Saturday, November 19, 2011

The City Of Brass aka Old Nostrous #44




Players start in The city of brass, this place has the following merchants with goods for sale:

The New City of Brass aka Nostrous is named after the leader of the Federation of Magic's father. It is also known as the city of brass to outsiders but to the locals its named Nostrous, after the famous leader of the federation of magic who founded a city there long ago and nearly toppled the Coalition.

There is a merchant zone only place non-residents can visit, it has the slave sales depo off the side of the arena as well as the main stores and countless trinket and food vendors

1) GUNS n GHOULS
GUNS:
.45 tommy gun 5k

BULLETS:
.45/30-06/9mm/10mm/7.62 bullets/for 5cr each
.45 ramjet rounds 100cr each
.45 silver bullets 25cr each
Ares Supersquirt II high tech water rifle
Defiance T-250 Shotgun 2k shells 5 cr each
Dart Rifle & KO Darts 1k 50cr each darts


Ghouls:
enchanted chains & fetters 5k
Ghoul Controlling Rod and slave ghoul 50k

Ghoulskin armor: 80SDC PV5 1k

Embalming tools for 1 mummy 5000cr
Anoited Mummy Wrappings 100cr




2) Relativity Bytes
tw wiz shop
PPE clip 40k
TW Starfire Pistole 80k
TW Storm Rifle 280k
Shockstorm Landmine 100k
TW Zone Ranger ATV 1.5Mil
Firebomb 25k
TW Welder 100k

Sells common tools

Books:
Blueprints for TW Cannon 1 Mil
Lancasters Guide to Robot Mechanics 80k +5% robot mechanics
Rodgers Amature Radio 30k +5% radio skills

Bionics:

http://www.kitsune.addr.com/Rifts/Rifts-Cybernetics/TW_Bionics.htm
Basic MDC & Costs:
T.W. Bionic Hand: 10 MDC, costs 200,000 Credits
T.W. Bionic Hand & Arm: 10 MDC for hand, 40 MDC for arm, costs 450,000 Credits
T.W. Bionic Foot: 15 MDC, costs 350,000 Credits
T.W. Bionic Foot & Leg: 15 MDC for foot, 70 MDC for leg, costs 850,000 Credits
T.W. Bionic Partial Conversion: 180 MDC Main Body, costs 5,500,000 Credits
T.W. Bionic Full Conversion: 280 MDC Main Body, costs 9,000,000 Credits
Magical Senses: Must have Cybernetic Eyes or some type of internal camera to use all but Tongues. Tongues requires cybernetic hearing and voice box. 
Detect Concealment: As per spell, Costs 60,000 Credits for permanent, costs 12,000 Credits with a duration of 4 melees per level and requires 6 P.P.E. to activate. 
Eyes of the Wolf: As per spell, Costs 250,000 Credits for permanent, costs 50,000 Credits with a duration of 20 melees per level and requires 25 P.P.E. to activate. 
See Aura: As per spell, Costs 60,000 Credits for permanent, costs 12,000 Credits with a duration of 1 melees per level and requires 6 P.P.E. to activate. 
See the Invisible: As per spell, Costs 40,000 Credits for permanent, costs 8,000 Credits with a duration of 4 melees per level and requires 4 P.P.E. to activate. 
Sense Magic: As per spell, Costs 40,000 Credits for permanent, costs 8,000 Credits with a duration of 8 melees per level and requires 4 P.P.E. to activate. 
Tongues: As per spell, Costs 120,000 Credits for permanent, costs 30,000 Credits with a duration of 12 melees per level and requires 12 P.P.E. to activate.
Magical Defenses: These magical additions can only be added to partial and full conversion cyborgs. 
Armor of Ithan: As per spell, Gives 10 MDC and has a duration of 4 melee per level, Costs: 400,000 Credits, requires 10 P.P.E. to activate.


3) Limbs 'N More
chop shop
http://www.kitsune.addr.com/Rifts/Rifts-Cybernetics/Subdermal_Armor.htm
Light Subdermal Armor +5 lbs +30 SDC 90k
Super Heavy Subdermal Armor +15 lbs +90 SDC PV7 180k

Used Mainbook cybernetics for 1/2 price

Dragon Juicer Conversion 10 mil
Splugorth Maxi Killer Juicer Conversion 200k
Last Call Juicer Recovery Services (Murder-Wraith) 500k


4) Official Splyncrith Gift Shop
Selling Biowizardry parts:
Chest Amalgamate 2mil
Pathic Healer 3 mil
Oplos 50k
Heartworms 200k
Brain Feeder 100k
Transfortifiers 500k

