RIFTS: Revised Edition v1.2
S.D.C. RIFTS Combat Rules
 
              
 
 
 
 
COST CONVERSIONS
 
·        Cost of weapons, high technology, TW items and armor is -1 zero so...1000cr = 100cr
·        Cost of civilian-like vehicles is 1/2 list price so...24,000cr = 12,000cr
·        Military and Robot vehicles and Powered armor is also 1/2 so...22m = 11m
 
SDC RIFTS PENETRATION VALUE TABLE
 
      PV               Description
 
·        1     POOR: Deflects off bone.
 
·        2     FAIR: Defects off bone, makes bigger dent.
 
·        3        ADEQUATE: May lodge in bone.
 
·        4     GOOD: May break bone.
 
·        5     VERY GOOD (LASERS AND FRAGMENTATION): Shatters bone, wood, goes through cinder                                                                                           block.
·        6        EXCELLENT (ION AND LASER PULSE): Shatters bone, wood, goes through 1/4 inch armor                                                                          plate steel.
·        7        SUPERIOR (PARTICLE BEAM AND MOST HIGH EXPLOSIVES): Goes through brick,         (FRAGMENTATION POINT BLANK & TRIAX ROUNDS)            ½ inch armor grade steel.
 
·        8     FAR SUPERIOR (PLASMA): Goes through reinforced concrete, car engine block.
 
·        9        MAXIMUM PENETRATION (RAILGUNS, RAMJET, ARMOR PIERCING, FUSION,        PROTON AND NUCLEAR): Goes through most material and keeps on going. May penetrate
ballistic armor.
 
 
 
 
 
 
 
 
 
 
 
PENETRATION RESISTANCE
 
·        Penetration Resistance refers to how resistant to penetration/damage the armor/creature in question is.  PR is a rating of protection the armor (natural or artificial) affords the target.  A kinetic (solid round) weapon must have a PV equal to or greater than that of the target to inflict full damage if not it will inflict 1/2 damage.  Energy weapons will inflict full damage regardless of PR.  In the case of a weapon whose PV exceeds the PR of the target, one must make a penetration check. To do so, subtract the PR of the target from the PV of the weapon, multiplying the resulting number by ten.  This number is the percent chance of penetration, make a standard percentage roll.  Inanimate targets will take X2 damage.  Animate (living) targets whose natural or artificial armor (PR) is penetrated will take damage direct to HP.  The animate target must roll to save vs. trauma/shock (16 or better plus PE bonuses).  A failed roll results in the target losing initiative and 1D6 attacks/actions.  Furthermore the target will take 1D6 HP (3D6HP for supernatural critters) blood loss damage per minute until bandaged.  If successful, the shock is ignored (adrenaline) but blood loss damage remains unchanged.
 
BURSTS
 
MOST FULLY AUTOMATIC FIREARMS AND ENERGY WEAPONS
 
·        A 3 round burst from any weapon capable of burst fire inflicts X 3 damage.
·        Bursts in which 4 or more rounds are fired do normal damage for the round X 50% of the total rounds fired in the burst (round number of rounds fired down to nearest even number).
 
 
“KILL SHOT” ON A NATURAL 20
 
·        To execute a kill shot on an animate (“living”) target, one must roll a (natural) unmodified 20 on an aimed (single) shot with appropriate WP.  If the PV of the weapon used is sufficient to pierce the target (refer to PR of target and roll percentile if appropriate), severe damage is inflicted.  A target successfully hit by a kill shot will have their HP reduced to zero and falls into a coma.
 
