Knight Malphas the 5th Level Gallu Bull Demon
Vane sends Malphas to duel Towjam. It is destroyed and sent back to hell in ep 140
Here is Vane's struggle to regain control over it and drag it back from hell to pay for daring not perform his will correctly the first time.
"The Roll
Vane's Willpower Roll:
14(Base) +3(Shifter Summoning Mastery Modifier) = 17Demon Bull's Resistance Roll:
11(Base) +4(Infernal Rage Modifier) = 15
The Outcome: Success (Barely)
The psychic tether of the Magic Pigeon sparks violently, turning from a soft blue to a blinding, electric white. The Demon Bull let out a subterranean roar that shatters every glass vial in Vane’s workshop, its massive brass hooves skidding across the threshold of the rift.
For a terrifying second, the balance tips toward the pit. But Vane digs deep, channeling that extra reserve of P.P.E. The cosmic law of the Shifter binds tight. With a sickening crack of planar displacement, the demon is yanked entirely through the portal, crashing hard onto the blood-stained chalk lines of the summoning circle.
The rift snaps shut behind it with an implosive pop, leaving the room in sudden, heavy silence—save for the heavy, sulfurous breathing of the beast.
The Demon Bull glares up at Vane, its eyes smoldering like dying coals. It is bound back to Vane's will... for now. But it is nursing a massive grudge, and it will be watching for the absolute slimmest slip in focus to test those chains again."
Alignment: Miscreant (bound to Vane's will, but inherently cruel)
I.Q.: 12 MA 10 ME 14 PS 33 PP 18 PE 22 SPD 140 PPE 150
M.D.C.: 450 + Platemail 100 PV8 , SDC rules 450hp, 900SDC, Armor 300SDC
Natural Abilities: Nightvision, See/Turn Invis, dteleport 66 regen 4d6/min 1/2 fire, leap 40
Can take the form of a large bull or a humanoid warrior at will.
Combat Bonuses HTH Demon 5th Level +2 / 5 psi init Roll +3 +2hth = 5 / 9 psi / 14 psi tc
Attacks per Melee: 6 4 HTH +2 RCC +1HTHLVL = 7 / 3 Magic
Strike: +7 +3 rcc +2pp +3hth = 8 / 11psi / 13 mace / +14 mace tc
Parry/Dodge: +8 +4rcc +2pp +3hth = 9 / 10psi / 12 mace / +13 mace tc
Damage: +18 M.D. / +54SDC
Psionics: Sensitive: All (120 I.S.P.)
Tactics:
Punch 5d6+15MD/15d5+54 MD, Power Punch for x2 for 2ata
Mace 9d6+15MD/27d6 +54SDC, Power Mace for x2 for 2ata
Thunderclap HF8, +1 to strike, parry, and dodge +5 init vs any who fail save
Intuitive Combat:Initiative: +3Strike: +1Parry: +1Dodge: +4Pull Punch: +4Roll with Punch/Fall/Impact: +2
Attack: Blinding Flash 10ft radius 60ft range duration 1 melee
Telepathy to read surface thoughts, if victim fails roll uses information for,
Luck or Phobia Curse spells, -2 save vs if also failed telepathy save, 40ppe 20ft range 5 days
Fear Smoke Clouds 20-foot diameter, up to 100 feet away. HF 16 5ppe
repel, animate and turn dead, exorcism,
He likes to curse minions to blackmail them into service using remove curse as reward.
Skills: Radio Basic Computer Operation Literate Dragonese, English, Demongogian
WP Chain +2s +1p, Energy Rifle/Pistol +5/+3bursts, Blunt +2s/p,
Equipment: 3 set GP worth 3000CR each, 327000 blackmarket, Wilks PC and Radio
V Platemail 100lbs 100MDC/300SDC PV 8
Giant Double Mated L-20 Pulse Rifles 6 long eclips, 12d6 pulse / 6d6 aimed double
"The Event Horizon"
This is a heavy, spiked mace forged from black meteoric iron. It pulses with a faint purple light when swung.
Damage: 4d6 M.D. + P.S. Bonus + If on ley line onhit Ley Line Time Flux for 25 minutes for 80ppe
Effect: The caster can choose to slow down time or speed it up. "Slow" Effect: A "Nausea" spell (Level 8) acts as a slow mechanism, reducing movement to half and imposing penalties (-6 to strike, parry, dodge) due to vomiting.
On a successful strike, the target must save vs. Magic (13+). If they fail, the local gravity around their body intensifies tenfold for 1d4 rounds. Reduce Spd and number of attacks per melee by half.
Mace can only trigger this effect three times per melee round. Cannot be carried by anyone but Malphas and sinks into the ground if he is parted from it or banished from this dimension.
Arrives with a Random Minions who Pilot a Combat Barde from Federation of Magic:
Roll d100 for 1d4+1 minions with the same Rifle and Armor he has:
1-10 Gurgoyles 11-25 Gargoyes 26-50 alu 50-75 DGhouls 76-100 Shedim
Source:
https://www.deviantart.com/grandmasterfdc/art/Bull-Demon-674136513

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