Friday, February 25, 2005

Rifts Magic Index 0.91

Mage combat spells
--------------------
Name            Level  Range             PPE  Damage/effects 
-----------------------------------------------------------------------------------------------
Throwing Stones   2    200ft +100/lvl     5   1d6+1/lvl, 2 melees 
Orb of Cold       3    200ft              6   3d6+save vs. numbing
Electric Arc      4    30ft/lvl           8   2d6MD, +2 to strike, 1 melee
Fire Blast        4    50ft               8   3d6MD to full range
Fire Bolt         4    100ft+5/lvl        7   4d6MD
Inkspray          4    30ft               8   1d4MD/min, 1d4Min/lvl,
-1att, -2ini, -1s/p/d 
Kinetic Beam      5    60ft               7   [1d4+1]/lvl, +1 to
strike/per ss bonus
Lifeblast         5
Mental Blast      5    100ft+10/lvl       15  5d6MD/HP +penalties
(vs. Psi)
Barrage           6    100ft+30/lvl       15  2MD each, 3+1/lvl,
+penalties
Call Lightning    6    300ft              15  1d6MD/lvl, auto-strike
Fire Ball         6    90ft               10  1d4/lvl (3')/lvl dodge w/18+
Ice Blast         6    90ft               12  [1d4+1]/lvl, dodge w/18+,
5ft wide cone
Power Bolt        6    1600ft+100/lvl     20  5d6MD+2/lvl
Ballistic Fire    7    1000ft+10/lvl      25  1d6MD each, 1/lvl, directed,
auto-strike
Black Light       7    300ft              20  2d4MD/lvl, x2 to creatures
of light, dodge w/18+ 
Fire Gout         7    30ft/lvl           20  6d6MD to full range, -3 to
dodge 
Sonic Blast       7    (20ft)             25  4d6MD+ deafness
SP Acceleration   7    100ft/lvl          20  1d6x10MD+1/lvl, or 6 shot
recharge
Fire Globe        8    200ft              40  5d6MD/melle, 1d4 min, stores
for 1wk/lvl
Lightning Arc     8    100ft/lvl          30  4d6MD+2/lvl, +4 to
strike/+1>100ft, 1 melee/lvl
Shockwave         8    (10ft)             35  1d4MD/lvl + knockdown
Desiccate the SN  9    50ft/lvl or touch 2 50 3d6x10MD/HP, -1 to save (for
1/2 damage)
Dragon Fire       9    100ft              40  1d4x10MD 1 melee/lvl, dodge
w/16+
Armor Bane        10   300ft              100 -10% MDC, +minor systems
lost
Deathword         10   30ft               70  2d6HP/MD+1d6/lvl, x2 if
wispered, + save vs. coma!
Meteor            10   200ft/lvl          70  1d6x10+2/lvl (40ft), +4 to
strike
Soultwist         12   100ft/touch        170 6d6MD/HP, -6 to save, or
funky penalties  
Annihilate        14   500ft+100/lvl      600 2d4x100MD (10 4d6x10MD), +3
to strike
Note:many of these spells also get bonuses from target/archery spells.