·        To execute a kill shot on an inanimate (vehicles, robots, borgs etc.) target, one must roll a (natural) unmodified 20 on an aimed (single) burst (multiple) shot with appropriate WP.  If the PV of the weapon used is sufficient to pierce the target (refer to PR of target and roll percentile if appropriate), severe damage is inflicted.  A target successfully hit by a kill shot or burst will take X3 damage and has a cumulative 10% chance per successful  (penetrating) kill shot or burst of the target being destroyed (reduce main body + extremities SDC to zero).  The resulting explosion does damage equal to the remaining SDC of the target, prior to the kill shot, to everything within a 30 ft radius of the target (PV: 7).  The chance of being destroyed stays in effect until any attempt to repair the damage is made (typically 2D4 hours of work restoring at least 10% of the lost SDC).  NOTE:  Borgs will not explode if hit successfully with a kill shot, they will be shut down and the mechanical body rendered permanently useless.  However the vital organs including the brain will remain preserved and undamaged for a period of time as per the life support system provided by the mechanical body.  Furthermore the reinforced pilot’s compartment of power armor and robot vehicles is not damaged in the resulting explosion though survivors must free themselves or be freed from the wreckage (typically 3D6X10 minutes of work with appropriate tools).
 
 
 
 
 
 
MODIFED SNIPER SKILL
 
·        The sniper skill now reflects the specialized training required to make a quick, clean kill of a living target.  It now gives bonuses to aid in the making of a “Kill Shot” (described above).  This skill cannot be used to destroy inanimate targets (including borgs), though a successful “Sniper’s Kill Shot” can be used to eliminate the driver/ passenger of a vehicle if given a clear shot (line of sight).  One must use an appropriate weapon to utilize this skill, a rifle capable of a single shot, (lightweight railguns are very popular though extremely loud) and have the appropriate WP. The “Sniper’s Kill Shot” counts as all attacks/actions for that melee round and must be declared before initiative is rolled.  The shot takes place at the end of the melee round before the next begins.  If the sniper is attacked or disturbed while setting up the shot, the shot is lost and the process must begin again, though the sniper will have one action that melee round.
 
BONUSES GAINED FROM THE SNIPER SKILL:
 
·        +2 to strike on an aimed shot
·        “Sniper’s Kill Shot” on an unmodified 18, 19, or 20!
·        -1 to “Sniper’s Kill Shot” at levels 4, 7, 10, and 13 (17-20 at 4th level, 16-20 at 7th level, etc).
·        1D6 damage to target’s PE after successful shot at levels 1, 3, 5, 7, 9, 11, 13, and 15.
 
 
MODIFIED WEAPON PROFICIENCIES
 
·        -1 to aimed “Kill Shot” at levels 4, 8, and 12.
·        -1 to burst “Kill Shot” at levels 5, 10, and 15.
 
 
DAMAGE MODIFICATIONS
 
RALIGUN DAMAGE MODIFICATION
 
·        One round does normal damage X10 (1D4 = 1D4X10).
·        A burst does normal burst damage X5  (1D4X10 = 1D4X10X5 or 1D4X50).
·        Single flechette rounds do normal damage X5 (3D6X10 = 3D6X50).
·        The cannons on the IAR-2 Abolisher are treated as railguns for damage infliction purposes, yet each shell has a blast diameter of 10 feet (PV 7 for blast diameter).
·        Railgun ammo costs 1 cr. per round.
·        Railguns are NOT considered energy weapons.
 
MISSILE DAMAGE MODIFCATION
 
·        Missiles do X100 instead of X10.
·        Mini Missiles, Grenades and Triax Rounds (Cost: 20cr each) do normal damage X3.
 
 
 
 
 
 
 
MACHINE GUNS
 
·        Cost: 3000-4000 cr. PV 5
 4000-5000 cr. PV 6
 5000-6000 cr. PV 7
 6000-7000 cr. PV 7+
·        Require a minimum P.S. of 20 or greater to use a machine gun as a rifle
·        Machine gun ammo is generally sold in 100 round magazines that clip directly to the gun (150 cr. loaded). A 250 round box magazine that also clips to the gun (300 cr. loaded; though the operator must have a P.S. of 24 or greater to use the weapon with the box magazine). Or a 1000 round ammo box/drum that uses a disintegrating belt to feed the gun (1000 cr. loaded can be used by borgs or large creatures with a P.S. of 24 or greater and a high P.E.).
·        Short, controlled bursts of 25 rounds can be fired by a machine gun.  The burst inflicts the damage of a single round X 5. 
·        Longer, less controlled bursts of 100 rounds can also be fired, but merely inflict the damage of a single round  X10.  Furthermore the gun will over heat and destroy the rifling (and accuracy) of the barrel. This will reduce the range of the gun by 50% and will require 100% more ammo to do equivalent damage (these penalties are cumulative).  Also reduce all bonuses to strike with the gun to zero once the gun overheats.
 
