Friday, May 1, 2026

Elder Iron Tail Founder of the Iron Whiskers



Missing an eye she refuses cybernetics and wears and eyepatch.

15th level Coalition Trained Mutant Rat Elder Long-Tail (Mistress of the Warren-Logistics) she uses the skills from the loan star book not the pecos raider occ like the rest of the tribe. she stole blackmarket books, learned to read and pilot robot vehicles and hack into them to steal them, the most formally educated of the tribe and one of the few originals that escaped the coalition to found the tribe

As an original escapee from Lone Star, this Elder isn't just a survivor; she’s a tactical mastermind who has spent decades turning the Coalition's own technology against them.

By 15th level, she is a living legend among Mutant Rats—a "Mistress of the Warren" who handles the heavy lifting of tribal logistics with high-tech salvage.

Character Profile: Squeak-General "Iron-Tail"

Race: Mutant Rat (Long-Tail)

Level: 15

Alignment: Usually Scrupulous or Unprincipled (Protective of her "Warren")

O.C.C. Focus: Lone Star Technical Officer (Modified)

Core Attributes

At 15th level, assume several physical and mental bonuses from years of "field exercises" and cybernetic or chemical enhancements (if any).

I.Q.: 21 (+7% to all skills)

M.E.: 16 (Save vs. Psionics/Insanity: +1)

M.A.: 18 (75% Trust/Invoke Intimidate)

P.S.: 14 (Standard)

P.P.: 19 (+2 Strike/Parry/Dodge)

P.E.: 15

P.B.: 7 (Scarred, grizzled)

Spd: 28 (Rat speed)

M.D.C.: By Body Armor (likely heavy CS salvage). S.D.C.: 85. Hit Points: 72.

Psionics: Sensitive (Standard Mutant Rat package): Sixth Sense, Intuitive Combat, Presence Sense.

O.C.C. Skills (The "Lone Star" Specialist)

She uses the Coalition Technical/Logistics suite, refined by years of Black Market literature.

Literacy (American/English): 98% (Self-taught/Stolen manuals)

Computer Operation/Hacking: 98% (Expert at bypassing CS security)

Robot Mechanics/Electronics: 92% (For field repairs)

Robot Combat: Elite (Specifically CS Spider Skull Walkers and UAR-1 Enforcers)

Pilot: Robot & Power Armor: 98%

Intelligence: 98% (She knows how the CS thinks)

Land Navigation: 98%

Wilderness Survival: 98%

Radio: Basic & Scramblers: 98%


Specialized "Black Market" Skills

Find Contraband: 88%

Recognize Weapon Quality: 90%

Salvage: 98% (The core of her "Logistics" title)

Combat Stats

APM: 8 (Hand-to-Hand: Expert + High Level bonuses)

Initiative: +4 (+ Sixth Sense)

Strike: +6 (+ Robot Combat bonuses)

Parry/Dodge: +8

Roll with Impact: +6

The Logistics of the Warren

As the Mistress of Logistics, she doesn't just fight; she manages the tribe's "Hard Assets."

Asset Category Description

The "Rat-Hauler" A stolen and heavily modified set of 10 CS Mark V APCs chained together and used to transport the tribe's young and scavenged M.D.C. materials.  Only 2 have a working engine they work as a train.

Security: She has bypassed the DNA-locks on three SAMAS units, piloted by her most trusted captains who guard the train who she has also trained as coalition military specialist occ not pecos raider.

The Archive A literal library of stolen technical manuals, making her tribe the most technologically literate mutant colony in the Pecos Empire.

Tactical Edge: The "Backdoor" Hacking

Because she was trained at Lone Star, she understands the CS IFF (Identification Friend or Foe) protocols. She doesn't just pilot robots; she uses a "Black Box" (a custom-built hacking rig) to spoof CS signals, allowing her to walk a stolen Spider Skull Walker right past a Coalition patrol without them firing a shot.

"The humans think their steel makes them lions. They forget that rats live in the walls of the cage, and we know exactly where the wires are thin." — Iron-Tail 

The "Logic-Gate" (Modified UAR-1 Enforcer)

Model: Custom "Black Box" Modification of the UAR-1

Pilot: Squeak-General "Iron-Tail" (15th Level Elder)


I. Updated Statistics (M.D.C.)

  • Main Body: 400 (Reinforced with salvaged M.D.C. alloy)

  • Sensor Turret (Head): 100

  • Arms (2): 180 each

  • Legs (2): 250 each

  • Internal Hacking Suite: 50 (Protected by a miniature faraday cage)


II. Offensive Modifications & Weaponry

  1. Dual Plasma-Cutter Drill Arms: The standard hands have been replaced with heavy-duty mining drills integrated with plasma torches.

    • Drill Damage: $1D6 \times 10$ M.D. per sustained drill attack.

    • Plasma Cut: $4D6$ M.D. (Short range only; used for breaching bunkers).

    • Combat Bonus: +1 to Strike/Parry in close-quarters.

  2. The "Silence" EMP Pulse: Replaces the right shoulder missile launcher.

    • Effect: Discharges a high-intensity electromagnetic pulse in a 100ft ($30.5m$) radius.

    • Impact: All unshielded electronics/robots must save vs. 16 or shut down for $1D4$ melees. Coalition "Dead Boy" armor and shielded robots are -4 to save.

    • Payload: 4 charges (Regenerates 1 per hour via the nuclear power plant).

  3. Standard Shoulder Rail Gun: Kept for "traditional" defense.

    • Damage: $1D4 \times 10$ M.D. per 40-round burst.


III. Electronic Warfare & Hacking Suite

As a Mistress of Logistics, her real power is in control, not just destruction.

  • Signal Spoofer (The "Coalition Ghost"): A passive suite that radiates CS-encrypted IFF signals. Coalition sensors perceive the Logic-Gate as a friendly patrol unit unless they perform a deep-scan (Successful Read Sensory Instrument check at -30%).

  • Wireless Breach-Link: Allows her to use her Computer Hacking skill (98%) on any robot or vehicle within 500 feet wirelessly, provided she has previously "marked" it with a tracer.

  • Broadband Jammer: Can flood all radio frequencies within a 2-mile radius, cutting off enemy reinforcements from calling for help.


IV. Physical Modifications

  • Extra Cargo Holds: The left mini-missile launcher was removed to create an internal "Logistics Vault" capable of holding 2,000 lbs of high-value salvage (E-Clips, Black Market books, or spare parts).

  • Internal Faraday Cage: The cockpit is fully insulated, making the pilot immune to her own EMP pulses and external electrical attacks.


Robot Combat: Elite (15th Level Bonuses)

  • Actions per Melee: 10 (Total with Pilot's 15th level Hand-to-Hand)

  • To Strike: +8 (includes I.Q. and P.P. bonuses)

  • To Parry/Dodge: +10

  • To Roll with Impact: +9

  • Critical Strike: Natural 18-20.

grandmother of sparkletail

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