana 4

Hide 5

Move Silently 5

Search 2

Spells:

x6 0lvl / day

x4 1lvl/day

Known Spells:

Summon Monster I, True strike, Ray of Frost Resistance Read Magic Daze Detect Magic

Feats: Stealthy
Robe, Longbow 28 arrows, Core Light wounds icon w/ 10 charges

Caldor's Lizard Man Ranger Body

Kash has transferred the intelligence of the time-locked Caldor into this Avatar.
Caldor the 2nd Level Lizard Man Ranger (ECL1 counts a HD3)

HP 19
INT 13

CHA 11

STR 18

CON 14

WIS 15

DEX 17

Feats: Point Blank Shot, Simple Weapons, Martial Weapons, Light Armor, Sheilds, Multiattack

Abilities: Track, Wild Empathy, Favored Enemy Human

Skills Swim +2 Balance +4 Jump +5

Handle Animal 4 Bow MAking 4 Hide 5 Move Silently 5 Survival 2 Spot 4 Ride 1 Search 4 Listen 2

Weapons:

AB +7 melee +6 Ranged

Gear

Mighty +1 Longbow 23 arrows

Great Axe 1d12

Studded Leather Armor AC 17
AR 12 80SDC

Masterwork Javelin

Cerimonial Dagger
Gold Ring with 4 Carat Opal (250 GP aka

Playing Cards

7 Blood Stones (unknown cr)

1 coper peice (2cr)

10 kobold stamped gps (10000cr)

96+45+11 gold pieces

2 pouches of gems

26 polished gemstone gamepices + board
Dwarven drinking cup (100cr)
Kobold flute (5000cr)
moonstone orc ring 105 goldworth

*Healing wand* heals 1d4×10 SDC/HP has 7 charges

Mighty +1 Longbow 30 arrows


Heavy Fury beetle armor

150 SDC PR:7
-5% spd prowl

Troglodyte javelin (masterwork)

52 gold pieces

5 Neuro arrows reuse 1d6 times ea.
50 high explosive arrows (25x2) 3d6X3 SDC PV:7

10 KOBOLD GOLD
7 BLOODSTONES
26 polished gemstone gamepices + board
Dwarven drinking cup
Kobold flute


*Healing wand*


18 dragon head gold coins (10000 each)

Hughbot password: muktar

Amp hearing and multi-eye garrot wire

Thursday, March 11, 2010

Drago trapped, deep in the Fargo hive near Seal 11

Drago is trapped by magic being generated by neg energy generators around the seal.
The dragon set em up, it comes back and tortures him through the field using agony magic. When it leaves Drago desperately magic pidgones his friends to come rescue him..
There is some battling, the ship nukes alot more but one neg generator remains and the field keeps Drago trapped.

Caldor nukes the tw teleportation jammers and Drago can again teleport, but not through the field.

Finaly Caldor Bounty hunters it up nam style goes in, drops a 12minimissle volley on a injured queen and warriors, and breaks the remaining neg energy generator.

They get Drago out… hit the other evil Dragon with a Nuke and drive it off..

While all this is happening, Mugabe has heard about the war with the Black Death makers from a bar called the Morgue. full of death worshipers, the morgue takes bets on when the end will come and has many dark practicioners of magic. Mugabe finds out his friends are in danger from the bars surveilance of the site of the black death. He goes on a fanbus to “stop” the adventurers. On the way he hijacks the bus and slaughters its inhabitants, taking it for his men. Once at the area they are hit with a missle volley. It seems coalition spies have painted the ship with missle targeting lasers! The bus is destroyed and Mugabe goes aboard the ship before any more missles come. Caldor missles one spy but another seems to have eluded capture, as someone must have still painted them with the laser again for a second strike of missles, which miss.
The ship is hovering over the heavily bombarded remains of the Fargo hive… all around it a scene of utter desolation, there is no living life for miles around.

But the energies of evil have stoped emenating across the land, the Black death seems stopped… For now.

XP

Drago the 7th Level Great Horned Hatchling Dragon

Curiosity Jailed the Dragon
(69050 needs 80k)

+2750 for cleansing seal 11 with isis, and surviving until being jailed.
+100 goin astral +100 angel rp +100 sending msgs +200 skills +200 surviving

(73430 needs 80k)

Sparticus the 7th Level Energy Master

General of the Army of Thunder

(38075 needs 49801)

+150 train job +100 featherlite +100bringing flynn bro squad +100 fixing failed ship engin that was negate mechanicd by the evil dragon +100 driving off the evil dragon with grenades accelerated into it +100 buying grenades for men +50 giving flynns car

+500 witnessing Drago enter the hive +500 heroics +250 deliveries +100 skills +100 ? +375 skills
spends 11550 on plasma grenades +300 surviving

gives 132000tolkeen credits he got from caldor to mugabe in exchange for 2 stolen scarab officers cars

sparticus has 20 tw featherlight disks

(40900 needs 49801)

Caldor the 6th Level KReegor Bounty Hunter

Spaceship Pilot
(25551 needs 24880)

+100 killing coalition spy with laser pointer +100 goin nam rp +100 kill queen +75 warriors +150 train job +100 nuking the evil dragon +100 daring +200 save drago +100 meet Earl the TW whos gives them the train job, laying out where a train of cs loot goes in indiana betwee +200 skills +200 skills
+500 witnessing drago enter hive +500 nuking hive from near orbit +100 facing down orbital defense grid and surviving +150 skills +400 surviving
(28626 needs 34880)

Mugabi the 5th Level Spidertaur Necromancer
Sacrificer of Angels
(15150 needs 17921)

+500xp faerie fighting +100 eat magic pidegon +100 get bubbly magic wine+100 daring entry to cave even if he did flee later +100 refilling weapon eclips (this is a big deal for mugabi to even understand) +100 evil dragon fighting +50 looting spellbook +100 stealing bus +300 slaying bus inhabitants +100 learning location of the Morgue bar in Tolkeen+100 gets invis belt +100 uses invis belt to scout smart idea +175 skills+100 SACRAFICE ANGEL +500 surviving
17675 needs 17921

MUGABE FEELS THE POWER OF THE SEAL. IT CALLS TO HIM. THE POWER CONDUIT IS TOO STRONG TO IGNORE… he can feel it in his dreams two words

USE

ME

the dragon has been rescued. the seal has been cleansed. the black death no longer curses the lands of tolkeen and Minesota again can hold life