 
REWORKED EXPLODING AND RAMJET ROUNDS AND PRICES
 
EXPLODING ROUNDS
·        WI-2E exploding rounds inflict X2 damage for the weapon utilizing them, -1 to PV.  The weapon is still a NON ENERGY, NON EXPLOSIVE WEAPON!
·        Cost:        1 to 2 cr. per round of pistol ammo.
2 to 3 cr. per round of rifle ammo.
3 to 5 cr. per round of machine gun ammo.
 
RAMJET ROUNDS
 
·        WI-5, WI-10 and WI-20 ramjet rounds have a PV of 9 like railguns although they offer NO ADDITIONAL DAMAGE CAPABILITIES. 
·        EXAMPLE: Colt .45 Model 15 NORMAL ROUND: [Damage: 4D6 SDC PV: 4] RAMJET ROUND [Damage: 4D6 SDC PV: 9] Ramjet rounds are extremely effective armor piercing rounds and are banned in the CS States.
·        Cost:        1 to 2 cr. per round of WI-5 (pistol ammo).
2 to 3 cr. per round of WI-10 (rifle ammo).
3 to 5 cr. per round of WI-20 (machine gun ammo).
 
 
MEGA DAMAGE TO S.D.C. CONVERSIONS
 
BODY ARMOR
 
·        Multiply MDC X 2 and change to SDC.
·        Half Suit = 1/2 cost, 1/2 weight, 1/2 SDC+10, Prowl penalty (-1/2)+1, AR 15.
·        Juicer Plate cannot be a 1/2 suit  AR: 18 (19 with MOH helmet)
·        Physical Damage: Character inside armor takes 1/4 from kinetic attacks (including all solid rounds, explosions and hand to hand combat) inside armor.
BORGS:
 
·        Multiply MDC X 3 and change to SDC.
·        For borg armor multiply MDC X 2 and change to SDC.
 
POWER ARMOR, UNMANNED ROBOTS AND ALL OTHER VEHICLES:
 
·        Multiply MDC X 5 and change to SDC (X 6 for the TX X-1000 Ulti-Max).
ROBOT VEHICLES:
 
·        Multiply MDC X 7 and change to SDC.
 
MEGA-DAMAGE CREATURES
 
·        Multiply MDC X 3 and change to SDC, 25% of that number is now the creature’s HP. 
·        Example: 1000 MDC = 2250 SDC and 750 HP.
 
 
M.D.C TO S.D.C. HAND TO HAND COMBAT
 
·        Supernatural creatures, robots, power armor and borgs inflict H to H damage as per the Supernatural P.S. chart found on pg. 22 on the Conversion Book plus their PS strength bonus all X 3.  Example: PS 24 does 6D6 (2D6X3) SD on a full strength punch or 12D6(4D6X3) SDC on a power punch; plus 27 (9X3)!!!
·        These kinetic attacks do damage regardless of PR and inflict ½ damage to those inside body armor.
 
NATURAL 20s
 
·        A “natural” 20 in hand to hand combat will inflict X2 damage.  The target of this critical strike must roll to save vs. trauma (16 0r better plus PE bonuses).  An unsuccessful save means the target is stunned for 1D6 attacks/actions and loses initiative.  NOTE:  The above is only true when the aggressor is roughly the same size or larger than the target!
 
 
MEGA DAMAGE TO S.D.C. PR LISTINGS
 
BODY ARMOR
 
*SDC for the main body only, see book for other conversions (arms, legs, etc. X 2).
 