Bioborg parts:
Add claws to hand 45k +2d6MDC to melee
Natrual MDC Plate Armor 200MDC 8 mil
Retractable Forearm Blades +4d6MD to melee 250k
Elbow Spikes +1 parry 20k
Eye of Eylor eye implantation 8mil
Motion Detector 1mil
Night Vision Eye 200k

Kittani Gear:
Explorer Armor for 100k 170sdc PV8
K-1000 defense system 1mil
KEP Special 25k short eclip 5k


5) One Life mystic coffee house
Can only telepathically order
Tea 1cr
Coffee 5000cr very rare rifted in
Cookie 5cr
Special Cookie 50cr
Herb 100cr/z
Rolling Papers
Cigar 2cr


6) Bronze Dome Slave sales and gladiator deathmatch arena

Slaves For sale:
Food:
7 Corn Fevered Sickly Humans 500 each
1 is elderly mages concealing her power thelma


Trained Slaves:
Trained Warrior Orc Tnarg 11k
Trained Warrior Goblin Keek 7k
Trained Horse Windfire 18k
Domesticated Cattle 9k
Trained Psi Goblin Gladiator 50k

Untrained Slaves
11 Untrained Harpies 1k

Dugger Terrier Dogpack 30k
Healthy worker human Earl the carpenter 10k elderly family rescue thelma
Viz the Psi Stalker 160k friend of the crunch tribe of NE KY
Hron the Slave Borg 800k NG executive rescue contract
Sheenah the Seraph 1.9mil has tip on athens

Thelma Retired 11th level TW will scribe tw bike blueprints to rescuer 500 mute
biowiz or medical treatment returns voice and learn of athens as well

7)
Federation Offices

8)
Clucks Hotel
run by large number of enslaved hawkrduhks owned by a Splugorth High Lord

Saturday, November 5, 2011

John Green



John Greene (a.k.a. The Choose One)

John Green was once a devout follower of Kymnarkmar, who lived with Kymnarkmar in the prison, Celestia. Upon his death John Green's body was preserved via the Dragonwright Rituals of Mummification, awaiting its day of reactivation. Kymarkmar used the mummified remains of his most devout followers in this fashion, as vessels for the consciousness of people he removes from Timelocks, paradox's and other Impossibilities supposedly linked to the Old Ones.
Kymnarkmar has not been known to show direct action in this way in over 10000 years and for him to make his presence known now means there is probably the direct threat of Old One or Alien Intelligence invasion somewhere near by.

The Elf Mystic Kash Communed with Kymnarkmar from the outside world and was taught the secrets of Dragonwright Rituals. Kash was then lead to the entrance to Celestia on Rifts earth and used the secrets he learned to gain entrance. While adventuring in the Celestia dungeon the Elf found some of the mummies left by Kymarkmar's long dead followers, and managed to complete the Dragonwright Rituals to bind the Timelocked conciousnesses of Drago, Sparticus, and Caldor into the bodies of a Human Wizard, a Human Monk, and a Lizardman Ranger.

This Human Wizard body is the one Drago now wears.


Consciousness: That of Drago's with some physical and psycho-biological memory of the host body.

Host Body: That of D&D human Maylinn Greene

Age: 15 year old body 16 year old consciousness

D&D Occupation: 1 Rogue 2 Wizard

Rifts Occupation: Magician

Race: Body Human; Consciousness Dragon

Diety: Kymnarkmar Experience: 89,105

Level: 8th Sex: Male Weight: 142lbs Height: 5' 5”

Eyes: Green Alignment: Chaotic Neutral/Good

Spell Strength: 13 SDC: 50 HP: 25 PPE: 82 ISP: 72

D&D HP: 9 D&D AC: 16 Initiative: +6

Strength: 13 (+1)
Dexterity: 14 (+2)
Constitution: 12
Int Quotient: 22 (+5)
Wisdom: 11
Charisma: 14 (+2)

Fort Save: +2 Will Save: +2 Attack: +2

Improved Initiative: (+4)
Quick Draw: Draw & Fire as single action
Stealthy: Prowl Skill @ 60%

Cybernetics: Right Arm & Left Leg (250 sdc each)

Languages: Orc, Elven, Gobly, English, & Dragonese

Psionics: Sense Evil (2), Sixth Sense (2), Sense Magic (3), Mask P.P.E. (4), Mask I.S.P (7), Total Recall (2), Mind Block (4), Telepathy (4), Object Read (6), Astral Projection (8), See Aura (6)