Drago is trapped by magic being generated by neg energy generators around the seal.
The dragon set em up, it comes back and tortures him through the field using agony magic. When it leaves Drago desperately magic pidgones his friends to come rescue him..
There is some battling, the ship nukes alot more but one neg generator remains and the field keeps Drago trapped.
Caldor nukes the tw teleportation jammers and Drago can again teleport, but not through the field.
Finaly Caldor Bounty hunters it up nam style goes in, drops a 12minimissle volley on a injured queen and warriors, and breaks the remaining neg energy generator.
They get Drago out… hit the other evil Dragon with a Nuke and drive it off..
While all this is happening, Mugabe has heard about the war with the Black Death makers from a bar called the Morgue. full of death worshipers, the morgue takes bets on when the end will come and has many dark practicioners of magic. Mugabe finds out his friends are in danger from the bars surveilance of the site of the black death. He goes on a fanbus to “stop” the adventurers. On the way he hijacks the bus and slaughters its inhabitants, taking it for his men. Once at the area they are hit with a missle volley. It seems coalition spies have painted the ship with missle targeting lasers! The bus is destroyed and Mugabe goes aboard the ship before any more missles come. Caldor missles one spy but another seems to have eluded capture, as someone must have still painted them with the laser again for a second strike of missles, which miss.
The ship is hovering over the heavily bombarded remains of the Fargo hive… all around it a scene of utter desolation, there is no living life for miles around.
But the energies of evil have stoped emenating across the land, the Black death seems stopped… For now.
XP
Drago the 7th Level Great Horned Hatchling Dragon
Curiosity Jailed the Dragon
(69050 needs 80k)
+2750 for cleansing seal 11 with isis, and surviving until being jailed.
+100 goin astral +100 angel rp +100 sending msgs +200 skills +200 surviving
(73430 needs 80k)
Sparticus the 7th Level Energy Master
General of the Army of Thunder
(38075 needs 49801)
+150 train job +100 featherlite +100bringing flynn bro squad +100 fixing failed ship engin that was negate mechanicd by the evil dragon +100 driving off the evil dragon with grenades accelerated into it +100 buying grenades for men +50 giving flynns car
+500 witnessing Drago enter the hive +500 heroics +250 deliveries +100 skills +100 ? +375 skills
spends 11550 on plasma grenades +300 surviving
gives 132000tolkeen credits he got from caldor to mugabe in exchange for 2 stolen scarab officers cars
sparticus has 20 tw featherlight disks
(40900 needs 49801)
Caldor the 6th Level KReegor Bounty Hunter
Spaceship Pilot
(25551 needs 24880)
+100 killing coalition spy with laser pointer +100 goin nam rp +100 kill queen +75 warriors +150 train job +100 nuking the evil dragon +100 daring +200 save drago +100 meet Earl the TW whos gives them the train job, laying out where a train of cs loot goes in indiana betwee +200 skills +200 skills
+500 witnessing drago enter hive +500 nuking hive from near orbit +100 facing down orbital defense grid and surviving +150 skills +400 surviving
(28626 needs 34880)
Mugabi the 5th Level Spidertaur Necromancer
Sacrificer of Angels
(15150 needs 17921)
+500xp faerie fighting +100 eat magic pidegon +100 get bubbly magic wine+100 daring entry to cave even if he did flee later +100 refilling weapon eclips (this is a big deal for mugabi to even understand) +100 evil dragon fighting +50 looting spellbook +100 stealing bus +300 slaying bus inhabitants +100 learning location of the Morgue bar in Tolkeen+100 gets invis belt +100 uses invis belt to scout smart idea +175 skills+100 SACRAFICE ANGEL +500 surviving
17675 needs 17921
MUGABE FEELS THE POWER OF THE SEAL. IT CALLS TO HIM. THE POWER CONDUIT IS TOO STRONG TO IGNORE… he can feel it in his dreams two words
USE
ME
the dragon has been rescued. the seal has been cleansed. the black death no longer curses the lands of tolkeen and Minesota again can hold life
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Thursday, March 11, 2010
Sunday, February 28, 2010
Battle for Fargo
Drago, Caldor, Sparticus, and Mugabe Convene. Sparticus leaves his men behind, Mugabe brings his. Caldor flys the ship…
Mugabe is now afraid to enter the pilots compartment where his zombie seasamas stands guard, killing anyone not in the party who dares to enter. His phobia is aparent, something must have happend to him in that strangely overgrown forest outside of the Magic school… so called Mercer estate and place of odd Faerie folk.
