Monday, December 22, 2014

#71 Nxla Battle Minute 3


Ancient Ice Worm by JoseArias on DeviantArt



Order of battle:

The 3rd minute of battle with NXLA...

Drago senses 2 rifts opening nearby to the south...and to the north!



 ...then

Radio messages go back and forth:

Ban Gunter of Guntersville Armed Forces is radioed by
Elder Bo: "rescue me!  im in the jet!  "
Ban: "I'm sorry sir by my ground forces are still 5 minutes out youll have to hold off for at least 3 until we can setup artillery and get our spotters in the field, until then all I can offer is air support from the 1st fighter squadron.  Also tell your pilot we got some of his soldiers with us."


LT Misty Gunter to Ban Gunter offering air support to Sparticus "seem that bombers in a bind, we didn't finish it on our first missile run by, out of missiles but we still got 20mm rounds in our auto cannons so giving you air support in 15"


-=-=-=
Game update

drago is in angel form wearing mainbook tw power armor
sparticus is wearing mainbook tw powerarmor
nxla petrified by dragon

nxla kills biowizard parasite in caldor
nxla summons 6 demon locusts
sparticus zaps two demon locusts with neural strike who fight him in melee
1 demon locust killed by merl using the jets autocannons
1 demon locust killed by herman
1 demon locust chased jet with fleeing bo guntersville and destroyed the wing, crashing the jet
caldors power armor is destroyed by earthquake magic from the demon locusts
hermans robot is destroyed by earthquake magic from demon locusts
hermans power armor is down to 500sdc from earthquake magic from demon locusts


drago spends time in 4d transformation, speeding up the time it takes to complete petrifying nxla, uses send foward in time to send the remaining demon locusts out of the area saving caldor and herman.

drago loots while nxlas rift to his home dimention treasure wavers open only for 120 seconds, this is written by the player of Drago:
"
After the last locust leaves Drago seizes the opportunity to start cashing in on the the virtually defenseless loot (since he teleports at will).

Omniscient Drago is currently imbued with:

- Clairvoyance
- Object Read
- Presence Sense
- Sense Magic
- Sense Evil
- & more psionic abilities & powers

Drago picks the most powerful radiations (greatest rune level?) of non-evil magic in the mountain of epic loot then scoops two magic nets' worth (6 people can fit inside each net) of the most potent magic items w/random other non-evil loot in the bag and take the 1st huge haul to Huntersville. (roughly 3 seconds to scan, 3 seconds to scoop, and 3 seconds to teleport out = roughly 9 seconds)

Scooping up the pile that radiates the strongest drago drops this at Sparticus's base in Huntsvill.

Damaged Talisman of Armor 1/da 100mdc armor of ithan
Splugorth Bio-Powerarmor in covered sack
Crystal FireRod
SAG-30 Czech Republic - Grenade Launcher - VOG 17
http://en.wikipedia.org/wiki/Assegai magic iron trident 2d6mdc
HK MP5/10SD
T75 Taiwan - LMG - 5.56 mm NATO
HK 53B Vollmer Conversion
Colt Police Positive Special US - Revolver - .32-2
Corrupted Millennium Tree Stave
2 prerifts flak jackets w/ ar 15 and 100sdc
Coins    1800 gp
    Aquamarine (300 gp)
    Malachite (8 gp)
Staff of Conjuration (17 of 50 charges) (22100 gp) (control & enslave entity)


With the 2nd trip to Loot Mountain Drago nets the two most powerfull chest of magic scrolls w/random other non-evil loot randomly in the nets. These he also teleports to Huntsville. (roughly 9 seconds)"
 1 long range proton missile
 Left foot of Osiris
 Rib Cage of Osiris
 Captured Thoth made tw modified triax dynabot with dead zembach pilot p 54 africa
results:
5000gp
all scrolls are in demongogian old one language and -10% to translate
scroll of escape
scroll of Frequency Jamming 
scroll of Wall of Flame 
scroll of Sub-Particle Acceleration 
scroll of Crushing Fist 
scroll of Control/Enslave Entity 
scroll of Snow Storm 
scroll of Part Water 
scroll of Lightblade 
scroll of Ironwood 
scroll of Summon Worms of Taut 
scroll of Escape 
scroll of Summon & Control Heat Wave 
scroll of Wind Cushion 
scroll of Create A Fountain of Water 
scroll of Poison Touch

"With the 3rd visit to Loot Mountain Drago scoops roughly two nets worth of non-evil gems w/misclaneous other items in nets. These he teleports to the tree's original location. Once he sees it is safe from above, Drago teleports into the underground sub-lair (this one has a hidden sub-level that can only be teleported into since it has no other entrance) to stash the incredible hoard of gems. (roughly 12 seconds)"

