Sunday, June 7, 2026

Starlight the Pixie & Pahn-da

Starlight

4th Level Pixie 10000xp

She follows the group to save a Panda Caldor bought from some Simvan after meeting them earlier and watching them from afar to see if they were friend or foe of the forest.

  • Race: Common Pixie (Faerie Folk)

  • Alignment: Scrupulous (Good, highly empathetic, and loyal to the grove's saviors)

  • Sent By: A Nymph protector of the sacred grove to guard the group

  • Mission: To act as the eyes, ears, and occasional mystical shield for the group, ensuring they stay safe on their journeys.

Attributes (Stats)

  • I.Q.: 14 (Sharp, quick-witted, and highly observant)

  • M.E.: 13 

  • M.A.: 10

  • P.S.: 4 (Supernatural P.S. – but because it's so low, she inflicts 1 point of MDC on a power punch, or standard SDC on normal strikes)

  • P.P.: 24 (Blindingly agile; +5 to strike, parry, and dodge)

  • P.E.: 10 (low stamina)

  • P.B.: 18 (Breathtakingly beautiful in a miniature, ethereal way; 70% charm/impress)

  • Spd: 20 running / 150 flying (Can fly at speeds up to 102 mph (or approximately 164 km/h)

Physical Dimensions

  • Size: 6 inches (15 cm) tall

  • Weight: 6 ounces (170 g)

Defensive & Spiritual Pools

  • 40 M.D.C.

  • 500 P.P.E.

Natural Faerie Abilities

  • Spell Strength: 14 / 16 at faerie ring

  • Faerie Dance: 6ppe 1/24hr

  • Fly: Natural flight (included in Spd attributes). Highly maneuverable.

  • Size Penalty to Opponents: Because Starlight is only 6 inches tall, attackers are -6 to strike her with ranged weapons, and -4 to strike her in hand-to-hand combat.

  • Faerie Magic: Natural connection to the Earth's ley lines. Regains 10 P.P.E. per hour of rest (25 on a ley line).  Sense Leyline Location 50%

  • Invisibility to Mortals: It functions exactly like the standard Invisibility spell, but any creature with natural second sight or magical perception (like a Psi-Stalker) can see the faerie normally. [1]
  • Second Sight Exception: All Faerie Folk innately possess Second Sight, meaning they can also see through the invisibility [1]

Psionics & Magic

Faerie Magic (Spells) 1/day / person (does not use PPE)

  • Globe of Daylight 

  • Chameleon 

  • Sleep

  • Mend Wood and Clay

  • Tongues

  • Charm

  • Wind Rush

  • Circle of Rain

Combat Hand-to-Hand: Pixie

  • Actions/Attacks per Round: 4

  • Strike: +5 (physical/hand-to-hand pp) +1rcc +2rcc / +8 /+10w/bow

  • Parry: +5 pp +2rcc  / +1 flight /7/8 flying/10 spear /11 spearf lying

  • Dodge: +5pp +2rcc (+1 fly)/7/8flying

  • Roll with Impact/Punch: +2

  • Initiative: +4pp +3rcc 

  • Pull Punch: +2

RCC Skills:

  • Language: Faerie (98%), American/English (75%) Gobbley 98 Demongogian 75 TBD 75

  • Faerie Lore: 90%

  • Land Navigation: 62%

  • Wilderness Survival: 70%

  • Prowl: 60%

  • Id. Plants & Fruits: 60% Preserve Food 60

  • Track (People/Animals): 50%

  • Gymnastics, Backflip Dodge / Climb 70

  • Natural thief trickster, pick pockets 50 pick locks 40

  • Sing

  • WP Bow/Targeting +2s

  • WP Spear +2s/p

  • WP Shield +2


Pixie RCC conversion upgrades "Magical Abilities" based on superspy p 28 mercenaries
  • Lore: Magic taught by Mananana
  • Magic abilities unlocked, Can learn spells like a leyline walker
  • Read Leylines

Equipment & Gear

Because standard gear is useless to a 6-inch humanoid, her gear was gifted by the Nymph who sent her:

  • Faerie Bow & Arrows: Crafted from enchanted silverwood. It does 1D6 S.D.C. to normal targets, but 1D4 M.D.C. to supernatural evil/demons. Range is limited to about 60 feet. She has a quiver of 20 tiny arrows that magically replenish at dawn

  • Silver Spear: Formed from a sliver of silver, handles as a spear for her. Inflicts 1 point of Mega-Damage to silver-vulnerable creatures (like vampires and can steak them down).

  • The Nymph’s Token: A tiny, glowing orchid petal worn as a cape. It functions as a minor protective talisman, granting her a +2 to save versus all forms of magic and poison.

  • The "Backpack": A hollowed-out, treated walnut shell worn on her back to hold shiny trinkets, small tech bits she finds interesting, or healing herbs for the party.

friends with PAN-DA the bear:
3rd Level Mutant Panda Ursa Warrior (looks like a normal panda)
Mutation gone wrong: Animal Mind, Latent Psionic
HP 105 SDC 78 PPE 15 ISP  
IQ5 ME10 MA16 PS 25 PP 16 PE 18 PB 12 SPD 20
RCC Skills:  Dig, Climb, Swim, Sprint spd x2
Track by Smell
Sensitivity to Leylines
OCC Skills 
American, Radio Basic, Land Nav, Wilderness Survival, Running
WP Epistol, Erifle, Heavy Energy, WP Blunt, HTH Expert
Boxing, Excavation
Secondary Skills Fishing, Athletics, 
Psionics: Sense Psi, Magic, Supernatural Creatures
Impervious to Fire, TK Punch, Intuitive Combat, Summon Inner Strength
Gear: CS Riot Armor 50MDC / 150SDC Battle Harness for 1 small rider

Saturday, June 6, 2026

Knight Malphas


Knight Malphas the 5th Level Gallu Bull Demon

Vane sends Malphas to duel Towjam.  It is destroyed and sent back to hell in ep 140

Here is Vane's struggle to regain control over it and drag it back from hell to pay for daring not perform his will correctly the first time.