Kueda the Grey gives the players a tip about a strange disturbance in the energy of the land to the west…
But first, sparticus discovers a strange barrel in his basement. Inside is a girl with amnesia and massive magical powers. She calls her self Katrina Sun.
When she wakes up she slings fireballs at people angrily until relaxing slightly…
She wanders about in a robe, looking at people. She casts Regrow Limb upon Mugabes Mauled stump of an arm, restoring it instantly. She cures Many of Mugabes men and Mugabe himself of painful warts.
They get a message to meet Kuedas men. Going there they see many Grey Seers and a strange viewing device.
On the device is a spike, covered in dark runes. Impaled along it are various humaniods. One writhes in agony and makes a great deal of noise, clammering to be rescued. This noise bothers everyone but especialy Katrina.
The man impaled seems to be a darkskinned man with bionic arms and pants, no shirt. HE is more awake than the others…
Finaly they get the coordinates of the place the viewer shows and head out in the ship.
Once there Sparticus and Caldor remain by the ship while Drago and Katrina dive into the depths. Caldor drops 6 proton torpedoes against the five surface holes of the hive and one cloud of warriors.
The entire first level of the cave is devastated by blasts but entries 1 and 3 are open and 5 is partialy open.
Drago and Katrina have an epic battle against Xiticix backed up by a few strange cultists and Necromancers.
It seems the bugs were enslaved to them until DRago reached the bottom room, seeing a huge queen on a spike near a giant dragonic seal glowing darkly with black energy. The energy pulsed into the Queen and made her eyes burn black with obvious control magic. She then tells her followers to attack.
After destroying her and the spike…the other Xiticix begin to flee.
Drago sits at the bottom of the Caves.
Caldor and Sparticus are up Topside in their ship.
Mugabi is camping out in the forest with his men.
XPs:
Drago +2k for following Katrina Sun into the pit, slaying the queen and watching a binding spell be cast on the seal, stoping its use as a necromantic energy magnifier.
+750 for finaly towing that pos yellow truck
Sparticus
+500 witnessing Drago enter the hive +500 heroics +250 deliveries +100 skills
(38075 needs 49801)
Caldor +500 witnessing drago enter hive +500 nuking hive from near orbit +100 facing down orbital defense grid and surviving +150 skills
Mugabe is now afraid to enter the pilots compartment where his zombie seasamas stands guard, killing anyone not in the party who dares to enter. His phobia is aparent, something must have happend to him in that strangely overgrown forest outside of the Magic school… so called Mercer estate and place of odd Faerie folk.
Kueda the Grey gives the players a tip about a strange disturbance in the energy of the land to the west…
But first, sparticus discovers a strange barrel in his basement. Inside is a girl with amnesia and massive magical powers. She calls her self Katrina Sun.
When she wakes up she slings fireballs at people angrily until relaxing slightly…
She wanders about in a robe, looking at people. She casts Regrow Limb upon Mugabes Mauled stump of an arm, restoring it instantly. She cures Many of Mugabes men and Mugabe himself of painful warts.
They get a message to meet Kuedas men. Going there they see many Grey Seers and a strange viewing device.
On the device is a spike, covered in dark runes. Impaled along it are various humaniods. One writhes in agony and makes a great deal of noise, clammering to be rescued. This noise bothers everyone but especialy Katrina.
The man impaled seems to be a darkskinned man with bionic arms and pants, no shirt. HE is more awake than the others…
Finaly they get the coordinates of the place the viewer shows and head out in the ship.
Once there Sparticus and Caldor remain by the ship while Drago and Katrina dive into the depths. Caldor drops 6 proton torpedoes against the five surface holes of the hive and one cloud of warriors.
The entire first level of the cave is devastated by blasts but entries 1 and 3 are open and 5 is partialy open.
Drago and Katrina have an epic battle against Xiticix backed up by a few strange cultists and Necromancers.
It seems the bugs were enslaved to them until DRago reached the bottom room, seeing a huge queen on a spike near a giant dragonic seal glowing darkly with black energy. The energy pulsed into the Queen and made her eyes burn black with obvious control magic. She then tells her followers to attack.
After destroying her and the spike…the other Xiticix begin to flee.
Drago sits at the bottom of the Caves.
Caldor and Sparticus are up Topside in their ship.
Mugabi is camping out in the forest with his men.
XPs:
Drago +2k for following Katrina Sun into the pit, slaying the queen and watching a binding spell be cast on the seal, stoping its use as a necromantic energy magnifier.