5000gp Barrel full of gems:
    Aquamarine (400 gp)
    Chrysoprase (50 gp)
    Eye Agate (7 gp)
    Golden Pearl (110 gp)
    Moss Agate (10 gp)
    Rich Purple Corundum (600 gp)
    Golden Yellow Topaz (500 gp)
    Lapis Lazuli (10 gp)
    Star Ruby (1300 gp)
    Alexandrite (700 gp)
    Freshwater Pearl (7 gp)
    Onyx (60 gp)
    Golden Yellow Topaz (700 gp)
    Lapis Lazuli (7 gp)
    Freshwater Pearl (8 gp)
    Malachite (9 gp)
    Star Ruby (1100 gp)
    Tourmaline (120 gp)
    White Pearl (120 gp)
    Amber (60 gp)
    2 x Aquamarine (500 gp)
    Azurite (6 gp)
    Azurite (13 gp)
    Banded Agate (9 gp)
    Black Pearl (600 gp)
    Chrysoberyl (150 gp)
    Chrysoprase (30 gp)
    Citrine (50 gp)
    Eye Agate (15 gp)
    Golden Pearl (80 gp)
    Malachite (13 gp)
    Moonstone (40 gp)
    Moss Agate (13 gp)
    Smoky Quartz (30 gp)
    Star Ruby (1000 gp)


Gems in an oriental chest:
Gem type :     Eye Agate   (Ornamental),    GP value: 10
Gem type :     Blue Quartz   (Ornamental),    GP value: 10
Gem type :     Smoky Quartz   (Semi-precious),    GP value: 50
Gem type :     Lapis Lazuli   (Ornamental),    GP value: 10
Gem type :     Chrysoprase   (Semi-precious),    GP value: 50
Gem type :     Oriental Amethyst   (Gem),    GP value: 1000
Gem type :     Spinel   (Fancy),    GP value: 100
Gem type :     Bloodstone   (Semi-precious),    GP value: 50
Gem type :     Tiger Eye Agate   (Ornamental),    GP value: 10
Gem type :     Azurite   (Ornamental),    GP value: 10
Gem type :     Garnet   (Precious),    GP value: 500
Gem type :     Coral   (Fancy),    GP value: 100
Gem type :     Jet   (Fancy),    GP value: 100
Gem type :     Sardonyx   (Semi-precious),    GP value: 25
Gem type :     Eye Agate   (Ornamental),    GP value: 10
Gem type :     Oriental Topaz   (Gem),    GP value: 1000
Gem type :     Jet   (Fancy),    GP value: 100
Gem type :     Oriental Topaz   (Gem),    GP value: 100
Gem type :     Moss Agate   (Ornamental),    GP value: 10
Gem type :     Topaz   (Precious),    GP value: 500


Gems in ragged leather pouch
 dull yellow diamond (10,000 GP)
large deep red ruby (50,000 GP)
purple diamond (15,000 GP)
small flawed purple diamond (10,000 GP)
small fiery orange topaz (2,500 GP)
discolored deep red ruby (10,000 GP)
cloudy white diamond (5,000 GP)
bright green emerald (50,000 GP)
large white diamond (50,000 GP)
huge yellow diamond (50,000 GP)










With the 4th trip to Loot Mountain Drago grabs two magic net's worth of non-evil powerful magic rings, amulets, bracelets, and other random magical artifacts which he also stores in the hidden underground  "Tree Layer". (Roughly 9 seconds)

1000gp
sf
Level 5 Magic Item]: Amulet of Life +1 (Dragon 381, page 97 [Know Your Role: 
Defenders]) (DDI) 

resurrection one use













reroll[Level 3 Magic Item]: Targeting Weapon +1 (Adventurer's Vault 2, page 24 [Weapons]) (DDI)


Longbow +1 2d6 damage double range









reroll[Level 2 Magic Item]: Enduring Spirit Vestments +1 (Player's Handbook 2, page 200 [Magic Armor])

+5 PE and +10PPE when wearing robes, 50SDC   


    Scroll of Protection from Good (cr, 25 gp)  - makes user immune to good aligned mental probes

    Scroll of Stone Fist (apg, 25 gp)

(same rules as crushing fist but turns it to stone)






    Scroll of Identify (cr, 25 gp)
    Potion of Touch of the Sea (apg, 50 gp) (breath without air 10th level)
    Wand of Detect Magic (cr, 375 gp)   (sense magic 5th level)
    Scroll of Detect Poison (cr, 12 gp 5 sp)
    Scroll of Voice Alteration (um, 25 gp) 
    Oil of Magic Weapon (cr, 50 gp)  (lightblade)
    Oil of Purify Food and Drink (cr, 25 gp)
    Wand of Cure Light Wounds (cr, 750 gp) (heal wounds)