Mage Defensive Spells
----------------------
Name            Level  Range              PPE Effects
-----------------------------------------------------------------------------------------------
*Armor of Ithan   3    Self/Other         10  10MDC/lvl, 4 melees/lvl, 1/2
damage from M/F/L/C
Imp. to Cold      3    Self/60ft          5   Magic and normal cold have
no effect, 5min/lvl 
*Imper. to Fire   3    Self/60ft          5   Fire does no damage,
5min/lvl
Imper. to Poison  3    Self/Others touch  5   immune to poisons, and
poison gases, 5min/lvl 
Magic Sheild      3    Self/Other         6   60MD, parries taking 1/4
dam, +1 par, only -3 fast
Resist Fire       3    self/others 60ft   6   all fire does 1/2 damage
Chromatic Pro.    4    Self/touch/10ft    10  blinds attacker, 1d4 melee,
-4ini, -6s/p/d, more.
*Deflect          4    Self               10  +4p, 1 deflection p/lvl,
lasts 1melee/lvl 
Energy Field      4    60ft               10  60MDC, 8ft area
Multiple Image    4    Self               7   1 min/lvl, -4to save, 3
twins, +2ini, +2d, +1s
Armor Bizarre     5    Self/30ft          15  15MD/lvl, tentacles-HF
9+1/2lvl, every melee, -1ini
House of Glass    5    100ft              12  std save, glassy looking,
takes same damage, 1min/l
Implosion Neut.   5    50ft/lvl/touch 2   12  1/2 damage & radius,
1min/lvl on un-exploded ones
Mindshade         5    self/touch         15  +4vs psionics/mindaltering,
imp. to possession
           aura blank, doesn't radiate
magic or psionics 
Imp. to Energy    6    Self/others ritual 20  2 min/lvl, energy does no
damage
Imp. to Radiation 6    self/60ft          15  resist fire+radiation does
no damage         
Targeted Deflect. 6    self/500+50/lvl    15  +3p, 13+ hits attacker, only
energy that way
*Invulnerability  7    self/touch         25  invulnerable, 35MD aura,
+10vs mag/psi
Invincible Armor  8    self/touch         30  25MDC/lvl, envir, 1/2 from
enrgy, absorbs last dam.
Lifeward          8    self/touch         40  put on armor, after armor's
gone, MD=SDC, 1min/lvl 
Prot. Circle:Simp.9    radius of circle   45  affects lesser SN,
+2vsmag/psi, nothing vs greater 
           24 hours, 4PPE to
reactivate, no SN winthin 5ft  
Null Sphere       12   (10ft)/lvl         220 5min/lvl, 100MD/lvl, enivr,
no dam from mag/energy
           no mindcontrol, physical
things go thru, prot circl
Prot. Circle:Supr 13   radius of circle   250 NO SN creatures in at all,
lesser can't be in sight
           +5vsmag/psi, imp. to
possesion, +8vs HF, +10PPE/ISP


Magical Walls
---------------
Name            Level  Range              PPE Effects
--------------------------------------------------------
Wall of Cold      7    90ft               20  3min/lvl, 1d6MD/5ft thick,
15x10x5/lvl
Wall of Fire      7    90ft               '   '   
Wall of Void      7    90ft               '   '   silent black flame
Wall of Lightning 8    90ft               25  [2d4MD/lvl
8x4/elvl][2d4MD/3lvls 8x4] no width
Wall of Wind      8    100ft              40  5min/lvl, supps=32+1/lvl,
2tons or hi-ps to stand
Wall of Defense   9    100ft              55  1melle/lvl, thin,
10x6+5/lvl, stops all (freezes!)  
Wall of Not       10   100ft              70  15x15/lvl, makes any wall
invisible
Wall of the Weird 12   200ft              180 10x1x10/lvl, 40mdc/10ft,
1d4tentalces attack 15ft
Shadow Wall       13   
Impenetrable Wall 14   100ft              600 20x20/lvl, 5 melees/lvl 
Id Barrier        14   200ft +100ft/lvl   600 3min/lvl, save vs. HF 14,
fail=fight apparition


Mage Curing/Healing/Mending Spells
--------------------      
Name            Level  Range              PPE Effects
-----------------------------------------------------------------------------------------------
Light Healing     3    touch              6   heals very minor ailments,
+1d6sdc or 1d4hp
Negate Poison     3    self/touch         5   negates poisons, even if in
the bloodstream
Cure Minor Disor. 4    touch/10ft         10  relives minor physical
problems & simple curses
Head the Dead     5    touch/3ft          8*  +4d6SDC/+2d6MD to animated
and undead
Heal Wounds       5    touch/3ft          10  heals minor wounds, +3d6sdc,
+1d6hp
Mend the Broken   5    touch              10+ mends 1pt SDC/ppe used over
10, 30ppe per MDC pt.
Cure Illness      6    touc/3ft           15  cures ordinary illness, non
magica/cancer 
Fortify vs Dis.   6    self,2 touch,100ft 15  resists infections, +4 vs
virii/magic, +1vs poison
Heal Self         7    self               20  meditate for 1 min, +3d6sdc
and 1d6hp/1d4md
Greater Healing   8    touch              30  +2d4x10sdc, 6d6hp, or 1d4md
Purge Self        9    self               70  removes diseases, parasites,
possestion, poisons
Purge Other       10   touch              100 ('), non willing subjects
have +8 to save
Restore Limb      10   touch              80  reatach limb, 12hours/lvl
after detachment
Super Healing     10   touch              70  heals 4d6MD
Remove Curse      12   touch/10ft         140 gives another save, +5vs
spell, +10vs ritual 
Restore Life      13   touch              275 4hours/lvl after death, x2
at 50%, more 
Restoration       14   touch/3ft          750 heals everything, and will
re-attach limbs 
Resurrection      14   touch/6ft          650 died within 2 months, 45%, 3
times by 1 mage, 6ttl
Notes:  most of these will not work on the mage himself