·        SLAVE BORG ARMOR                                                      140 SDC          PR: 5
·        LIGHT ESPIONAGE BORG ARMOR                      270 SDC          PR: 6
·        LIGHT INFANTRY BORG ARMOR                      540 SDC          PR: 7
·        HEAVY INFANTRY BORG ARMOR                      840 SDC          PR: 8
·        CYBERARMOR                     AR 16          100 SDC          PR: 7
·        LIGHT DEAD BOY                                          100 SDC          PR: 7
·        HEAVY DEAD BOY                                          160 SDC          PR: 8
·        DOG PACK LIGHT RIOT ARMOR                                  100 SDC          PR: 6
·        GLITTER BOY PERSONAL ARMOR SUIT              50 SDC          PR: 4
·        THE GLADIATOR                                              140 SDC          PR: 7
·        THE CRUSADER                                                110 SDC          PR: 5
·        THE URBAN WARRIOR                                                  100 SDC          PR: 6
·        THE PLASTIC MAN                                                            70 SDC          PR: 6
·        JUICER PLATE                                          AR 18          90 SDC          PR: 7
·        THE HUNTSMAN                                              80 SDC          PR: 5
·        THE BUSHMAN                                                 120 SDC          PR: 6
·        THE EXPLORER                                                  140 SDC          PR: 7
·        NG-EX10 GLADIUS                                                    360 SDC          PR: 7
·        NE-C20 CAMOUFLAGE VARIABLE                   160 SDC          PR: 8
·        CAI-50 CHALLENGER                                           240 SDC*          PR: 6
·        TITAN PLATE ARMOR                                                      390 SDC           PR: 8
·        MEGA JUICER COMBAT ARMOR                                  260 SDC          PR: 7
·        SPIKED ARMOR                                                      90 SDC          PR: 6
·        VIBRO SPIKED ARMOR                                                      100 SDC          PR: 6
·        MAN-KILLER EBA                                          220 SDC          PR: 8
·        SUPER-HIDE ARMOR                                  SDC: varies PR: 6-8 (varies)
 
FORCE FIELDS
 
·        N-F10A                                                                  90 SDC          PR: 9
·        N-F10B (12,000cr.)                                                    180 SDC          PR: 9
·        N-F20A                                                                  150 SDC          PR: 9
·        N-F20B (18,000cr.)                                                    300 SDC          PR: 9
·        N-F40A                                                                  220 SDC          PR: 9
·        N-F40B (36,000cr.)                                                    440 SDC          PR: 9
·        N-F50A                                                                  320 SDC          PR: 9
·        N-F50B (60,000cr.)                                                    640 SDC          PR: 9
 
POWER ARMOR
 
NOTE: SDC listed is for the main body only, see book for other conversions (arms, legs, etc. X 5).
 
·        CS SAMAS                                                           1250 SDC          PR: 7
·        NG SAMSON                                                       1200 SDC          PR: 6
·        FLYING TITAN                                          900 SDC          PR: 6
·        GLITTER BOY                                                      3850 SDC          PR: 8
·        TX T-21 TERRAIN HOPPER                                  850 SDC          PR: 6 
·        TX X-10 PREDATOR                                                1750 SDC          PR: 7
·        TX X-1000 ULTI-MAX                                                 2400 SDC          PR: 7 
·        ********FORCE FIELD                                                       600 SDC          PR: 9
·        MECHA-KNIGHT                                                      2000 SDC          PR: 7
·        CHIPWELL ASSAULT SUIT                                        750 SDC          PR: 5
·        CAI-100 WARMONGER                                          200 SDC          PR: 6
·        NG-JK1A JUICER KILLER                     850 SDC          PR: 6
·        NG-JK1B JUICER KILLER                     1050 SDC          PR: 6
·        THE DEFENDER (J.A.P.E. II)                              1050 SDC PR: 6
ROBOT VEHICLES
 
NOTE: ALL Reinforced Pilots’ Compartments have a PR of 9.  If a robot, robot vehicle, power armor or other vehicle's armor is penetrated, it takes X2 damage, roll on the random vehicle damage table. The SDC listed is for the main body only, see book for other conversions (arms, legs, etc. X 7).
 