"The Roll

  • Vane's Willpower Roll: 14 (Base) + 3 (Shifter Summoning Mastery Modifier) = 17

  • Demon Bull's Resistance Roll: 11 (Base) + 4 (Infernal Rage Modifier) = 15

The Outcome: Success (Barely)

The psychic tether of the Magic Pigeon sparks violently, turning from a soft blue to a blinding, electric white. The Demon Bull let out a subterranean roar that shatters every glass vial in Vane’s workshop, its massive brass hooves skidding across the threshold of the rift.

For a terrifying second, the balance tips toward the pit. But Vane digs deep, channeling that extra reserve of P.P.E. The cosmic law of the Shifter binds tight. With a sickening crack of planar displacement, the demon is yanked entirely through the portal, crashing hard onto the blood-stained chalk lines of the summoning circle.

The rift snaps shut behind it with an implosive pop, leaving the room in sudden, heavy silence—save for the heavy, sulfurous breathing of the beast.

The Demon Bull glares up at Vane, its eyes smoldering like dying coals. It is bound back to Vane's will... for now. But it is nursing a massive grudge, and it will be watching for the absolute slimmest slip in focus to test those chains again."

Alignment: Miscreant (bound to Vane's will, but inherently cruel)

I.Q.: 12 MA 10 ME 14 PS 33 PP 18 PE 22 SPD 140 PPE 150

M.D.C.: 450 + Platemail 100 PV8 , SDC rules 450hp, 900SDC, Armor 300SDC

Natural Abilities: Nightvision, See/Turn Invis, dteleport 66 regen 4d6/min 1/2 fire, leap 40

Can take the form of a large bull or a humanoid warrior at will.

Combat Bonuses  HTH Demon 5th Level +2 / 5 psi init Roll +3 +2hth = 5 / 9 psi / 14 psi tc

Attacks per Melee: 6 4 HTH +2 RCC +1HTHLVL = 7 / 3 Magic

Strike: +7 +3 rcc +2pp +3hth = 8 / 11psi / 13 mace / +14 mace tc

Parry/Dodge: +8 +4rcc +2pp +3hth = 9 / 10psi / 12 mace / +13 mace tc

Damage: +18 M.D. / +54SDC

Psionics: Sensitive: All (120 I.S.P.) 

Tactics: 

Punch 5d6+15MD/15d5+54 MD, Power Punch for x2 for 2ata

Mace 9d6+15MD/27d6 +54SDC, Power Mace for x2 for 2ata


Thunderclap HF8,  +1 to strike, parry, and dodge +5 init vs any who fail save

Intuitive Combat:Initiative: +3Strike: +1Parry: +1Dodge: +4Pull Punch: +4Roll with Punch/Fall/Impact: +2 

Attack: Blinding Flash 10ft radius 60ft range duration 1 melee

Telepathy to read surface thoughts, if victim fails roll uses information for,

Luck or Phobia Curse spells, -2 save vs if also failed telepathy save, 40ppe 20ft range 5 days

Fear Smoke Clouds 20-foot diameter, up to 100 feet away. HF 16 5ppe

repel, animate and turn dead, exorcism, 

He likes to curse minions to blackmail them into service using remove curse as reward.

Skills: Radio Basic Computer Operation Literate Dragonese, English, Demongogian

WP Chain +2s +1p, Energy Rifle/Pistol +5/+3bursts, Blunt +2s/p,  

Equipment:  3 set GP worth 3000CR each, 327000 blackmarket, Wilks PC and Radio

V Platemail 100lbs 100MDC/300SDC PV 8

Giant Double Mated L-20 Pulse Rifles  6 long eclips, 12d6 pulse / 6d6 aimed double


"The Event Horizon"

This is a heavy, spiked mace forged from black meteoric iron. It pulses with a faint purple light when swung.

Damage: 4d6 M.D. + P.S. Bonus + If on ley line onhit Ley Line Time Flux for 25 minutes for 80ppe

Effect: The caster can choose to slow down time or speed it up. "Slow" Effect: A "Nausea" spell (Level 8) acts as a slow mechanism, reducing movement to half and imposing penalties (-6 to strike, parry, dodge) due to vomiting.

On a successful strike, the target must save vs. Magic (13+). If they fail, the local gravity around their body intensifies tenfold for 1d4 rounds. Reduce Spd and number of attacks per melee by half.

Mace can only trigger this effect three times per melee round.  Cannot be carried by anyone but Malphas and sinks into the ground if he is parted from it or banished from this dimension.


Arrives with a Random Minions who Pilot a Combat Barde from Federation of Magic: 

Roll d100 for 1d4+1 minions with the same Rifle and Armor he has:

1-10 Gurgoyles 11-25 Gargoyes 26-50 alu 50-75 DGhouls 76-100 Shedim

Source: 

https://www.deviantart.com/grandmasterfdc/art/Bull-Demon-674136513