Personal Enhancement Spells 
--------------------------------------------
Name            Level  Range              PPE Effects
-------------------------------------------------------------------------------------------------
Combat Oriented|
----------------
Fist of Fury      3    Self/touch         10  1 melee/lvl, SNPS,
punch-only (1d6min), parries MD
Crushing Fist     6    self/50ft/lvl      12  1min/lvl, either 2d6MD punch
or 2d6MD bolts, +1str 
Sorcerous Fury
Shadow Leap       7    self/touch         45  70% shadow, +4ini, +2s, +6d
(auto)
           40% +2ini, +2s +4d [shadow
teleport 60ft]
Magical Adr. Rush 8    
Giant             10   self/touch         80  1 melee/lvl, +10ft,
MDC=(hp+sdc)*3, SNPS+50%, +1att
           +1s/p, +1000lbs, -3d,
-20%spd, no magic casting
Movement
--------
Climb             2    self/others 40ft   3   5min/lvl, climb 98%/60% for
normaly unclimbables
*Levitation        2    60ft               5   3min/lvl, 200lbs+20/lvl,
60ft+10/lvl up
*Float in Air      3    self/others 30ft   5   10melees/lvl, no save, 1ft
up, -1att/s/p/d, 1/2spd
Telekinesis       3    60ft               8   1min/lvl, 60lbs, +3s/+4p,
1d6/4d6SDC
Swim as Fish      4    self/others 10ft   6   ad. Swimming/SCUBA 96%,
+1p/d in water, 2min hb 
Superhuman Speed  5    self/touch         10  1min/lvl, +2p/+6d, spd=44
(30mph)
Swim as Fish(sup) 5    self/others        12  10min/lvl breath in water,
spd20, no fatigue, +2p/d
Fly as the Eagle  7    self/others 100ft  25  20min/lvl, 50mph, +1p/+2d,
+2damage on dives
Winged Flight     8    touch (not self)   35  fly at spd*5, will work over
armor 

----
Misc
----
Sustain
Mystic Fulcrum
Lifeblast
Beat Ins. Odds
Energy Sphere
Breath w/o Air
Astral Projection
Charismatic Aura
Superhuman P.P. 5      self/touch        10   +3s/p/d, +1 attack, +1ini,
+5spd, 2melees/lvl
Superhuman P.E.
Superhuman P.S.
Deathgrip       3      50ft              8    both hands can't let go
1melee/lvl, PS34/SPS20 
Memory Bank
Reduce Self
Transferal

--------
Sensory
-------------------------------------------------------------------------------------------
Name            Level   Range            PPE  Effects
-------------------------------------------------------------------------------------------
See Aura                
See the Invisible       
Sense Evil               
Sense Magic               
Detect Concealment     
Tongues                
Nightvision       4      self/touch      8     NV 200ft+100/lvl, in magic
darkness 50ft+10/lvl
See Wards         7    
Second Sight           
Commune With Spirits    
Eyes of the Wolf         
Locate                  
SI Magic Darkness 11   self/2touch        125  x2spd in shadow wall,
shadow beasts only have cha.
Oracle                  
Eyes of Thoth         
------------         
Concealment       
-------------      
Name            Level  Range              PPE  Effects
-----------------------------------------------------------
Cloud of Smoke    1    90ft               2    30x30x30ft, in cloud
-5s/p/d
Chameleon         2    self/touch         6    18melees/lvl,90% 0ft/melee,
70%2ft/melee,20% 6ft
Cloak of Darkness 2    self (5ft)         6    4min/lvl, distance attacks
at -3/less optics, -1
Invis:Simple      3    self               6    3min/lvl, no normal vision
can see him
Shadow Meld       4    self               10   2min/lvl, invis to all but
infra, 60%prwl or +15
Aura of Death     5    self               12   2melee/lvl,invis to
IR,thermal,
Invis:Superior    7    self/touch         20   3min/lvl, prowl 84%, 
Nightspill        7    90ft               25   total darkness 100ft
area/lvl, -6s/p/d
--------------
Metamorphosis
--------------
Animal
Human
Superior
Mist
Insect