·        CS UAR-1 ENFORCER                                                 2450 SDC          PR: 8
·        CS SPIDER-SKULL WALKER                                3500 SDC          PR: 8
·        CS IAR-2 ABOLISHER ROBOT                                    3150 SDC          PR: 8
·        TITAN COMBAT ROBOT                                                        2590 SDC          PR: 7
·        TITAN LIGHT COMBAT ROBOT                                    2100 SDC          PR: 6
·        TITAN RECONNAISSANCE ROBOT                 1890 SDC          PR: 5  
·        THE BEHEMOTH EXPLOROR                             3500 SDC          PR: 7
·        TX X-500 FORAGER BATTLEBOT                          3150 SDC          PR: 8
·        NG-V7 HUNTER MOBILE GUN                         2870 SDC          PR: 7
·        NG-M56 MULTI-BOT                                               2030 SDC          PR: 7
·        NG-V10 SUPER ROBOT VEHICLE                                 2450 SDC          PR: 7
·        DEATH KNIGHT ASSAULT ROBOT                                    4200 SDC          PR: 8
·        NOMAD SCOUT ROBOT                                         3290 SDC          PR: 7
 
VEHICLES
 
SDC listed is for the main body only, see book for other conversions (wheels, jets, etc. X 5).
 
·        CS MARK V APC                                          1750 SDC          PR: 8
·        CS DEATH’S HEAD ARMORED TRANSPORT            6500 SDC          PR: 8
·        CS SKY CYCLE                                          750 SDC          PR: 7
·        CS GRINNING SKULL MAIN BATTLE TANK           2500 SDC           PR: 8
·        CS MARK XI MISSILE LAUNCHER VEHICLE                       1750 SDC          PR: 8
·        CS NIGHTWING ATTACK AIRCRAFT                   2250 SDC          PR: 7
·        ATV SPEEDSTER HOVER CYCLE                       375 SDC          PR: 5
·        THE WASTELANDER MOTORCYCLE            225 SDC          PR: 5
·        THE HIGHWAY-MAN MOTORCYCLE            375 SDC          PR: 4
·        THE BIG BOSS ATV                                         325 SDC          PR: 6
·        THE MOUNTAINEER ATV                                      700 SDC           PR: 7
·        NG SKY KING                                                      650 SDC          PR: 7
·        IRON HAMMER MAIN BATTLE TANK                            3250 SDC          PR: 7
·        IRON FIST MEDIUM BATTLE TANK           2250 SDC          PR: 7
·        IRON BOLT MISSILE VEHICLE                                 2250 SDC          PR: 7
·        IRON MAIDEN APC-10                                                        1600 SDC          PR: 7
·        GREY FALCON ATTACK JET                         850 SDC          PR: 7
·        AC-29 AIR CASTLE BOMBER                                 4000 SDC          PR: 7
·        IRON EAGLE ATTACK HELICOPTER               1500 SDC          PR: 6
·        BOOMERANG ATTACK AERODYNE                  1600 SDC          PR: 7
·        BLACK EEL TORPEDO BOAT                                      625 SDC          PR: 5
·        TRITON PATROL BOAT                                         3250 SDC          PR: 7
·        SEA KING MISSILE CRUISER                                        13000 SDC PR: 8
·        CARNIVORE MARK I                                                       2000 SDC          PR: 8
·        JUGGERNAUT          *                                                          4500 SDC          PR: 8
·        *OPTIONAL FORCE FIELD                         2000 SDC          PR: 9
·        TARANTULA COMBAT JUMP BIKE                   500 SDC          PR: 6
·        ROAD BOSS COMBAT CHOPPER                                1000 SDC          PR: 6
·        “ROLLING THUNDER” ALL-PURPOSE VEHICLE          775 SDC          PR: 6
·        ASSAULT HOVER BIKE                                              950 SDC          PR: 7
·        ICARUS FLIGHT SYSTEM                                  600 SDC          PR: 7
 
BORGS AND ROBOTS (UNMANNED)
 
NOTE: SDC listed is for the main body only, see book for other conversions (arms, legs, etc. X 3).
 