+750 for finaly towing that pos yellow truck
Sparticus
+500 witnessing Drago enter the hive +500 heroics +250 deliveries +100 skills
(38075 needs 49801)
Caldor +500 witnessing drago enter hive +500 nuking hive from near orbit +100 facing down orbital defense grid and surviving +150 skills
Tuesday, February 23, 2010
Mugabe History
A few things have taken place that need accounting…
Drago was given x3 perfect emeralds, where are they?
worth /1mil each
Mugabe lives in the faerie forest.
He looses many men from attrition, and insanity. He is down to the following men, some of which have random yet to be determined insanities.
There is also a purple moose following the men around. They claim it is one of their friends.
13 humans led by cy (african decent) vibro knife
commander bo, del daughter of cy, roc, bara
13 have crusader armor and 13 have plasma ejector
2 have war monger power armor w gernade launcher and plasma ejector
Cy
+2warmongers
+5men
Notable
Dy age cinnamon sticks
+4men 1 of which has been horribly raped by a toadstool and now has a very bad case of anal warts. cannot wear armor there is a spare suit tied to the warmonger.
Lug
+4men
The warmongers have each shot their autocannon once.
Mugabe +500xp
+1 bottle of bubbly wine
Mugabe ate a Faerie Pigeon.
Drago was given x3 perfect emeralds, where are they?
worth /1mil each
Mugabe lives in the faerie forest.
He looses many men from attrition, and insanity. He is down to the following men, some of which have random yet to be determined insanities.
There is also a purple moose following the men around. They claim it is one of their friends.
13 humans led by cy (african decent) vibro knife
commander bo, del daughter of cy, roc, bara
13 have crusader armor and 13 have plasma ejector
2 have war monger power armor w gernade launcher and plasma ejector
Cy
+2warmongers
+5men
Notable
Dy age cinnamon sticks
+4men 1 of which has been horribly raped by a toadstool and now has a very bad case of anal warts. cannot wear armor there is a spare suit tied to the warmonger.
Lug
+4men
The warmongers have each shot their autocannon once.
Mugabe +500xp
+1 bottle of bubbly wine
Mugabe ate a Faerie Pigeon.
Saturday, February 20, 2010
Mage Templates
Note to readers: We alow magic users pysical attacks to equal their magic
ones. If you don't, they are too weak. I know it's unrealistic, but no
other way seemed simple and easy enough. Also, we game with a hybrid SDC
only rifts system, so Necromancers now have some purpose again.
Also, mages tend to be cunning. Play them that way.
Ley Line Walker | 4rd level | 50MDC | 4APM/MPM | 112PPE
+3p/d | +4vs HF | +1vs magic | +2 to roll
NG57 3d6MD 500ft 10 shots | vibro knife 1d6MD
Magic (ss14):
Spell Set #1
Cloud of Smoke, Thunderclap, Globe of Daylight, climb, fear, befuddle
armor of ithan, float in air, magic sheild, magic net, fire bolt,
fingers of wind, see invisible, power bolt, life drain
Spell Set #2
Blinding Flash, Cloud of Smoke, Lantern Light, Concealment, Heavy Breathing,
levitation, armor of ithan, orb of cold, invisibility: simple,
Ricochet Strike, trance, multiple image, telekinesis, frost blade,
call lightning
Fire Warlock | 5th level | 90MDC Magic Armor | 4APM/MPM | 116PPE
+3p/d | +2 to roll | +1 vs magic
NG56 2d6MD, 400ft, 6shots
Fire does 1/2 damage
Magic: Cloud of smoke, Nightvision, Imp. to Fire, Swirling Lights, Flame Lick, Heat Object