----------------------
Transportation Spells
-------------------------------------------------------------------------------------------
Name            Level   Range            PPE  Effects
-------------------------------------------------------------------------------------------

Teleport:Lesser
D-Step           9      Self/3ft         50
Mystic Portal    10     20ft             60   Portal 10x20ft, 12ft
deep/lvl, or teleport 100ft/lvl 
Plane Skip       10      
Astral Hole      11     Self             120 
Re-Open Gateway  11     10ft             180
Time Hole        12     Self             210 
Swap Places      13
Circle of Travel 15      
D-Teleport                               800
D-Portal         15     A few feet       1000 Guess?
Teleport:Sup.    15     300miles/lvl     600  Mage and 1000lbs/lvl, more. 

General Dehabilitating Spells
-------------------------------------------------------------------------------------------
Name            Level   Range            PPE  Effects
-------------------------------------------------------------------------------------------
Blinding Flash    1     60ft, (10ft)     1    blinded 1d4 melees,
-5s/-10p/d, 50% fall 
Thunderclap       1     (30ft)           4    hf 8, mage gets +5ini,
+1s/p/d
Befuddle          2     100ft            6    2min/lvl, -2s/p/d, 1/2
attacks, -20% skills
Fear              2     100ft, 20ft area 5    hf 16, fail means can't
defend against 1st attack
Light Target      3     10ft/2 touch     6    2min/lvl, glows brightly
Paralysis: Lesser 3     60ft             5    1min/lvl, 1 limb only,
leg=-2 p/d, -90% spd
Blind             4     touch/10ft       6    -5s, -10p/d, 50% fall per
10ft travelled 
Carpet of Adh.    4     30ft/lvl         10   200square feet,
fail=10melles/lvl, pass =2d6melees
Magic Net         4     60ft             7    1-6 human sized, 10ft area,
dodw/16+, 2melees/lvlf
Weight of Duty    4     200ft/ 2touch    10   1min/lvl, fail=no ini,
-4s/p/d, 1/2spd, 1/2 skills
Compulsion        6     60ft             20   1day, 1 desire or need
implanted
Ice               6     50ft/lvl         15   wall(50MDC/lvl,
10x10x10+10/lvl)/ice cover (spd 4!) 
Words of Truth    6     5ft              15   2 questions per melee, 1
minute/lvl
Agony             7     5ft/lvl          20   1min/lvl, after 1/2 att,
spd, -1s/p/d for 1 minute
Life Drain        7     30ft             25   2melees/lvl, 15ftarea,
1/2SDC,hp,spd, -1att,-10%skss
Wind Rush         7     120ft            20   60mph, 1 melee, 18+ to
stand, objects go 2d6x20ft
Hallucination     8     touch/3ft        30   1 major hallucination 
Portal of Fear    8     90ft             35   4d6tentecles, 1att each,
+4entangle, 10MDC each
                                              if entagled, save vs magic
(12+) or 1 att/fear
           in 2 melees, pulled in,
imob.w/fear 4d4melee or sv
Sickness          8     touch/20ft       50   major sickness, 12hours/lvl,
1 att, pe-70%, -4s/p/d
Wisps of Confusion8     90ft             40   5 melees/lvl, -5s/p/d, 1/2
att, 1-8 people
Aura of Doom      9     200ft (20ft)     40   -1/2att, -4s/p/d,
1/2skls,2min/lvl, others dislike 
Mute              9
Realm of Chaos    9
Speed of Snail    9     60ft             50   1/3 all capabilities, 1-6
targets, even non-living
Havoc             10    90ft             70  (20ft), does 1d6hp/melee,
2me/lvl,-3i/s/p/d
Reality Flux      10    60ft/touch2      75  1 melee/lvl, weapon goes sdc
Warped Space      10    150ft (10ft)     90  funky effects, p152 
Bottomless Pit    11    50ft, (2ft)      100 falling till end (2min/lvl),
dodge w/17+   
Disharmonize      11
Heavy Air         12
Collapse          13
Void              15
 
 
Illusionary Magic
-------------------------------------------------------------------------------------------
Name            Level   Range            PPE  Effects
-------------------------------------------------------------------------------------------