·        SOLDIER OR MERCENARY BORG                                       840 SDC          PR: 7
·        SLAVE BORG                                                       630 SDC          PR: 6
·        CS SKELEBOT                                                     390 SDC          PR: 8
·        TX DV-12 DYNA-BOT                                                540 SDC          PR: 7
·        NG-W9 LIGHT LABOR BOT                           300 SDC          PR: 4
·        NG-W10 HEAVY LABOR BOT                                450 SDC          PR: 5
·        A-49 COMBAT DRONE                                                        600 SDC          PR: 7
·        A-51 RECONNAISSANCE DRONE                           600 SDC          PR: 6
·        A-63 ALL PURPOSE HEAVY ROBOT           750 SDC          PR: 7
·        A-64 ALL PURPOSE MASTER ROBOT                          1200 SDC          PR: 8
·        AA-10 BOTTWEILER                                            360 SDC          PR: 6
·        MONST-REX A-001                                            900 SDC          PR: 7
·        AA-50 INSECTON                                                  1200 SDC          PR: 6
·        NE-010 DESTRUCTO DRONE                                    210 SDC          PR: 7
·        NE-020 COMBAT DRONE                                    300 SDC          PR: 8
·        NE-030 SPY DRONE                                                        375 SDC          PR: 8
 
MEGA-DAMAGE CREATURES
 
·        BOGIE                                                          1D4X30 SDC  PR: 2
·        BROWNIE                                                   1D4X30 SDC  PR: 1
·        COMMON FAERIE                                    1D4X30 SDC  PR: 1
·        GREEN WOOD FAERIE                                    1D4X30 SDC  PR: 1
·        NIGHT-ELF FAERIE                                    1D4X30 SDC  PR: 1
·        SILVER BELL FAERIE                                    1D4X30 SDC  PR: 1
·        LEPRECHAUN                                           1D6X30+60 SDC          PR: 1
·        NYMPH                                                       1D6X30+60 SDC          PR: 1
·        COMMON PIXIE                                        1D4X30+60 SDC          PR: 1
·        FROST PIXIE                                              1D4X30+60 SDC          PR: 1
·        PUCK                                                           1D6X30+60 SDC          PR: 2
·        SPRIGGAN                                                  1D6X30+60 SDC          PR: 1
·        TREE SPRITE                                             1D4X30 SDC  PR: 1
·        WATER SPRITE                                        1D4X30 SDC  PR: 1
·        WIND PUFF SPRITE                                    1D4X30 SDC  PR: 1
·        TOAD STOOLS                                         1D6X30+60 SDC          PR: 3
·        BEAST DRAGON    1D4X30+60 (Heads (3))    6D6X30 SDC (Body)          PR: 6
·        BUG-BEAR                                                 6D6X3+30          PR: 4
·        CYBER-HORSEMEN                 200 SDC, 400 SDC, 600 SDC  PR: 6
·        CHIMERA                                                   2D6X30+30 SDC          PR: 5
·        DRAKIN                                                      2D6X30 SDC  PR: 4
·        DRAGONDACTYL                                   4D6X30 SDC  PR: 5
·        DRAGON WOLF                                      4D6X30 SDC  PR: 4
·        BASILISK                               See “DRAGONS” section          PR: 6
·        COCKATRICE                        See “DRAGONS” section          PR: 6
·        FIRE DRAGON                       See “DRAGONS” section          PR: 7
·        GREAT HORNED DRAGON          See “DRAGONS” section          PR: 8
·        HYDRA                                   See “DRAGONS” section          PR: 7
·        ICE DRAGON                         See “DRAGONS” section          PR: 7
·        KUKULCAN                           See “DRAGONS” section          PR: 6
·        NIGHT STALKERS                   See “DRAGONS” section          PR: 7
·        SERPENT OF THE WIND                   See “DRAGONS” section          PR: 7
·        THUNDER LIZARDS                      See “DRAGONS” section          PR: 7
·        WOOLY DRAGON                      See “DRAGONS” section          PR: 6
·        EMIRIN                                                       1D4X30+45 SDC          PR: 4