  1. Carpet of Flying (5 ft. by 5 ft.) (20000 gp) (permanent fly spell enchantment)
  2. Superior Ring of Revelation (24000 gp) (usable only by grey seers)
  3. Headband of Knucklebones (27500 gp)  (animate/control dead AND control zombies and ghouls 3x/day)
  4. Robe of Scintillating Colors (27000 gp)  (500 SDC, permanently enchanted with Chromatic Protection)
  5. Pearl of Power (5th) (25000 gp) (can be charged with one 5th level spell)
  6. Potion of Good Hope (cr, 750 gp) 

Good Hope

Enchantment (Compulsion) [Mind-Affecting]

Level: Brd 3
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One living creature/level, no two of which may be more than 30 ft. apart
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
(3rd level bardic magic 10 ppe)



  1. Wand of Shout (cr, 21000 gp) (inscription provides clue to function)
distant voice 8 charges
  1. Breastplate (+2 armor, Slick) (8100 gp)
magic armor 250 SDC, slick (+25% to escape artist)

  1. Heavy Crossbow (+2 weapon, Frost) (18350 gp)
 +2 heavy crossbow double range, double damage from frost damage
  1. Wand of Blur (cr, 4500 gp)
 5 charges

With the 5th trip to Loot Mountain Drago takes two magic nets worth of gold non-evil non-magic items to Africa. He first scouts the area then teleports into the layer where he leaves the treasures of gold stashed. (roughly 12 seconds)


African area around your lair is currently infested with 5 Alu demons and you dump your loot in the lair and teleport out but you are not sure if the Alu saw you or the place you put the loot..

50000gp  in gold loot mostly large objects like candle sticks, furniture, jewlery


With his 6th trip to Loot Mountain Drago looks to bag a net or two's worth of healing or currative scrolls to heal self and ailing party before combat ensues again. As usual, other random non-evil loots also gets scooped if near these scrolls or chests. These are taken back to the party in Huntsville (roughly 9 seconds)

you quickly dumped the rest of the loot and dont have time to sort it, heres what you tele port back to the group with in a megadamage tarp you found and wrapped up after the nets mysteriously disapered...

4 barrels   with 5000gp each in them 4 1000gp gold crowns
2 scroll of healing touch
1 potion of greater healing
enchanted medical doctors kit(+5% medical to skills, 5lbs of tools)
bark armor 90mdc
barrel of brandy
ARCHIICOM programming manual book
ArchieCore cyberdeck computer
kitani automated defense system
kreeghor warp drive
kreeghorsized tube of slugorthian biogell (lore shows putting caldor in here will save his life)
kreeghor spaceship blackbox
potion of Sorcerous Fury
scroll of firequake
ritual spellbook of sanctum
ritual spellbook of protection from evil circle magic
AK-74u 5.45×39mm
Enfield XL69E1 LMG
VBR-Belgium
452 Italy - SxS Shotgun
C8A2 Canada - Compact Assault Rifle - 5.56 mm NATO
Shashka [European] magic long sword 5d6MD
Astra Cadix Spain - Revolver - .38 Special
Sosun Pattah magic short sword 3d6md
Remington Model 40-XS US - Bolt Action Rifle - .30
Sjambok magic leather whip 3d6MD+3 to entangle
1 ancient barrel marked "TNT"
pair of rune daggers  mee and fea, bes's daggers! break out of pile of loot and start to fly around, circling around caldors head talking of ancient egyption magic prophesy






With about 60 seconds gone by Drago starts looking through the Huntsville stash of scrolls and the most powerful of magic items to help restore the party and defeat Nyxla should it return in the flesh.

Epic!
"


1gp=1000cr (can vary +/- 10-30% depending on trading conditions)



XP
Drago 120130xp
+500 showin up   +100 daring vs nxla +100 petrify nxla +100 good idea using 4d transformation to speed up the petrification (gm ruling nxla is so big he takes much longer to petrify and has other unknown effects) +200 loot nxla +100 sending demon locusts into future +200 rp 4d transformation
121430


Sparticus 85150xp
+500 showin up +200 saving huntsville elders who later crash in jet +200 rp
 +100 fighting from jets weaponsystems and learning they can be used +100 letting merl shoot the guns he killed one locus with the auto cannot +100 letting bo to flee +100 neural strike demon locusts
86450

Caldor 79176xp
+500 showin up +200 fighting demon locusts +100 daring +500 loosing symbiot and learning he was a spy for splycrith against nxla +100 save vs coma +200 rp
+100 surviving earthquake
80876

Herman 44131xp
+500 showin up +200 fighting demon locusts +100 saving caldors injured body after his symbiote was killed, damaging his power armor heavily while doing so
 +200 rp +100 surviving earthquake which destroyed robot
+100 surviving earthquake which nearly destroyed his ground power armor
45331