Fire Ball, Circle of Flame, Wall of Flame, Flame Friend, Mini-Fireballs, Blue Flame,
Screaming Wall of Flame, Wall of Ice
Water Warlock | 6th Level | 40MDC+30TWarmor of ithan 4APM/MPM | 124PPE |
+1s +3p/d | +2 to roll | +1vs magic
TX-5 Pump Pistol 4d6MD 800ft 5 rounds, +15 in 3 speed loaders
Swim 98%, Hold Breath 5 min
Magic: Cloud of Steam, Create Fog, Purple Mist, Breath Underwater, Resist Fire, Ride the Waves
Circle of Rain, Command Fish, Sheet of Ice, Hail, Wall of Ice, Water Wisps,
Hurricane, Little Ice Monster, Summon Sharks/Whales
Earth Warlock | 7th Level | 70MDC Fury Beetle Plate | 4APM/MPM | 132PPE
TW "Rifter" Ion Rifle 5d6MD 1500ft 5 shots, recharge for 15 ppe | Neural Mace
Magic: Chameleon, Dust Storm, Rock to Mud, Hopping Stones, Wall of Clay, Throwing Stones
Animate Plants, Dig, Wall of Stone, Animate Object, Quicksand, Sand Storm, Little Mud Mound
Travel Through Walls, Clay to Stone, Clay/Stone to Iron, Travel Through Stone, Chasm
Petrification, Sculpt & Animate Clay Animals, Stone to Flesh
Clay Animal: 35MD | SPD 35 | +3s/p/d | 2APM | 40PPE | 42hours
Clay to Stone Animal 70MDC | SPD 70 | +6s/p/d | 4APM | 60PPE
Clay to Iron Animal 105MDC | SPD 105 | +9s/p/d | 6APM | 80PPE
Shifter w/ Supernatural Link | 6th Level | 45MDC | 4APM 4MPM | 158PPE
+1ini | +3p/d | +10vs HF | +3vs magic | +1vs psi |
Magic Dagger 1d6+2MD |
9mm Uzi w/ 3 30rd. clips of enchanted bullets (1d6MD each) 600ft
Magic (ss14): Sense PPE&Magic, Turn Dead, Trance, Chameleon, Concealment, Shadow Meld,
Time Slip, Call Lightning, Constrain Being, S&C Canines, S. Less Being, Armor Bizarre,
Mental Blast, Sustain, A & C Dead, Wind Rush, PC: Simple, C/E&S/C Entity, Aura of Death
Domination, Manipulate Objects, Carpet of Adhesion
Don't forget his many demonic and supernatural alies (heh)
Necromancer | 4th Level | 60MDC Patchwork | 4APM/MPM | 92PPE | HF 7 (grrrr)
+5p/d | |6vs HF | +1 vs magic | +4 to roll
Wilks 227 Laser Pistol 2d6/4d6MD, 900ft 12 double blasts, 3 sht. clips +6/+2
Useful Abilities: Animate and Control 16 corpses, 10PPE, 380ft, 40 min
Magic (ss13): Death Mask, Divining Toumbs & Graves, Strenth of the Dead
Summon Insect Swarm, Vampires, Worms of Taut, Trance, Fear, Shadow Meld
Mask of Deceit, Life Drain, Constrain Being, Sense Evil, Fireball
Animated Dead: 2APM, spd7, 1d6 damage, 50-100SDC, bullets 1/3, fire x2
Witch: Gift of Magic (minor)| 4th level | 20MDC patchwork | 4APM/MPM | 60PPE
+3p/d | +2roll | +1vs magic | +1vs HF
C-27 Heavy Plasma Cannon 6d6MD 10 shots 1600ft, 2 clips, +4/+2
Blinding Flash, Cloud of Smoke, Globe of Daylight, See Aura
See the Invisible, Sense Evil, Climb, Levitation, Heavy Breathing
Armor of Ithan, Fingers of Wind, Blind, Shadow Meld, Swim as Fish
Mental Blast, Escape, Compulsion, Mask of Deceit
----------------------------------------------------------------------
Demon Familiar | 40MDC | HF 10 | Dog-sized | 140 ISP | 200 PPE
+1s/p | +2d | +2 vs magic | +4 vs HF
Punch/Claw 2d6MD | Ppunch/claw 4d6MD
2 way communications w/witch, can act as "remote camera"
can let witch use it's PPE as long as it's within 300'
Roll on table for psionics,
knows all witch's magic but must be told to use (or to speak)
ones. If you don't, they are too weak. I know it's unrealistic, but no
other way seemed simple and easy enough. Also, we game with a hybrid SDC
only rifts system, so Necromancers now have some purpose again.
Also, mages tend to be cunning. Play them that way.