·        EYE KILLER                                                6D6X3+18 SDC  PR: 5
·        GRYPHON                                                   6D6X3+150 SDC          PR: 5
·        HARPIES                                                     2D4X3+60 SDC  PR: 4
·        KELPIE                                                        3D6X30+900 SDC          PR: 4
·        KI-LIN                                                          5D6X3+180 SDC          PR: 7
·        LIZARD MAGE                     1D6X300+1200 SDC          PR: 5
·        LOOGAROO                                               3D6X30 SDC  PR: 4
·        MANTICORE                                             3D6X30+120 SDC          PR: 5
·        MAXPARY          6D6X3+120 SDC (6D6X3+180 SDC for Shamblers)           PR: 7
·        MELECH                                                     1D6X30+120 SDC          PR: 5
·        PEGASUS                                                    3D6X30          SDC          PR: 5
·        PERYTON-DEMON DEER             3D6X30+30 SDC          PR: 5
·        RAHU-MEN                                               6D6X30 SDC  PR: 5
·        SCARECROWS                      1D4X300+600 SDC          PR: 1
·        SILONAR                                                    3D6X30 SDC  PR: 4
·        SPECTRE                                                     3D6X15 SDC  PR: 0
·        SPHINX                                                       5D6X30 SDC  PR: 5
·        SYVAN                                                        1D4X300 SDC  PR: 2
·        UNICORN                                                   1D6X300 SDC  PR: 3
·        WATERNIX                                               4D6X30 SDC  PR: 3
·        WING TIPS                                                 3D6X3+6 SDC  PR: 1
·        BLOW WORMS                                        2D4X300 SDC  PR: 6
·        FIRE WORMS                                            4D6X3 SDC  PR: 5
·        NIPPERS                                                      1D4X30+30 SDC          PR: 4
·        SERPENT BEASTS                                  2D6X30+150 SDC          PR: 5
·        TRI-FANG                                                   1D6X30+120 SDC          PR: 5
·        TOMB WORMS                                        2D6X3 SDC  PR: 4
·        ZA                                                                4D6X3+300 SDC          PR: 4
·        YEMA                                                          2D6X30+120 SDC          PR: 6
·        BOSCHALA                                               1D6X300+600 SDC          PR: 6
·        DYBBUK                                                     6D6X3+120 SDC          PR: 4
·        DIMENSIONAL GHOUL                                    2D4X30 SDC  PR: 4
·        DAR'OTA                                                   2D4X30+120 SDC          PR: 3
·        POLTERGEIST                                           4D6X3+30 SDC  PR: 0
·        SYPHON ENTITY                         1D6X3+90 SDC (Entity)          PR: 0-9
·        HAUNTING ENTITY                                   1D6X30+90 SDC          PR: 0
·        TECTONIC ENTITY                         1D6X30+90 SDC (Entity)          PR:0-9
·        POSSESSING ENTITY                         1D6X30+120 SDC (Entity)          PR: 0-8
·        GARGOYLE                                                1D6X300 SDC  PR: 5
·        GURGOYLE                                                 1D4X300 SDC  PR: 5
·        GARGOYLITE                                            1D4X300 SDC  PR:5
·        GARGOYLE LORD                                       1D4X300+900 SDC          PR: 6
·        ****STONE FORM                                      +600 SDC             PR: 8
·        GOQUA                                                       1D6X3000 SDC  PR: 5
·        GRAVE GHOULS                                  1D6X30 SDC  PR: 4
·        GREMLINS                                                 1D6X30 SDC  PR: 3
·        HELL HOUNDS                      1D6X30+30 SDC          PR: 5
·        MALINGNOUS    4D6X30 SDC (Insect)    1D4X30 SDC (Energy)          PR: 6
·        MINDOLAR                                               1D6X300 SDC  PR: 4
·        SOWKI                                                        3D6X30 SDC  PR: 6