Aura of Power     2    self/touch        4    makes look 50% buffer,
+14d+2ma, 1min/lvl     
Heavy Breathing   2    60ft (6ft)        5    5 meless/lvl, can move
sound, 60% flee or -2s/-1p/d
Horrific Illu.    5    30ft              10   2min/lvl, HF 14, fails will
not go pass it
Apparition        6    30ft              20   1min/lvl, hf10, real stats,
fails must fight,p176
Mask of Deciet    6    self              15   10min/lvl, generic face,
spec. 20+5/disguise -4 save       
Illusion Booster  6    per illusion      15   doubles duration
Illusory Wall     6    500ft             15/30 1000^2ft/lvl, fails get to
save again if disprovd
World Bizarre     8    200ft (20ft/lvl)  40   everything goes demonic,
hf17 (flee/-1att/-2ini/-2c 
Illusion Manipu.  9    500ft/lvl         25/60 changes set illusion, -1/-4
save, con
Illusory Forest   10
Illusory Terrain  11



Animation/Summoning/Control Magic
-------------------------------------------------------------------------------------------
Name            Level   Range            PPE  Effects
-------------------------------------------------------------------------------------------

Trance            4 
Domination        5
Charm             
Influence Beast   5
Constrain Being   7
Expel Demons       
A & C Dead        7
S & C Canines     9
Tame Beast        9 
A & C Dead:Greater10    1000ft/LOV       50*  1 large creature, max
attribs, 1/2 max MDC
           3 attacks (4 if fast),
imp. to bullets, x2 fire   
Banishment        10
C & E Entity      10
Enemy Mind        10 
S & C Rodents     10
S Greater Familiar
S & C Animals     11
Summon Fog        11
Calm Storms       12
Ensorcel          12
S & C Entity      12
S & C Rain        12 
S & C Storm       13
S & C Lesser Being13
S & C Sea Serpents14 
Summon Ally       15 


Creation/Enchantment Magic
-------------------------------------------------------------------------------------------
Name            Level   Range            PPE  Effects
-------------------------------------------------------------------------------------------

Create Wood       3     10ft   10/30 100lbs of wood, soft/hard,
2ft logs or 6ft planks
Ricochet Strike   4     by hth weapon    12   relects off 3 targets,
1melee/lvl, 1st str for all
Featherlight      5     touch/10ft       10   10min/lvl,200lbs/lvl, more
pg 136
Fly               5
Create Water      6     line of sight    15   1/2 gallon/lvl, 1/2 in
deserts, x2 in jungle/at sea
Flesh Armor       6     touch            12*  12hrs/lvl, 5MD/lvl,
imp. punct.,1/2blunt,x1mag/fire
Frost Blade       6     touch            15   sdc metal peice does 4d6MD,
1min/lvl 
Lightblade        7     self             20   1d4x10+1MD/lvl, 1min/lvl,
+1s/p, used only by mage
Spinning Blades   7     los/100ft/lvl    20   enchants 1 blade, creates
1/lvl, buzzsaw=2d6MD/blds
                                              parry attacks +6 (+2 fast),
+3 to strike, 1melee/lvl
Power Weapon      8     touch            35   2melee/lvl,weapon does MD,
or ads +25% to MD ones  
Create Steel      9     10ft             68   recycle 100lbs/lvl, or only
10 MDC, +10% ore
Phantom Mount     9     40ft             45   10min/lvl, 30MDC+5/lvl,
45mph,hf9,3att,1d6/3d6MD
           +1ini/+2s/+3d/+3roll, PS25
PP20 PE22 (sn)
Create Ghoul      10    touch            75*  creats 1 grave ghoul from a
dead body 
Magic Warrior     10    100ft            60   2melee/lvl, magic save=1/2
dam., 50+6MD/lvl, 5att

+4ini/+5s/p/d,hf12,2d6MDpnc/3d6MDkck,
Speed Weapon      10    touch            100  1 melee/lvl, x2 att
w/weapon, no magic ones 
Cr. Mummy         11
Cr. Magic Scroll  11
Id Alter Ego      11
Amulet            12 
Cr. Zombie        12
Ironwood
Cr. Golem         13 
Talisman          13     
Enchant Weapon (m)15


*=double PPE cost if a non-necromaster