Ley Line Walker | 4rd level | 50MDC | 4APM/MPM | 112PPE
+3p/d | +4vs HF | +1vs magic | +2 to roll
NG57 3d6MD 500ft 10 shots | vibro knife 1d6MD
Magic (ss14):
Spell Set #1
Cloud of Smoke, Thunderclap, Globe of Daylight, climb, fear, befuddle
armor of ithan, float in air, magic sheild, magic net, fire bolt,
fingers of wind, see invisible, power bolt, life drain
Spell Set #2
Blinding Flash, Cloud of Smoke, Lantern Light, Concealment, Heavy Breathing,
levitation, armor of ithan, orb of cold, invisibility: simple,
Ricochet Strike, trance, multiple image, telekinesis, frost blade,
call lightning
Fire Warlock | 5th level | 90MDC Magic Armor | 4APM/MPM | 116PPE
+3p/d | +2 to roll | +1 vs magic
NG56 2d6MD, 400ft, 6shots
Fire does 1/2 damage
Magic: Cloud of smoke, Nightvision, Imp. to Fire, Swirling Lights, Flame Lick, Heat Object
Fire Ball, Circle of Flame, Wall of Flame, Flame Friend, Mini-Fireballs, Blue Flame,
Screaming Wall of Flame, Wall of Ice
Water Warlock | 6th Level | 40MDC+30TWarmor of ithan 4APM/MPM | 124PPE |
+1s +3p/d | +2 to roll | +1vs magic
TX-5 Pump Pistol 4d6MD 800ft 5 rounds, +15 in 3 speed loaders
Swim 98%, Hold Breath 5 min
Magic: Cloud of Steam, Create Fog, Purple Mist, Breath Underwater, Resist Fire, Ride the Waves
Circle of Rain, Command Fish, Sheet of Ice, Hail, Wall of Ice, Water Wisps,
Hurricane, Little Ice Monster, Summon Sharks/Whales
Earth Warlock | 7th Level | 70MDC Fury Beetle Plate | 4APM/MPM | 132PPE
TW "Rifter" Ion Rifle 5d6MD 1500ft 5 shots, recharge for 15 ppe | Neural Mace
Magic: Chameleon, Dust Storm, Rock to Mud, Hopping Stones, Wall of Clay, Throwing Stones
Animate Plants, Dig, Wall of Stone, Animate Object, Quicksand, Sand Storm, Little Mud Mound
Travel Through Walls, Clay to Stone, Clay/Stone to Iron, Travel Through Stone, Chasm
Petrification, Sculpt & Animate Clay Animals, Stone to Flesh
Clay Animal: 35MD | SPD 35 | +3s/p/d | 2APM | 40PPE | 42hours
Clay to Stone Animal 70MDC | SPD 70 | +6s/p/d | 4APM | 60PPE
Clay to Iron Animal 105MDC | SPD 105 | +9s/p/d | 6APM | 80PPE
Shifter w/ Supernatural Link | 6th Level | 45MDC | 4APM 4MPM | 158PPE
+1ini | +3p/d | +10vs HF | +3vs magic | +1vs psi |
Magic Dagger 1d6+2MD |
9mm Uzi w/ 3 30rd. clips of enchanted bullets (1d6MD each) 600ft
Magic (ss14): Sense PPE&Magic, Turn Dead, Trance, Chameleon, Concealment, Shadow Meld,
Time Slip, Call Lightning, Constrain Being, S&C Canines, S. Less Being, Armor Bizarre,
Mental Blast, Sustain, A & C Dead, Wind Rush, PC: Simple, C/E&S/C Entity, Aura of Death
Domination, Manipulate Objects, Carpet of Adhesion
Don't forget his many demonic and supernatural alies (heh)
Necromancer | 4th Level | 60MDC Patchwork | 4APM/MPM | 92PPE | HF 7 (grrrr)
+5p/d | |6vs HF | +1 vs magic | +4 to roll
Wilks 227 Laser Pistol 2d6/4d6MD, 900ft 12 double blasts, 3 sht. clips +6/+2
Useful Abilities: Animate and Control 16 corpses, 10PPE, 380ft, 40 min
Magic (ss13): Death Mask, Divining Toumbs & Graves, Strenth of the Dead
Summon Insect Swarm, Vampires, Worms of Taut, Trance, Fear, Shadow Meld
Mask of Deceit, Life Drain, Constrain Being, Sense Evil, Fireball
Animated Dead: 2APM, spd7, 1d6 damage, 50-100SDC, bullets 1/3, fire x2
Witch: Gift of Magic (minor)| 4th level | 20MDC patchwork | 4APM/MPM | 60PPE
+3p/d | +2roll | +1vs magic | +1vs HF
C-27 Heavy Plasma Cannon 6d6MD 10 shots 1600ft, 2 clips, +4/+2
Blinding Flash, Cloud of Smoke, Globe of Daylight, See Aura
See the Invisible, Sense Evil, Climb, Levitation, Heavy Breathing
Armor of Ithan, Fingers of Wind, Blind, Shadow Meld, Swim as Fish
Mental Blast, Escape, Compulsion, Mask of Deceit
----------------------------------------------------------------------
Demon Familiar | 40MDC | HF 10 | Dog-sized | 140 ISP | 200 PPE
+1s/p | +2d | +2 vs magic | +4 vs HF
Punch/Claw 2d6MD | Ppunch/claw 4d6MD
2 way communications w/witch, can act as "remote camera"
can let witch use it's PPE as long as it's within 300'
Roll on table for psionics,
knows all witch's magic but must be told to use (or to speak)
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