·        SPIDER DEMON                                   2D4X30 SDC  PR: 5
·        EARTH ELEMENTAL (Major)                           3D6X3000 SDC  PR: 8
·        EARTH ELEMENTAL (Minor)                          1D6X300+900 SDC          PR: 8
·        EARTH-TREE OR PLANT ELEMENTAL          1D6X300+300 SDC          PR: 7
·        MUD MOUNDS                     1D6X300+150 SDC          PR:6
·        AIR ELEMENTAL (Major)                                     2D6X3000 SDC  PR: 0
·        AIR ELEMENTAL (Minor)                          1D6X300 SDC  PR: 0
·        FIRE ELEMENTAL(Major)            2D4X3000 SDC  PR: 0
·        FIRE ELEMENTAL (Minor)                          1D6X300 SDC  PR: 0
·        WATER ELEMENTAL (Major)                           2D6X3000 SDC  PR: 0
·        WATER ELEMENTAL (Minor)                          1D6X300+150 SDC          PR: 0
·        ICE MONSTER                                           1D6X300+600 SDC          PR: 8
·        CHERU                                                        1350 SDC             PR: 4
·        SERAPH                                                      1500 SDC             PR: 6
·        ARIEL                                                          1980 SDC             PR: 6
·        THARSIS                                                    1650 SDC             PR:5
·        SUPERNATURAL INTELLIGENCE            2D6X30000          PR:6
·        ALU                                                             4D4X30 SDC  PR: 5
·        AQUATICS                  3D6X30 in water (1/2 on dry land) PR: 4
·        LASAE                                                        1D6X30 SDC  PR: 7
·        MARES or NIGHTMARES             1D6X30+90 SDC          PR: 5
·        SHEDIM                                                      4D6X30 SDC  PR: 5
·        BAAL-ROG                                                 1D6X300+600 SDC          PR: 6
·        DEMON LOCUST                                  2D4X300+600 SDC          PR: 7
·        MAGGOT                                                    1D4X3000 SDC  PR: 6
·        JINN                                                             2D6X300+600 SDC          PR: 6
·        NIGHT OWLS                                            2D6X300 SDC  PR: 4
·        GALLU                                                        1D6X300+150 SDC          PR: 6
·        RAKSASHA                           1D6X3000+1500 SDC          PR: 5
·        THE FOUR DEMON BEETLES                       570 SDC               PR: 7
·        SUCCOR-BEMOTH                                4500 SDC             PR: 6
·        BELPHEGOR OF THE SULFUR PITS           5760 SDC             PR: 6
·        ABRASAX THE INSATIABLE               5640 SDC             PR: 6
·        MODEUS-THE LORD OF HADES                          270000 SDC  PR: 6
·        MICTLA THE DEVOURER                  36000 SDC          PR: 6
·        DEEVILS                                                      4D6X30 SDC  PR: 5
·        DEVILKINS                                                 3D6X30 SDC  PR: 5
·        FENRY-DEMON WOLF                                      4D6X30 SDC  PR: 6
·        FIENDS                                                        1D6X300+90 SDC          PR: 6
·        ARCHFIENDS                                            1D6X300+900 SDC          PR: 7
·        GORGON                                                     1D6X300+600 SDC          PR: 6
·        MEPHISTO THE DECIEVER                     36000 SDC          PR: 6
·        SPLUGORTH SLAVER          900 SDC (Minion main body only)          PR: 6
·        RHINO BUFFALO                               450 SDC               PR: 6
·        OSTROSAURUS                                      270 SDC               PR: 5
·        THE BLACK FAERIE                                    360 SDC               PR: 4
·        BRODKIL                                                    750 SDC               PR: 5
·        THE NEURON BEAST                                     2D4X300 SDC  PR: 6
·        THE WITCHLING                           600 SDC               PR: 4
·        THORNHEAD                                            2D4X300 SDC  PR: 6
·        THE LOST ONES                                       3D6X30 SDC  PR: 4
 
Magic + Psionics that once did MD, Now do X3 SDC
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