Friday, November 6, 2015

Rogue the Dead Girl


Dead Girl 2 by KH-FX on DeviantArt



Rogue was controlled by the necromancer followers of Set to spy on the group and direct missile strikes against them.  After Drago used exorcism and control undead on her she is currently resisting eating the brains of Drago's mortal companions.  For now.  She has recently feasted upon enough living creatures where she looks mostly human with only a few slight signs of rot.

She has to eat at least one person a week to keep up her human appearance.

6th Level South American Ellal Super Spy Mage
300 years old 5'6" 90lbs
IQ 17 ME 16 MA 10 PS 27 PP 18 PE 29 PB 12 SPD 37
MDC 259/777sdc PPE 125
+1 init +4 strike +8 parry/dodge 6 Attacks Crit on 18+
3d6md +12punch/knee/elbow/bodyblock 9d6+36 sdc
5d6MD+12 karate kick 10d6+36sdc
6d6+24 power punch 18d6+72sdc
1d4+12 md/3d4+12sdc Body Block + knockdown of non supernatural/robot str
+6 vs magic, immune to poison


Abilities: regen 1d4x10mdc 3d4x10sdc/melee, immune to illusions, non magic/holy weapons do 1/3 damage

LeyLine Walker powers #2 and #3 (sense and read leylines)


OCC Skills: Radio Basic +10 Radio Scramblers +10 Cryptography +10
Basic Math  +20 Literacy English +10 Dragonese Demongogian +10
Intelligence +15 Pick Locks +10 Disguise +10 Forger +5 Prowl +10
ComputerOperation +5

WP Energy Pistol WP Heavy


4 OCC Related Skills

HTH Martial Arts camouflage escape artist
Lvl 3 skills Boxing wrestling
Lvl 6 skills Intelligence sign language

4 Secondary Skills
wp knife pick pockets hunting athletics

Magic:
3 lvls 1
See Invis

SEE MAGIC ENERGY
Level: 1
Range: Line of Sight/Self, Others by touch or within 5 ft per level of experience.
Duration: 2 minutes per level of experience.
Damage: None; see effect.
Saving Throw: Standard if the powers are not wished.
P.P.E. ™ Cost: 3


Effect: This spell allows the caster or someone nearby to see the magic energy radiating from people, creatures, objects, and areas, as long as more than 20 P.P.E. points are present in the source being looked at. The sensing ability is so acute that the character can see things made invisible either magically or naturally, including supernatural creatures, entities, and elementals. Any character under the affliction of a spell that cost more than 20 P.P.E. to cast will also be noticeable to the recipient of this spell.



Beast Call
Level: 1
Range: 500 ft
Casting Time: One melee action.
Duration: Instant
P.P.E. ™ Cost: 5

When an animal (regardless of its affiliation with shaman) dies, the shaman can use up five P.P.E.tm to absorb five times the P.P.E.tm base of the fallen creature or ten P.P.E.tm, whichever is highest. The ritual is instantaneous, but will not work if the beast is killed by technological means




4 2nd lvl

Mask Scent (Level 2 Spell)

Range: 10 foot radius (3 m) plus 3 feet (1 m) per each additional level of experience.

Duration: 48 melees (12 minutes) plus 24 melees (6 minutes) per each additional level of experience.

Saving throw: None

P.P.E.: Three

The casting of this spell will completely mask the scent of the caster (or object cast upon), including equipment, within the radius of effect. Everything will become odorless, forcing creatures that track by smell, to rely on visual and audio clues. This is also handy for such uses as masking the scent of a cooked meal, negating the nauseous stench of the undead, and fumigating an outhouse, among others.

Levitation
Cloak of Darkness
Turn Dead

4 3rd lvl

Armor of Ithan, Impervious to Fire, Invis Simple


Mesmerism


Level: Three
Range: 12ft with visual contact.
Duration: Varies with victim and suggestion.
Casting Time: One melee action
Saving Throw: Standard
P.P.E.tm Cost: 10

This enchantment enables the caster to use simple hypnotic suggestions upon intelligent creatures. Works just like the super psionic ability Hypnotic Suggestion. Taken from the PFRPG (1st edition).



1 4th lvl
Deflect

1 5th lvl
Fly

1 6th lvl
Siphon: Simple
Level: 6 
Range: 30ft 
Duration: Instant 
Casting Time: Two melee actions 
Damage: 1d6 hit points, 3d6 S.D.C.tm, or 2d6 M.D.C.tm, depending on the creature. 
Saving Throw: Opponents are -1 to save. 
P.P.E.tm Cost: 12 
The use of this spell allows a necromancer to steal a fraction of another living creature's life force, weakening the creature and strengthening the death mage. The mage can take M.D.C.tm from a supernatural creature, but he only recovers 1d6 hit points and 3d6 S.D.C.tm if he does not possess M.D.C.tm Supernatural creatures that practice necromancy only gain 2d6 M.D.C.tm by draining 1d6 hit points or 3d6 S.D.C.tm Whatever is lost by the victim is gained by the necromancer. Undead and animated dead are not affected by this spell. The victimized creature is also -2 to strike, parry, and dodge and -10% on skill performance for two melees (weakened and disoriented).


Equipment: Rags

References:
Rogue's Homeland: https://en.wikipedia.org/wiki/Patagonia